Work towards doing transformations using uniforms

This commit is contained in:
jgk
2021-02-25 03:41:19 +01:00
parent 1969aa4f4a
commit 32bfab2e02
14 changed files with 310 additions and 205 deletions
+7 -1
View File
@@ -1,8 +1,14 @@
#version 430 core
layout (location = 0) in vec4 params;
layout (location = 1) in vec2 winSize;
layout (location = 1) in vec2 winSizea;
out vec4 vParams;
out vec2 vWinSize;
uniform vec2 winSize;
uniform float zoom;
uniform vec2 translation;
uniform float rotation;
void main()
{
gl_Position = vec4(0,0,0,0);