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module Dodge.Creature.LookupStatus
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where
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import Dodge.Data
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import Geometry
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import Control.Lens
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-- isArmouredFrom :: Point2 -> Creature -> Bool
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-- isArmouredFrom p cr
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-- = p /= _crPos cr
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-- && any (\it -> it ^? itIdentity == Just FrontArmour) (_crInv cr)
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-- && angleVV (unitVectorAtAngle $ _crDir cr) (p -.- _crPos cr) < pi/2
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-- even though angleVV can generate NaN, the comparison seems to deal with it
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