Refactor, add bullet modules and weapon effect modifiers
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@@ -157,7 +157,8 @@ startCr = defaultCreature
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startInventory :: IM.IntMap Item
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startInventory = IM.fromList (zip [0..20]
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(
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[blinkGun
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[hvAutoGun
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,blinkGun
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,miniGun
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,bezierGun
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,multGun
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