Move config local to Dodge
This commit is contained in:
+1
-1
@@ -2,7 +2,6 @@ module Main where
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import Loop
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import Shader
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import Shapes
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import LoadConfig
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import Dodge.Default
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@@ -16,6 +15,7 @@ import Dodge.Event
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import Dodge.Rendering
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import Dodge.Menu
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import Dodge.Floor
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import Dodge.LoadConfig
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import Picture
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import Picture.Render
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@@ -9,8 +9,6 @@ import Dodge.Event
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import Dodge.RandomHelp
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import Dodge.WorldEvent
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import Dodge.Update.UsingInput
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import Geometry
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import Picture
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@@ -21,15 +19,11 @@ import Data.Function
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import Data.Graph.Inductive.Graph
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import Data.Graph.Inductive.PatriciaTree
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import Data.Graph.Inductive.Query.SP
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import Codec.BMP
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import qualified Data.ByteString as B
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import Control.Lens
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import Control.Applicative
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import Control.Monad.State
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import Control.Monad
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--import Control.Monad.Either
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--import Control.Functor.Zip
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import qualified SDL as SDL
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import System.Random
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import qualified Data.Set as S
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@@ -39,9 +33,6 @@ import qualified Data.Map as M
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import Foreign.ForeignPtr
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import Control.Concurrent
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import LoadConfig
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---}
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factionIs :: Faction -> Creature -> Bool
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factionIs f c = (_faction $ _crState $ c) == f
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@@ -7,6 +7,7 @@ import Dodge.CreatureAction
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import Dodge.Update.UsingInput
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import Dodge.Event
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import Dodge.CreatureState
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import Dodge.LoadConfig
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import Geometry
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@@ -18,7 +19,6 @@ import System.Random
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import Data.Maybe
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import LoadConfig
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yourControl :: World -> (World -> World,StdGen) -> Creature -> ((World -> World,StdGen), Maybe Creature)
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yourControl w (f,g) cr = ( (updateUsingInput . f, g)
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+1
-1
@@ -23,7 +23,7 @@ import SDL (Scancode, MouseButton)
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import Graphics.Rendering.OpenGL (PrimitiveMode (..),GLfloat,Program,VertexArrayObject,BufferObject)
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import Codec.Picture (Image,PixelRGBA8)
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import qualified Data.DList as DL
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import LoadConfig
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import Dodge.LoadConfig
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data World = World
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{ _keys :: !(S.Set Scancode)
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@@ -20,7 +20,7 @@ import qualified Data.Set as S
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import Data.Graph.Inductive.Graph hiding ((&))
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import Data.List
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import LoadConfig
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import Dodge.LoadConfig
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-- defalt datatypes / prototypes {{{
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defaultWall = Wall { _wlLine = [(0,0),(50,0)]
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@@ -5,11 +5,12 @@ module Dodge.Event.Keyboard
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import Dodge.Data
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import Dodge.Base
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import Dodge.CreatureAction
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import Dodge.LoadConfig
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import SDL
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import Data.Maybe
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import qualified Data.Set as S
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import Control.Lens
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import LoadConfig
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handleKeyboardEvent :: KeyboardEventData -> World -> Maybe World
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handleKeyboardEvent kev w = case keyboardEventKeyMotion kev of
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@@ -50,4 +51,4 @@ pauseGame :: World -> World
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pauseGame w = w {_menuState = PauseMenu}
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toggleMap w = w & carteDisplay %~ not
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escapeMap w = w & carteDisplay .~ False
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escapeMap w = w & carteDisplay .~ False
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@@ -0,0 +1,152 @@
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE OverloadedStrings #-}
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module Dodge.LoadConfig
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where
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import Data.Aeson
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import Foreign.C.Types
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import GHC.Generics
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import qualified GHC.Int
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import qualified SDL
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import SDL.Internal.Numbered as SDL.Internal.Numbered
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import System.Directory
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data KeyConfig = KeyConfig
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{ moveUpBinding :: Int,
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moveDownBinding :: Int,
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moveLeftBinding :: Int,
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moveRightBinding :: Int,
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pauseBinding :: Int,
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escapeBinding :: Int,
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dropItemBinding :: Int,
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toggleMapBinding :: Int,
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reloadBinding :: Int,
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testEventBinding :: Int,
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spaceActionBinding :: Int,
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rotateCameraPlusBinding :: Int,
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rotateCameraMinusBinding :: Int,
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zoomInBinding :: Int,
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zoomOutBinding :: Int,
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newBinding :: Int
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}
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deriving (Generic, Show)
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data KeyConfigSDL = KeyConfigSDL
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{ moveUpKey :: SDL.Scancode,
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moveDownKey :: SDL.Scancode,
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moveLeftKey :: SDL.Scancode,
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moveRightKey :: SDL.Scancode,
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pauseKey :: SDL.Scancode,
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escapeKey :: SDL.Scancode,
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dropItemKey :: SDL.Scancode,
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toggleMapKey :: SDL.Scancode,
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reloadKey :: SDL.Scancode,
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testEventKey :: SDL.Scancode,
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spaceActionKey :: SDL.Scancode,
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rotateCameraPlusKey :: SDL.Scancode,
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rotateCameraMinusKey :: SDL.Scancode,
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zoomInKey :: SDL.Scancode,
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zoomOutKey :: SDL.Scancode,
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newKey :: SDL.Scancode
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}
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deriving (Generic, Show)
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defaultKeyConfigSDL =
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KeyConfigSDL
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{ moveUpKey = SDL.ScancodeW,
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moveDownKey = SDL.ScancodeS,
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moveLeftKey = SDL.ScancodeA,
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moveRightKey = SDL.ScancodeD,
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pauseKey = SDL.ScancodeP,
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escapeKey = SDL.ScancodeEscape,
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dropItemKey = SDL.ScancodeF,
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toggleMapKey = SDL.ScancodeM,
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reloadKey = SDL.ScancodeR,
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testEventKey = SDL.ScancodeT,
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spaceActionKey = SDL.ScancodeSpace,
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rotateCameraPlusKey = SDL.ScancodeQ,
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rotateCameraMinusKey = SDL.ScancodeE,
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zoomInKey = SDL.ScancodeJ,
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zoomOutKey = SDL.ScancodeK,
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newKey = SDL.ScancodeN
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}
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instance ToJSON KeyConfig where
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toEncoding = genericToEncoding defaultOptions
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instance FromJSON KeyConfig where
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parseJSON = withObject "KeyConfig" $ \o -> do
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moveUpBinding <- o .:? "moveUp" .!= 119
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moveDownBinding <- o .:? "moveDown" .!= 115
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moveLeftBinding <- o .:? "moveLeft" .!= 97
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moveRightBinding <- o .:? "moveRight" .!= 100
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pauseBinding <- o .:? "pause" .!= 112
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escapeBinding <- o .:? "escape" .!= 27
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dropItemBinding <- o .:? "dropItem" .!= 102
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toggleMapBinding <- o .:? "toggleMap" .!= 109
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reloadBinding <- o .:? "reload" .!= 114
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testEventBinding <- o .:? "testEvent" .!= 116
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spaceActionBinding <- o .:? "spaceAction" .!= 32
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rotateCameraPlusBinding <- o .:? "rotateCameraPlus" .!= 113
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rotateCameraMinusBinding <- o .:? "rotateCameraMinus" .!= 101
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zoomInBinding <- o .:? "zoomIn" .!= 106
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zoomOutBinding <- o .:? "zoomOut" .!= 107
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newBinding <- o .:? "new" .!= 110
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return
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KeyConfig
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{ moveUpBinding = moveUpBinding,
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moveDownBinding = moveDownBinding,
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moveLeftBinding = moveLeftBinding,
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moveRightBinding = moveRightBinding,
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pauseBinding = pauseBinding,
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escapeBinding = escapeBinding,
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dropItemBinding = dropItemBinding,
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toggleMapBinding = toggleMapBinding,
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reloadBinding = reloadBinding,
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testEventBinding = testEventBinding,
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spaceActionBinding = spaceActionBinding,
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rotateCameraPlusBinding = rotateCameraPlusBinding,
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rotateCameraMinusBinding = rotateCameraMinusBinding,
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zoomInBinding = zoomInBinding,
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zoomOutBinding = zoomOutBinding,
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newBinding = newBinding
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}
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loadKeyConfig :: IO KeyConfigSDL
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loadKeyConfig = do
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fExists <- doesFileExist "keys.json"
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if fExists
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then do
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mayConfig <- decodeFileStrict "keys.json"
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print mayConfig
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case mayConfig of
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Just config ->
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return
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KeyConfigSDL
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{ moveUpKey = getSdlScancode $ moveUpBinding config,
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moveDownKey = getSdlScancode $ moveDownBinding config,
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moveLeftKey = getSdlScancode $ moveLeftBinding config,
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moveRightKey = getSdlScancode $ moveRightBinding config,
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pauseKey = getSdlScancode $ pauseBinding config,
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escapeKey = getSdlScancode $ escapeBinding config,
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dropItemKey = getSdlScancode $ dropItemBinding config,
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toggleMapKey = getSdlScancode $ toggleMapBinding config,
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reloadKey = getSdlScancode $ reloadBinding config,
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testEventKey = getSdlScancode $ testEventBinding config,
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spaceActionKey = getSdlScancode $ spaceActionBinding config,
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rotateCameraPlusKey = getSdlScancode $ rotateCameraPlusBinding config,
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rotateCameraMinusKey = getSdlScancode $ rotateCameraMinusBinding config,
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zoomInKey = getSdlScancode $ zoomInBinding config,
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zoomOutKey = getSdlScancode $ zoomOutBinding config,
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newKey = getSdlScancode $ newBinding config
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}
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Nothing -> do
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putStrLn "invalid keys.json, loading default config"
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-- This is duplicated but not sure how to reduce
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return defaultKeyConfigSDL
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else do
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putStrLn "No keys.json found, loading default config"
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return defaultKeyConfigSDL
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getSdlScancode :: Int -> SDL.Scancode
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getSdlScancode x = SDL.Internal.Numbered.fromNumber (fromIntegral x) :: SDL.Scancode
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@@ -14,7 +14,7 @@ import qualified Data.IntMap.Strict as IM
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import qualified SDL as SDL
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import LoadConfig
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import Dodge.LoadConfig
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updateCamera :: World -> World
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updateCamera = rotCam . moveCamera . updateScopeZoom
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@@ -31,143 +31,3 @@ loadConfig = do
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Nothing -> do
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putStrLn "invalid config.json, loading default config"
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return (800, 600)
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data KeyConfig = KeyConfig
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{ moveUpBinding :: Int,
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moveDownBinding :: Int,
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moveLeftBinding :: Int,
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moveRightBinding :: Int,
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pauseBinding :: Int,
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escapeBinding :: Int,
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dropItemBinding :: Int,
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toggleMapBinding :: Int,
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reloadBinding :: Int,
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testEventBinding :: Int,
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spaceActionBinding :: Int,
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rotateCameraPlusBinding :: Int,
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rotateCameraMinusBinding :: Int,
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zoomInBinding :: Int,
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zoomOutBinding :: Int,
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newBinding :: Int
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}
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deriving (Generic, Show)
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data KeyConfigSDL = KeyConfigSDL
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{ moveUpKey :: SDL.Scancode,
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moveDownKey :: SDL.Scancode,
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moveLeftKey :: SDL.Scancode,
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moveRightKey :: SDL.Scancode,
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pauseKey :: SDL.Scancode,
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escapeKey :: SDL.Scancode,
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dropItemKey :: SDL.Scancode,
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toggleMapKey :: SDL.Scancode,
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reloadKey :: SDL.Scancode,
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testEventKey :: SDL.Scancode,
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spaceActionKey :: SDL.Scancode,
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rotateCameraPlusKey :: SDL.Scancode,
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rotateCameraMinusKey :: SDL.Scancode,
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zoomInKey :: SDL.Scancode,
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zoomOutKey :: SDL.Scancode,
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newKey :: SDL.Scancode
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}
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deriving (Generic, Show)
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defaultKeyConfigSDL =
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KeyConfigSDL
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{ moveUpKey = SDL.ScancodeW,
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moveDownKey = SDL.ScancodeS,
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moveLeftKey = SDL.ScancodeA,
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moveRightKey = SDL.ScancodeD,
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pauseKey = SDL.ScancodeP,
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escapeKey = SDL.ScancodeEscape,
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dropItemKey = SDL.ScancodeF,
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toggleMapKey = SDL.ScancodeM,
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reloadKey = SDL.ScancodeR,
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testEventKey = SDL.ScancodeT,
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spaceActionKey = SDL.ScancodeSpace,
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rotateCameraPlusKey = SDL.ScancodeQ,
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rotateCameraMinusKey = SDL.ScancodeE,
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zoomInKey = SDL.ScancodeJ,
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zoomOutKey = SDL.ScancodeK,
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newKey = SDL.ScancodeN
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}
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instance ToJSON KeyConfig where
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toEncoding = genericToEncoding defaultOptions
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instance FromJSON KeyConfig where
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parseJSON = withObject "KeyConfig" $ \o -> do
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moveUpBinding <- o .:? "moveUp" .!= 119
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moveDownBinding <- o .:? "moveDown" .!= 115
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moveLeftBinding <- o .:? "moveLeft" .!= 97
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moveRightBinding <- o .:? "moveRight" .!= 100
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pauseBinding <- o .:? "pause" .!= 112
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escapeBinding <- o .:? "escape" .!= 27
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dropItemBinding <- o .:? "dropItem" .!= 102
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toggleMapBinding <- o .:? "toggleMap" .!= 109
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reloadBinding <- o .:? "reload" .!= 114
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testEventBinding <- o .:? "testEvent" .!= 116
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spaceActionBinding <- o .:? "spaceAction" .!= 32
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rotateCameraPlusBinding <- o .:? "rotateCameraPlus" .!= 113
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rotateCameraMinusBinding <- o .:? "rotateCameraMinus" .!= 101
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zoomInBinding <- o .:? "zoomIn" .!= 106
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zoomOutBinding <- o .:? "zoomOut" .!= 107
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newBinding <- o .:? "new" .!= 110
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return
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KeyConfig
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{ moveUpBinding = moveUpBinding,
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moveDownBinding = moveDownBinding,
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moveLeftBinding = moveLeftBinding,
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moveRightBinding = moveRightBinding,
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pauseBinding = pauseBinding,
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escapeBinding = escapeBinding,
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dropItemBinding = dropItemBinding,
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toggleMapBinding = toggleMapBinding,
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reloadBinding = reloadBinding,
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testEventBinding = testEventBinding,
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spaceActionBinding = spaceActionBinding,
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rotateCameraPlusBinding = rotateCameraPlusBinding,
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rotateCameraMinusBinding = rotateCameraMinusBinding,
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zoomInBinding = zoomInBinding,
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zoomOutBinding = zoomOutBinding,
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newBinding = newBinding
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}
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loadKeyConfig :: IO KeyConfigSDL
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loadKeyConfig = do
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fExists <- doesFileExist "keys.json"
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if fExists
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then do
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mayConfig <- decodeFileStrict "keys.json"
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print mayConfig
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case mayConfig of
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Just config ->
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return
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KeyConfigSDL
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{ moveUpKey = getSdlScancode $ moveUpBinding config,
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moveDownKey = getSdlScancode $ moveDownBinding config,
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moveLeftKey = getSdlScancode $ moveLeftBinding config,
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moveRightKey = getSdlScancode $ moveRightBinding config,
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pauseKey = getSdlScancode $ pauseBinding config,
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escapeKey = getSdlScancode $ escapeBinding config,
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dropItemKey = getSdlScancode $ dropItemBinding config,
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toggleMapKey = getSdlScancode $ toggleMapBinding config,
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reloadKey = getSdlScancode $ reloadBinding config,
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testEventKey = getSdlScancode $ testEventBinding config,
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spaceActionKey = getSdlScancode $ spaceActionBinding config,
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rotateCameraPlusKey = getSdlScancode $ rotateCameraPlusBinding config,
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rotateCameraMinusKey = getSdlScancode $ rotateCameraMinusBinding config,
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zoomInKey = getSdlScancode $ zoomInBinding config,
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zoomOutKey = getSdlScancode $ zoomOutBinding config,
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newKey = getSdlScancode $ newBinding config
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}
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Nothing -> do
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putStrLn "invalid keys.json, loading default config"
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-- This is duplicated but not sure how to reduce
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return defaultKeyConfigSDL
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else do
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putStrLn "No keys.json found, loading default config"
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return defaultKeyConfigSDL
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getSdlScancode :: Int -> SDL.Scancode
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getSdlScancode x = SDL.Internal.Numbered.fromNumber (fromIntegral x) :: SDL.Scancode
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@@ -1,28 +0,0 @@
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module Shapes where
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import Geometry
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import Graphics.Rendering.OpenGL
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type RGBA = (Float,Float,Float,Float)
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data CPoint = CPoint
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{cpPoint :: Point3
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,cpColor :: RGBA
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}
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data Shape = Shape PrimitiveMode [CPoint]
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| Fade [(Point3,RGBA,Float)]
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| Shape' PrimitiveMode [GLfloat]
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egTri = Shape TriangleStrip [CPoint (-1,0,0) (1,1,1,1)
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,CPoint (0,1,0) (1,1,0,1)
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,CPoint (1,0,0) (1,0,1,0)
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,CPoint (0.5,-0.5,0) (1,0,1,0)
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,CPoint (0.5,-0.5,0) (1,0,1,0)
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,CPoint (0.5,-0.5,0) (1,0,1,0)
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]
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egFade = Fade [((-0.2,-0.2,0),(1,1,1,1),500)
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,((0.2,0.2,0),(1,1,1,1),500)
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-- ,((0.5,0.5,0),(1,1,1,1),0.5)
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-- ,((0.5,0.5,0),(1,1,1,1),0.5)
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]
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Reference in New Issue
Block a user