Refactor, add bullet modules and weapon effect modifiers
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module Dodge.Combine
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where
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--import Dodge.Data
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import Dodge.Combine.Data
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--import qualified Data.IntMap.Strict as IM
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--import qualified Data.IntSet as IS
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import qualified Data.Map.Strict as M
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--combineList :: IM.IntMap Item -> [(Item , IS.IntSet)]
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--combineList
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invert :: (Ord a) => M.Map b a -> M.Map a [b]
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invert = M.foldrWithKey (\k val -> M.insertWith (++) val [k]) M.empty
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combineList :: [([ItemType], ItemType)]
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combineList =
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[ ( [ Pistol, Pipe, Hardware ] , Rifle )
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, ( [ Rifle, Hardware ] , Pistol )
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, ( [ Pistol, Pistol, Hardware ] , SpreadGun 2 )
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, ( [ SpreadGun 2, Pistol, Hardware ] , SpreadGun 3 )
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, ( [ SpreadGun 3, Pistol, Hardware ] , SpreadGun 4 )
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, ( [ SpreadGun 4, Pistol, Hardware ] , SpreadGun 5 )
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, ( [ Pistol, AutoGun, Hardware ] , LtAutoGun )
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, ( [ LtAutoGun, Pipe, Hardware ] , AutoGun )
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, ( [ Rifle, Rifle, Hardware ] , MultGun 2 )
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, ( [ MultGun 2, Rifle, Hardware ] , MultGun 3 )
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, ( [ MultGun 3, Rifle, Hardware ] , MultGun 4 )
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, ( [ MultGun 4, Rifle, Hardware ] , MultGun 5 )
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, ( [ LtAutoGun, Pipe, Hardware ] , AutoGun )
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, ( [ Pistol, BigTube, Hardware] , Launcher 1 )
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, ( [ Launcher 1, BigTube, Pistol, Hardware] , Launcher 2)
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, ( [ Launcher 2, BigTube, Pistol, Hardware] , Launcher 3)
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]
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