Refactor, add bullet modules and weapon effect modifiers
This commit is contained in:
@@ -0,0 +1,35 @@
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module Dodge.Combine
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where
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--import Dodge.Data
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import Dodge.Combine.Data
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--import qualified Data.IntMap.Strict as IM
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--import qualified Data.IntSet as IS
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import qualified Data.Map.Strict as M
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--combineList :: IM.IntMap Item -> [(Item , IS.IntSet)]
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--combineList
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invert :: (Ord a) => M.Map b a -> M.Map a [b]
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invert = M.foldrWithKey (\k val -> M.insertWith (++) val [k]) M.empty
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combineList :: [([ItemType], ItemType)]
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combineList =
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[ ( [ Pistol, Pipe, Hardware ] , Rifle )
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, ( [ Rifle, Hardware ] , Pistol )
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, ( [ Pistol, Pistol, Hardware ] , SpreadGun 2 )
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, ( [ SpreadGun 2, Pistol, Hardware ] , SpreadGun 3 )
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, ( [ SpreadGun 3, Pistol, Hardware ] , SpreadGun 4 )
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, ( [ SpreadGun 4, Pistol, Hardware ] , SpreadGun 5 )
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, ( [ Pistol, AutoGun, Hardware ] , LtAutoGun )
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, ( [ LtAutoGun, Pipe, Hardware ] , AutoGun )
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, ( [ Rifle, Rifle, Hardware ] , MultGun 2 )
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, ( [ MultGun 2, Rifle, Hardware ] , MultGun 3 )
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, ( [ MultGun 3, Rifle, Hardware ] , MultGun 4 )
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, ( [ MultGun 4, Rifle, Hardware ] , MultGun 5 )
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, ( [ LtAutoGun, Pipe, Hardware ] , AutoGun )
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, ( [ Pistol, BigTube, Hardware] , Launcher 1 )
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, ( [ Launcher 1, BigTube, Pistol, Hardware] , Launcher 2)
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, ( [ Launcher 2, BigTube, Pistol, Hardware] , Launcher 3)
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]
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@@ -0,0 +1,34 @@
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module Dodge.Combine.Data
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where
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data ItemType
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= Pipe
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| BigTube
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| Plate
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| MChip
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| Magnet
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| Motor
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| LED
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| Hardware
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| Nailbox
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| Plank
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| Prism
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| LightSensor
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| SoundSensor
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| HeatSensor
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| CopperWire
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| EmptyCan
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| Pistol
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| AutoGun
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| Rifle
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| LtAutoGun
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| HvAutoGun
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| HvRifle
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| MultGun Int
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| SpreadGun Int
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| Launcher Int
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| Battery
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| PortableFusion
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| AutoFiringMech
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| FiringMech
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| TargetingModule
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deriving (Eq,Ord)
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@@ -157,7 +157,8 @@ startCr = defaultCreature
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startInventory :: IM.IntMap Item
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startInventory = IM.fromList (zip [0..20]
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(
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[blinkGun
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[hvAutoGun
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,blinkGun
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,miniGun
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,bezierGun
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,multGun
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@@ -32,7 +32,7 @@ itemEffect
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-> World
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-> World
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itemEffect cr Consumable{_cnEffect=eff } w = maybe w (rmSelectedInvItem (_crID cr)) (eff (_crID cr) w)
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itemEffect cr it@Weapon{_itUse=eff} w = eff it cr w
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itemEffect cr it@Weapon{_itUse=eff} w = foldr ($) eff (_itUseModifiers it) it cr w
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itemEffect cr it@Throwable{_itUse = eff} w = eff it cr w
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itemEffect _ _ w = w
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+13
-4
@@ -194,8 +194,8 @@ data PressPlate = PressPlate
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}
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data FloorItem = FlIt { _flIt :: Item , _flItPos :: Point2 , _flItRot :: Float, _flItID :: Int}
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data ItemPos
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= InInv { _itCrId :: Int , _itInvId :: Int }
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| OnFloor { _itFlID :: Int }
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= InInv { _itCrId :: Int , _itInvId :: Int }
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| OnFloor { _itFlID :: Int }
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data Item
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= Weapon
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{ _itName :: String
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@@ -207,6 +207,7 @@ data Item
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, _itUseRate :: Int
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, _itUseTime :: Int
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, _itUse :: Item -> Creature -> World -> World
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, _itUseModifiers :: [(Item -> Creature -> World -> World) -> Item -> Creature -> World -> World]
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, _itLeftClickUse :: Maybe (Creature -> Int -> World -> World)
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, _wpSpread :: Float
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, _wpRange :: Float
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@@ -391,23 +392,30 @@ data Particle
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, _btMaxTime' :: Int
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, _btTimer' :: Int
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}
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type HitEffect = Particle -> [(Point2, Either3 Creature Wall ForceField)] -> World -> (World,Maybe Particle)
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type HitEffect = Particle
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-> [(Point2, Either3 Creature Wall ForceField)]
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-> World
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-> (World,Maybe Particle)
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data Ammo
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= ShellAmmo
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{ _amPayload :: Point2 -> World -> World
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, _amString :: String
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, _amPjMove :: [PjParam]
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, _amPjParams :: [PjParam]
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, _amPjDraw :: Projectile -> Picture
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, _amParamSel :: Int
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}
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| BulletAmmo
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{ _amString :: String
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, _amBulEff :: HitEffect
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, _amBulWth :: Float
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, _amBulVel :: Point2
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}
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| GenericAmmo
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data PjParam = PjParam
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{ _pjMoveParam :: Int -> Item -> Creature -> Projectile -> World -> World
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, _pjIntParam :: Int
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, _pjMaxParam :: Int
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, _pjDisplayParam :: Int -> String
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}
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data Projectile
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@@ -677,6 +685,7 @@ makeLenses ''ItEffect
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makeLenses ''ItZoom
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makeLenses ''FloorItem
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makeLenses ''Ammo
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makeLenses ''PjParam
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makeLenses ''Projectile
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makeLenses ''Particle
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makeLenses ''Wall
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@@ -16,6 +16,7 @@ defaultGun = Weapon
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, _itUseRate = 8
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, _itUseTime = 0
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, _itUse = \_ _ -> id
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, _itUseModifiers = []
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, _itLeftClickUse = Nothing
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, _wpSpread = 0.02
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, _wpRange = 20
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@@ -37,6 +38,7 @@ defaultGun = Weapon
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, _itTargeting = Nothing
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, _itWorldTrigger = Nothing
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}
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defaultAutoGun :: Item
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defaultAutoGun = defaultGun
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{ _itScrollUp = const id
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@@ -48,7 +50,7 @@ defaultShellAmmo :: Ammo
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defaultShellAmmo = ShellAmmo
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{ _amPayload = \_ -> id
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, _amString = "Shell"
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, _amPjMove = []
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, _amPjParams = []
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, _amPjDraw = \_ -> blank
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, _amParamSel = 0
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}
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+19
-3
@@ -92,12 +92,16 @@ wheelEvent y w = case (_carteDisplay w, _inventoryMode w) of
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| otherwise -> w & selLocation %~ (`mod` numLocs) . (+ yi)
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(_, TopInventory)
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| rbDown -> fromMaybe (closeObjScrollDir y w) $ (yourItem w ^? itScrollUp)
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<*> pure (_crInvSel (you w))
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<*> pure w
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<*> pure (_crInvSel (you w))
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<*> pure w
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| lbDown -> w & cameraZoom +~ y
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| invKeyDown -> swapInvDir yi $ dirInvPos yi w
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| otherwise -> dirInvPos yi w
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(_, TweakInventory) -> w
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(_, TweakInventory)
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| invKeyDown && rbDown -> w & moveYourAmmoSel yi
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| invKeyDown -> dirInvPos yi w
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| rbDown -> w & moveYourAmmoParam yi
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| otherwise -> w & moveYourAmmoSel yi
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(_, _) -> w
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where
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yi = round $ signum y
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@@ -106,6 +110,18 @@ wheelEvent y w = case (_carteDisplay w, _inventoryMode w) of
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lbDown = ButtonLeft `S.member` _mouseButtons w
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invKeyDown = ScancodeCapsLock `S.member` _keys w
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moveYourAmmoSel :: Int -> World -> World
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moveYourAmmoSel i w = case yourItem w ^? wpAmmo . amPjParams of
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Just l -> w & creatures . ix (_yourID w) . crInv . ix (_crInvSel (you w))
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. wpAmmo . amParamSel %~ (`mod` (length l)) . (subtract i)
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_ -> w
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moveYourAmmoParam :: Int -> World -> World
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moveYourAmmoParam i w = case yourItem w ^? wpAmmo . amPjParams . ix paramid . pjMaxParam of
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Just n -> w & creatures . ix (_yourID w) . crInv . ix (_crInvSel (you w))
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. wpAmmo . amPjParams . ix paramid . pjIntParam %~ (`mod` n) . (+ i)
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_ -> w
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where
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paramid = _amParamSel $ _wpAmmo $ yourItem w
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swapInvDir :: Int -> World -> World
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swapInvDir k w = w & creatures . ix (_yourID w) . crInv %~ IM.swapKeys (i `mod` n) ((i + k) `mod` n)
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where
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@@ -16,7 +16,7 @@ import Dodge.LightSources
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import Dodge.LevelGen
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import Dodge.Creature.Inanimate
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import qualified Data.IntMap.Strict as IM
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--import Dodge.Event.Test
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import Dodge.Event.Test
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import Dodge.Event.Menu
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import SDL
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@@ -51,13 +51,13 @@ handlePressedKeyInGame scode w
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| scode == dropItemKey (_keyConfig w) = Just $ youDropItem w
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| scode == toggleMapKey (_keyConfig w) = Just $ toggleMap w
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| scode == reloadKey (_keyConfig w) = Just $ fromMaybe w $ startReloadingWeapon (you w) w
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-- | scode == testEventKey (_keyConfig w) = Just $ testEvent w
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| scode == testEventKey (_keyConfig w) = Just $ testEvent w
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| scode == spaceActionKey (_keyConfig w) = Just $ spaceAction w
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| scode == rotateCameraPlusKey (_keyConfig w) = Just $ w & cameraRot +~ 0.01
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| scode == rotateCameraMinusKey (_keyConfig w) = Just $ w & cameraRot -~ 0.01
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| scode == ScancodeF5 = Just $ dropLight w
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| scode == ScancodeF6 = Just $ dropLight' w
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| scode == ScancodeT = Just $ w & inventoryMode %~ toggleInv TweakInventory
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| scode == ScancodeX = Just $ w & inventoryMode %~ toggleInv TweakInventory
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| scode == ScancodeC = Just $ w & inventoryMode %~ toggleInv CombineInventory
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| scode == ScancodeI = Just $ w & inventoryMode %~ toggleInv InspectInventory
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handlePressedKeyInGame _ w = Just w
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@@ -79,13 +79,11 @@ gotoTerminal w = case _menuLayers w of
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spaceAction :: World -> World
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spaceAction w = if _carteDisplay w
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then
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w & carteCenter .~ theLoc
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else
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case listToMaybe $ _closeActiveObjects w of
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Just (Left flit) -> pickUpItem 0 flit w
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Just (Right but) -> updateTopCloseObject (_btID but) $ _btEvent but but w
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Nothing -> w
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then w & carteCenter .~ theLoc
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else case (_inventoryMode w, listToMaybe $ _closeActiveObjects w) of
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(TopInventory,Just (Left flit)) -> pickUpItem 0 flit w
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(TopInventory,Just (Right but)) -> updateTopCloseObject (_btID but) $ _btEvent but but w
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_ -> w & inventoryMode .~ TopInventory
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where
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theLoc = fst (_seenLocations w IM.! _selLocation w) w
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updateTopCloseObject i = closeActiveObjects %~ ( Right (_buttons w IM.! i) : ) . tail
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+80
-70
@@ -18,6 +18,7 @@ import Dodge.Item.Weapon.TriggerType
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import Dodge.Item.Weapon.ExtraEffect
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import Dodge.Item.Weapon.UseEffect
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import Dodge.Item.Weapon.Laser
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import Dodge.Item.Weapon.Shell
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import Dodge.Default.Weapon
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import Dodge.Item.Weapon.Booster
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import Dodge.Item.Weapon.Grenade
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@@ -43,23 +44,22 @@ import qualified Data.Set as S
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--import qualified Data.Map as M
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pistol :: Item
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pistol = Weapon
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pistol = defaultGun
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{ _itName = "PISTOL"
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, _itIdentity = Pistol
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, _wpMaxAmmo = 15
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, _wpLoadedAmmo = 15
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, _wpAmmo = GenericAmmo
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, _wpReloadTime = 40
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, _wpReloadState = 0
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, _itUseRate = 8
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, _itUseTime = 0
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, _itUse = \_ ->
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hammerCheck
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. shootWithSound 0
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. withRandomDir 0.1
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. withMuzFlare
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. withVelWthHiteff (30,0) 2
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$ destroyOnImpact bulHitCr bulHitWall' bulHitFF'
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, _itUse = useAmmoParams
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, _itUseModifiers =
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[ hammerCheckI
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, shootWithSoundI 0
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, withRandomDirI 0.1
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, withMuzFlareI
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]
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, _itLeftClickUse = Nothing
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, _wpSpread = 0.02
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, _wpRange = 20
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@@ -80,7 +80,20 @@ pistol = Weapon
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, _itInvColor = white
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, _itTargeting = Nothing
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, _itWorldTrigger = Nothing
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, _wpAmmo = basicBullet
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}
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basicBullet :: Ammo
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basicBullet = BulletAmmo
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{ _amString = "BULLET"
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, _amBulEff = destroyOnImpact bulHitCr bulHitWall' bulHitFF'
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, _amBulWth = 2
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, _amBulVel = (30,0)
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}
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useAmmoParams :: Item -> Creature -> World -> World
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useAmmoParams it = withVelWthHiteff (_amBulVel b) (_amBulWth b) (_amBulEff b)
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where
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b = _wpAmmo it
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effectGun :: String -> (Creature -> World -> World) -> Item
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effectGun name eff = defaultGun
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{ _itName = name ++ "Gun"
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@@ -118,6 +131,7 @@ autoGun = defaultGun
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, _itScrollUp = incCharMode
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, _itScrollDown = decCharMode
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, _itInvDisplay = basicWeaponDisplay
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, _wpAmmo = basicBullet
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}
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autoFireMode, singleFireMode, autoGunNonTwistEff :: Creature -> World -> World
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autoFireMode = shootWithSound (fromIntegral autoGunSound)
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@@ -289,19 +303,25 @@ hvAutoGun = defaultAutoGun
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, _wpReloadState = 0
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, _itUseRate = 25
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, _itUseTime = 0
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, _itUse = \_ -> rateIncAB 24 10 (torqueBeforeForced 0.1 mkHvBul) $ torqueAfter 0.2 mkHvBul
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, _itUse = \it -> rateIncAB 24 10 (torqueBeforeForced 0.1 (mkHvBul it))
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(torqueAfter 0.2 (mkHvBul it))
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color orange $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itAimingSpeed = 0.2
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, _itAimingRange = 1
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, _itEquipPict = pictureWeaponOnAim $ color orange $ polygon $ rectNESW 5 5 (-5) (-5)
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, _wpAmmo = BulletAmmo
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{_amString = "HVBULLET"
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, _amBulEff = penWalls hvBulHitCr' hvBulHitWall' bulHitFF'
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, _amBulWth = 6
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, _amBulVel = (80,0)
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}
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}
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where
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mkHvBul = withSound (fromIntegral longGunSound)
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mkHvBul it = withSound (fromIntegral longGunSound)
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. withThinSmoke
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. withMuzFlare
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. withVelWthHiteff (80,0) 6
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$ penWalls hvBulHitCr' hvBulHitWall' bulHitFF'
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$ useAmmoParams it
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ltAutoGun :: Item
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ltAutoGun = defaultAutoGun
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{ _itName = "AUTO-LT"
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@@ -337,11 +357,11 @@ miniGun = defaultAutoGun
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, _itUseRate = 2
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, _itUseTime = 0
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, _itUse = \_ -> withWarmUp 50 . torqueBefore 0.03 . withSidePush 50 . withRecoil 15
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. withRandomDir 0.1
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. withRandomOffset 9
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. withMuzFlare
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. withVelWthHiteff (30,0) 2
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$ destroyOnImpact bulBounceArmCr' bulHitWall' bulHitFF'
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. withRandomDir 0.1
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. withRandomOffset 9
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. withMuzFlare
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. withVelWthHiteff (30,0) 2
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$ destroyOnImpact bulBounceArmCr' bulHitWall' bulHitFF'
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color red $ polygon $ rectNESW 9 5 (-9) (-5)
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, _itAimingSpeed = 0.4
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@@ -529,6 +549,16 @@ aTeslaArc' cr w
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(sideOffset,g) = randomR (-5,5) $ _randGen w
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dir = _crDir cr
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remoteShellPic' :: Projectile -> Picture
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remoteShellPic' pj
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| t > 40 = onLayerL [levLayer CrLayer - 2]
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$ uncurry translate pos $ rotate dir $ remoteShellPic t
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| otherwise = uncurry translate pos $ rotate dir $ remoteShellPic t
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where
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t = _pjTimer pj
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pos = _pjPos pj
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dir = _pjDir pj
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remoteShellPic
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:: Int -- ^ Timer
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-> Picture
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@@ -735,13 +765,18 @@ fireRemoteLauncher cr w = setLocation
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cid = _crID cr
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dir = _crDir cr
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pos = _crPos cr +.+ rotateV dir (_crRad cr + 1,0)
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remRocket = IM.insert i $ Projectile
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remRocket = IM.insert i $ Shell
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{ _pjPos = pos
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, _pjStartPos = pos
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, _pjVel = rotateV dir (1,0)
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, _pjDraw = \_ -> blank
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, _pjDraw = remoteShellPic'
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, _pjID = i
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, _pjUpdate = \_ -> moveRemoteShell 50 i cid itid dir
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, _pjUpdate = \pj -> decTimMvVel pj . moveRemoteShell cid itid pj
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, _pjAcc = (0,0)
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, _pjDir = dir
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, _pjSpin = 0
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, _pjPayload = makeExplosionAt
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, _pjTimer = 50
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}
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j = _crInvSel cr
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newitid = IM.newKey $ _itemPositions w
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@@ -756,69 +791,44 @@ fireRemoteLauncher cr w = setLocation
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_ -> w'
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itid = fromMaybe newitid maybeitid
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moveRemoteShell :: Int -> Int -> Int -> Int -> Float -> World -> World
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moveRemoteShell time i cid itid _ w
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moveRemoteShell :: Int -> Int -> Projectile -> World -> World
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||||
moveRemoteShell cid itid pj w
|
||||
| time > 40 = if circOnSomeWall oldPos 4 w
|
||||
then doExplosion w
|
||||
else over (projectiles . ix i . pjPos) (+.+ vel)
|
||||
$ set (projectiles . ix i . pjDraw) (\_ -> piclow)
|
||||
$ set (projectiles . ix i . pjUpdate)
|
||||
(\_ -> moveRemoteShell (time-1) i cid itid newdir)
|
||||
$ setScope
|
||||
w
|
||||
then doExplosion w
|
||||
else w & setScope
|
||||
| time >= 20 = case thingHit of
|
||||
Just _ -> doExplosion w
|
||||
Nothing -> over (projectiles . ix i . pjPos) (+.+ vel)
|
||||
$ set (projectiles . ix i . pjDraw) (\_ -> pic)
|
||||
$ set (projectiles . ix i . pjUpdate)
|
||||
(\_ -> moveRemoteShell (time-1) i cid itid newdir)
|
||||
$ setScope
|
||||
w
|
||||
Nothing -> setScope w & projectiles . ix i . pjDir .~ newdir
|
||||
| time > -99 = case thingHit of
|
||||
Just _ -> doExplosion
|
||||
$ stopSoundFrom (ShellSound i)
|
||||
w
|
||||
Nothing -> over (projectiles . ix i . pjPos) (+.+ vel)
|
||||
$ set randGen g
|
||||
$ set (projectiles . ix i . pjDraw) (\_ -> pic)
|
||||
$ set (projectiles . ix i . pjUpdate) (\_ -> moveRemoteShell (time-1) i cid itid newdir)
|
||||
$ over (projectiles . ix i . pjVel) (\v -> accel +.+ frict *.* v)
|
||||
$ soundFromPos (ShellSound i) newPos (fromIntegral smokeTrailSound) 1 250
|
||||
$ smokeGen
|
||||
$ makeFlameletTimed oldPos (0.5 *.* rotateV (pi+sparkD) accel) Nothing 3 10
|
||||
$ setScope
|
||||
w
|
||||
Just _ -> doExplosion $ stopSoundFrom (ShellSound i) w
|
||||
Nothing -> w & set randGen g
|
||||
& projectiles . ix i %~
|
||||
( ( pjVel %~ ( (accel +.+) . (frict *.*) ) )
|
||||
. ( pjDir .~ newdir )
|
||||
)
|
||||
& soundFromPos (ShellSound i) newPos (fromIntegral smokeTrailSound) 1 250
|
||||
& smokeGen
|
||||
& makeFlameletTimed oldPos (0.5 *.* rotateV (pi+sparkD) accel) Nothing 3 10
|
||||
& setScope
|
||||
| time > -200 = case thingHit of
|
||||
Just _ -> doExplosion
|
||||
$ stopSoundFrom (ShellSound i)
|
||||
w
|
||||
Nothing -> over (projectiles . ix i . pjPos) (+.+ vel)
|
||||
$ set (projectiles . ix i . pjDraw) (\_ -> pic)
|
||||
$ set (projectiles . ix i . pjUpdate) (\_ -> moveRemoteShell (time-1) i cid itid newdir)
|
||||
$ setScope
|
||||
w
|
||||
| otherwise = doExplosion
|
||||
$ stopSoundFrom (ShellSound i)
|
||||
w
|
||||
Just _ -> doExplosion $ stopSoundFrom (ShellSound i) w
|
||||
Nothing -> setScope w
|
||||
| otherwise = doExplosion $ stopSoundFrom (ShellSound i) w
|
||||
where
|
||||
pj = _projectiles w IM.! i
|
||||
oldPos = _pjPos pj
|
||||
vel = _pjVel pj
|
||||
newPos = oldPos +.+ vel
|
||||
time = _pjTimer pj
|
||||
i = _pjID pj
|
||||
oldPos = _pjPos pj
|
||||
vel = _pjVel pj
|
||||
newPos = oldPos +.+ vel
|
||||
newdir
|
||||
| SDL.ButtonRight `S.member` _mouseButtons w
|
||||
&& w ^? creatures . ix cid . crInvSel == w ^? itemPositions . ix itid . itInvId
|
||||
= _cameraRot w + argV (_mousePos w)
|
||||
| otherwise = dir
|
||||
accel = rotateV newdir (2,0)
|
||||
(frict,g) = randomR (0.6,0.9) $ _randGen w
|
||||
(frict,g) = randomR (0.6,0.9) $ _randGen w
|
||||
(sparkD,_) = randomR (-0.5,0.5) $ _randGen w
|
||||
dir = argV vel
|
||||
pic = uncurry translate newPos
|
||||
$ rotate (argV accel) $ remoteShellPic time
|
||||
piclow = onLayerL [levLayer CrLayer - 2]
|
||||
$ uncurry translate newPos $ rotate (argV accel)
|
||||
$ remoteShellPic time
|
||||
hitCr = fst <$> collideCircCrsPoint oldPos newPos 4 w
|
||||
hitWl = fst <$> collideCircWalls' oldPos newPos 2 (wallsNearPoint newPos w)
|
||||
thingHit = hitCr <|> hitWl
|
||||
|
||||
@@ -1,21 +1,22 @@
|
||||
module Dodge.Item.Weapon.Launcher
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Item.Weapon.TriggerType
|
||||
import Dodge.Default.Weapon
|
||||
import Dodge.Default.Shell
|
||||
import Dodge.SoundLogic.Synonyms
|
||||
import Picture
|
||||
import qualified IntMapHelp as IM
|
||||
import Dodge.WorldEvent.Explosion
|
||||
import Dodge.Picture.Layer
|
||||
import Dodge.Item.Draw
|
||||
import Geometry
|
||||
import Dodge.Default.Shell
|
||||
import Dodge.Item.Weapon.Shell
|
||||
import Dodge.Item.Weapon.TriggerType
|
||||
import Dodge.Base
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.WorldEvent.SpawnParticle
|
||||
import Dodge.WorldEvent.Cloud
|
||||
import Dodge.RandomHelp
|
||||
import Geometry
|
||||
import Picture
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
import Data.Maybe
|
||||
import Control.Lens
|
||||
@@ -45,7 +46,7 @@ launcher = defaultGun
|
||||
, _wpAmmo = defaultShellAmmo
|
||||
{ _amPayload = makeExplosionAt
|
||||
, _amString = ""
|
||||
, _amPjMove = basicAmPjMoves
|
||||
, _amPjParams = basicAmPjMoves
|
||||
, _amPjDraw = shellPic
|
||||
}
|
||||
}
|
||||
@@ -54,19 +55,58 @@ basicAmPjMoves :: [PjParam]
|
||||
basicAmPjMoves =
|
||||
[spinDrag
|
||||
,spinStart
|
||||
,thrustParam
|
||||
]
|
||||
spinDrag :: PjParam
|
||||
spinDrag = PjParam
|
||||
{ _pjMoveParam = \_ _ _ -> reduceSpinBy 0.995
|
||||
, _pjIntParam = 0
|
||||
, _pjDisplayParam = ("SPIN DRAG:" ++ ) . show
|
||||
{ _pjMoveParam = \i _ _ -> reduceSpinBy (1 - (fromIntegral i)*2 / 200)
|
||||
, _pjIntParam = 1
|
||||
, _pjDisplayParam = pjPadText "SPIN SLOWDOWN" . show
|
||||
, _pjMaxParam = 5
|
||||
}
|
||||
pjPadText :: String -> String -> String
|
||||
pjPadText s = (rightPad 12 ' ' s ++ ) . (' ':)
|
||||
spinStart :: PjParam
|
||||
spinStart = PjParam
|
||||
{ _pjMoveParam = \_ _ cr -> pjEffAtTime 35 $ trySpinByCID (_crID cr)
|
||||
, _pjIntParam = 0
|
||||
, _pjDisplayParam = ("SPIN START:" ++ ) . show
|
||||
{ _pjMoveParam = \i _ cr -> pjEffAtTime 35 $ trySpinByCID (_crID cr) i
|
||||
, _pjIntParam = 2
|
||||
, _pjDisplayParam = pjPadText "SPIN AMOUNT" . show
|
||||
, _pjMaxParam = 5
|
||||
}
|
||||
thrustParam :: PjParam
|
||||
thrustParam = PjParam
|
||||
{ _pjMoveParam = \i _ _ -> pjThrust i
|
||||
, _pjIntParam = 1
|
||||
, _pjDisplayParam = pjPadText "THRUST DELAY" . show
|
||||
, _pjMaxParam = 5
|
||||
}
|
||||
|
||||
pjThrust :: Int -> Projectile -> World -> World
|
||||
pjThrust i = pjEffTimeRange (st,et) $ doThrust
|
||||
where
|
||||
et | i == 0 = 36
|
||||
| otherwise = 40 - (fromIntegral i * 20)
|
||||
st = et - 100
|
||||
|
||||
doThrust :: Projectile -> World -> World
|
||||
doThrust pj w = w
|
||||
& randGen .~ g
|
||||
& projectiles . ix i . pjVel %~ (\v -> accel +.+ frict *.* v)
|
||||
& soundFromPos (ShellSound i) newPos (fromIntegral smokeTrailSound) 1 250
|
||||
& makeFlameletTimed (oldPos -.- vel) (vel +.+ rotateV (pi+sparkD) accel) Nothing 3 10
|
||||
& smokeGen
|
||||
where
|
||||
accel = _pjAcc pj
|
||||
i = _pjID pj
|
||||
oldPos = _pjPos pj
|
||||
vel = _pjVel pj
|
||||
newPos = oldPos +.+ vel
|
||||
(frict,g) = randomR (0.6,0.9) $ _randGen w
|
||||
(sparkD,_) = randomR (-0.2,0.2) $ _randGen w
|
||||
r1 = randInCirc 10 & evalState $ _randGen w
|
||||
smokeGen = makeSmokeCloudAt (oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos))
|
||||
|
||||
|
||||
|
||||
flameLauncher :: Item
|
||||
flameLauncher = launcher & wpAmmo . amPayload .~ makeFlameExplosionAt
|
||||
@@ -86,7 +126,7 @@ aRocketWithItemParams it cr w = over projectiles (IM.insert i theShell) w
|
||||
i = IM.newKey $ _projectiles w
|
||||
pos = _crPos cr +.+ ((_crRad cr +1) *.* unitVectorAtAngle dir)
|
||||
dir = _crDir cr
|
||||
ammoMvs pj w' = foldr (\pjP -> (_pjMoveParam pjP) (_pjIntParam pjP) it cr pj) w' (_amPjMove am)
|
||||
ammoMvs pj w' = foldr (\pjP -> (_pjMoveParam pjP) (_pjIntParam pjP) it cr pj) w' (_amPjParams am)
|
||||
theShell = defaultShell
|
||||
{ _pjPos = pos
|
||||
, _pjStartPos = pos
|
||||
@@ -108,18 +148,10 @@ moveShell pj w
|
||||
then doExplode
|
||||
else w
|
||||
| isJust thingHit = doExplode
|
||||
| time >= 20 = w
|
||||
| time > -99 = w
|
||||
& randGen .~ g
|
||||
& projectiles . ix i . pjVel %~ (\v -> accel +.+ frict *.* v)
|
||||
& soundFromPos (ShellSound i) newPos (fromIntegral smokeTrailSound) 1 250
|
||||
& makeFlameletTimed (oldPos -.- vel) (vel +.+ rotateV (pi+sparkD) accel) Nothing 3 10
|
||||
& smokeGen
|
||||
| time > -200 = w
|
||||
| time > -300 = w
|
||||
| otherwise = doExplode
|
||||
where
|
||||
time = _pjTimer pj
|
||||
accel = _pjAcc pj
|
||||
doExplode = w
|
||||
& projectileExplosion oldPos
|
||||
& stopSoundFrom (ShellSound i)
|
||||
@@ -129,13 +161,9 @@ moveShell pj w
|
||||
vel = _pjVel pj
|
||||
projectileExplosion = _pjPayload pj
|
||||
newPos = oldPos +.+ vel
|
||||
(frict,g) = randomR (0.6,0.9) $ _randGen w
|
||||
(sparkD,_) = randomR (-0.2,0.2) $ _randGen w
|
||||
hitCr = fst <$> collideCircCrsPoint oldPos newPos 4 w
|
||||
hitWl = fst <$> collideCircWalls' oldPos newPos 2 (wallsNearPoint newPos w)
|
||||
thingHit = hitCr <|> hitWl
|
||||
r1 = randInCirc 10 & evalState $ _randGen w
|
||||
smokeGen = makeSmokeCloudAt (oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos))
|
||||
|
||||
reduceSpinBy :: Float -> Projectile -> World -> World
|
||||
reduceSpinBy x pj = projectiles . ix (_pjID pj) . pjSpin *~ x
|
||||
@@ -151,16 +179,18 @@ shellPic pj
|
||||
pos = _pjPos pj
|
||||
t = _pjTimer pj
|
||||
|
||||
decTimMvVel :: Projectile -> World -> World
|
||||
decTimMvVel pj = projectiles . ix pjid %~
|
||||
( (pjTimer -~ 1)
|
||||
. (pjPos %~ (+.+ vel) )
|
||||
. (pjAcc %~ rotateV rot )
|
||||
)
|
||||
|
||||
pjEffTimeRange
|
||||
:: (Int,Int)
|
||||
-> (Projectile -> World -> World)
|
||||
-> Projectile
|
||||
-> World
|
||||
-> World
|
||||
pjEffTimeRange (st,et) f pj
|
||||
| t <= et && t >= st = f pj
|
||||
| otherwise = id
|
||||
where
|
||||
rot = _pjSpin pj
|
||||
vel = _pjVel pj
|
||||
pjid = _pjID pj
|
||||
t = _pjTimer pj
|
||||
|
||||
pjEffAtTime
|
||||
:: Int
|
||||
@@ -174,13 +204,15 @@ pjEffAtTime t f pj
|
||||
|
||||
trySpinByCID
|
||||
:: Int -- ^ creature id
|
||||
-> Int -- ^ Spin amount
|
||||
-> Projectile
|
||||
-> World
|
||||
-> World
|
||||
trySpinByCID cid pj w = w & projectiles . ix pjid . pjSpin .~ newSpin
|
||||
trySpinByCID cid i pj w = w & projectiles . ix pjid . pjSpin .~ newSpin
|
||||
where
|
||||
pjid = _pjID pj
|
||||
dir = argV $ _pjVel pj
|
||||
newSpin = case w ^? creatures . ix cid of
|
||||
Just cr -> negate $ min 0.2 $ max (-0.2) $ normalizeAnglePi (dir - _crDir cr) / 20
|
||||
Just cr -> negate $ min 0.2 $ max (-0.2) $ normalizeAnglePi (dir - _crDir cr) / spinFactor
|
||||
_ -> 0
|
||||
spinFactor = 5 * (6 - fromIntegral i)
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
module Dodge.Item.Weapon.Shell
|
||||
where
|
||||
import Dodge.Data
|
||||
import Geometry.Vector
|
||||
|
||||
import Control.Lens
|
||||
decTimMvVel :: Projectile -> World -> World
|
||||
decTimMvVel pj = projectiles . ix pjid %~
|
||||
( (pjTimer -~ 1)
|
||||
. (pjPos %~ (+.+ vel) )
|
||||
. (pjAcc %~ rotateV rot )
|
||||
)
|
||||
where
|
||||
rot = _pjSpin pj
|
||||
vel = _pjVel pj
|
||||
pjid = _pjID pj
|
||||
|
||||
--pjAutoSpin :: Projectile -> World -> World
|
||||
--pjAutoSpin pj = projectiles . ix pjid %~
|
||||
-- ( (pjDir -~ 1)
|
||||
-- . (pjPos %~ (+.+ vel) )
|
||||
-- . (pjAcc %~ rotateV rot )
|
||||
-- )
|
||||
-- where
|
||||
-- rot = _pjSpin pj
|
||||
-- vel = _pjVel pj
|
||||
-- pjid = _pjID pj
|
||||
@@ -153,8 +153,7 @@ withSidePushAfter maxSide eff cr w = over (creatures . ix cid) push . eff cr $ w
|
||||
cid = _crID cr
|
||||
push = over crPos (+.+ rotateV (_crDir cr) (0,pushAmount / _crMass cr))
|
||||
(pushAmount, _) = randomR (-maxSide,maxSide) $ _randGen w
|
||||
{- |
|
||||
Applies a world effect and sound effect after an ammo check. -}
|
||||
{- | Applies a world effect and sound effect after an ammo check. -}
|
||||
shootWithSound
|
||||
:: Int -- ^ Sound identifier
|
||||
-> (Creature -> World -> World)
|
||||
@@ -178,6 +177,30 @@ shootWithSound soundid f cr w
|
||||
&& _itUseTime item == 0
|
||||
&& _wpLoadedAmmo item > 0
|
||||
reloadCondition = _wpLoadedAmmo item == 0
|
||||
{- | Applies a world effect and sound effect after an ammo check. -}
|
||||
shootWithSoundI
|
||||
:: Int -- ^ Sound identifier
|
||||
-> (Item -> Creature -> World -> World)
|
||||
-- ^ Shoot effect, takes creature id as input
|
||||
-> Item
|
||||
-> Creature
|
||||
-> World
|
||||
-> World
|
||||
shootWithSoundI soundid f item cr w
|
||||
| fireCondition = over (pointerToItem . wpLoadedAmmo) (\ammo -> ammo-1)
|
||||
$ soundOncePos soundid (_crPos cr)
|
||||
$ set (pointerToItem . itUseTime) (_itUseRate item)
|
||||
$ f item cr w
|
||||
| reloadCondition = fromMaybe w $ startReloadingWeapon cr w
|
||||
| otherwise = w
|
||||
where
|
||||
cid = _crID cr
|
||||
itRef = _crInvSel cr
|
||||
pointerToItem = creatures . ix cid . crInv . ix itRef
|
||||
fireCondition = _wpReloadState item == 0
|
||||
&& _itUseTime item == 0
|
||||
&& _wpLoadedAmmo item > 0
|
||||
reloadCondition = _wpLoadedAmmo item == 0
|
||||
{- |
|
||||
Applies a world effect after an item use cooldown check. -}
|
||||
useTimeCheck
|
||||
@@ -205,6 +228,19 @@ hammerCheck f cr w = case (_crInv cr IM.! _crInvSel cr) ^? itHammer of
|
||||
where
|
||||
cid = _crID cr
|
||||
setHammerDown = creatures . ix cid . crInv . ix (_crInvSel cr) . itHammer .~ HammerDown
|
||||
{- | Applies a world effect after a hammer position check. -}
|
||||
hammerCheckI
|
||||
:: (Item -> Creature -> World -> World) -- ^ Underlying effect
|
||||
-> Item
|
||||
-> Creature
|
||||
-> World
|
||||
-> World
|
||||
hammerCheckI f it cr w = case it ^? itHammer of
|
||||
Just HammerUp -> f it cr $ setHammerDown w
|
||||
_ -> setHammerDown w
|
||||
where
|
||||
cid = _crID cr
|
||||
setHammerDown = creatures . ix cid . crInv . ix (_crInvSel cr) . itHammer .~ HammerDown
|
||||
{- | Applies a world effect after an ammo check. -}
|
||||
shoot
|
||||
:: (Creature -> World -> World)
|
||||
@@ -272,6 +308,17 @@ withMuzFlare f cr w = tempLightForAt 3 pos . muzzleFlashAt pos2 $ f cr w
|
||||
where
|
||||
pos = _crPos cr +.+ _crRad cr *.* unitVectorAtAngle (_crDir cr)
|
||||
pos2 = _crPos cr +.+ (2 * _crRad cr) *.* unitVectorAtAngle (_crDir cr)
|
||||
|
||||
withMuzFlareI
|
||||
:: (Item -> Creature -> World -> World) -- ^ Underlying effect
|
||||
-> Item
|
||||
-> Creature
|
||||
-> World
|
||||
-> World
|
||||
withMuzFlareI f it cr w = tempLightForAt 3 pos . muzzleFlashAt pos2 $ f it cr w
|
||||
where
|
||||
pos = _crPos cr +.+ _crRad cr *.* unitVectorAtAngle (_crDir cr)
|
||||
pos2 = _crPos cr +.+ (2 * _crRad cr) *.* unitVectorAtAngle (_crDir cr)
|
||||
{- | Applies the effect to a randomly rotated creature. -}
|
||||
withRandomDir
|
||||
:: Float -- ^ Max possible rotation
|
||||
@@ -283,6 +330,18 @@ withRandomDir
|
||||
withRandomDir acc f cr w = f (cr & crDir +~ a) $ set randGen g w
|
||||
where
|
||||
(a, g) = randomR (-acc,acc) $ _randGen w
|
||||
{- | Applies the effect to a randomly rotated creature. -}
|
||||
withRandomDirI
|
||||
:: Float -- ^ Max possible rotation
|
||||
-> (Item -> Creature -> World -> World)
|
||||
-- ^ Underlying effect
|
||||
-> Item
|
||||
-> Creature
|
||||
-> World
|
||||
-> World
|
||||
withRandomDirI acc f it cr w = f it (cr & crDir +~ a) $ set randGen g w
|
||||
where
|
||||
(a, g) = randomR (-acc,acc) $ _randGen w
|
||||
{- | Creates a bullet with a given velocity, width, and 'HitEffect' -}
|
||||
withVelWthHiteff
|
||||
:: Point2 -- ^ Velocity, x direction is forward with respect to the creature
|
||||
|
||||
+43
-15
@@ -35,10 +35,11 @@ drawInventory w = case _inventoryMode w of
|
||||
++ displayInv 0 w
|
||||
TweakInventory ->
|
||||
mCurs it w
|
||||
++ [cursorAt 120 col 5 iPos w]
|
||||
++ [cursorAt 120 col 5 0 iPos w
|
||||
,cursorsZ w iPos it
|
||||
]
|
||||
++ displayInv 0 w
|
||||
++ displayMidList w (ammoTweakStrings it) "TWEAK"
|
||||
++ mCurs it w
|
||||
CombineInventory -> displayInv 0 w ++ invHead w "COMBINE"
|
||||
InspectInventory -> displayInv 0 w ++ invHead w "INSPECT"
|
||||
where
|
||||
@@ -47,22 +48,47 @@ drawInventory w = case _inventoryMode w of
|
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it = yourItem w
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col = itCol it
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cursorsZ :: World -> Int -> Item -> Picture
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cursorsZ w ipos it = case it ^? wpAmmo . amParamSel of
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Nothing -> winScale w $ zDraw sp (155- hw, hh - 77.5)
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Just jpos -> winScale w $ zDraw sp (155 - hw, hh - (20 * fromIntegral jpos + 77.5))
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where
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hh = halfHeight w
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hw = halfWidth w
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sp = (125 - hw, hh - (20 * fromIntegral ipos + 17.5))
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topInvCursor :: Color -> Int -> World -> [Picture]
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topInvCursor col iPos w
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| ButtonRight `S.member` _mouseButtons w =
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[cursorAt 100 col 5 iPos w
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,openCursorAt 20 col 105 iPos w]
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| otherwise = [ openCursorAt 120 col 5 iPos w ]
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[cursorAt 100 col 5 0 iPos w
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,openCursorAt 20 col 105 0 iPos w]
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| otherwise = [ openCursorAt 120 col 5 0 iPos w ]
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ammoTweakStrings :: Item -> [String]
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ammoTweakStrings it = case it ^? wpAmmo . amPjMove of
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ammoTweakStrings it = case it ^? wpAmmo . amPjParams of
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Just l -> map pjTweakString l
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_ -> ["NOT TWEAKABLE"]
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mCurs :: Item -> World -> [Picture]
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mCurs it w = case it ^? wpAmmo . amParamSel of
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Nothing -> []
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Just i -> [openCursorAt 120 white 200 i w]
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Just i
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| ButtonRight `S.member` _mouseButtons w ->
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[cursorAt x white y 60 i w
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,openCursorAt 20 white (x+y) 60 i w
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]
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| otherwise -> [openCursorAt 140 white 155 60 i w]
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where
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x = 117.5
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y = 155
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zDraw :: Point2 -> Point2 -> Picture
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zDraw (x,y) (a,b) = line
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[(x,y)
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,(0.5 * (x+a), y)
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,(0.5 * (x+a), b)
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,(a, b)
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]
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pjTweakString :: PjParam -> String
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pjTweakString pj = _pjDisplayParam pj $ _pjIntParam pj
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@@ -70,11 +96,11 @@ pjTweakString pj = _pjDisplayParam pj $ _pjIntParam pj
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displayMidList :: World -> [String] -> String -> [Picture]
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displayMidList w strs s =
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invHead w s
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++ renderListAt (200,0) (map (,white) strs) w
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++ renderListAt (150,-60) (map (,white) strs) w
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invHead :: World -> String -> [Picture]
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invHead w s = [winScale w . translate (-150) (150-halfHeight w)
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. dShadCol white . scale 0.5 0.5 $ text s
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invHead w s = [winScale w . translate (-130) (halfHeight w - 40)
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. dShadCol white . scale 0.4 0.4 $ text s
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]
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displayListTopLeft :: [(String,Color)] -> World -> [Picture]
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@@ -200,17 +226,18 @@ dShadCol c p = pictures
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]
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drawListCursor :: Color -> Int -> World -> Picture
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drawListCursor c = openCursorAt 120 c 5
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drawListCursor c = openCursorAt 120 c 5 0
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openCursorAt
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:: Float -- ^ Width
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-> Color
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-> Float -- ^ x offset
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-> Float -- ^ y offset
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-> Int -- ^ y offset (discrete)
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-> World
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-> Picture
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openCursorAt wth col xoff yint w = winScale w
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. translate (xoff-halfWidth w) (halfHeight w - (20* fromIntegral yint) - 20)
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openCursorAt wth col xoff yoff yint w = winScale w
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. translate (xoff-halfWidth w) (halfHeight w - (20* fromIntegral yint + yoff) - 20)
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$ lineCol
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[(( wth,12.5) ,withAlpha 0 col)
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,(( 0,12.5) ,col)
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@@ -221,11 +248,12 @@ cursorAt
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:: Float -- ^ Width
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-> Color
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-> Float -- ^ x offset
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-> Float -- ^ y offset
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-> Int -- ^ y offset (discrete)
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-> World
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-> Picture
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cursorAt wth col xoff yint w = winScale w
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. translate (xoff-halfWidth w) (halfHeight w - (20* fromIntegral yint) - 20)
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cursorAt wth col xoff yoff yint w = winScale w
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. translate (xoff-halfWidth w) (halfHeight w - (20* fromIntegral yint + yoff) - 20)
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. color col
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$ line
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[( wth,12.5)
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Reference in New Issue
Block a user