Cleanup in/outplacements

This commit is contained in:
2022-03-11 13:24:14 +00:00
parent 5d43fc8244
commit 33718ea94b
5 changed files with 23 additions and 32 deletions
+2 -2
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@@ -21,8 +21,8 @@ defaultRoom = Room
, _rmShift = (V2 0 0 , 0)
, _rmViewpoints = []
, _rmRandPSs = []
, _rmLabel = Nothing
, _rmTakeFrom = Nothing
-- , _rmLabel = Nothing
-- , _rmTakeFrom = Nothing
, _rmStartWires = IM.empty
, _rmEndWires = IM.empty
, _rmConnectsTo = S.member OutLink
+16 -22
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@@ -42,8 +42,8 @@ generateLevelFromRoomList gr' w = over gWorld initWallZoning
. over gWorld setupWorldBounds
. placeWires
. doAfterPlacements
. doPartialPlacements
. doExtendedPlacements
. doInPlacements
. doOutPlacements
. doIndividualPlacements
. setFloors
. worldToGenWorld rs'
@@ -127,33 +127,27 @@ doAfterPlacement pmntis gw = gRandify gw $ do
let (newgw,rm) = fst $ placeSpot (gw,_gRooms gw IM.! i) pmnt
return $ newgw & gRooms . ix i .~ rm
doPartialPlacements :: ( IM.IntMap [Placement],GenWorld) -> GenWorld
doPartialPlacements (im,w) = let (gw,rms) = mapAccumR (doPartialPlacement im) w (_gRooms w)
doInPlacements :: ( IM.IntMap [Placement],GenWorld) -> GenWorld
doInPlacements (im,w) = let (gw,rms) = mapAccumR (doRoomInPlacements im) w (_gRooms w)
in gw {_gRooms = rms}
doPartialPlacement :: IM.IntMap [Placement] -> GenWorld -> Room -> (GenWorld, Room)
doPartialPlacement im w rm = case _rmInPmnt rm of
[] -> (w, rm)
(InPlacement f i:xs) ->
let (w',r') = fst $ placeSpot (w,rm) (f (im IM.! i))
in doPartialPlacement im w' (r' & rmInPmnt %~ tail)
-- TODO rather than explicitly recursing and changing the room, this should be done
-- with a fold over the list of in placements
doRoomInPlacements :: IM.IntMap [Placement] -> GenWorld -> Room -> (GenWorld, Room)
doRoomInPlacements im w rm = foldr f (w,rm) $ _rmInPmnt rm
where
f (InPlacement plf i) (w',r') = fst $ placeSpot (w',r') (plf $ im IM.! i)
doExtendedPlacements :: GenWorld -> ( IM.IntMap [Placement], GenWorld)
doExtendedPlacements w = let ((pmnts,gw),rms) = mapAccumR doExtendedPlacement (IM.empty,w) (_gRooms w)
doOutPlacements :: GenWorld -> ( IM.IntMap [Placement], GenWorld)
doOutPlacements w = let ((pmnts,gw),rms) = mapAccumR doRoomOutPlacements (IM.empty,w) (_gRooms w)
in (pmnts,gw{_gRooms = rms})
doExtendedPlacement :: (IM.IntMap [Placement], GenWorld)
doRoomOutPlacements :: (IM.IntMap [Placement], GenWorld)
-> Room
-> ( (IM.IntMap [Placement], GenWorld) , Room )
doExtendedPlacement (im,w) rm = case _rmOutPmnt rm of
[] -> ( (im,w) , rm )
(OutPlacement plmnt i:xs) ->
let ((neww,newrm),plmnts) = placeSpot (w,rm) plmnt
in doExtendedPlacement (IM.insert i plmnts im, neww) (newrm & rmOutPmnt %~ tail)
-- TODO rather than explicitly recursing and changing the room, this should be done
-- with a fold over the list of out placements
doRoomOutPlacements imw r = foldr f ( imw, r ) $ _rmOutPmnt r
where
f (OutPlacement pl i) ( (im,w) , rm ) =
let ((neww,newrm),plmnts) = placeSpot (w,rm) pl
in ((IM.insert i plmnts im, neww) , newrm )
doIndividualPlacements :: GenWorld -> GenWorld
doIndividualPlacements gw = let (gw', rms) = mapAccumR doRoomPlacements gw (_gRooms gw)
-2
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@@ -85,8 +85,6 @@ data Room = Room
, _rmShift :: (Point2, Float)
, _rmViewpoints :: [Point2]
, _rmRandPSs :: [State StdGen (Point2,Float)]
, _rmLabel :: Maybe Int
, _rmTakeFrom :: Maybe Int
, _rmStartWires :: IM.IntMap RoomWire
, _rmEndWires :: IM.IntMap RoomWire
, _rmConnectsTo :: S.Set RoomLinkType -> Bool
+4 -4
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@@ -69,14 +69,14 @@ lightSensByDoor outplid rm = rm
lasSensorTurretTest :: RandomGen g => Int -> State g (SubCompTree Room)
lasSensorTurretTest n = do
cenroom <- shuffleLinks $ lightSensInsideDoor n cenLasTur & rmLabel ?~ n
let doorroom = switchDoorRoom n & rmTakeFrom ?~ n
cenroom <- shuffleLinks $ lightSensInsideDoor n cenLasTur
let doorroom = switchDoorRoom n
return $ treeFromPost [PassDown door,PassDown cenroom,PassDown doorroom] (UseAll door)
lasCenSensEdge :: RandomGen g => Int -> State g (SubCompTree Room)
lasCenSensEdge n = do
cenroom <- shuffleLinks $ (lightSensByDoor n cenLasTur) {_rmLabel = Just n}
let doorroom = (switchDoorRoom n) {_rmTakeFrom = Just n}
cenroom <- shuffleLinks $ lightSensByDoor n cenLasTur
let doorroom = switchDoorRoom n
return $ treeFromTrunk [PassDown door] $ Node (PassDown cenroom)
[ treeFromPost [PassDown doorroom] (UseAll door)
, treeFromPost [PassDown door] (UseLabel 0 corridor)
+1 -2
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@@ -58,10 +58,9 @@ runPastRoom i = do
critroom = linkcor & rmPmnts .:~ plRRpt 0 randC1
aswitchroom = corridorWallN
{_rmOutPmnt = [OutPlacement (putLitButOnPosExtTrig red useUnusedLnk) i]
,_rmLabel = Just i
,_rmPmnts = []
}
switchdoor = switchDoorRoom i & rmTakeFrom ?~ i
switchdoor = switchDoorRoom i
n = length $ filter theedgetest $ map lnkPosDir $ _rmLinks cenroom
controom = treeFromPost [PassDown switchdoor,PassDown linkcor] (UseAll door)
critrooms :: [SubCompTree Room]