Work towards doing transformations using uniforms
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@@ -1,8 +1,14 @@
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#version 430 core
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layout (location = 0) in vec4 params;
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layout (location = 1) in vec2 winSize;
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layout (location = 1) in vec2 winSizea;
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out vec4 vParams;
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out vec2 vWinSize;
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uniform vec2 winSize;
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uniform float zoom;
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uniform vec2 translation;
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uniform float rotation;
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void main()
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{
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gl_Position = vec4(0,0,0,0);
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