Refactor, add bullet modules and weapon effect modifiers
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@@ -32,7 +32,7 @@ itemEffect
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-> World
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-> World
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itemEffect cr Consumable{_cnEffect=eff } w = maybe w (rmSelectedInvItem (_crID cr)) (eff (_crID cr) w)
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itemEffect cr it@Weapon{_itUse=eff} w = eff it cr w
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itemEffect cr it@Weapon{_itUse=eff} w = foldr ($) eff (_itUseModifiers it) it cr w
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itemEffect cr it@Throwable{_itUse = eff} w = eff it cr w
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itemEffect _ _ w = w
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