Move bullets into own data type
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@@ -20,10 +20,10 @@ moduleModification imt = case imt of
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DRUMMAG -> itConsumption . laMax .~ 45
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BELTMAG -> itConsumption . laMax .~ 150
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MAGNETMAG -> itUse . useDelay . rateMax .~ 4
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INCENDBUL -> f $ expireAndDamage $ spawnAtBulDams incBall
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BOUNCEBUL -> f $ expireAndDamage bounceBulDams
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STATICBUL -> f $ expireAndDamage $ spawnAtBulDams aStaticBall
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CONCUSBUL -> f $ expireAndDamage $ spawnAtBulDams concBall
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INCENDBUL -> f $ expireAndDamage' $ spawnAtBulDams incBall
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BOUNCEBUL -> f $ expireAndDamage' bounceBulDams
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STATICBUL -> f $ expireAndDamage' $ spawnAtBulDams aStaticBall
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CONCUSBUL -> f $ expireAndDamage' $ spawnAtBulDams concBall
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TARGCR -> itTargeting .~ targetRBCreature
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TARGLAS -> itTargeting .~ targetLaser
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TARGPOS -> itTargeting .~ targetRBPress
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