Distinguish between selected item and root-selected item
This commit is contained in:
+1
-1
@@ -1 +1 @@
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All good (617 modules, at 20:22:17)
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All good (618 modules, at 21:58:44)
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File diff suppressed because one or more lines are too long
+10
-4
@@ -3,7 +3,8 @@ module Dodge.Base.You
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-- , yourScopeInvID
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, yourInv
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-- , yourScrollAttachment
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, yourItem
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, yourSelectedItem
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, yourRootItem
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)where
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import Dodge.Data.World
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@@ -17,9 +18,14 @@ import Control.Lens
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you :: World -> Creature
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you w = w ^?! cWorld . lWorld . creatures . ix 0
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yourItem :: World -> Maybe Item
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yourItem w = do
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i <- you w ^? crManipulation . manObject . inInventory . ispItem
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yourSelectedItem :: World -> Maybe Item
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yourSelectedItem w = do
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i <- you w ^? crManipulation . manObject . inInventory . imSelectedItem
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_crInv (you w) IM.!? i
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yourRootItem :: World -> Maybe Item
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yourRootItem w = do
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i <- you w ^? crManipulation . manObject . inInventory . imRootItem
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_crInv (you w) IM.!? i
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--yourScrollAttachment :: World -> Maybe (Int,ScrollAttachParams)
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@@ -192,7 +192,7 @@ dropItem cr invid = rmInvItem (_crID cr) invid . copyInvItemToFloor cr invid --
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youDropItem :: World -> World
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youDropItem w = fromMaybe w $ do
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curpos <-
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you w ^? crManipulation . manObject . inInventory . ispItem
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you w ^? crManipulation . manObject . inInventory . imSelectedItem
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<|> fmap fst (IM.lookupMax =<< w ^? hud . hudElement . diSections . sssSections . ix 0 . ssItems)
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guard $ not $ _crInvLock (you w) || cursed
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return $
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@@ -202,7 +202,7 @@ youDropItem w = fromMaybe w $ do
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where
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cr = you w
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cursed = fromMaybe False $ do
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it <- yourItem w
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it <- yourSelectedItem w
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return $ it ^. itCurseStatus /= Uncursed
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-- | Copy an inventory item to the floor.
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@@ -210,7 +210,8 @@ copyInvItemToFloor :: Creature -> Int -> World -> World
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copyInvItemToFloor cr i =
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copyItemToFloor (_crPos cr) $
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_crInv cr IM.! i
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& itIsHeld .~ False
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& itIsSelected .~ False
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& itIsRoot .~ False
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sizeSelf :: Float -> Creature -> World -> Maybe World
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sizeSelf x cr w
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@@ -33,6 +33,7 @@ followImpulses w cr = foldl' (flip f) (id, cr) (reverse $ _apImpulse $ _crAction
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where
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f imp (theupdate, cr') = first (. theupdate) $ followImpulse cr' w imp
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-- note SwitchToItem doesn't necessarily update the root item correctly
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followImpulse :: Creature -> World -> Impulse -> (World -> World, Creature)
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followImpulse cr w imp = case imp of
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ImpulseNothing -> (id, cr)
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@@ -47,7 +48,7 @@ followImpulse cr w imp = case imp of
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TurnTo p -> crup $ creatureTurnTo p cr
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ChangePosture post -> crup $ cr & crStance . posture .~ post
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UseItem -> (useItemRightClick cr, cr)
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SwitchToItem i -> crup $ cr & crManipulation . manObject .~ InInventory (SelItem i NoInvSelAction)
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SwitchToItem i -> crup $ cr & crManipulation . manObject .~ InInventory (SelectedItem i i)
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Melee cid' ->
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( hitCr cid'
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, crMvAbsolute (10 *.* normalizeV (posFromID cid' -.- cpos)) $ cr & crMeleeCooldown .~ 20
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@@ -25,7 +25,7 @@ import qualified IntMapHelp as IM
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useItemRightClick :: Creature -> World -> World
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useItemRightClick cr' w = fromMaybe (f w) $ do
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cr <- w ^? cWorld . lWorld . creatures . ix (_crID cr')
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itRef <- cr ^? crManipulation . manObject . inInventory . ispItem
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itRef <- cr ^? crManipulation . manObject . inInventory . imRootItem
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it <- invTrees (_crInv cr) ^? ix itRef
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return $
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itemEffect cr it w
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@@ -51,7 +51,7 @@ itemEffect cr it w = case it ^. ldtValue . itUse of
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AmmoMagUse{} -> w
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where
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itm = it ^. ldtValue
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itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
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itRef = cr ^?! crManipulation . manObject . inInventory . imRootItem -- unsafe!! TODO change
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hammerTest f = case _crHammerPosition cr of
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HammerUp -> f w & setuhamdown
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_ -> w & setuhamdown
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@@ -97,14 +97,16 @@ toggleEquipmentAt invid cr w = case getEquipmentAllocation w of
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crpoint = cWorld . lWorld . creatures . ix (_crID cr)
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itmat i = _crInv cr IM.! i
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itm = itmat itRef
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itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change?
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itRef = cr ^?! crManipulation . manObject . inInventory . imSelectedItem -- unsafe!! TODO change?
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onequip itm' = useE ((_eeOnEquip . _equipEffect . _itUse) itm') itm'
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onremove itm' = useE ((_eeOnRemove . _equipEffect . _itUse) itm') itm'
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-- need to make sure that the root item is not erroneously selected in the
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-- following
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useItemLeftClick :: Creature -> World -> World
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useItemLeftClick cr w = fromMaybe w $ do
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guard . not $ _crInvLock cr
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invid <- cr ^? crManipulation . manObject . inInventory . ispItem
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invid <- cr ^? crManipulation . manObject . inInventory . imSelectedItem
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ituse <- cr ^? crInv . ix invid . itUse
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case ituse of
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--HeldUse{} -> return $ hammerTest (cWorld . lWorld . creatures . ix (_crID cr) %~ crReloadToggle)
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@@ -251,7 +251,7 @@ itemInvSideEffect cr it
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| hastorchattach = createAttachLight cr it
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| otherwise = id
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where
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hastorchattach = it ^? itType . iyModules . ix ModHeldAttach == Just ATTACHTORCH && _itIsHeld it
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hastorchattach = it ^? itType . iyModules . ix ModHeldAttach == Just ATTACHTORCH && _itIsRoot it
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createAttachLight :: Creature -> Item -> World -> World
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createAttachLight cr it = createTorchLightOffset cr it attachoff
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@@ -263,9 +263,11 @@ itemUpdate cr i =
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updateAutoRecharge
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. (itUse %~ useUpdate)
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. (itLocation .~ InInv (_crID cr) i)
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. (itIsHeld .~ itmisheld)
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. (itIsRoot .~ itmisroot)
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. (itIsSelected .~ itmisselected)
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where
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itmisheld = Just i == (cr ^? crManipulation . manObject . inInventory . ispItem)
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itmisroot = Just i == (cr ^? crManipulation . manObject . inInventory . imRootItem)
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itmisselected = Just i == (cr ^? crManipulation . manObject . inInventory . imSelectedItem)
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updateAutoRecharge :: Item -> Item
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updateAutoRecharge it = case it ^? itUse . leftConsumption of
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@@ -281,7 +283,7 @@ updateAutoRecharge it = case it ^? itUse . leftConsumption of
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-- in the inventory
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crGetTargeting :: Creature -> Maybe TargetType
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crGetTargeting cr = do
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i <- cr ^? crManipulation . manObject . inInventory . ispItem
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i <- cr ^? crManipulation . manObject . inInventory . imRootItem
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itm <- cr ^? crInv . ix i
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itm ^? itType . iyModules . ix ModTarget . imtTargetType
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<|> do
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@@ -38,6 +38,6 @@ strFromHeldItem :: Creature -> Int
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strFromHeldItem cr
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--x--- | _posture (_crStance cr) == Aiming || crIsReloading cr = negate $ fromMaybe 0 $ do
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| _posture (_crStance cr) == Aiming = negate $ fromMaybe 0 $ do
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i <- cr ^? crManipulation . manObject . inInventory . ispItem
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i <- cr ^? crManipulation . manObject . inInventory . imRootItem
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cr ^? crInv . ix i . itUse . heldAim . aimWeight
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| otherwise = 0
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+11
-11
@@ -12,11 +12,11 @@ module Dodge.Creature.Test (
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oneH,
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twists,
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twoFlat,
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crWeaponReady,
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-- crWeaponReady,
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crInAimStance,
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crNearPoint,
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isAnimate,
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crCanShoot,
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-- crCanShoot,
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crHasTargetLOS,
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crAwayFromPost,
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crHasTarget,
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@@ -38,12 +38,12 @@ import Geometry
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-- Just ReloadAction{} -> True
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-- _ -> False
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-- Assumes the ammotype below the selected item is correct
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crWeaponReady :: Creature -> Bool
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crWeaponReady cr = fromMaybe False $ do
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i <- cr ^? crManipulation . manObject . inInventory . ispItem
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x <- cr ^? crInv . ix (i + 1) . itUse . amagLoadStatus . iaLoaded
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return (x > 0)
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---- Assumes the ammotype below the selected item is correct
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--crWeaponReady :: Creature -> Bool
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--crWeaponReady cr = fromMaybe False $ do
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-- i <- cr ^? crManipulation . manObject . inInventory . ispItem
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-- x <- cr ^? crInv . ix (i + 1) . itUse . amagLoadStatus . iaLoaded
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-- return (x > 0)
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crCanSeeCr :: Creature -> (World, Creature) -> Bool
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crCanSeeCr tcr (w, cr) = hasLOS (_crPos cr) (_crPos tcr) w
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@@ -82,8 +82,8 @@ crAwayFromPost cr = case find sentinelGoal . _apGoal $ _crActionPlan cr of
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sentinelGoal (SentinelAt _ _) = True
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sentinelGoal _ = False
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crCanShoot :: Creature -> Bool
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crCanShoot cr = crIsAiming cr && crWeaponReady cr
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--crCanShoot :: Creature -> Bool
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--crCanShoot cr = crIsAiming cr && crWeaponReady cr
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crInAimStance :: AimStance -> Creature -> Bool
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crInAimStance as cr =
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@@ -91,7 +91,7 @@ crInAimStance as cr =
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&& mitstance == Just as
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where
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mitstance = do
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i <- cr ^? crManipulation . manObject . inInventory . ispItem
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i <- cr ^? crManipulation . manObject . inInventory . imRootItem
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cr ^? crInv . ix i . itUse . heldAim . aimStance
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oneH :: Creature -> Bool
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@@ -88,7 +88,7 @@ tryAssignHotkey w sc = fromMaybe w $ do
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pt <- w ^? input . pressedKeys . ix sc
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guard (pt == InitialPress)
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cr <- w ^? cWorld . lWorld . creatures . ix 0
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itid <- cr ^? crManipulation . manObject . inInventory . ispItem
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itid <- cr ^? crManipulation . manObject . inInventory . imSelectedItem
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return $ w & cWorld . lWorld . creatures . ix 0 %~ assignHotkey itid (scancodeToHotkey sc)
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{- | Turn key presses into creature movement.
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@@ -152,6 +152,7 @@ wasdAim inp cam cr
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theTurn cr' = creatureTurnTowardDir (_crMvAim cr') 0.2 cr'
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mouseDir = argV $ mouseWorldPos inp cam - (cr ^. crPos)
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-- aim with the root item
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wasdTwist :: Creature -> Creature
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wasdTwist cr
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| _posture (_crStance cr) == Aiming = addAnyTwist cr
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@@ -163,7 +164,7 @@ wasdTwist cr
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& crDir +~ _crTwist cr'
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& crTwist .~ 0
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addAnyTwist = fromMaybe id $ do
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itRef <- cr ^? crManipulation . manObject . inInventory . ispItem
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itRef <- cr ^? crManipulation . manObject . inInventory . imRootItem
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astance <- cr ^? crInv . ix itRef . itUse . heldAim . aimStance
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case (astance, cr ^. crTwist) of
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(TwoHandUnder, 0) ->
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@@ -189,19 +190,18 @@ aimTurn :: Float -> Creature -> Creature
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aimTurn a cr = creatureTurnTowardDir a (x * 0.2) cr
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where
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x = fromMaybe 1 $ do
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itRef <- cr ^? crManipulation . manObject . inInventory . ispItem
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itRef <- cr ^? crManipulation . manObject . inInventory . imRootItem
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cr ^? crInv . ix itRef . itUse . heldAim . aimTurnSpeed
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-- | Set posture according to mouse presses.
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mouseActionsCr :: M.Map SDL.MouseButton Int -> Creature -> Creature
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mouseActionsCr pkeys cr
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| SDL.ButtonRight `M.member` pkeys && noaction =
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cr & crStance . posture .~ Aiming
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| SDL.ButtonRight `M.member` pkeys = cr & crStance . posture .~ Aiming
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| otherwise = cr & crStance . posture .~ AtEase
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where
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noaction = fromMaybe True $ do
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theaction <- cr ^? crManipulation . manObject . inInventory . iselAction
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return $ theaction == NoInvSelAction
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-- where
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-- noaction = fromMaybe True $ do
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-- theaction <- cr ^? crManipulation . manObject . inInventory . iselAction
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-- return $ theaction == NoInvSelAction
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pressedMBEffectsTopInventory :: M.Map SDL.MouseButton Int -> World -> World
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pressedMBEffectsTopInventory pkeys w
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@@ -48,8 +48,9 @@ doWdCrBl wcb = case wcb of
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doCrBl :: CrBl -> Creature -> Bool
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doCrBl cb = case cb of
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CrCanShoot -> crCanShoot
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-- CrCanShoot -> crCanShoot
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-- CrIsReloading -> crIsReloading
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CrCanShoot -> error "got rid of crCanShoot"
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CrIsAiming -> crIsAiming
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CrIsAnimate -> isAnimate
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@@ -35,7 +35,8 @@ data Item = Item
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, _itType :: ItemType
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, _itID :: Int
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, _itLocation :: ItemLocation
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, _itIsHeld :: Bool
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, _itIsRoot :: Bool
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, _itIsSelected :: Bool
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, _itEffect :: ItEffect
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, _itInvSize :: Float
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, _itDimension :: ItemDimension
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@@ -23,8 +23,8 @@ data Huse
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| HeldDetectorEffect Detector
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-- | HeldTeslaArc
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-- | HeldLaser
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| HeldCircleLaser
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| HeldDualLaser
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-- | HeldCircleLaser
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-- | HeldDualLaser
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| HeldTractor
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| HeldForceField
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| HeldShatter
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@@ -30,7 +30,7 @@ data NearbyManipulation
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data InventoryManipulation
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= SortInventory
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| SelItem { _ispItem :: Int, _iselAction :: InvSelAction}
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| SelectedItem { _imSelectedItem :: Int, _imRootItem :: Int}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data InvSelAction
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@@ -25,7 +25,8 @@ defaultHeldItem = Item
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, _itType = ItemType (HELD PISTOL) mempty
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, _itEffect = defaultItEffect
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, _itID = 0
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, _itIsHeld = False
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, _itIsRoot = False
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, _itIsSelected = False
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, _itInvSize = 1
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, _itLocation = InVoid
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, _itDimension = defaultItemDimension
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+10
-5
@@ -115,7 +115,12 @@ applySidePush maxSide cr w = w
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(pushAmount, g) = randomR (- maxSide, maxSide) $ _randGen w
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applyTorqueCME :: Item -> Creature -> World -> World
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applyTorqueCME itm cr w = w
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applyTorqueCME itm cr w
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| cid == 0 = w
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& wCam . camRot -~ rot
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& cWorld . lWorld . creatures . ix cid . crDir +~ rot
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& randGen .~ g
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| otherwise = w
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& cWorld . lWorld . creatures . ix cid . crDir +~ rot
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& randGen .~ g
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where
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@@ -221,7 +226,7 @@ shootTractorBeam _ cr w = w & cWorld . lWorld . tractorBeams .:~ tractorBeamAt'
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dir = _crDir cr
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outpos = fst $ collidePointWallsFilter (const True) cpos xpos w
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power = _attractionPower . _itParams $ _crInv cr IM.! itRef
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itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
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itRef = cr ^?! crManipulation . manObject . inInventory . imRootItem -- unsafe!! TODO change
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tractorBeamAt' :: Point2 -> Point2 -> Float -> Point2 -> TractorBeam
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tractorBeamAt' pos outpos dir power =
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@@ -309,8 +314,8 @@ useHeld hu = case hu of
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HeldDetectorEffect dt -> detectorEffect dt . _ldtValue
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-- HeldTeslaArc -> shootTeslaArc . _ldtValue
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-- HeldLaser -> shootLaser . _ldtValue
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HeldCircleLaser -> circleLaser . _ldtValue
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HeldDualLaser -> shootDualLaser . _ldtValue
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-- HeldCircleLaser -> circleLaser . _ldtValue
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-- HeldDualLaser -> shootDualLaser . _ldtValue
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HeldTractor -> aTractorBeam . _ldtValue
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-- HeldSonicWave -> aSonicWave
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HeldForceField -> useForceFieldGun . _ldtValue
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@@ -466,7 +471,7 @@ shootTeslaArc itm cr mz w =
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w'
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& cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef . itParams .~ ip
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where
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itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
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itRef = cr ^?! crManipulation . manObject . inInventory . imRootItem -- unsafe!! TODO change
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(w', ip) = makeTeslaArc (_itParams itm) pos dir w
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pos = _crPos cr + rotateV (_crDir cr) (_mzPos mz + aimingWeaponZeroPos cr itm)
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dir = _crDir cr + _mzRot mz
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@@ -146,10 +146,10 @@ updateHumanoid cr = case cr ^?! crType . humanoidAI of
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defaultImpulsive
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[ sentinelExtraWatchUpdate
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[
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( const $ not . crWeaponReady
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, \_ _ -> StrategyActions Reload reloadActions
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)
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,
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-- ( const $ not . crWeaponReady
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-- , \_ _ -> StrategyActions Reload reloadActions
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-- )
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-- ,
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( const $ not . crSafeDistFromTarg 150
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, \_ _ ->
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StrategyActions
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@@ -172,11 +172,11 @@ updateHumanoid cr = case cr ^?! crType . humanoidAI of
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InanimateAI -> id
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where
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drawwp = DoActionIfElse NoAction (WdCrBlfromCrBl CrIsAiming) (DoActionThen drawWeapon (WaitThen 50 NoAction))
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reloadActions =
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[ holsterWeapon
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--, WaitThen 1 $ DoActionWhileInterrupt NoAction (WdCrBlfromCrBl CrIsReloading) (DoImpulses [ChangeStrategy WatchAndWait])
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, WaitThen 1 $ (DoImpulses [ChangeStrategy WatchAndWait])
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]
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-- reloadActions =
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-- [ holsterWeapon
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-- --, WaitThen 1 $ DoActionWhileInterrupt NoAction (WdCrBlfromCrBl CrIsReloading) (DoImpulses [ChangeStrategy WatchAndWait])
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-- , WaitThen 1 $ (DoImpulses [ChangeStrategy WatchAndWait])
|
||||
-- ]
|
||||
|
||||
humanoidAIList ::
|
||||
[World -> Creature -> Creature] ->
|
||||
|
||||
+11
-5
@@ -14,6 +14,7 @@ module Dodge.Inventory (
|
||||
module Dodge.Inventory.RBList
|
||||
) where
|
||||
|
||||
import Dodge.Inventory.FindRoot
|
||||
import Dodge.Inventory.RBList
|
||||
import Control.Applicative
|
||||
import Data.Maybe
|
||||
@@ -59,15 +60,16 @@ rmInvItem cid invid w = w
|
||||
& pointcid . crInvHotkeys %~ IM.mapKeys g
|
||||
|
||||
& updateselection
|
||||
& pointcid %~ updateRootItemID
|
||||
& worldEventFlags . at InventoryChange ?~ ()
|
||||
where
|
||||
pointcid = cWorld . lWorld . creatures . ix cid
|
||||
|
||||
updateselection
|
||||
| cid == 0 && cr ^? crManipulation . manObject . inInventory . ispItem == Just invid =
|
||||
| cid == 0 && cr ^? crManipulation . manObject . inInventory . imSelectedItem == Just invid =
|
||||
scrollAugInvSel (-1) . scrollAugInvSel 1 . updateInventorySectionItems
|
||||
| otherwise =
|
||||
pointcid . crManipulation . manObject . inInventory . ispItem %~ g
|
||||
pointcid . crManipulation . manObject . inInventory . imSelectedItem %~ g
|
||||
|
||||
cr = w ^?! cWorld . lWorld . creatures . ix cid
|
||||
itm = _crInv cr IM.! invid
|
||||
@@ -158,7 +160,7 @@ rmInvItem cid invid w = w
|
||||
-- | otherwise = x
|
||||
|
||||
rmSelectedInvItem :: Int -> World -> World
|
||||
rmSelectedInvItem cid w = case w ^? cWorld . lWorld . creatures . ix cid . crManipulation . manObject . inInventory . ispItem of
|
||||
rmSelectedInvItem cid w = case w ^? cWorld . lWorld . creatures . ix cid . crManipulation . manObject . inInventory . imSelectedItem of
|
||||
Just i -> rmInvItem cid i w
|
||||
Nothing -> w
|
||||
|
||||
@@ -231,6 +233,7 @@ changeSwapInv f i w = fromMaybe w $ do
|
||||
k <- f i ss
|
||||
return $
|
||||
w & cWorld . lWorld . creatures . ix 0 %~ updatecreature k
|
||||
& cWorld . lWorld . creatures . ix 0 %~ updateRootItemID
|
||||
& hud . hudElement . diSections . sssExtra . sssSelPos . _Just . _2 .~ k
|
||||
& worldEventFlags . at InventoryChange ?~ ()
|
||||
where
|
||||
@@ -241,7 +244,7 @@ changeSwapInv f i w = fromMaybe w $ do
|
||||
updatecreature k =
|
||||
(crInv %~ IM.safeSwapKeys i k)
|
||||
-- . (crLeftInvSel . lisMPos . _Just %~ updateLeftInvSel k)
|
||||
. (crManipulation . manObject . inInventory . ispItem .~ k)
|
||||
. (crManipulation . manObject . inInventory . imSelectedItem .~ k)
|
||||
. (crInvEquipped %~ IM.safeSwapKeys i k)
|
||||
. swapSite i k
|
||||
. swapSite k i
|
||||
@@ -280,12 +283,15 @@ setInvPosFromSS w =
|
||||
(i, j) <- sss ^? sssExtra . sssSelPos . _Just
|
||||
case i of
|
||||
(-1) -> Just $ InInventory SortInventory
|
||||
0 -> Just $ InInventory (SelItem j NoInvSelAction)
|
||||
--0 -> Just $ InInventory (SelItem j (getRootItemID i (you w)))
|
||||
0 -> Just $ InInventory (SelectedItem j (getRootItemID j (you w)))
|
||||
1 -> Just SelNothing
|
||||
2 -> Just $ InNearby SortNearby
|
||||
3 -> Just $ InNearby $ SelCloseObject j
|
||||
_ -> error "selection out of bounds"
|
||||
|
||||
|
||||
|
||||
selectedCloseObject :: World -> Maybe (Either FloorItem Button)
|
||||
selectedCloseObject w = do
|
||||
i <-
|
||||
|
||||
@@ -4,6 +4,8 @@ module Dodge.Inventory.Add (
|
||||
createAndSelectItem,
|
||||
) where
|
||||
|
||||
import Dodge.Inventory.FindRoot
|
||||
--import Dodge.Item.Grammar
|
||||
import Control.Lens
|
||||
import Data.Maybe
|
||||
import Dodge.Base.You
|
||||
@@ -47,7 +49,7 @@ createAndSelectItem itm w = case createPutItem itm w of
|
||||
w'
|
||||
& hud . hudElement . diSections . sssExtra . sssSelPos ?~ (0, i)
|
||||
& cWorld . lWorld . creatures . ix 0 . crManipulation . manObject
|
||||
.~ InInventory (SelItem i NoInvSelAction)
|
||||
.~ InInventory (SelectedItem i (getRootItemID i (you w)))
|
||||
(Nothing, w') -> w'
|
||||
|
||||
createPutItem :: Item -> World -> (Maybe Int, World)
|
||||
|
||||
@@ -20,7 +20,7 @@ updateRBList w
|
||||
| otherwise = case w ^. rbOptions of
|
||||
EquipOptions{} -> w
|
||||
_ -> fromMaybe (w & rbOptions .~ NoRightButtonOptions) $ do
|
||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
i <- cr ^? crManipulation . manObject . inInventory . imSelectedItem
|
||||
esite <- cr ^? crInv . ix i . itUse . equipEffect . eeSite
|
||||
return $
|
||||
w
|
||||
@@ -35,7 +35,7 @@ updateRBList w
|
||||
-- find a free equipment slot
|
||||
chooseEquipmentPosition :: Creature -> [EquipPosition] -> Int
|
||||
chooseEquipmentPosition cr eps = fromMaybe (chooseFreeSite cr eps) $ do
|
||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
i <- cr ^? crManipulation . manObject . inInventory . imSelectedItem
|
||||
ep <- cr ^? crInvEquipped . ix i
|
||||
elemIndex ep eps
|
||||
|
||||
@@ -46,7 +46,7 @@ chooseFreeSite cr = fromMaybe 0 . findIndex hasnoequipment
|
||||
|
||||
getEquipmentAllocation :: World -> EquipmentAllocation
|
||||
getEquipmentAllocation w = fromMaybe DoNotMoveEquipment $ do
|
||||
curpos <- you w ^? crManipulation . manObject . inInventory . ispItem
|
||||
curpos <- you w ^? crManipulation . manObject . inInventory . imSelectedItem
|
||||
esite <- you w ^? crInv . ix curpos . itUse . equipEffect . eeSite
|
||||
i <- w ^? rbOptions . opSel
|
||||
<|> Just (chooseEquipmentPosition (you w) (equipSiteToPositions esite))
|
||||
|
||||
@@ -23,7 +23,7 @@ doFloorEffect NoFloorEffect = const id
|
||||
|
||||
onOffEff :: ItInvEffect -> ItInvEffect -> Item -> Creature -> World -> World
|
||||
onOffEff f g it
|
||||
| _itIsHeld it = doInvEffect f it
|
||||
| _itIsRoot it = doInvEffect f it
|
||||
| otherwise = doInvEffect g it
|
||||
|
||||
--timeScrollEffect :: Item -> Creature -> World -> World
|
||||
|
||||
@@ -16,7 +16,7 @@ import ShapePicture
|
||||
|
||||
itemEquipPict :: Creature -> Item -> SPic
|
||||
itemEquipPict cr it = case it ^. itUse of
|
||||
HeldUse{} | _itIsHeld it -> overPosSP (heldItemOffset it cr) (itemSPic it)
|
||||
HeldUse{} | _itIsRoot it -> overPosSP (heldItemOffset it cr) (itemSPic it)
|
||||
ituse -> fromMaybe mempty $ do
|
||||
attachpos <- ituse ^? equipEffect . eeAttachPos
|
||||
i <- it ^? itLocation . ipInvID
|
||||
|
||||
@@ -23,18 +23,18 @@ transToHandle itm = fromMaybe id $ do
|
||||
|
||||
heldItemOffset :: Item -> Creature -> Point3 -> Point3
|
||||
heldItemOffset itm cr
|
||||
| isSelected && _posture (_crStance cr) == Aiming =
|
||||
| isroot && _posture (_crStance cr) == Aiming =
|
||||
(+.+.+ aimingWeaponZeroPos cr itm `v2z` shoulderHeight)
|
||||
| isSelected && isTwoHandFlat =
|
||||
| isroot && isTwoHandFlat =
|
||||
(+.+.+ V3 (_crRad cr) 0 handD)
|
||||
. rotate3 (twoFlatHRot cr)
|
||||
. transToHandle itm
|
||||
| isSelected && isOneHand =
|
||||
| isroot && isOneHand =
|
||||
(+.+.+ V3 0 0 handD)
|
||||
. (+.+.+ V3 (_crRad cr * 0.7 + handPos) (_crRad cr * negate 0.7) 0)
|
||||
. (+.+.+ V3 (-2) 0 0)
|
||||
. transToHandle itm
|
||||
| isSelected =
|
||||
| isroot =
|
||||
(+.+.+ V3 0 0 handD)
|
||||
. (+.+.+ V3 (_crRad cr) 0 0)
|
||||
. rotate3 (strideRot cr + 1.2)
|
||||
@@ -44,7 +44,7 @@ heldItemOffset itm cr
|
||||
| otherwise = id
|
||||
where
|
||||
handD = 15
|
||||
isSelected = _itIsHeld itm
|
||||
isroot = _itIsRoot itm
|
||||
handPos = case cr ^? crStance . carriage of
|
||||
Just (Walking x LeftForward) -> f x * 50
|
||||
_ -> 0
|
||||
|
||||
@@ -2,7 +2,8 @@ module Dodge.Item.Location (
|
||||
pointerToItemLocation,
|
||||
getItem,
|
||||
pointerToItem,
|
||||
pointerYourItem,
|
||||
pointerYourSelectedItem,
|
||||
pointerYourRootItem,
|
||||
) where
|
||||
|
||||
import Control.Lens
|
||||
@@ -28,9 +29,14 @@ pointerToItemLocation (InInv cid invid) = cWorld . lWorld . creatures . ix cid .
|
||||
pointerToItemLocation (OnFloor flid) = cWorld . lWorld . floorItems . ix flid . flIt
|
||||
pointerToItemLocation _ = const pure
|
||||
|
||||
pointerYourItem :: Applicative a => (Item -> a Item) -> World -> a World
|
||||
pointerYourItem f w = fromMaybe (pure w) $ do
|
||||
itinvid <- w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . inInventory . ispItem
|
||||
pointerYourSelectedItem :: Applicative a => (Item -> a Item) -> World -> a World
|
||||
pointerYourSelectedItem f w = fromMaybe (pure w) $ do
|
||||
itinvid <- w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . inInventory . imSelectedItem
|
||||
Just $ pointerToItemLocation (InInv 0 itinvid) f w
|
||||
|
||||
pointerYourRootItem :: Applicative a => (Item -> a Item) -> World -> a World
|
||||
pointerYourRootItem f w = fromMaybe (pure w) $ do
|
||||
itinvid <- w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . inInventory . imRootItem
|
||||
Just $ pointerToItemLocation (InInv 0 itinvid) f w
|
||||
|
||||
pointerToItem ::
|
||||
|
||||
@@ -5,20 +5,20 @@ module Dodge.Item.Weapon.BatteryGuns (
|
||||
splitBeamCombine,
|
||||
-- shootTeslaArc,
|
||||
shootLaser,
|
||||
circleLaser,
|
||||
shootDualLaser,
|
||||
--circleLaser,
|
||||
--shootDualLaser,
|
||||
aTractorBeam,
|
||||
) where
|
||||
|
||||
import Dodge.Base
|
||||
import Dodge.Beam
|
||||
import Dodge.Creature.HandPos
|
||||
--import Dodge.Creature.HandPos
|
||||
import Dodge.Data.World
|
||||
import Dodge.Item.Weapon.LaserPath
|
||||
--import Dodge.Item.Weapon.LaserPath
|
||||
import Geometry
|
||||
import qualified IntMapHelp as IM
|
||||
import LensHelp
|
||||
import Picture
|
||||
--import Picture
|
||||
|
||||
--import Control.Monad.State
|
||||
|
||||
@@ -84,67 +84,67 @@ shootLaser it cr =
|
||||
(_crPos cr)
|
||||
(_crDir cr)
|
||||
|
||||
-- this has the feel of a left click item
|
||||
circleLaser :: Item -> Creature -> World -> World
|
||||
circleLaser it cr w
|
||||
| hasLOSIndirect cpos pos w =
|
||||
w
|
||||
& cWorld . lWorld . lasers .:~ lasRayAt (_lasColor $ _itParams it) dam phasev pos dir
|
||||
| otherwise = w
|
||||
where
|
||||
cpos = _crPos cr
|
||||
mwp = mouseWorldPos (w ^. input) (w ^. wCam)
|
||||
pos = _crPos cr +.+ rotateV dir (V2 0 (max 70 $ dist cpos mwp))
|
||||
dir = fromIntegral (_lasCycle (_itParams it)) * pi / 1000
|
||||
phasev = _phaseV . _itParams $ _crInv cr IM.! itRef
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
dam = _lasDamage $ _itParams it
|
||||
---- this has the feel of a left click item
|
||||
--circleLaser :: Item -> Creature -> World -> World
|
||||
--circleLaser it cr w
|
||||
-- | hasLOSIndirect cpos pos w =
|
||||
-- w
|
||||
-- & cWorld . lWorld . lasers .:~ lasRayAt (_lasColor $ _itParams it) dam phasev pos dir
|
||||
-- | otherwise = w
|
||||
-- where
|
||||
-- cpos = _crPos cr
|
||||
-- mwp = mouseWorldPos (w ^. input) (w ^. wCam)
|
||||
-- pos = _crPos cr +.+ rotateV dir (V2 0 (max 70 $ dist cpos mwp))
|
||||
-- dir = fromIntegral (_lasCycle (_itParams it)) * pi / 1000
|
||||
-- phasev = _phaseV . _itParams $ _crInv cr IM.! itRef
|
||||
-- itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
-- dam = _lasDamage $ _itParams it
|
||||
|
||||
shootDualLaser :: Item -> Creature -> World -> World
|
||||
shootDualLaser it cr w =
|
||||
w
|
||||
& cWorld . lWorld . newBeams . positronBeams .:~ dualRayAt (_lasBeam $ _itParams it) itid w (_lasColor $ _itParams it) dam phasev posl dirl
|
||||
& cWorld . lWorld . newBeams . electronBeams .:~ basicBeamAt itid w (_lasColor2 $ _itParams it) dam phasev posr dirr
|
||||
where
|
||||
itid = _itID it
|
||||
dir = _crDir cr
|
||||
pos = _crPos cr +.+ aimlength *.* unitVectorAtAngle dir
|
||||
aimlength = aimingMuzzleLength cr it
|
||||
gap = _dbGap . _itParams $ it
|
||||
posl = pos +.+ (- gap) *.* vNormal (unitVectorAtAngle dir)
|
||||
posr = pos +.+ gap *.* vNormal (unitVectorAtAngle dir)
|
||||
mwp = mouseWorldPos (w ^. input) (w ^. wCam)
|
||||
mwp'
|
||||
| dist mwp (_crPos cr) < aimlength + 5 = _crPos cr +.+ (aimlength + 5) *.* unitVectorAtAngle dir
|
||||
| otherwise = mwp
|
||||
dirl = argV $ mwp' -.- posl
|
||||
dirr = argV $ mwp' -.- posr
|
||||
phasev = _phaseV . _itParams $ _crInv cr IM.! itRef
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
dam = _lasDamage $ _itParams it
|
||||
--shootDualLaser :: Item -> Creature -> World -> World
|
||||
--shootDualLaser it cr w =
|
||||
-- w
|
||||
-- & cWorld . lWorld . newBeams . positronBeams .:~ dualRayAt (_lasBeam $ _itParams it) itid w (_lasColor $ _itParams it) dam phasev posl dirl
|
||||
-- & cWorld . lWorld . newBeams . electronBeams .:~ basicBeamAt itid w (_lasColor2 $ _itParams it) dam phasev posr dirr
|
||||
-- where
|
||||
-- itid = _itID it
|
||||
-- dir = _crDir cr
|
||||
-- pos = _crPos cr +.+ aimlength *.* unitVectorAtAngle dir
|
||||
-- aimlength = aimingMuzzleLength cr it
|
||||
-- gap = _dbGap . _itParams $ it
|
||||
-- posl = pos +.+ (- gap) *.* vNormal (unitVectorAtAngle dir)
|
||||
-- posr = pos +.+ gap *.* vNormal (unitVectorAtAngle dir)
|
||||
-- mwp = mouseWorldPos (w ^. input) (w ^. wCam)
|
||||
-- mwp'
|
||||
-- | dist mwp (_crPos cr) < aimlength + 5 = _crPos cr +.+ (aimlength + 5) *.* unitVectorAtAngle dir
|
||||
-- | otherwise = mwp
|
||||
-- dirl = argV $ mwp' -.- posl
|
||||
-- dirr = argV $ mwp' -.- posr
|
||||
-- phasev = _phaseV . _itParams $ _crInv cr IM.! itRef
|
||||
-- itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
-- dam = _lasDamage $ _itParams it
|
||||
|
||||
basicBeamAt :: Int -> World -> Color -> Int -> Float -> Point2 -> Float -> Beam
|
||||
basicBeamAt itid w col dam phasev pos dir =
|
||||
Beam
|
||||
{ _bmDraw = BasicBeamDraw --drawBeam
|
||||
, _bmPos = pos
|
||||
, _bmDir = dir
|
||||
, _bmDamage = dam
|
||||
, _bmRange = 800
|
||||
, _bmPhaseV = phasev
|
||||
, _bmColor = col
|
||||
, _bmPoints = pos : ps
|
||||
, _bmFirstPoints = []
|
||||
, _bmOrigin = Just itid
|
||||
, _bmType = BeamCombine NoBeamCombine
|
||||
}
|
||||
where
|
||||
(_, ps) = reflectLaserAlong phasev pos (pos +.+ 800 *.* unitVectorAtAngle dir) w
|
||||
--basicBeamAt :: Int -> World -> Color -> Int -> Float -> Point2 -> Float -> Beam
|
||||
--basicBeamAt itid w col dam phasev pos dir =
|
||||
-- Beam
|
||||
-- { _bmDraw = BasicBeamDraw --drawBeam
|
||||
-- , _bmPos = pos
|
||||
-- , _bmDir = dir
|
||||
-- , _bmDamage = dam
|
||||
-- , _bmRange = 800
|
||||
-- , _bmPhaseV = phasev
|
||||
-- , _bmColor = col
|
||||
-- , _bmPoints = pos : ps
|
||||
-- , _bmFirstPoints = []
|
||||
-- , _bmOrigin = Just itid
|
||||
-- , _bmType = BeamCombine NoBeamCombine
|
||||
-- }
|
||||
-- where
|
||||
-- (_, ps) = reflectLaserAlong phasev pos (pos +.+ 800 *.* unitVectorAtAngle dir) w
|
||||
|
||||
dualRayAt :: BeamType -> Int -> World -> Color -> Int -> Float -> Point2 -> Float -> Beam
|
||||
dualRayAt bt itid w col dam phasev pos dir =
|
||||
basicBeamAt itid w col dam phasev pos dir
|
||||
& bmType .~ bt
|
||||
--dualRayAt :: BeamType -> Int -> World -> Color -> Int -> Float -> Point2 -> Float -> Beam
|
||||
--dualRayAt bt itid w col dam phasev pos dir =
|
||||
-- basicBeamAt itid w col dam phasev pos dir
|
||||
-- & bmType .~ bt
|
||||
|
||||
aTractorBeam :: Item -> Creature -> World -> World
|
||||
aTractorBeam _ cr w = w & cWorld . lWorld . tractorBeams .:~ tractorBeamAt spos outpos dir power
|
||||
@@ -155,7 +155,7 @@ aTractorBeam _ cr w = w & cWorld . lWorld . tractorBeams .:~ tractorBeamAt spos
|
||||
dir = _crDir cr
|
||||
outpos = fst $ collidePointWallsFilter (const True) cpos xpos w
|
||||
power = _attractionPower . _itParams $ _crInv cr IM.! itRef
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . imRootItem -- unsafe!! TODO change
|
||||
|
||||
tractorBeamAt :: Point2 -> Point2 -> Float -> Point2 -> TractorBeam
|
||||
tractorBeamAt pos outpos dir power =
|
||||
|
||||
@@ -16,8 +16,8 @@ module Dodge.Item.Weapon.TriggerType (
|
||||
trigDoAlso,
|
||||
withTempLight,
|
||||
withItem,
|
||||
withItemUpdate,
|
||||
withItemUpdateFirst,
|
||||
-- withItemUpdate,
|
||||
-- withItemUpdateFirst,
|
||||
-- rateIncAB,
|
||||
-- torqueBefore,
|
||||
-- torqueBeforeAtLeast,
|
||||
@@ -68,7 +68,7 @@ import Dodge.Creature.HandPos
|
||||
import Data.Foldable
|
||||
import Data.Maybe
|
||||
import Dodge.Base
|
||||
import Dodge.Creature.Test
|
||||
--import Dodge.Creature.Test
|
||||
import Dodge.Data.World
|
||||
import Dodge.Inventory.Lock
|
||||
import Dodge.LightSource
|
||||
@@ -208,7 +208,8 @@ withWarmUp ::
|
||||
SoundID ->
|
||||
ChainEffect
|
||||
withWarmUp soundID f item cr w
|
||||
| curWarmUp < maxWarmUp && crWeaponReady cr =
|
||||
-- | curWarmUp < maxWarmUp && crWeaponReady cr =
|
||||
| curWarmUp < maxWarmUp =
|
||||
w
|
||||
& pointertoitem . itUse . heldDelay . warmTime +~ 2
|
||||
& soundContinue (CrWeaponSound cid 0) (_crPos cr) soundID (Just 2)
|
||||
@@ -219,7 +220,7 @@ withWarmUp soundID f item cr w
|
||||
where
|
||||
item' = _ldtValue item
|
||||
cid = _crID cr
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . imRootItem -- unsafe!! TODO change
|
||||
pointertoitem = cWorld . lWorld . creatures . ix cid . crInv . ix itRef
|
||||
curWarmUp = _warmTime . _heldDelay $ _itUse item'
|
||||
maxWarmUp = _warmMax . _heldDelay $ _itUse item'
|
||||
@@ -391,7 +392,7 @@ useTimeCheck f item cr w = case item ^? ldtValue . itUse . heldDelay of
|
||||
cid = _crID cr
|
||||
setUseRate = cWorld . lWorld . creatures . ix cid . crInv . ix itRef . itUse . heldDelay . rateTime
|
||||
+~ userate
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . imRootItem -- unsafe!! TODO change
|
||||
userate = fromMaybe 0 $ item ^? ldtValue . itUse . heldDelay . rateMax
|
||||
|
||||
-- | Applies a world effect after a hammer position check.
|
||||
@@ -451,16 +452,16 @@ shootL f item cr w
|
||||
withItem :: (Item -> ChainEffect) -> ChainEffect
|
||||
withItem g f it = g (_ldtValue it) f it
|
||||
|
||||
-- not ideal
|
||||
withItemUpdateFirst :: (Item -> Item) -> ChainEffect
|
||||
withItemUpdateFirst up f it cr = f (over ldtValue up it) cr . (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef %~ up)
|
||||
where
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
|
||||
withItemUpdate :: (Item -> Item) -> (Item -> ChainEffect) -> ChainEffect
|
||||
withItemUpdate up g f it cr = g (_ldtValue it) f it cr . (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef %~ up)
|
||||
where
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
---- not ideal
|
||||
--withItemUpdateFirst :: (Item -> Item) -> ChainEffect
|
||||
--withItemUpdateFirst up f it cr = f (over ldtValue up it) cr . (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef %~ up)
|
||||
-- where
|
||||
-- itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
--
|
||||
--withItemUpdate :: (Item -> Item) -> (Item -> ChainEffect) -> ChainEffect
|
||||
--withItemUpdate up g f it cr = g (_ldtValue it) f it cr . (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef %~ up)
|
||||
-- where
|
||||
-- itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
|
||||
withTempLight :: Int -> Float -> V3 Float -> ChainEffect
|
||||
withTempLight time rad col eff item cr =
|
||||
|
||||
@@ -94,7 +94,7 @@ setRemoteDir cid itid pj w = w & cWorld . lWorld . projectiles . ix (_prjID pj)
|
||||
--i = _prjID pj
|
||||
newdir
|
||||
| SDL.ButtonRight `M.member` _mouseButtons (_input w)
|
||||
&& w ^? cWorld . lWorld . creatures . ix cid . crManipulation . manObject . inInventory . ispItem
|
||||
&& w ^? cWorld . lWorld . creatures . ix cid . crManipulation . manObject . inInventory . imSelectedItem
|
||||
== w ^? cWorld . lWorld . itemLocations . ix itid . ipInvID
|
||||
= (w ^. wCam . camRot) + argV (_mousePos (_input w))
|
||||
| otherwise = _prjDir pj
|
||||
|
||||
@@ -97,7 +97,7 @@ drawExamineInventory cfig mtweaki w =
|
||||
)
|
||||
)
|
||||
where
|
||||
itm = yourItem w
|
||||
itm = yourSelectedItem w
|
||||
f str =
|
||||
SelectionItem
|
||||
{ _siPictures = [str]
|
||||
@@ -122,14 +122,14 @@ floorItemPickupInfo n itm
|
||||
-- it is probably desirable for this to crash hard for now
|
||||
yourAugmentedItem :: (Item -> a) -> a -> (Either FloorItem Button -> a) -> World -> a
|
||||
yourAugmentedItem f x g w = case you w ^? crManipulation . manObject of
|
||||
Just (InInventory (SelItem i _)) -> f $ yourInv w ^?! ix i
|
||||
Just (InInventory (SelectedItem i _)) -> f $ yourInv w ^?! ix i
|
||||
Just (InNearby (SelCloseObject i)) -> g $ w ^?! hud . closeObjects . ix i
|
||||
_ -> x
|
||||
|
||||
drawRBOptions :: Configuration -> World -> Picture
|
||||
drawRBOptions cfig w = fromMaybe mempty $ do
|
||||
guard $ ButtonRight `M.member` _mouseButtons (_input w)
|
||||
invid <- you w ^? crManipulation . manObject . inInventory . ispItem
|
||||
invid <- you w ^? crManipulation . manObject . inInventory . imSelectedItem
|
||||
eslist <- fmap equipSiteToPositions $ you w ^? crInv . ix invid . itUse . equipEffect . eeSite
|
||||
i <- w ^? rbOptions . opSel
|
||||
let ae = getEquipmentAllocation w
|
||||
|
||||
@@ -88,26 +88,26 @@ moveZoomCamera cfig theinput cr campos =
|
||||
where
|
||||
vfoffset = fromMaybe 0 $ do
|
||||
guard (SDL.ButtonRight `M.member` _mouseButtons theinput)
|
||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
i <- cr ^? crManipulation . manObject . inInventory . imSelectedItem
|
||||
(cr ^? crInv . ix i . itScope . remotePos)
|
||||
docamrot = rotateV (campos ^. camRot)
|
||||
offset = fromMaybe noscopeoffset $ do
|
||||
guard (SDL.ButtonRight `M.member` _mouseButtons theinput)
|
||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
i <- cr ^? crManipulation . manObject . inInventory . imSelectedItem
|
||||
(fmap docamrot (cr ^? crInv . ix i . itScope . opticPos))
|
||||
<|> (cr ^? crInv . ix i . itScope . remotePos)
|
||||
noscopeoffset = docamrot $
|
||||
((newzoom - newDefaultZoom) / (newDefaultZoom * newzoom)) *.* _mousePos theinput
|
||||
newzoom = fromMaybe (newDefaultZoom * newItemZoom) $ do
|
||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
i <- cr ^? crManipulation . manObject . inInventory . imSelectedItem
|
||||
(cr ^? crInv . ix i . itScope . opticZoom)
|
||||
idealDefaultZoom = clipZoom wallZoom
|
||||
newDefaultZoom = fromMaybe (changeZoom (campos ^. camDefaultZoom) idealDefaultZoom) $ do
|
||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
i <- cr ^? crManipulation . manObject . inInventory . imSelectedItem
|
||||
(cr ^? crInv . ix i . itScope . opticZoom)
|
||||
idealItemZoom = fromMaybe 1 $ do
|
||||
guard $ crIsAiming cr
|
||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
i <- cr ^? crManipulation . manObject . inInventory . imSelectedItem
|
||||
zoomFromItem <$> (cr ^? crInv . ix i . itUse . heldAim . aimZoom)
|
||||
newItemZoom = changeZoom (campos ^. camItemZoom) idealItemZoom
|
||||
changeZoom curZoom idealZoom
|
||||
@@ -128,7 +128,7 @@ moveZoomCamera cfig theinput cr campos =
|
||||
-- is wanted
|
||||
updateScopeZoom :: World -> World
|
||||
updateScopeZoom w = fromMaybe w $ do
|
||||
i <- you w ^? crManipulation . manObject . inInventory . ispItem
|
||||
i <- you w ^? crManipulation . manObject . inInventory . imSelectedItem
|
||||
return $ updateScopeZoom' i w
|
||||
|
||||
updateScopeZoom' :: Int -> World -> World
|
||||
|
||||
@@ -247,7 +247,7 @@ toggleTweakInv w = case w ^? hud . hudElement . subInventory of
|
||||
_ -> w & thepointer .~ ExamineInventory mi
|
||||
where
|
||||
thepointer = hud . hudElement . subInventory
|
||||
mi = 0 <$ (yourItem w >>= (^? itTweaks . tweakParams . ix 0))
|
||||
mi = 0 <$ (yourSelectedItem w >>= (^? itTweaks . tweakParams . ix 0))
|
||||
|
||||
tryCombine :: SelectionSections CombinableItem -> World -> World
|
||||
tryCombine sss w = fromMaybe w $ do
|
||||
|
||||
@@ -46,7 +46,7 @@ updateWheelEvent yi w = case w ^. hud . hudElement of
|
||||
_ -> w
|
||||
where
|
||||
rbscrollmax = fromMaybe 1 $ do
|
||||
invid <- you w ^? crManipulation . manObject . inInventory . ispItem
|
||||
invid <- you w ^? crManipulation . manObject . inInventory . imSelectedItem
|
||||
esite <- you w ^? crInv . ix invid . itUse . equipEffect . eeSite
|
||||
return $ length $ equipSiteToPositions esite
|
||||
y = fromIntegral yi
|
||||
@@ -111,15 +111,15 @@ scrollRBOption dy ymax
|
||||
| otherwise = id
|
||||
|
||||
moveTweakSel :: Int -> World -> World
|
||||
moveTweakSel i w = case yourItem w ^? _Just . itTweaks . tweakParams of
|
||||
moveTweakSel i w = case yourSelectedItem w ^? _Just . itTweaks . tweakParams of
|
||||
Just l -> moveSubSel i (length l) w
|
||||
_ -> w
|
||||
|
||||
changeTweakParam :: Maybe Int -> Int -> World -> World
|
||||
changeTweakParam mi i w = fromMaybe w $ do
|
||||
curpos <- you w ^? crManipulation . manObject . inInventory . ispItem
|
||||
curpos <- you w ^? crManipulation . manObject . inInventory . imSelectedItem
|
||||
paramid <- mi
|
||||
params <- yourItem w ^? _Just . itTweaks . tweakParams . ix paramid
|
||||
params <- yourSelectedItem w ^? _Just . itTweaks . tweakParams . ix paramid
|
||||
let x = (_tweakVal params + i) `mod` _tweakMax params
|
||||
return $
|
||||
w & cWorld . lWorld . creatures . ix 0 . crInv . ix curpos
|
||||
|
||||
@@ -39,7 +39,7 @@ doWdWd we = case we of
|
||||
WdWdFromItixCrixWdWd _ crid f -> \w -> fromMaybe w $ do
|
||||
cr <- w ^? cWorld . lWorld . creatures . ix crid
|
||||
--it <- getItem itid w
|
||||
itRef <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
itRef <- cr ^? crManipulation . manObject . inInventory . imSelectedItem
|
||||
it <- invTrees (_crInv cr) ^? ix itRef
|
||||
return $ doItCrWdWd f it cr w
|
||||
WdWdFromItCrixWdWd it crid f -> \w -> fromMaybe w $ do
|
||||
|
||||
@@ -378,8 +378,8 @@ ChainEffect src/Dodge/ChainEffect.hs 1;" m
|
||||
ChainUpdates src/Dodge/Creature/ChainUpdates.hs 1;" m
|
||||
ChangePosture src/Dodge/Data/ActionPlan.hs 42;" C
|
||||
ChangeStrategy src/Dodge/Data/ActionPlan.hs 44;" C
|
||||
ChargeIfEquipped src/Dodge/Data/Item/Effect.hs 22;" C
|
||||
ChargeIfInInventory src/Dodge/Data/Item/Effect.hs 23;" C
|
||||
ChargeIfEquipped src/Dodge/Data/Item/Effect.hs 21;" C
|
||||
ChargeIfInInventory src/Dodge/Data/Item/Effect.hs 22;" C
|
||||
ChargeableAmmo src/Dodge/Data/Item/Consumption.hs 29;" C
|
||||
ChargeableAmmo src/Dodge/Data/Item/Use/Consumption.hs 34;" C
|
||||
ChaseAI src/Dodge/Data/Creature/Misc.hs 50;" C
|
||||
@@ -537,13 +537,13 @@ Create src/Dodge/Wall/Create.hs 1;" m
|
||||
CreateFlame src/Dodge/Data/Gas.hs 6;" C
|
||||
CreateFlame src/Dodge/Data/Item/Use/Consumption/Ammo.hs 52;" C
|
||||
CreateHeldLight src/Dodge/Data/ItEffect.hs 41;" C
|
||||
CreateHeldLight src/Dodge/Data/Item/Effect.hs 26;" C
|
||||
CreateHeldLight src/Dodge/Data/Item/Effect.hs 25;" C
|
||||
CreatePoisonGas src/Dodge/Data/Gas.hs 6;" C
|
||||
CreatePoisonGas src/Dodge/Data/Item/Use/Consumption/Ammo.hs 52;" C
|
||||
CreateShell src/Dodge/Data/Ammo.hs 17;" C
|
||||
CreateShell src/Dodge/Data/Item/Use/Consumption/Ammo.hs 21;" C
|
||||
CreateShieldWall src/Dodge/Data/ItEffect.hs 42;" C
|
||||
CreateShieldWall src/Dodge/Data/Item/Effect.hs 27;" C
|
||||
CreateShieldWall src/Dodge/Data/Item/Effect.hs 26;" C
|
||||
CreateTrackingShell src/Dodge/Data/Ammo.hs 17;" C
|
||||
CreateTrackingShell src/Dodge/Data/Item/Use/Consumption/Ammo.hs 21;" C
|
||||
Creature src/Dodge/Data/Creature.hs 38;" t
|
||||
@@ -822,8 +822,8 @@ EdgeObstacle src/Dodge/Data/PathGraph.hs 48;" t
|
||||
Effect src/Dodge/Data/Item/Effect.hs 6;" m
|
||||
Effect src/Dodge/Default/Item/Effect.hs 1;" m
|
||||
EffectArguments src/Dodge/Data/Terminal.hs 92;" t
|
||||
EffectIfHeld src/Dodge/Data/Item/Effect.hs 25;" C
|
||||
EffectWhileHeld src/Dodge/Data/Item/Effect.hs 29;" C
|
||||
EffectIfHeld src/Dodge/Data/Item/Effect.hs 24;" C
|
||||
EffectWhileHeld src/Dodge/Data/Item/Effect.hs 28;" C
|
||||
EighthRes src/Dodge/Data/Config.hs 95;" C
|
||||
Either src/Dodge/Layout/Tree/Either.hs 4;" m
|
||||
Eldritch src/Dodge/Data/Scenario.hs 34;" C
|
||||
@@ -923,6 +923,7 @@ Factory src/Dodge/Data/Scenario.hs 56;" C
|
||||
FailedResource src/Dodge/Data/Scenario.hs 37;" t
|
||||
Family src/Dodge/Item/Family.hs 1;" m
|
||||
FetchItem src/Dodge/Data/Scenario.hs 11;" C
|
||||
FindRoot src/Dodge/Inventory/FindRoot.hs 1;" m
|
||||
FireRemoteShellMod src/Dodge/Data/Item/HeldUse.hs 103;" C
|
||||
FirstWeapon src/Dodge/Layout/Tree/Annotate.hs 19;" C
|
||||
Fitting src/Dodge/LightSources/Fitting.hs 1;" m
|
||||
@@ -1268,16 +1269,16 @@ ItCrWdId src/Dodge/Data/WorldEffect.hs 19;" C
|
||||
ItCrWdItemEffect src/Dodge/Data/WorldEffect.hs 20;" C
|
||||
ItCrWdWd src/Dodge/Data/WorldEffect.hs 18;" t
|
||||
ItDropEffect src/Dodge/Data/ItEffect.hs 49;" t
|
||||
ItDropEffect src/Dodge/Data/Item/Effect.hs 35;" t
|
||||
ItDropEffect src/Dodge/Data/Item/Effect.hs 34;" t
|
||||
ItEffect src/Dodge/Data/ItEffect.hs 11;" t
|
||||
ItEffect src/Dodge/Data/Item/Effect.hs 12;" t
|
||||
ItEffect src/Dodge/Data/ItEffect.hs 20;" C
|
||||
ItEffect src/Dodge/Data/ItEffect.hs 5;" m
|
||||
ItEffect src/Dodge/ItEffect.hs 1;" m
|
||||
ItFloorEffect src/Dodge/Data/ItEffect.hs 46;" t
|
||||
ItFloorEffect src/Dodge/Data/Item/Effect.hs 32;" t
|
||||
ItFloorEffect src/Dodge/Data/Item/Effect.hs 31;" t
|
||||
ItInvEffect src/Dodge/Data/ItEffect.hs 36;" t
|
||||
ItInvEffect src/Dodge/Data/Item/Effect.hs 20;" t
|
||||
ItInvEffect src/Dodge/Data/Item/Effect.hs 19;" t
|
||||
ItInvEffect src/Dodge/Data/ItEffect.hs 13;" C
|
||||
ItInvEffectDrop src/Dodge/Data/ItEffect.hs 29;" C
|
||||
ItInvEffectID src/Dodge/Data/ItEffect.hs 25;" C
|
||||
@@ -1699,17 +1700,17 @@ NoDelay src/Dodge/Data/Item/HeldDelay.hs 14;" C
|
||||
NoDelay src/Dodge/Data/Item/Use/Delay.hs 11;" C
|
||||
NoDelay src/Dodge/Data/Item/UseDelay.hs 11;" C
|
||||
NoDropEffect src/Dodge/Data/ItEffect.hs 49;" C
|
||||
NoDropEffect src/Dodge/Data/Item/Effect.hs 35;" C
|
||||
NoDropEffect src/Dodge/Data/Item/Effect.hs 34;" C
|
||||
NoEquipParams src/Dodge/Data/Item/Use/Equipment.hs 29;" C
|
||||
NoEscapeMenuOption src/Dodge/Data/Universe.hs 75;" C
|
||||
NoFaction src/Dodge/Creature/State/Data.hs 35;" C
|
||||
NoFaction src/Dodge/Data/Creature/State.hs 40;" C
|
||||
NoFloorEffect src/Dodge/Data/ItEffect.hs 46;" C
|
||||
NoFloorEffect src/Dodge/Data/Item/Effect.hs 32;" C
|
||||
NoFloorEffect src/Dodge/Data/Item/Effect.hs 31;" C
|
||||
NoHammer src/Dodge/Data/Hammer.hs 13;" C
|
||||
NoIntImp src/Dodge/Data/CreatureEffect.hs 20;" C
|
||||
NoInvEffect src/Dodge/Data/ItEffect.hs 37;" C
|
||||
NoInvEffect src/Dodge/Data/Item/Effect.hs 21;" C
|
||||
NoInvEffect src/Dodge/Data/Item/Effect.hs 20;" C
|
||||
NoInvSelAction src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 37;" C
|
||||
NoInvSelAction src/Dodge/Data/LoadAction.hs 25;" C
|
||||
NoItAttachment src/Dodge/Data/Item/Attachment.hs 18;" C
|
||||
@@ -2150,7 +2151,7 @@ RemoteScope src/Dodge/Item/Attachment/Data.hs 26;" C
|
||||
RemoveCreatureEndo src/Dodge/RemoveCreatureEndo.hs 3;" m
|
||||
RemoveEquipment src/Dodge/Data/RightButtonOptions.hs 36;" C
|
||||
RemoveShieldWall src/Dodge/Data/ItEffect.hs 43;" C
|
||||
RemoveShieldWall src/Dodge/Data/Item/Effect.hs 28;" C
|
||||
RemoveShieldWall src/Dodge/Data/Item/Effect.hs 27;" C
|
||||
Remove_LOS src/Dodge/Config/Data.hs 41;" C
|
||||
Remove_LOS src/Dodge/Data/Config.hs 77;" C
|
||||
Render src/Data/Preload/Render.hs 5;" m
|
||||
@@ -2311,7 +2312,7 @@ Sensor src/Dodge/Placements/Sensor.hs 1;" m
|
||||
SensorDoor src/Dodge/Room/SensorDoor.hs 2;" m
|
||||
SentinelAI src/Dodge/Creature/SentinelAI.hs 1;" m
|
||||
SentinelAt src/Dodge/Data/ActionPlan.hs 199;" C
|
||||
SetCharge src/Dodge/Data/Item/Effect.hs 24;" C
|
||||
SetCharge src/Dodge/Data/Item/Effect.hs 23;" C
|
||||
SetLSCol src/Dodge/Data/WorldEffect.hs 27;" C
|
||||
SetLabel src/Dodge/Layout/Tree/Annotate.hs 26;" C
|
||||
SetTarget src/Dodge/Creature/SetTarget.hs 2;" m
|
||||
@@ -3479,7 +3480,8 @@ _ieMID src/Dodge/Data/ItEffect.hs 27;" f
|
||||
_ieMID src/Dodge/Data/ItEffect.hs 32;" f
|
||||
_ieOnDrop src/Dodge/Data/Item/Effect.hs 15;" f
|
||||
_ieOnInsert src/Dodge/Data/Item/Effect.hs 14;" f
|
||||
_ieWhileAiming src/Dodge/Data/Item/Effect.hs 16;" f
|
||||
_imRootItem src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 33;" f
|
||||
_imSelectedItem src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 33;" f
|
||||
_immediateEffect src/Loop/Data.hs 9;" f
|
||||
_immediateUpdate src/Loop/Data.hs 12;" f
|
||||
_impulseUseAheadPos src/Dodge/Data/ActionPlan.hs 56;" f
|
||||
@@ -3503,7 +3505,6 @@ _ipTuID src/Dodge/Data/Item/Location.hs 13;" f
|
||||
_isLooping src/Sound/Data.hs 19;" f
|
||||
_iselAction src/Dodge/Data/Creature/Capability.hs 23;" f
|
||||
_iselAction src/Dodge/Data/Creature/InvSel.hs 15;" f
|
||||
_iselAction src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 33;" f
|
||||
_iselAction src/Dodge/Data/LoadAction.hs 19;" f
|
||||
_iselMItem src/Dodge/Data/Creature/Capability.hs 24;" f
|
||||
_iselMItem src/Dodge/Data/Creature/InvSel.hs 16;" f
|
||||
@@ -3511,7 +3512,6 @@ _iselPos src/Dodge/Data/Creature/Capability.hs 22;" f
|
||||
_iselPos src/Dodge/Data/Creature/InvSel.hs 14;" f
|
||||
_iselPos src/Dodge/Data/LoadAction.hs 19;" f
|
||||
_ispCloseObject src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 28;" f
|
||||
_ispItem src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 33;" f
|
||||
_itAttachments src/Dodge/Data/Item.hs 46;" f
|
||||
_itCurseStatus src/Dodge/Data/Item.hs 42;" f
|
||||
_itDimension src/Dodge/Data/Item.hs 41;" f
|
||||
@@ -4378,7 +4378,7 @@ advanceScrollAmount src/Dodge/Update.hs 297;" f
|
||||
advanceSmoothScroll src/Dodge/SmoothScroll.hs 29;" f
|
||||
advanceStepCounter src/Dodge/Creature/Action/Movement.hs 56;" f
|
||||
advanceStepCounter src/Dodge/Creature/Impulse/Movement.hs 45;" f
|
||||
afterRecoil src/Dodge/Item/Weapon/TriggerType.hs 294;" f
|
||||
afterRecoil src/Dodge/Item/Weapon/TriggerType.hs 295;" f
|
||||
aimDelaySweep src/Dodge/Render/ShapePicture.hs 44;" f
|
||||
aimStanceInfo src/Dodge/Item/Info.hs 229;" f
|
||||
aimTurn src/Dodge/Creature/YourControl.hs 188;" f
|
||||
@@ -4399,7 +4399,7 @@ allVisibleWalls src/Dodge/Base/Collide.hs 131;" f
|
||||
alongSegBy src/Geometry.hs 43;" f
|
||||
ammoCheckI src/Dodge/Item/Weapon/TriggerType.hs 145;" f
|
||||
ammoComposedItem src/Dodge/Item/Grammar.hs 45;" f
|
||||
ammoTweakStrings src/Dodge/Render/HUD.hs 284;" f
|
||||
ammoTweakStrings src/Dodge/Render/HUD.hs 285;" f
|
||||
amr src/Dodge/Item/Held/Rod.hs 46;" f
|
||||
amr src/Dodge/Item/Weapon/BulletGun/Rod.hs 56;" f
|
||||
anItemFindPulse src/Dodge/Item/Weapon/UseEffect.hs 25;" f
|
||||
@@ -4567,7 +4567,7 @@ bezierGun src/Dodge/Item/Weapon/Bezier.hs 24;" f
|
||||
bfsNodePoints src/Dodge/Path.hs 58;" f
|
||||
bfsThenReturn src/Dodge/Creature/ReaderUpdate.hs 216;" f
|
||||
bindFBO src/Render.hs 244;" f
|
||||
blCheck src/Dodge/Item/Weapon/TriggerType.hs 398;" f
|
||||
blCheck src/Dodge/Item/Weapon/TriggerType.hs 399;" f
|
||||
black src/Color.hs 27;" f
|
||||
blank src/Picture/Base.hs 59;" f
|
||||
blinkAcrossChallenge src/Dodge/Room/BlinkAcross.hs 14;" f
|
||||
@@ -4668,10 +4668,10 @@ chain src/Dodge/LightSources/Lamp.hs 119;" f
|
||||
chainCreatureUpdates src/Dodge/Creature/ChainUpdates.hs 6;" f
|
||||
chainPairs src/Geometry.hs 363;" f
|
||||
changeFuse src/Dodge/Item/Attachment.hs 25;" f
|
||||
changeSwapClose src/Dodge/Inventory.hs 208;" f
|
||||
changeSwapInv src/Dodge/Inventory.hs 224;" f
|
||||
changeSwapSel src/Dodge/Inventory.hs 200;" f
|
||||
changeSwapWith src/Dodge/Inventory.hs 259;" f
|
||||
changeSwapClose src/Dodge/Inventory.hs 209;" f
|
||||
changeSwapInv src/Dodge/Inventory.hs 225;" f
|
||||
changeSwapSel src/Dodge/Inventory.hs 201;" f
|
||||
changeSwapWith src/Dodge/Inventory.hs 260;" f
|
||||
changeTweakParam src/Dodge/Update/Scroll.hs 118;" f
|
||||
changeZonedWall src/Dodge/LevelGen/MoveDoor.hs 33;" f
|
||||
charFiringStratI src/Dodge/Item/Attachment.hs 15;" f
|
||||
@@ -4712,7 +4712,6 @@ circOnSegNoEndpoints src/Geometry.hs 94;" f
|
||||
circOnSomeWall src/Dodge/Base/Collide.hs 182;" f
|
||||
circle src/Picture/Base.hs 180;" f
|
||||
circleDecoration src/Dodge/Placement/TopDecoration.hs 56;" f
|
||||
circleLaser src/Dodge/Item/Weapon/BatteryGuns.hs 88;" f
|
||||
circleSolid src/Picture/Base.hs 164;" f
|
||||
circleSolidCol src/Picture/Base.hs 168;" f
|
||||
cisToItem src/Dodge/Item/Grammar.hs 23;" f
|
||||
@@ -4785,7 +4784,7 @@ combineAwareness src/Dodge/Creature/Perception.hs 109;" f
|
||||
combineBeamBeams src/Dodge/Update.hs 475;" f
|
||||
combineBeams src/Dodge/Update.hs 466;" f
|
||||
combineFloors src/Dodge/Room/Procedural.hs 171;" f
|
||||
combineInventoryExtra src/Dodge/Render/HUD.hs 197;" f
|
||||
combineInventoryExtra src/Dodge/Render/HUD.hs 198;" f
|
||||
combineItemListYouX src/Dodge/Combine.hs 41;" f
|
||||
combineList src/Dodge/Combine.hs 44;" f
|
||||
combineListInfo src/Dodge/Combine.hs 57;" f
|
||||
@@ -4834,7 +4833,6 @@ crAwayFromPost src/Dodge/Creature/Test.hs 77;" f
|
||||
crBlips src/Dodge/Item/Weapon/UseEffect.hs 50;" f
|
||||
crBlips src/Dodge/RadarSweep.hs 68;" f
|
||||
crCanSeeCr src/Dodge/Creature/Test.hs 48;" f
|
||||
crCanShoot src/Dodge/Creature/Test.hs 85;" f
|
||||
crCancelReloading src/Dodge/Reloading.hs 12;" f
|
||||
crCrSpring src/Dodge/Update.hs 648;" f
|
||||
crCurrentEquipment src/Dodge/Creature/Statistics.hs 28;" f
|
||||
@@ -4868,12 +4866,11 @@ crShape src/Dodge/Render/Shape.hs 28;" f
|
||||
crSpring src/Dodge/Update.hs 643;" f
|
||||
crStratConMatches src/Dodge/Creature/Test.hs 72;" f
|
||||
crToBox' src/Dodge/Creature/ShadowBox.hs 10;" f
|
||||
crWeaponReady src/Dodge/Creature/Test.hs 42;" f
|
||||
crZoneOfPoint src/Dodge/Base/Zone.hs 54;" f
|
||||
crZoneSize src/Dodge/Zoning/Creature.hs 39;" f
|
||||
craftInfo src/Dodge/Item/Info.hs 154;" f
|
||||
crankSlowS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 420;" f
|
||||
createAndSelectItem src/Dodge/Inventory/Add.hs 44;" f
|
||||
createAndSelectItem src/Dodge/Inventory/Add.hs 46;" f
|
||||
createArc src/Dodge/Tesla/Arc.hs 67;" f
|
||||
createAttachLight src/Dodge/Creature/State.hs 256;" f
|
||||
createBarrelSpark src/Dodge/Particle/Spark.hs 21;" f
|
||||
@@ -4887,7 +4884,7 @@ createLightMap src/Render.hs 26;" f
|
||||
createNewArc src/Dodge/Tesla/Arc.hs 76;" f
|
||||
createPathGrid src/Dodge/Room/Path.hs 21;" f
|
||||
createProjectile src/Dodge/Projectile/Create.hs 14;" f
|
||||
createPutItem src/Dodge/Inventory/Add.hs 53;" f
|
||||
createPutItem src/Dodge/Inventory/Add.hs 55;" f
|
||||
createShieldWall src/Dodge/Euse.hs 134;" f
|
||||
createTorchLightOffset src/Dodge/LightSource/Torch.hs 9;" f
|
||||
createUnusedLinkPos src/Dodge/Tree/Shift.hs 117;" f
|
||||
@@ -5158,7 +5155,7 @@ displayControls src/Dodge/Menu.hs 206;" f
|
||||
displayEnergyBallType src/Dodge/Module/Info.hs 19;" f
|
||||
displayFrameTicks src/Dodge/Render/Picture.hs 33;" f
|
||||
displayFreeSlots src/Dodge/DisplayInventory.hs 159;" f
|
||||
displayTerminal src/Dodge/Render/HUD.hs 227;" f
|
||||
displayTerminal src/Dodge/Render/HUD.hs 228;" f
|
||||
displayTerminalLineString src/Dodge/Update.hs 325;" f
|
||||
dist src/Geometry/Vector.hs 179;" f
|
||||
dist3 src/Geometry/Vector3D.hs 101;" f
|
||||
@@ -5386,16 +5383,18 @@ dropItem src/Dodge/Creature/Action.hs 183;" f
|
||||
dropItemKey src/Dodge/Config/KeyConfig.hs 24;" f
|
||||
drumMag src/Dodge/Item/Ammo.hs 36;" f
|
||||
dtIL src/Dodge/DoubleTree.hs 22;" f
|
||||
dtToAdjRootParent src/Dodge/DoubleTree.hs 50;" f
|
||||
dtToAdjacency src/Dodge/DoubleTree.hs 29;" f
|
||||
dtToLRAdj src/Dodge/DoubleTree.hs 43;" f
|
||||
dtToUpDownAdj src/Dodge/DoubleTree.hs 35;" f
|
||||
dualRayAt src/Dodge/Item/Weapon/BatteryGuns.hs 144;" f
|
||||
dummyMenuOption src/Dodge/Menu/Option.hs 81;" f
|
||||
duplicateItem src/Dodge/Item/Weapon/TriggerType.hs 742;" f
|
||||
duplicateLoaded src/Dodge/Item/Weapon/TriggerType.hs 688;" f
|
||||
duplicateLoadedBarrels src/Dodge/Item/Weapon/TriggerType.hs 714;" f
|
||||
duplicateNumBarrels src/Dodge/Item/Weapon/TriggerType.hs 698;" f
|
||||
duplicateOffsetsFocus src/Dodge/Item/Weapon/TriggerType.hs 723;" f
|
||||
duplicateOffsetsV2 src/Dodge/Item/Weapon/TriggerType.hs 747;" f
|
||||
duplicateItem src/Dodge/Item/Weapon/TriggerType.hs 743;" f
|
||||
duplicateLoaded src/Dodge/Item/Weapon/TriggerType.hs 689;" f
|
||||
duplicateLoadedBarrels src/Dodge/Item/Weapon/TriggerType.hs 715;" f
|
||||
duplicateNumBarrels src/Dodge/Item/Weapon/TriggerType.hs 699;" f
|
||||
duplicateOffsetsFocus src/Dodge/Item/Weapon/TriggerType.hs 724;" f
|
||||
duplicateOffsetsV2 src/Dodge/Item/Weapon/TriggerType.hs 748;" f
|
||||
ebFlicker src/Dodge/EnergyBall.hs 94;" f
|
||||
edgeFormatting src/Dodge/Combine/Graph.hs 119;" f
|
||||
edgeToPic src/Dodge/Debug/Picture.hs 392;" f
|
||||
@@ -5607,7 +5606,7 @@ getCrStrength src/Dodge/Creature/Statistics.hs 16;" f
|
||||
getDamageCoding src/Dodge/Terminal.hs 175;" f
|
||||
getDistortions src/Dodge/Render.hs 380;" f
|
||||
getEquipmentAllocation src/Dodge/Inventory/RBList.hs 47;" f
|
||||
getItem src/Dodge/Item/Location.hs 12;" f
|
||||
getItem src/Dodge/Item/Location.hs 13;" f
|
||||
getIthPos src/SelectionIntMap.hs 55;" f
|
||||
getIthYOffset src/SelectionIntMap.hs 58;" f
|
||||
getLDPWidth src/Dodge/Render/List.hs 70;" f
|
||||
@@ -5615,6 +5614,7 @@ getLinksOfType src/Dodge/RoomLink.hs 39;" f
|
||||
getNodePos src/Dodge/Path.hs 31;" f
|
||||
getPretty src/AesonHelp.hs 7;" f
|
||||
getPrettyShort src/AesonHelp.hs 10;" f
|
||||
getRootItemID src/Dodge/Inventory/FindRoot.hs 8;" f
|
||||
getSensor src/Dodge/Terminal.hs 187;" f
|
||||
getShownItems src/Dodge/SelectionList.hs 21;" f
|
||||
getSmoothScrollValue src/Dodge/SmoothScroll.hs 17;" f
|
||||
@@ -5674,8 +5674,8 @@ hackOutline src/Dodge/Render/Outline.hs 5;" f
|
||||
halfHeight src/Dodge/Base/Window.hs 48;" f
|
||||
halfWidth src/Dodge/Base/Window.hs 48;" f
|
||||
haltSound src/Dodge/SoundLogic.hs 37;" f
|
||||
hammerCheck src/Dodge/Item/Weapon/TriggerType.hs 403;" f
|
||||
hammerCheckL src/Dodge/Item/Weapon/TriggerType.hs 414;" f
|
||||
hammerCheck src/Dodge/Item/Weapon/TriggerType.hs 404;" f
|
||||
hammerCheckL src/Dodge/Item/Weapon/TriggerType.hs 415;" f
|
||||
handleEvent src/Dodge/Event.hs 27;" f
|
||||
handleHotkeys src/Dodge/Creature/YourControl.hs 42;" f
|
||||
handleKeyboardEvent src/Dodge/Event/Input.hs 22;" f
|
||||
@@ -5700,7 +5700,7 @@ hatCombinations src/Dodge/Combine/Combinations.hs 33;" f
|
||||
head src/DoubleStack.hs 14;" f
|
||||
headLamp src/Dodge/Item/Equipment.hs 118;" f
|
||||
headLampShape src/Dodge/Item/Draw/SPic.hs 494;" f
|
||||
headMap src/Dodge/DoubleTree.hs 68;" f
|
||||
headMap src/Dodge/DoubleTree.hs 83;" f
|
||||
heal src/Dodge/Item/Consumable.hs 17;" f
|
||||
heal25 src/Dodge/Item/Consumable.hs 14;" f
|
||||
healS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 354;" f
|
||||
@@ -5709,12 +5709,10 @@ healthAnalyserByDoor src/Dodge/Room/LasTurret.hs 72;" f
|
||||
healthTest src/Dodge/Room/LasTurret.hs 93;" f
|
||||
heavyBulDams src/Dodge/Item/Weapon/Bullet.hs 38;" f
|
||||
heightWallPS src/Dodge/Placement/Instance/Wall.hs 13;" f
|
||||
heldAimEffects src/Dodge/Creature/State.hs 72;" f
|
||||
heldBounds src/Dodge/Item/Module.hs 27;" f
|
||||
heldComposedItem src/Dodge/Item/Grammar.hs 37;" f
|
||||
heldEffect src/Dodge/HeldUse.hs 44;" f
|
||||
heldInfo src/Dodge/Item/Info.hs 61;" f
|
||||
heldItemEffects src/Dodge/Creature/State.hs 69;" f
|
||||
heldItemOffset src/Dodge/Item/HeldOffset.hs 24;" f
|
||||
heldItemSPic src/Dodge/Item/Draw/SPic.hs 156;" f
|
||||
heldPositionInfo src/Dodge/Item/Info.hs 226;" f
|
||||
@@ -5830,7 +5828,7 @@ invAdj src/Dodge/Item/Grammar.hs 95;" f
|
||||
invDimColor src/Dodge/DisplayInventory.hs 140;" f
|
||||
invDimColor src/Dodge/Inventory/Color.hs 4;" f
|
||||
invDisplayParams src/Dodge/ListDisplayParams.hs 29;" f
|
||||
invHead src/Dodge/Render/HUD.hs 292;" f
|
||||
invHead src/Dodge/Render/HUD.hs 293;" f
|
||||
invIndentIM src/Dodge/Item/Grammar.hs 101;" f
|
||||
invLDT src/Dodge/Item/Grammar.hs 91;" f
|
||||
invSelectionItem src/Dodge/Inventory/SelectionList.hs 35;" f
|
||||
@@ -5840,7 +5838,7 @@ invSideEff src/Dodge/Creature/State.hs 236;" f
|
||||
invSize src/Dodge/Inventory/CheckSlots.hs 40;" f
|
||||
invTrees src/Dodge/Item/Grammar.hs 104;" f
|
||||
inventoryExtra src/Dodge/Render/HUD.hs 186;" f
|
||||
inventoryExtraH src/Dodge/Render/HUD.hs 189;" f
|
||||
inventoryExtraH src/Dodge/Render/HUD.hs 190;" f
|
||||
inventoryX src/Dodge/Creature.hs 115;" f
|
||||
inverseShockwaveAt src/Dodge/WorldEvent/Shockwave.hs 43;" f
|
||||
invertEncircleDistP src/Dodge/Creature/Boid.hs 13;" f
|
||||
@@ -5968,7 +5966,7 @@ lasTunnel src/Dodge/Room/LasTurret.hs 124;" f
|
||||
lasTunnelRunPast src/Dodge/Room/LasTurret.hs 165;" f
|
||||
lasTurret src/Dodge/Placement/Instance/Turret.hs 23;" f
|
||||
lasTurret src/Dodge/Placements/Turret.hs 29;" f
|
||||
lastMap src/Dodge/DoubleTree.hs 72;" f
|
||||
lastMap src/Dodge/DoubleTree.hs 87;" f
|
||||
latchkey src/Dodge/Item/Held/Utility.hs 23;" f
|
||||
latchkey src/Dodge/Item/PassKey.hs 14;" f
|
||||
launcher src/Dodge/Item/Held/Launcher.hs 12;" f
|
||||
@@ -5979,10 +5977,10 @@ launcherX src/Dodge/Item/Held/Launcher.hs 48;" f
|
||||
layerNum src/Picture/Data.hs 31;" f
|
||||
layoutLevelFromSeed src/Dodge/LevelGen.hs 47;" f
|
||||
ldpVerticalSelection src/Dodge/Update/Input/ScreenLayer.hs 90;" f
|
||||
ldtIL src/Dodge/DoubleTree.hs 47;" f
|
||||
ldtIL src/Dodge/DoubleTree.hs 62;" f
|
||||
ldtToDT src/Dodge/DoubleTree.hs 13;" f
|
||||
ldtToIM src/Dodge/DoubleTree.hs 41;" f
|
||||
ldtToIndentList src/Dodge/DoubleTree.hs 44;" f
|
||||
ldtToIM src/Dodge/DoubleTree.hs 56;" f
|
||||
ldtToIndentList src/Dodge/DoubleTree.hs 59;" f
|
||||
left src/DoubleStack.hs 16;" f
|
||||
leftInfo src/Dodge/Item/Info.hs 109;" f
|
||||
leftIsParentCombine src/Dodge/Item/Grammar.hs 57;" f
|
||||
@@ -6025,7 +6023,7 @@ litCorridor90 src/Dodge/Room/RoadBlock.hs 26;" f
|
||||
lmt src/MatrixHelper.hs 43;" f
|
||||
lnkBothAnd src/Dodge/Room/Procedural.hs 120;" f
|
||||
lnkEff src/Dodge/Layout/Tree/Shift.hs 55;" f
|
||||
lnkMidPosInvSelsCol src/Dodge/Render/HUD.hs 270;" f
|
||||
lnkMidPosInvSelsCol src/Dodge/Render/HUD.hs 271;" f
|
||||
lnkPosDir src/Dodge/RoomLink.hs 97;" f
|
||||
loadConfig src/LoadConfig.hs 22;" f
|
||||
loadDodgeConfig src/Dodge/Config/Load.hs 9;" f
|
||||
@@ -6262,7 +6260,7 @@ mntLight src/Dodge/Placement/Instance/LightSource.hs 154;" f
|
||||
mntLight src/Dodge/Placements/LightSource.hs 89;" f
|
||||
mntLightLnkCond src/Dodge/Placement/Instance/LightSource.hs 159;" f
|
||||
mntLightLnkCond src/Dodge/Placements/LightSource.hs 94;" f
|
||||
modClock src/Dodge/Item/Weapon/TriggerType.hs 473;" f
|
||||
modClock src/Dodge/Item/Weapon/TriggerType.hs 474;" f
|
||||
modTo src/Geometry/Zone.hs 10;" f
|
||||
modifierKey src/Dodge/Config/KeyConfig.hs 34;" f
|
||||
moduleAttachPosition src/Dodge/Item/Module.hs 6;" f
|
||||
@@ -6485,7 +6483,7 @@ pickUpItem src/Dodge/Creature/Action.hs 242;" f
|
||||
pickUpItemID src/Dodge/Creature/Action.hs 238;" f
|
||||
pickUpS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 444;" f
|
||||
pickUpSound src/Dodge/SoundLogic/Synonyms.hs 4;" f
|
||||
picsToSelectable src/Dodge/Render/HUD.hs 345;" f
|
||||
picsToSelectable src/Dodge/Render/HUD.hs 346;" f
|
||||
pictureOnEquip src/Dodge/Item/Equipment/Shape.hs 9;" f
|
||||
pincerP src/Dodge/Creature/Boid.hs 60;" f
|
||||
pincerP' src/Dodge/Creature/Boid.hs 93;" f
|
||||
@@ -6557,9 +6555,10 @@ pointInPolygon src/Geometry/Polygon.hs 59;" f
|
||||
pointIsInCone src/Geometry.hs 378;" f
|
||||
pointIsOnScreen src/Dodge/Base/Window.hs 59;" f
|
||||
pointTowardsImpulse src/Dodge/Path.hs 63;" f
|
||||
pointerToItem src/Dodge/Item/Location.hs 36;" f
|
||||
pointerToItemLocation src/Dodge/Item/Location.hs 21;" f
|
||||
pointerYourItem src/Dodge/Item/Location.hs 31;" f
|
||||
pointerToItem src/Dodge/Item/Location.hs 42;" f
|
||||
pointerToItemLocation src/Dodge/Item/Location.hs 22;" f
|
||||
pointerYourRootItem src/Dodge/Item/Location.hs 37;" f
|
||||
pointerYourSelectedItem src/Dodge/Item/Location.hs 32;" f
|
||||
pointsToPoly src/Geometry/ConvexPoly.hs 39;" f
|
||||
poisonSPic src/Dodge/Creature/State.hs 124;" f
|
||||
poisonSprayer src/Dodge/Item/Held/SprayGuns.hs 17;" f
|
||||
@@ -6639,8 +6638,8 @@ prependTwo src/Geometry.hs 165;" f
|
||||
pressedMBEffects src/Dodge/Update/UsingInput.hs 27;" f
|
||||
pressedMBEffectsNoInventory src/Dodge/Update/UsingInput.hs 40;" f
|
||||
pressedMBEffectsTopInventory src/Dodge/Creature/YourControl.hs 206;" f
|
||||
prettyDT src/Dodge/DoubleTree.hs 77;" f
|
||||
prettyLDT src/Dodge/DoubleTree.hs 81;" f
|
||||
prettyDT src/Dodge/DoubleTree.hs 92;" f
|
||||
prettyLDT src/Dodge/DoubleTree.hs 96;" f
|
||||
primeS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 422;" f
|
||||
printColumnTitles src/Dodge/Tree/Shift.hs 142;" f
|
||||
printColumns src/Dodge/Tree/Shift.hs 132;" f
|
||||
@@ -6718,9 +6717,9 @@ putDoubleDoorThen src/Dodge/Placement/Instance/Door.hs 21;" f
|
||||
putDoubleDoorThen src/Dodge/Placements/Door.hs 17;" f
|
||||
putDownSound src/Dodge/SoundLogic/Synonyms.hs 4;" f
|
||||
putItemInInv src/Dodge/Inventory/PickUp.hs 13;" f
|
||||
putItemInInvID src/Dodge/Inventory/Add.hs 17;" f
|
||||
putItemInInvID src/Dodge/Inventory/Add.hs 19;" f
|
||||
putItemInInvID src/Dodge/Inventory/PickUp.hs 8;" f
|
||||
putItemInInvSlot src/Dodge/Inventory/Add.hs 23;" f
|
||||
putItemInInvSlot src/Dodge/Inventory/Add.hs 25;" f
|
||||
putLamp src/Dodge/Placement/Instance/LightSource.hs 202;" f
|
||||
putLamp src/Dodge/Placements/LightSource.hs 119;" f
|
||||
putLamp src/Dodge/Room/Placement.hs 20;" f
|
||||
@@ -6841,7 +6840,7 @@ renderLayer src/Render.hs 233;" f
|
||||
renderLightingNoShadows src/Render.hs 48;" f
|
||||
renderListAt src/Dodge/Render/List.hs 160;" f
|
||||
renderShadows src/Render.hs 117;" f
|
||||
repeatOnFrames src/Dodge/Item/Weapon/TriggerType.hs 676;" f
|
||||
repeatOnFrames src/Dodge/Item/Weapon/TriggerType.hs 677;" f
|
||||
repeatTransformed src/Dodge/Item/Weapon/TriggerType.hs 96;" f
|
||||
repeater src/Dodge/Item/Weapon/BulletGun/Cane.hs 89;" f
|
||||
replaceNullWith src/Dodge/Creature/ReaderUpdate.hs 160;" f
|
||||
@@ -6889,10 +6888,10 @@ rightPad src/Padding.hs 22;" f
|
||||
rightPadNoSquash src/Padding.hs 26;" f
|
||||
rlPosDir src/Dodge/RoomLink.hs 94;" f
|
||||
rmInLinks src/Dodge/RoomLink.hs 138;" f
|
||||
rmInvItem src/Dodge/Inventory.hs 38;" f
|
||||
rmInvItem src/Dodge/Inventory.hs 39;" f
|
||||
rmLinksOfType src/Dodge/RoomLink.hs 135;" f
|
||||
rmOutLinks src/Dodge/RoomLink.hs 138;" f
|
||||
rmSelectedInvItem src/Dodge/Inventory.hs 160;" f
|
||||
rmSelectedInvItem src/Dodge/Inventory.hs 161;" f
|
||||
rocketHomer src/Dodge/Item/Ammo.hs 109;" f
|
||||
rocketRemoteScreen src/Dodge/Item/Scope.hs 24;" f
|
||||
roomC src/Dodge/Room/Room.hs 39;" f
|
||||
@@ -6992,7 +6991,7 @@ screenPolygon src/Dodge/Base/Window.hs 17;" f
|
||||
screenPolygonBord src/Dodge/Base/Window.hs 27;" f
|
||||
screenPosAbs src/Dodge/ScreenPos.hs 15;" f
|
||||
screenToWorldPos src/Dodge/Base/Coordinate.hs 53;" f
|
||||
scrollAugInvSel src/Dodge/Inventory.hs 265;" f
|
||||
scrollAugInvSel src/Dodge/Inventory.hs 266;" f
|
||||
scrollCommandStrings src/Dodge/Update/Scroll.hs 133;" f
|
||||
scrollCommands src/Dodge/Update/Scroll.hs 130;" f
|
||||
scrollDebugInfoInt src/Dodge/Debug.hs 46;" f
|
||||
@@ -7014,13 +7013,13 @@ secondColumnParams src/Dodge/ListDisplayParams.hs 42;" f
|
||||
seedStartMenu src/Dodge/Menu.hs 79;" f
|
||||
seedStartOptions src/Dodge/Menu.hs 82;" f
|
||||
segOnCirc src/Geometry.hs 116;" f
|
||||
selNumPos src/Dodge/Render/HUD.hs 357;" f
|
||||
selNumPos src/Dodge/Render/HUD.hs 358;" f
|
||||
selSecDrawCursor src/Dodge/Render/List.hs 87;" f
|
||||
selSecSelCol src/Dodge/Render/HUD.hs 376;" f
|
||||
selSecSelCol src/Dodge/Render/HUD.hs 377;" f
|
||||
selSecSelSize src/Dodge/SelectionSections.hs 124;" f
|
||||
selSecYint src/Dodge/SelectionSections.hs 127;" f
|
||||
selectCreatureDebugItem src/Dodge/Debug.hs 38;" f
|
||||
selectedCloseObject src/Dodge/Inventory.hs 289;" f
|
||||
selectedCloseObject src/Dodge/Inventory.hs 292;" f
|
||||
sensAboveDoor src/Dodge/Room/SensorDoor.hs 63;" f
|
||||
sensInsideDoor src/Dodge/Room/SensorDoor.hs 69;" f
|
||||
senseDamage src/Dodge/Machine/Update.hs 134;" f
|
||||
@@ -7050,7 +7049,7 @@ setHotkey src/Dodge/Hotkey.hs 38;" f
|
||||
setInLinks src/Dodge/RoomLink.hs 51;" f
|
||||
setInLinksByType src/Dodge/RoomLink.hs 54;" f
|
||||
setInLinksPD src/Dodge/RoomLink.hs 74;" f
|
||||
setInvPosFromSS src/Dodge/Inventory.hs 273;" f
|
||||
setInvPosFromSS src/Dodge/Inventory.hs 274;" f
|
||||
setItemCharge src/Dodge/ItEffect.hs 36;" f
|
||||
setLayer src/Picture/Base.hs 139;" f
|
||||
setLinkType src/Dodge/RoomLink.hs 60;" f
|
||||
@@ -7143,13 +7142,12 @@ shootBezier src/Dodge/Item/Weapon/Bezier.hs 51;" f
|
||||
shootBullet src/Dodge/HeldUse.hs 259;" f
|
||||
shootBurstRifle src/Dodge/HeldUse/BulletWeapon.hs 164;" f
|
||||
shootBurstRifleRepeat src/Dodge/HeldUse/BulletWeapon.hs 176;" f
|
||||
shootDualLaser src/Dodge/Item/Weapon/BatteryGuns.hs 103;" f
|
||||
shootElephantGun src/Dodge/HeldUse/BulletWeapon.hs 196;" f
|
||||
shootFirstMiss src/Dodge/Creature/Volition.hs 33;" f
|
||||
shootFlameSpitter src/Dodge/HeldUse/SprayWeapon.hs 9;" f
|
||||
shootFlameSpitterRepeat src/Dodge/HeldUse/SprayWeapon.hs 19;" f
|
||||
shootFlameThrower src/Dodge/HeldUse/SprayWeapon.hs 26;" f
|
||||
shootL src/Dodge/Item/Weapon/TriggerType.hs 428;" f
|
||||
shootL src/Dodge/Item/Weapon/TriggerType.hs 429;" f
|
||||
shootLaser src/Dodge/Item/Weapon/BatteryGuns.hs 77;" f
|
||||
shootLaser' src/Dodge/HeldUse.hs 237;" f
|
||||
shootMachineGun src/Dodge/HeldUse/BulletWeapon.hs 218;" f
|
||||
@@ -7200,7 +7198,7 @@ shuffleLinks src/Dodge/Room/Link.hs 30;" f
|
||||
shuffleRoomPos src/Dodge/Layout.hs 78;" f
|
||||
shuffleTail src/Dodge/RandomHelp.hs 50;" f
|
||||
shuffleTail src/RandomHelp.hs 55;" f
|
||||
sideEffectOnFrame src/Dodge/Item/Weapon/TriggerType.hs 656;" f
|
||||
sideEffectOnFrame src/Dodge/Item/Weapon/TriggerType.hs 657;" f
|
||||
sideEffectUpdatePreload src/Dodge/PreloadData.hs 7;" f
|
||||
sigmoid src/Dodge/Base.hs 129;" f
|
||||
simpleCrSprings src/Dodge/Update.hs 639;" f
|
||||
@@ -7451,7 +7449,7 @@ textJustifyLeft src/Picture/Base.hs 208;" f
|
||||
textJustifyRight src/Picture/Base.hs 198;" f
|
||||
textNum src/Picture/Data.hs 53;" f
|
||||
textRight src/Picture/Base.hs 203;" f
|
||||
textSelItems src/Dodge/Render/HUD.hs 342;" f
|
||||
textSelItems src/Dodge/Render/HUD.hs 343;" f
|
||||
textVMirror src/Picture/Base.hs 216;" f
|
||||
tflat2 src/Picture/Data.hs 80;" f
|
||||
tflat3 src/Picture/Data.hs 83;" f
|
||||
@@ -7604,7 +7602,7 @@ tryGetChannel src/Sound.hs 96;" f
|
||||
tryMeleeAttack src/Dodge/Creature/ReaderUpdate.hs 36;" f
|
||||
tryNextLoadAction src/Dodge/Reloading.hs 36;" f
|
||||
tryPlay src/Sound.hs 83;" f
|
||||
tryPutItemInInv src/Dodge/Inventory/Add.hs 28;" f
|
||||
tryPutItemInInv src/Dodge/Inventory/Add.hs 30;" f
|
||||
trySeedFromClipboard src/Dodge/Menu.hs 88;" f
|
||||
trySiphonFuel src/Dodge/Euse.hs 46;" f
|
||||
trySpinByCID src/Dodge/Projectile/Update.hs 123;" f
|
||||
@@ -7615,9 +7613,9 @@ turnTo src/Dodge/Movement/Turn.hs 4;" f
|
||||
turnTo src/Dodge/Placements/Turret.hs 71;" f
|
||||
turnToAmount src/Dodge/Movement/Turn.hs 15;" f
|
||||
turretItemOffset src/Dodge/Item/HeldOffset.hs 14;" f
|
||||
tweakItems src/Dodge/Render/HUD.hs 281;" f
|
||||
tweakItems src/Dodge/Render/HUD.hs 282;" f
|
||||
tweakPhaseV src/Dodge/Tweak.hs 21;" f
|
||||
tweakString src/Dodge/Render/HUD.hs 289;" f
|
||||
tweakString src/Dodge/Render/HUD.hs 290;" f
|
||||
tweakTractionPower src/Dodge/Tweak.hs 14;" f
|
||||
tweenAngles src/Geometry/Vector.hs 184;" f
|
||||
twinSlowDoorChasers src/Dodge/Room/LongDoor.hs 78;" f
|
||||
@@ -7663,7 +7661,7 @@ updateBulVel src/Dodge/Bullet.hs 50;" f
|
||||
updateBullet src/Dodge/Bullet.hs 28;" f
|
||||
updateBullets src/Dodge/Update.hs 425;" f
|
||||
updateCamera src/Dodge/Update/Camera.hs 32;" f
|
||||
updateCloseObjects src/Dodge/Inventory.hs 166;" f
|
||||
updateCloseObjects src/Dodge/Inventory.hs 167;" f
|
||||
updateCloud src/Dodge/Update.hs 605;" f
|
||||
updateClouds src/Dodge/Update.hs 454;" f
|
||||
updateCombinePositioning src/Dodge/DisplayInventory.hs 37;" f
|
||||
@@ -7786,8 +7784,8 @@ upperPrismPolySU src/Shape.hs 112;" f
|
||||
upperPrismPolyTS src/Shape.hs 118;" f
|
||||
upperRounded src/Shape.hs 181;" f
|
||||
upsProjectile src/Dodge/Projectile/Update.hs 51;" f
|
||||
useAllAmmo src/Dodge/Item/Weapon/TriggerType.hs 345;" f
|
||||
useAmmoAmount src/Dodge/Item/Weapon/TriggerType.hs 363;" f
|
||||
useAllAmmo src/Dodge/Item/Weapon/TriggerType.hs 346;" f
|
||||
useAmmoAmount src/Dodge/Item/Weapon/TriggerType.hs 364;" f
|
||||
useAmmoParams src/Dodge/Item/Weapon/AmmoParams.hs 17;" f
|
||||
useC src/Dodge/Cuse.hs 6;" f
|
||||
useE src/Dodge/Euse.hs 24;" f
|
||||
@@ -7813,7 +7811,7 @@ useRoomPosRoomCond src/Dodge/PlacementSpot.hs 181;" f
|
||||
useShrinkGun src/Dodge/Luse.hs 59;" f
|
||||
useStopWatch src/Dodge/Luse.hs 24;" f
|
||||
useTargetPos src/Dodge/Item/Weapon/Targeting.hs 9;" f
|
||||
useTimeCheck src/Dodge/Item/Weapon/TriggerType.hs 378;" f
|
||||
useTimeCheck src/Dodge/Item/Weapon/TriggerType.hs 379;" f
|
||||
useTimeScrollGun src/Dodge/Luse.hs 32;" f
|
||||
useUnusedLnk src/Dodge/PlacementSpot.hs 169;" f
|
||||
useUpdate src/Dodge/Creature/State.hs 214;" f
|
||||
@@ -7910,32 +7908,30 @@ windowxsize src/LoadConfig.hs 12;" f
|
||||
windowysize src/LoadConfig.hs 13;" f
|
||||
withAlpha src/Color.hs 10;" f
|
||||
withByteString src/Shader/Compile.hs 370;" f
|
||||
withCrPos src/Dodge/Item/Weapon/TriggerType.hs 511;" f
|
||||
withCrPosShift src/Dodge/Item/Weapon/TriggerType.hs 514;" f
|
||||
withFlare src/Dodge/Item/Weapon/TriggerType.hs 478;" f
|
||||
withItem src/Dodge/Item/Weapon/TriggerType.hs 451;" f
|
||||
withItemUpdate src/Dodge/Item/Weapon/TriggerType.hs 460;" f
|
||||
withItemUpdateFirst src/Dodge/Item/Weapon/TriggerType.hs 455;" f
|
||||
withMuzFlare src/Dodge/Item/Weapon/TriggerType.hs 490;" f
|
||||
withOldDir src/Dodge/Item/Weapon/TriggerType.hs 528;" f
|
||||
withPosDirWallCheck src/Dodge/Item/Weapon/TriggerType.hs 568;" f
|
||||
withPositionOffset src/Dodge/Item/Weapon/TriggerType.hs 552;" f
|
||||
withPositionWallCheck src/Dodge/Item/Weapon/TriggerType.hs 559;" f
|
||||
withRandomDirI src/Dodge/Item/Weapon/TriggerType.hs 520;" f
|
||||
withRandomItem src/Dodge/Item/Weapon/TriggerType.hs 547;" f
|
||||
withRandomItemParams src/Dodge/Item/Weapon/TriggerType.hs 542;" f
|
||||
withRandomItemUpdate src/Dodge/Item/Weapon/TriggerType.hs 535;" f
|
||||
withRandomOffset src/Dodge/Item/Weapon/TriggerType.hs 578;" f
|
||||
withRecoil src/Dodge/Item/Weapon/TriggerType.hs 303;" f
|
||||
withSidePushAfterI src/Dodge/Item/Weapon/TriggerType.hs 332;" f
|
||||
withSidePushI src/Dodge/Item/Weapon/TriggerType.hs 313;" f
|
||||
withCrPos src/Dodge/Item/Weapon/TriggerType.hs 512;" f
|
||||
withCrPosShift src/Dodge/Item/Weapon/TriggerType.hs 515;" f
|
||||
withFlare src/Dodge/Item/Weapon/TriggerType.hs 479;" f
|
||||
withItem src/Dodge/Item/Weapon/TriggerType.hs 452;" f
|
||||
withMuzFlare src/Dodge/Item/Weapon/TriggerType.hs 491;" f
|
||||
withOldDir src/Dodge/Item/Weapon/TriggerType.hs 529;" f
|
||||
withPosDirWallCheck src/Dodge/Item/Weapon/TriggerType.hs 569;" f
|
||||
withPositionOffset src/Dodge/Item/Weapon/TriggerType.hs 553;" f
|
||||
withPositionWallCheck src/Dodge/Item/Weapon/TriggerType.hs 560;" f
|
||||
withRandomDirI src/Dodge/Item/Weapon/TriggerType.hs 521;" f
|
||||
withRandomItem src/Dodge/Item/Weapon/TriggerType.hs 548;" f
|
||||
withRandomItemParams src/Dodge/Item/Weapon/TriggerType.hs 543;" f
|
||||
withRandomItemUpdate src/Dodge/Item/Weapon/TriggerType.hs 536;" f
|
||||
withRandomOffset src/Dodge/Item/Weapon/TriggerType.hs 579;" f
|
||||
withRecoil src/Dodge/Item/Weapon/TriggerType.hs 304;" f
|
||||
withSidePushAfterI src/Dodge/Item/Weapon/TriggerType.hs 333;" f
|
||||
withSidePushI src/Dodge/Item/Weapon/TriggerType.hs 314;" f
|
||||
withSmoke src/Dodge/Item/Weapon/TriggerType.hs 116;" f
|
||||
withSoundContinue src/Dodge/Item/Weapon/TriggerType.hs 256;" f
|
||||
withSoundForI src/Dodge/Item/Weapon/TriggerType.hs 269;" f
|
||||
withSoundForVol src/Dodge/Item/Weapon/TriggerType.hs 282;" f
|
||||
withSoundItemChoiceStart src/Dodge/Item/Weapon/TriggerType.hs 227;" f
|
||||
withSoundStart src/Dodge/Item/Weapon/TriggerType.hs 243;" f
|
||||
withTempLight src/Dodge/Item/Weapon/TriggerType.hs 465;" f
|
||||
withSoundContinue src/Dodge/Item/Weapon/TriggerType.hs 257;" f
|
||||
withSoundForI src/Dodge/Item/Weapon/TriggerType.hs 270;" f
|
||||
withSoundForVol src/Dodge/Item/Weapon/TriggerType.hs 283;" f
|
||||
withSoundItemChoiceStart src/Dodge/Item/Weapon/TriggerType.hs 228;" f
|
||||
withSoundStart src/Dodge/Item/Weapon/TriggerType.hs 244;" f
|
||||
withTempLight src/Dodge/Item/Weapon/TriggerType.hs 466;" f
|
||||
withThickSmokeI src/Dodge/Item/Weapon/TriggerType.hs 134;" f
|
||||
withThinSmokeI src/Dodge/Item/Weapon/TriggerType.hs 125;" f
|
||||
withWarmUp src/Dodge/Item/Weapon/TriggerType.hs 206;" f
|
||||
@@ -7977,7 +7973,7 @@ xyzV4 src/Geometry/Vector.hs 207;" f
|
||||
yIntercepts' src/Dodge/Zoning/Base.hs 74;" f
|
||||
yV2 src/Geometry/Vector.hs 203;" f
|
||||
yellow src/Color.hs 17;" f
|
||||
you src/Dodge/Base/You.hs 17;" f
|
||||
you src/Dodge/Base/You.hs 18;" f
|
||||
youBox' src/Dodge/Creature/ShadowBox.hs 8;" f
|
||||
youDropItem src/Dodge/Creature/Action.hs 192;" f
|
||||
youSil src/Dodge/Creature/ShadowBox.hs 15;" f
|
||||
@@ -7986,8 +7982,9 @@ yourControl src/Dodge/Creature/YourControl.hs 22;" f
|
||||
yourDefaultSpeed src/Dodge/Default/Creature.hs 134;" f
|
||||
yourDefaultStrideLength src/Dodge/Default/Creature.hs 137;" f
|
||||
yourInfo src/Dodge/Creature/Info.hs 8;" f
|
||||
yourInv src/Dodge/Base/You.hs 39;" f
|
||||
yourItem src/Dodge/Base/You.hs 20;" f
|
||||
yourInv src/Dodge/Base/You.hs 45;" f
|
||||
yourRootItem src/Dodge/Base/You.hs 26;" f
|
||||
yourSelectedItem src/Dodge/Base/You.hs 21;" f
|
||||
yourStatsInfo src/Dodge/Creature/Info.hs 25;" f
|
||||
zConnect src/Dodge/Render/Connectors.hs 13;" f
|
||||
zConnectCol src/Dodge/Render/Connectors.hs 20;" f
|
||||
|
||||
Reference in New Issue
Block a user