Refactor, add bullet modules and weapon effect modifiers
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module Dodge.Combine.Data
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where
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data ItemType
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= Pipe
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| BigTube
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| Plate
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| MChip
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| Magnet
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| Motor
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| LED
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| Hardware
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| Nailbox
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| Plank
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| Prism
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| LightSensor
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| SoundSensor
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| HeatSensor
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| CopperWire
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| EmptyCan
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| Pistol
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| AutoGun
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| Rifle
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| LtAutoGun
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| HvAutoGun
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| HvRifle
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| MultGun Int
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| SpreadGun Int
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| Launcher Int
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| Battery
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| PortableFusion
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| AutoFiringMech
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| FiringMech
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| TargetingModule
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deriving (Eq,Ord)
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