Move bullets into own data type
This commit is contained in:
@@ -20,10 +20,10 @@ moduleModification imt = case imt of
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DRUMMAG -> itConsumption . laMax .~ 45
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BELTMAG -> itConsumption . laMax .~ 150
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MAGNETMAG -> itUse . useDelay . rateMax .~ 4
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INCENDBUL -> f $ expireAndDamage $ spawnAtBulDams incBall
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BOUNCEBUL -> f $ expireAndDamage bounceBulDams
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STATICBUL -> f $ expireAndDamage $ spawnAtBulDams aStaticBall
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CONCUSBUL -> f $ expireAndDamage $ spawnAtBulDams concBall
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INCENDBUL -> f $ expireAndDamage' $ spawnAtBulDams incBall
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BOUNCEBUL -> f $ expireAndDamage' bounceBulDams
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STATICBUL -> f $ expireAndDamage' $ spawnAtBulDams aStaticBall
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CONCUSBUL -> f $ expireAndDamage' $ spawnAtBulDams concBall
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TARGCR -> itTargeting .~ targetRBCreature
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TARGLAS -> itTargeting .~ targetLaser
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TARGPOS -> itTargeting .~ targetRBPress
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@@ -42,20 +42,24 @@ applyDamageEffect dm de cr w = case de of
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& creatures . ix (_crID cr) . crPos .+.+~ (1/_crMass cr) *.* pback
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TorqueDamage rot -> w
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& creatures . ix (_crID cr) . crDir +~ rot
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BounceBullet bt | crIsArmouredFrom p cr -> w & instantParticles .:~ bouncer
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BounceBullet bt | crIsArmouredFrom p cr -> w & instantBullets .:~ bouncer
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where
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bouncer = (aBulAt Nothing id (Just (_ptColor bt)) pOut reflectVel (_btDrag bt)
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(_ptHitEff bt) (_ptWidth bt)
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) {_ptTimer = _ptTimer bt - 1}
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bouncer = (aBulAt Nothing id (Just (_buColor bt)) pOut reflectVel (_buDrag bt)
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(_buHitEff bt) (_buWidth bt)
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) {_buTimer = _buTimer bt - 1}
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pOut = p +.+ 2 *.* newDir
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reflectVel = magV bulVel *.* newDir
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newDir = squashNormalizeV (p -.- _crPos cr)
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bulVel = _ptVel bt
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bulVel = _buVel bt
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BounceBullet _ -> w
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DamageSpawn f -> w & instantParticles .:~ thepart
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& randGen .~ g
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where
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(thepart,g) = runState (f (Left cr) dm) $ _randGen w
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DamageSpawn' f -> w & instantBullets .:~ thepart
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& randGen .~ g
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where
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(thepart,g) = runState (f (Left cr) dm) $ _randGen w
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NoDamageEffect -> w
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where
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fromDir = _dmFrom dm
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+34
-13
@@ -141,6 +141,8 @@ data World = World
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, _gusts :: IM.IntMap Gust
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, _gsZoning :: Zoning IM.IntMap Gust
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, _props :: IM.IntMap Prop
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, _instantBullets :: [Bullet]
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, _bullets :: [Bullet]
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, _instantParticles :: [Particle]
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, _particles :: [Particle]
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, _radarBlips :: [RadarBlip]
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@@ -229,7 +231,7 @@ data Magnet = Magnet
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{ _mgID :: Int
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, _mgUpdate :: Magnet -> Maybe Magnet
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, _mgPos :: Point2
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, _mgField :: Magnet -> Particle -> Particle
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, _mgField :: Magnet -> Bullet -> Bullet
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}
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data OptionScreenFlag = NormalOptions | GameOverOptions
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@@ -522,6 +524,17 @@ data BeamType
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{_beamCombine :: (Point2 , (Point2,Point2,Beam) , (Point2,Point2,Beam)) -> World -> World}
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| BeamSimple
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data Bullet = Bullet
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{ _buUpdate :: World -> Bullet -> (World, Maybe Bullet)
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, _buVel :: Point2
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, _buDrag :: Float
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, _buColor :: Color
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, _buTrail :: [Point2]
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, _buWidth :: Float
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, _buTimer :: Int
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, _buHitEff :: HitEffect'
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}
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{- Objects without ids.
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Update themselves, perhaps with side effects. -}
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data Particle
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@@ -540,6 +553,16 @@ data Particle
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, _ptPhaseV :: Float
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, _ptPoints :: [Point2]
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}
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| PtSpark
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{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
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, _ptVel :: Point2
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, _ptDrag :: Float
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, _ptColor :: Color
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, _ptTrail :: [Point2]
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, _ptWidth :: Float
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, _ptTimer :: Int
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, _ptHitEff :: HitEffect
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}
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| PtTeslaArc
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{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
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, _ptPoints :: [Point2]
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@@ -551,16 +574,6 @@ data Particle
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, _ptPoints :: [Point2]
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, _ptColor :: Color
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}
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| BulletPt
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{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
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, _ptVel :: Point2
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, _btDrag :: Float
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, _ptColor :: Color
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, _ptTrail :: [Point2]
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, _ptWidth :: Float
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, _ptTimer :: Int
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, _ptHitEff :: HitEffect
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}
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| PtFlame
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{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
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, _ptVel :: Point2
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@@ -625,6 +638,11 @@ type HitEffect = Particle
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-> World
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-> (World,Maybe Particle)
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type HitEffect' = Bullet
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-> Stream (Of (Point2, Either Creature Wall)) Identity ()
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-> World
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-> (World,Maybe Bullet)
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data BulletTrajectory
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= BasicBulletTrajectory
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| BezierTrajectory
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@@ -641,7 +659,7 @@ data AmmoType
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}
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| BulletAmmo
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{ _amString :: String
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, _amBulEff :: HitEffect
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, _amBulEff :: HitEffect'
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, _amBulWth :: Float
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, _amBulVel :: Point2
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, _amBulTraj :: BulletTrajectory
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@@ -1230,9 +1248,11 @@ data DamageEffect
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}
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| TorqueDamage { _deTorque :: Float }
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| PushBackDamage {_dePushBack :: Point2 }
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| BounceBullet {_bulToBounce :: Particle}
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| BounceBullet {_bulToBounce :: Bullet}
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| DamageSpawn {_spawnFunc
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:: Either Creature Wall -> Damage -> State StdGen Particle}
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| DamageSpawn' {_spawnFunc'
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:: Either Creature Wall -> Damage -> State StdGen Bullet}
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| NoDamageEffect
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-- deriving (Eq,Ord,Show)
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@@ -1388,6 +1408,7 @@ makeLenses ''TweakParam
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makeLenses ''Prop
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makeLenses ''Modification
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makeLenses ''Particle
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makeLenses ''Bullet
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makeLenses ''PressPlate
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makeLenses ''Button
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makeLenses ''ActionPlan
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@@ -39,6 +39,8 @@ defaultWorld = World
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, _gsZoning = Zoning IM.empty clZoneSize (zonePos _guPos)
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, _itemPositions = IM.empty
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, _props = IM.empty
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, _instantBullets = []
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, _bullets = []
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, _instantParticles = []
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, _particles = []
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, _radarBlips = []
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@@ -15,7 +15,7 @@ import Data.Maybe
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--import Control.Lens
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useAmmoParams :: Maybe Float -> Item -> Creature -> World -> World
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useAmmoParams vfact it cr w = w & instantParticles .:~ aBulAt
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useAmmoParams vfact it cr w = w & instantBullets .:~ aBulAt
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vfact
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thetraj -- extra update
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Nothing -- color (default)
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@@ -34,15 +34,15 @@ useAmmoParams vfact it cr w = w & instantParticles .:~ aBulAt
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BasicBulletTrajectory -> id
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MagnetTrajectory -> fromMaybe id $ do
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tpos <- it ^? itTargeting . tgPos . _Just
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return $ \pt -> pt & ptVel .+.+~ 5 *.* normalizeV (tpos -.- head (_ptTrail pt))
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return $ \pt -> pt & buVel .+.+~ 5 *.* normalizeV (tpos -.- head (_buTrail pt))
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FlechetteTrajectory -> fromMaybe id $ do
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tpos <- it ^? itTargeting . tgPos . _Just
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return $ \pt -> pt & ptVel %~ vecTurnTo 0.2 (head $ _ptTrail pt) tpos
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return $ \pt -> pt & buVel %~ vecTurnTo 0.2 (head $ _buTrail pt) tpos
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BezierTrajectory -> fromMaybe id $ do
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tpos <- it ^? itTargeting . tgPos . _Just
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let bf t = bQuadToF (sp,mouseWorldPos w,tpos) $ (100 - t) * 0.05
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return $ \pt -> pt
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& ptVel .~ bf (fromIntegral $ _ptTimer pt - 1) -.- bf (fromIntegral $ _ptTimer pt)
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& buVel .~ bf (fromIntegral $ _buTimer pt - 1) -.- bf (fromIntegral $ _buTimer pt)
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---- this shouldn't really be used
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loadedAmmo :: Item -> Int
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@@ -10,7 +10,7 @@ import Geometry.Data
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basicBullet :: AmmoType
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basicBullet = BulletAmmo
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{ _amString = "BASIC"
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, _amBulEff = expireAndDamage basicBulDams
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, _amBulEff = expireAndDamage' basicBulDams
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, _amBulWth = 2
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, _amBulVel = V2 50 0
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, _amBulTraj = BasicBulletTrajectory
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@@ -18,7 +18,7 @@ basicBullet = BulletAmmo
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hvBullet :: AmmoType
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hvBullet = BulletAmmo
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{ _amString = "HVBULLET"
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, _amBulEff = expireAndDamage hvBulDams
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, _amBulEff = expireAndDamage' hvBulDams
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, _amBulWth = 6
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, _amBulVel = V2 80 0
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, _amBulTraj = BasicBulletTrajectory
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@@ -63,7 +63,7 @@ bangRod = defaultBulletWeapon
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& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
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& itUse . useAim . aimHandlePos .~ 5
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& itUse . useAim . aimMuzPos .~ 30
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& itConsumption . laAmmoType . amBulEff .~ expireAndDamage heavyBulDams
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& itConsumption . laAmmoType . amBulEff .~ expireAndDamage' heavyBulDams
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elephantGun :: Item
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elephantGun = bangRod
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& itType . iyBase .~ HELD ELEPHANTGUN
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+7
-7
@@ -4,23 +4,23 @@ import Geometry
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import Control.Lens
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dampField :: Magnet -> Particle -> Particle
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dampField :: Magnet -> Bullet -> Bullet
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dampField mg pt = case pt of
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BulletPt{} | dist (head $ _ptTrail pt) (_mgPos mg) < 100 -> pt & ptVel *~ 0.5
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Bullet{} | dist (head $ _buTrail pt) (_mgPos mg) < 100 -> pt & buVel *~ 0.5
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_ -> pt
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curveLeftField :: Magnet -> Particle -> Particle
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curveLeftField :: Magnet -> Bullet -> Bullet
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curveLeftField mg pt = case pt of
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BulletPt{} | dist (head $ _ptTrail pt) (_mgPos mg) < 500 -> pt & ptVel %~ rotateV 0.2
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Bullet{} | dist (head $ _buTrail pt) (_mgPos mg) < 500 -> pt & buVel %~ rotateV 0.2
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_ -> pt
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curveAroundField :: Float -> Float -> Magnet -> Particle -> Particle
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curveAroundField :: Float -> Float -> Magnet -> Bullet -> Bullet
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curveAroundField minrad maxrad mg pt = case pt of
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BulletPt{} | thedist < maxrad -> pt & ptVel %~ rotateToCircle
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Bullet{} | thedist < maxrad -> pt & buVel %~ rotateToCircle
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where
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thedist = dist btpos mgpos
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mgpos = _mgPos mg
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btpos = head $ _ptTrail pt
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btpos = head $ _buTrail pt
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rotateToCircle vel
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| (isLHS mgpos btpos (btpos +.+ vel) && isRHS mgpos btpos (mgpos +.+ vNormal vel) )
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|| (isRHS mgpos btpos (btpos +.+ vel) && isLHS mgpos btpos (mgpos +.+ vNormal vel) )
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@@ -4,9 +4,9 @@ module Dodge.Particle.Bullet.Draw
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import Dodge.Data
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import Picture
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drawBul :: Particle -> Picture
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drawBul :: Bullet -> Picture
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drawBul pt = setLayer BloomNoZWrite
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. setDepth 20
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. color (_ptColor pt)
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. color (_buColor pt)
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-- $ thickLine (_ptWidth pt) (take 3 $ _ptTrail pt)
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$ thickLine (_ptWidth pt) (take 2 $ _ptTrail pt)
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$ thickLine (_buWidth pt) (take 2 $ _buTrail pt)
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@@ -12,27 +12,26 @@ import Data.Bifunctor
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aBulAt
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:: Maybe Float -- ^ Start velocity step factor
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-> (Particle -> Particle)
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-> (Bullet -> Bullet)
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-> Maybe Color
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-> Point2 -- ^ Start position
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-> Point2 -- ^ Velocity
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-> Float -- ^ Drag
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-> HitEffect
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-> HitEffect'
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-> Float -- ^ Bullet width
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-> Particle
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aBulAt vfact updatemod mcol pos vel drag hiteff width = BulletPt
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{ _ptUpdate = theupdate
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, _ptVel = fromMaybe 1 vfact *.* vel
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, _btDrag = drag
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, _ptColor = fromMaybe (V4 200 200 200 2) mcol
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-- , _ptColor = V4 2 2 2 2
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, _ptTrail = [pos]
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, _ptWidth = width
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, _ptTimer = 100
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, _ptHitEff = hiteff
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-> Bullet
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aBulAt vfact updatemod mcol pos vel drag hiteff width = Bullet
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{ _buUpdate = theupdate
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, _buVel = fromMaybe 1 vfact *.* vel
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, _buDrag = drag
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, _buColor = fromMaybe (V4 200 200 200 2) mcol
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, _buTrail = [pos]
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, _buWidth = width
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, _buTimer = 100
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, _buHitEff = hiteff
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}
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where
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theupdate = case vfact of
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Just _ -> \w -> resetVel . mvBullet w . updatemod
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Nothing -> \w -> mvBullet w . updatemod
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resetVel = second $ fmap $ (ptUpdate .~ (\w -> mvBullet w . updatemod)) . (ptVel .~ vel)
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resetVel = second $ fmap $ (buUpdate .~ (\w -> mvBullet w . updatemod)) . (buVel .~ vel)
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@@ -2,6 +2,7 @@
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{- Bullet update. -}
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module Dodge.Particle.Bullet.Update
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( mvBullet
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, mvSpark
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) where
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import Dodge.Data
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--import Dodge.Base
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@@ -12,15 +13,29 @@ import LensHelp
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import Data.Bifunctor
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{- Update for a generic bullet. -}
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mvBullet :: World -> Particle -> (World, Maybe Particle)
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mvBullet :: World -> Bullet -> (World, Maybe Bullet)
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mvBullet w bt'
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| t <= 0 || magV (_ptVel bt) < 1 = (w,Nothing)
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| t <= 0 || magV (_buVel bt) < 1 = (w,Nothing)
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| otherwise = second (fmap dodrag) $
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hiteff bt (thingsHit p (p +.+ vel) w) w
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where
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bt = foldr (\mg b -> _mgField mg mg b) bt' $ _magnets w
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dodrag = buVel .*.*~ drag
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drag = _buDrag bt
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(p:_) = _buTrail bt
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vel = _buVel bt
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hiteff = _buHitEff bt
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t = _buTimer bt
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mvSpark :: World -> Particle -> (World, Maybe Particle)
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mvSpark w bt'
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| t <= 0 || magV (_ptVel bt) < 1 = (w,Nothing)
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| otherwise = second (fmap dodrag) $
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hiteff bt (thingsHit p (p +.+ vel) w) w
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where
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bt = bt'
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dodrag = ptVel .*.*~ drag
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drag = _btDrag bt
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drag = _ptDrag bt
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(p:_) = _ptTrail bt
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vel = _ptVel bt
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hiteff = _ptHitEff bt
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@@ -8,43 +8,49 @@ import Control.Monad.State
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-- TODO unify particle position in a sensible manner
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spawnAtBulDams :: (Point2 -> State StdGen Particle)
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-> Particle -> Point2 -> [Damage]
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-> Bullet -> Point2 -> [Damage]
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spawnAtBulDams thespawn bt p =
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[ Damage PIERCING 50 sp p ep (DamageSpawn $ \_ dm -> thespawn (_dmAt dm))
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, Damage PUSHDAM 1 sp p ep . PushBackDamage $ 2 *.* bulVel
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]
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where
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sp = head $ _ptTrail bt
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bulVel = _ptVel bt
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sp = head $ _buTrail bt
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bulVel = _buVel bt
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ep = sp +.+ bulVel
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simpleDam :: DamageType -> Int -> Particle -> Point2 -> [Damage]
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simpleDam dt amount bt p = [ Damage dt amount sp p ep NoDamageEffect ]
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where
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sp = case bt ^? ptTrail of
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Nothing -> _ptPos bt
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Just xs -> head xs
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sp = _ptPos bt
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bulVel = _ptVel bt
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ep = sp +.+ bulVel
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simpleDam' :: DamageType -> Int -> Bullet -> Point2 -> [Damage]
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simpleDam' dt amount bt p = [ Damage dt amount sp p ep NoDamageEffect ]
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where
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sp = case bt ^? buTrail of
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Nothing -> 0
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Just xs -> head xs
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bulVel = _buVel bt
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ep = sp +.+ bulVel
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heavyBulDams :: Particle -> Point2 -> [Damage]
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heavyBulDams :: Bullet -> Point2 -> [Damage]
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heavyBulDams bt p =
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[ Damage PIERCING 300 sp p ep NoDamageEffect
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, Damage PUSHDAM 1 sp p ep . PushBackDamage $ 2 *.* bulVel
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]
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where
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sp = head $ _ptTrail bt
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bulVel = _ptVel bt
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sp = head $ _buTrail bt
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bulVel = _buVel bt
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ep = sp +.+ bulVel
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basicBulDams :: Particle -> Point2 -> [Damage]
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basicBulDams :: Bullet -> Point2 -> [Damage]
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basicBulDams bt p =
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[ Damage PIERCING 100 sp p ep NoDamageEffect
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, Damage PUSHDAM 1 sp p ep . PushBackDamage $ 2 *.* bulVel
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]
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where
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sp = head $ _ptTrail bt
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bulVel = _ptVel bt
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sp = head $ _buTrail bt
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bulVel = _buVel bt
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ep = sp +.+ bulVel
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basicSparkDams :: Particle -> Point2 -> [Damage]
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@@ -54,7 +60,7 @@ basicSparkDams bt p = [ Damage SPARKING 1 sp p ep NoDamageEffect ]
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bulVel = _ptVel bt
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ep = sp +.+ bulVel
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hvBulDams :: Particle -> Point2 -> [Damage]
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hvBulDams :: Bullet -> Point2 -> [Damage]
|
||||
hvBulDams bt p =
|
||||
[ Damage PIERCING 25 sp p ep NoDamageEffect
|
||||
, Damage PIERCING 25 sp p ep NoDamageEffect
|
||||
@@ -66,16 +72,16 @@ hvBulDams bt p =
|
||||
, Damage PUSHDAM 1 sp p ep . PushBackDamage $ 3 *.* (ep -.- sp)
|
||||
]
|
||||
where
|
||||
sp = head $ _ptTrail bt
|
||||
bulVel = _ptVel bt
|
||||
sp = head $ _buTrail bt
|
||||
bulVel = _buVel bt
|
||||
ep = sp +.+ bulVel
|
||||
|
||||
bounceBulDams :: Particle -> Point2 -> [Damage]
|
||||
bounceBulDams :: Bullet -> Point2 -> [Damage]
|
||||
bounceBulDams bt p =
|
||||
[ Damage PIERCING 80 sp p ep (BounceBullet bt)
|
||||
, Damage PUSHDAM 1 sp p ep . PushBackDamage $ 2 *.* bulVel
|
||||
]
|
||||
where
|
||||
sp = head $ _ptTrail bt
|
||||
bulVel = _ptVel bt
|
||||
sp = head $ _buTrail bt
|
||||
bulVel = _buVel bt
|
||||
ep = sp +.+ bulVel
|
||||
|
||||
@@ -10,7 +10,7 @@ drawParticle pt = case pt of
|
||||
PtStaticBall {} -> drawStaticBall pt
|
||||
PtIncBall {} -> drawFlameletZ pt
|
||||
PtInvShockwave {} -> drawInverseShockwave pt
|
||||
BulletPt {} -> drawBul pt
|
||||
PtSpark {} -> drawSpark pt
|
||||
PtTeslaArc {} -> drawTeslaArc pt
|
||||
PtTargetLaser {} -> drawTargetLaser pt
|
||||
LaserParticle {} -> drawLaser pt
|
||||
@@ -124,8 +124,15 @@ drawInverseShockwave pt
|
||||
rad = r - 0.1 * r * fromIntegral (10 - t)
|
||||
thickness = fromIntegral (10 - t) **2 * rad / 40
|
||||
|
||||
drawBul :: Particle -> Picture
|
||||
drawBul :: Bullet -> Picture
|
||||
drawBul pt = setLayer BloomNoZWrite
|
||||
. setDepth 20
|
||||
. color (_buColor pt)
|
||||
-- $ thickLine (_ptWidth pt) (take 3 $ _ptTrail pt)
|
||||
$ thickLine (_buWidth pt) (take 2 $ _buTrail pt)
|
||||
|
||||
drawSpark :: Particle -> Picture
|
||||
drawSpark pt = setLayer BloomNoZWrite
|
||||
. setDepth 20
|
||||
. color (_ptColor pt)
|
||||
-- $ thickLine (_ptWidth pt) (take 3 $ _ptTrail pt)
|
||||
|
||||
@@ -8,19 +8,20 @@ import Dodge.Particle.HitEffect.ExpireAndDamage
|
||||
import Geometry
|
||||
|
||||
import Data.Bifunctor
|
||||
type HitCreatureEffect = Particle -> Point2 -> Creature -> World -> World
|
||||
type HitWallEffect = Particle -> Point2 -> Wall -> World -> World
|
||||
|
||||
type HitCreatureEffect' = Bullet -> Point2 -> Creature -> World -> World
|
||||
type HitWallEffect' = Bullet -> Point2 -> Wall -> World -> World
|
||||
|
||||
penWalls
|
||||
:: HitCreatureEffect
|
||||
-> HitWallEffect
|
||||
-> Particle
|
||||
:: HitCreatureEffect'
|
||||
-> HitWallEffect'
|
||||
-> Bullet
|
||||
-> [(Point2, Either Creature Wall)]
|
||||
-> World
|
||||
-> (World, Maybe Particle)
|
||||
-> (World, Maybe Bullet)
|
||||
penWalls crEff wlEff pt hitThings w = case hitThings of
|
||||
[] -> ( w, mvPt pt)
|
||||
((p,Left cr):_) -> (crEff pt p cr w, destroyAt p pt)
|
||||
((p,Left cr):_) -> (crEff pt p cr w, destroyAt' p pt)
|
||||
((p,Right wl):hs) | _wlFireThrough wl
|
||||
-> first (wlEff pt p wl) $ penWalls crEff wlEff pt hs w
|
||||
((p,Right wl):_) -> (wlEff pt p wl w, destroyAt p pt)
|
||||
((p,Right wl):_) -> (wlEff pt p wl w, destroyAt' p pt)
|
||||
|
||||
@@ -14,9 +14,18 @@ expireAndDamage :: (Particle -> Point2 -> [Damage])
|
||||
-> World
|
||||
-> (World, Maybe Particle)
|
||||
expireAndDamage fdm bt things w = case runIdentity $ S.head_ things of
|
||||
Nothing -> (w, mvPt bt)
|
||||
Nothing -> (w, mvPt' bt)
|
||||
Just x -> (doDamages fdm x bt w, destroyAt (fst x) bt)
|
||||
|
||||
expireAndDamage' :: (Bullet -> Point2 -> [Damage])
|
||||
-> Bullet
|
||||
-> Stream (Of (Point2, Either Creature Wall)) Identity ()
|
||||
-> World
|
||||
-> (World, Maybe Bullet)
|
||||
expireAndDamage' fdm bt things w = case runIdentity $ S.head_ things of
|
||||
Nothing -> (w, mvPt bt)
|
||||
Just x -> (doDamages' fdm x bt w, destroyAt' (fst x) bt)
|
||||
|
||||
doDamages :: (Particle -> Point2 -> [Damage])
|
||||
-> (Point2, Either Creature Wall)
|
||||
-> Particle
|
||||
@@ -27,3 +36,14 @@ doDamages fdm (p,thhit) bt = case thhit of
|
||||
Right wl -> wallDamages %~ IM.insertWith (++) (_wlID wl) dams
|
||||
where
|
||||
dams = fdm bt p
|
||||
|
||||
doDamages' :: (Bullet -> Point2 -> [Damage])
|
||||
-> (Point2, Either Creature Wall)
|
||||
-> Bullet
|
||||
-> World
|
||||
-> World
|
||||
doDamages' fdm (p,thhit) bt = case thhit of
|
||||
Left cr -> creatures . ix (_crID cr) . crState . csDamage .++~ dams
|
||||
Right wl -> wallDamages %~ IM.insertWith (++) (_wlID wl) dams
|
||||
where
|
||||
dams = fdm bt p
|
||||
|
||||
@@ -10,16 +10,16 @@ import Streaming
|
||||
import qualified Streaming.Prelude as S
|
||||
|
||||
penetrate
|
||||
:: ((Point2,Either Creature Wall) -> Particle -> Maybe Particle)
|
||||
:: ((Point2,Either Creature Wall) -> Bullet -> Maybe Bullet)
|
||||
-- | penetration test, can update particle if it penetrates
|
||||
-> (Particle -> Point2 -> [Damage]) -- | damages when penetrating
|
||||
-> (Particle -> Point2 -> [Damage]) -- | damages when not penetrating
|
||||
-> Particle
|
||||
-> (Bullet -> Point2 -> [Damage]) -- | damages when penetrating
|
||||
-> (Bullet -> Point2 -> [Damage]) -- | damages when not penetrating
|
||||
-> Bullet
|
||||
-> Stream (Of (Point2, Either Creature Wall)) Identity ()
|
||||
-> World
|
||||
-> (World, Maybe Particle)
|
||||
-> (World, Maybe Bullet)
|
||||
penetrate t pendam stopdam pt hitThings w = case runIdentity $ S.uncons hitThings of
|
||||
Nothing -> (w, mvPt pt)
|
||||
Just (x,xs) -> case t x pt of
|
||||
Nothing -> expireAndDamage stopdam pt hitThings w
|
||||
Just pt' -> first (doDamages pendam x pt) $ penetrate t pendam stopdam pt' xs w
|
||||
Nothing -> expireAndDamage' stopdam pt hitThings w
|
||||
Just pt' -> first (doDamages' pendam x pt) $ penetrate t pendam stopdam pt' xs w
|
||||
|
||||
@@ -19,10 +19,10 @@ import System.Random
|
||||
--import Control.Lens
|
||||
-- TODO remove/simplify this function
|
||||
createBarrelSpark :: Point2 -> Float -> Int -> Int -> World -> World
|
||||
createBarrelSpark pos dir time colid = instantParticles .:~ BulletPt
|
||||
{ _ptUpdate = mvBullet
|
||||
createBarrelSpark pos dir time colid = instantParticles .:~ PtSpark
|
||||
{ _ptUpdate = mvSpark
|
||||
, _ptVel = rotateV dir (V2 5 0)
|
||||
, _btDrag = 0.9
|
||||
, _ptDrag = 0.9
|
||||
, _ptColor = numColor colid
|
||||
, _ptTrail = [pos]
|
||||
, _ptWidth = 1
|
||||
@@ -48,9 +48,9 @@ randColDirTimeSpark randcol randdir randtime pos w = w
|
||||
d <- randdir
|
||||
t <- randtime
|
||||
return (c,d,t)
|
||||
spark = BulletPt
|
||||
{ _ptUpdate = mvBullet
|
||||
, _btDrag = 0.9
|
||||
spark = PtSpark
|
||||
{ _ptUpdate = mvSpark
|
||||
, _ptDrag = 0.9
|
||||
, _ptVel = rotateV dir (V2 5 0)
|
||||
, _ptColor = col
|
||||
, _ptTrail = [pos]
|
||||
@@ -66,9 +66,9 @@ colSparkRandDir randDir time col pos baseDir w = w
|
||||
where
|
||||
(a,g) = randomR (-randDir,randDir) $ _randGen w
|
||||
dir = a + baseDir
|
||||
spark = BulletPt
|
||||
{ _ptUpdate = mvBullet
|
||||
, _btDrag = 0.9
|
||||
spark = PtSpark
|
||||
{ _ptUpdate = mvSpark
|
||||
, _ptDrag = 0.9
|
||||
, _ptVel = rotateV dir (V2 5 0)
|
||||
, _ptColor = col
|
||||
, _ptTrail = [pos]
|
||||
|
||||
@@ -3,8 +3,15 @@ import Dodge.Data
|
||||
import LensHelp
|
||||
import Geometry
|
||||
|
||||
mvPt :: Particle -> Maybe Particle
|
||||
mvPt :: Bullet -> Maybe Bullet
|
||||
mvPt pt = Just $ pt
|
||||
& buTrail %~ f
|
||||
& buTimer -~ 1
|
||||
where
|
||||
f trl = head trl +.+ _buVel pt : trl
|
||||
|
||||
mvPt' :: Particle -> Maybe Particle
|
||||
mvPt' pt = Just $ pt
|
||||
& ptTrail %~ f
|
||||
& ptTimer -~ 1
|
||||
where
|
||||
@@ -12,12 +19,25 @@ mvPt pt = Just $ pt
|
||||
|
||||
destroyAt :: Point2 -> Particle -> Maybe Particle
|
||||
destroyAt hitp pt = Just $ pt
|
||||
& ptUpdate .~ killBulletUpdate
|
||||
& ptUpdate .~ killParticleUpdate
|
||||
& ptTrail .:~ hitp
|
||||
& ptTimer %~ (min 3 . subtract 1)
|
||||
destroyAt' :: Point2 -> Bullet -> Maybe Bullet
|
||||
destroyAt' hitp pt = Just $ pt
|
||||
& buUpdate .~ killBulletUpdate
|
||||
& buTrail .:~ hitp
|
||||
& buTimer %~ (min 3 . subtract 1)
|
||||
|
||||
killBulletUpdate :: World -> Particle -> (World,Maybe Particle)
|
||||
killBulletUpdate :: World -> Bullet -> (World,Maybe Bullet)
|
||||
killBulletUpdate w pt
|
||||
| _buTimer pt <= 0 = (w,Nothing)
|
||||
| otherwise = (w
|
||||
, Just $ pt & buTimer -~ 1
|
||||
& buTrail %~ (\(x:xs) -> x:x:xs)
|
||||
)
|
||||
|
||||
killParticleUpdate :: World -> Particle -> (World,Maybe Particle)
|
||||
killParticleUpdate w pt
|
||||
| _ptTimer pt <= 0 = (w,Nothing)
|
||||
| otherwise = (w
|
||||
, Just $ pt & ptTimer -~ 1
|
||||
|
||||
@@ -84,6 +84,7 @@ cullPoint cfig w p
|
||||
extraPics :: Configuration -> World -> Picture
|
||||
extraPics cfig w = pictures (_decorations w)
|
||||
<> concatMapPic drawParticle (_particles w)
|
||||
<> concatMapPic drawBul (_bullets w)
|
||||
<> concatMapPic drawBlip (_radarBlips w)
|
||||
<> concatMapPic drawFlare (_flares w)
|
||||
<> concatMapPic (dbArg _bmDraw) (_positronBeams $ _beams w)
|
||||
|
||||
@@ -81,6 +81,7 @@ functionalUpdate cfig w = checkEndGame
|
||||
. dbArg _worldEvents
|
||||
. updateIMl _modifications _mdUpdate
|
||||
. updateParticles
|
||||
. updateBullets
|
||||
. updateRadarBlips
|
||||
. updateFlares
|
||||
. updateBeams
|
||||
@@ -212,6 +213,12 @@ updateRadarBlips = radarBlips %~ mapMaybe updateRadarBlip
|
||||
updateFlares :: World -> World
|
||||
updateFlares = flares %~ mapMaybe updateFlare
|
||||
|
||||
{- Apply internal particle updates, delete 'Nothing's. -}
|
||||
updateBullets :: World -> World
|
||||
updateBullets w = updateInstantBullets $ set bullets (catMaybes ps) w'
|
||||
where
|
||||
(w',ps) = mapAccumR (\a b -> _buUpdate b a b) w $ _bullets w
|
||||
|
||||
{- Apply internal particle updates, delete 'Nothing's. -}
|
||||
updateParticles :: World -> World
|
||||
updateParticles w = updateInstantParticles $ set particles (catMaybes ps) w'
|
||||
@@ -287,6 +294,11 @@ intersectSegSegs' _ _ _ = Nothing
|
||||
-- Just
|
||||
-- (intersectSegSegss x y ass)
|
||||
--intersectSegsSegss _ _ = Nothing
|
||||
updateInstantBullets :: World -> World
|
||||
updateInstantBullets w = case _instantBullets w of
|
||||
[] -> w
|
||||
ps -> let (w',ps') = mapAccumR (\a b -> _buUpdate b a b) (w {_instantBullets=[]}) ps
|
||||
in updateInstantBullets $ w' & bullets .++~ catMaybes ps'
|
||||
|
||||
updateInstantParticles :: World -> World
|
||||
updateInstantParticles w = case _instantParticles w of
|
||||
|
||||
@@ -133,11 +133,11 @@ dirtWallDamage dm wl = case _dmType dm of
|
||||
|
||||
wallDamageEffect :: Damage -> Wall -> World -> World
|
||||
wallDamageEffect dm wl w = case _dmEffect dm of
|
||||
BounceBullet bt -> w & instantParticles .:~ thebouncer
|
||||
BounceBullet bt -> w & instantBullets .:~ thebouncer
|
||||
where
|
||||
reflectVel = reflVelWall wl (_ptVel bt)
|
||||
thebouncer = aBulAt Nothing id (Just (_ptColor bt)) pOut reflectVel (_btDrag bt) (_ptHitEff bt) (_ptWidth bt)
|
||||
& ptTimer .~ _ptTimer bt - 1
|
||||
reflectVel = reflVelWall wl (_buVel bt)
|
||||
thebouncer = aBulAt Nothing id (Just (_buColor bt)) pOut reflectVel (_buDrag bt) (_buHitEff bt) (_buWidth bt)
|
||||
& buTimer .~ _buTimer bt - 1
|
||||
pOut = p +.+ squashNormalizeV (sp -.- p)
|
||||
p = _dmAt dm
|
||||
sp = _dmFrom dm
|
||||
|
||||
Reference in New Issue
Block a user