Tweak smoke cloud
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@@ -360,6 +360,7 @@ startCr = defaultCreature
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,medkit 50
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,bezierGun
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,poisonSprayer
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,blinkGun
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]
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++ repeat NoItem))
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-- startInv
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@@ -45,5 +45,3 @@ updatePressedButtonsCarte keys w
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rot = angleBetween (_mousePos w) (_clickMousePos w)
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zoom = magV (_mousePos w) / magV (_clickMousePos w)
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trans = rotateV (_carteRot w) $ (1 / _carteZoom w) *.* (_mousePos w -.- _clickMousePos w)
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@@ -38,7 +38,8 @@ makeThinSmokeAt :: Point2 -> World -> World
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makeThinSmokeAt = makeCloudAt 5 400 (drawCloudWith 4 400 (withAlpha 0.05 black))
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makeSmokeCloudAt :: Point2 -> World -> World
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makeSmokeCloudAt = makeCloudAt 5 200 (drawCloudWith 4 200 (greyN 0.5))
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--makeSmokeCloudAt = makeCloudAt 10 200 (drawCloudWith 2 200 (greyN 0.5))
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makeSmokeCloudAt = makeCloudAt 15 400 (drawCloudWith (4/3) 800 (greyN 0.5))
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makeFlamerSmokeAt :: Point2 -> World -> World
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makeFlamerSmokeAt = makeCloudAt 3 200 (drawCloudWith 4 200 (greyN 0.5))
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