Refactor, add bullet modules and weapon effect modifiers
This commit is contained in:
+80
-70
@@ -18,6 +18,7 @@ import Dodge.Item.Weapon.TriggerType
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import Dodge.Item.Weapon.ExtraEffect
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import Dodge.Item.Weapon.UseEffect
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import Dodge.Item.Weapon.Laser
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import Dodge.Item.Weapon.Shell
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import Dodge.Default.Weapon
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import Dodge.Item.Weapon.Booster
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import Dodge.Item.Weapon.Grenade
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@@ -43,23 +44,22 @@ import qualified Data.Set as S
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--import qualified Data.Map as M
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pistol :: Item
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pistol = Weapon
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pistol = defaultGun
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{ _itName = "PISTOL"
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, _itIdentity = Pistol
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, _wpMaxAmmo = 15
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, _wpLoadedAmmo = 15
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, _wpAmmo = GenericAmmo
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, _wpReloadTime = 40
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, _wpReloadState = 0
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, _itUseRate = 8
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, _itUseTime = 0
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, _itUse = \_ ->
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hammerCheck
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. shootWithSound 0
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. withRandomDir 0.1
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. withMuzFlare
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. withVelWthHiteff (30,0) 2
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$ destroyOnImpact bulHitCr bulHitWall' bulHitFF'
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, _itUse = useAmmoParams
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, _itUseModifiers =
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[ hammerCheckI
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, shootWithSoundI 0
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, withRandomDirI 0.1
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, withMuzFlareI
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]
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, _itLeftClickUse = Nothing
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, _wpSpread = 0.02
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, _wpRange = 20
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@@ -80,7 +80,20 @@ pistol = Weapon
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, _itInvColor = white
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, _itTargeting = Nothing
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, _itWorldTrigger = Nothing
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, _wpAmmo = basicBullet
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}
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basicBullet :: Ammo
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basicBullet = BulletAmmo
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{ _amString = "BULLET"
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, _amBulEff = destroyOnImpact bulHitCr bulHitWall' bulHitFF'
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, _amBulWth = 2
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, _amBulVel = (30,0)
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}
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useAmmoParams :: Item -> Creature -> World -> World
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useAmmoParams it = withVelWthHiteff (_amBulVel b) (_amBulWth b) (_amBulEff b)
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where
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b = _wpAmmo it
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effectGun :: String -> (Creature -> World -> World) -> Item
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effectGun name eff = defaultGun
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{ _itName = name ++ "Gun"
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@@ -118,6 +131,7 @@ autoGun = defaultGun
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, _itScrollUp = incCharMode
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, _itScrollDown = decCharMode
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, _itInvDisplay = basicWeaponDisplay
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, _wpAmmo = basicBullet
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}
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autoFireMode, singleFireMode, autoGunNonTwistEff :: Creature -> World -> World
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autoFireMode = shootWithSound (fromIntegral autoGunSound)
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@@ -289,19 +303,25 @@ hvAutoGun = defaultAutoGun
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, _wpReloadState = 0
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, _itUseRate = 25
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, _itUseTime = 0
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, _itUse = \_ -> rateIncAB 24 10 (torqueBeforeForced 0.1 mkHvBul) $ torqueAfter 0.2 mkHvBul
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, _itUse = \it -> rateIncAB 24 10 (torqueBeforeForced 0.1 (mkHvBul it))
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(torqueAfter 0.2 (mkHvBul it))
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color orange $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itAimingSpeed = 0.2
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, _itAimingRange = 1
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, _itEquipPict = pictureWeaponOnAim $ color orange $ polygon $ rectNESW 5 5 (-5) (-5)
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, _wpAmmo = BulletAmmo
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{_amString = "HVBULLET"
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, _amBulEff = penWalls hvBulHitCr' hvBulHitWall' bulHitFF'
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, _amBulWth = 6
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, _amBulVel = (80,0)
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}
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}
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where
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mkHvBul = withSound (fromIntegral longGunSound)
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mkHvBul it = withSound (fromIntegral longGunSound)
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. withThinSmoke
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. withMuzFlare
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. withVelWthHiteff (80,0) 6
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$ penWalls hvBulHitCr' hvBulHitWall' bulHitFF'
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$ useAmmoParams it
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ltAutoGun :: Item
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ltAutoGun = defaultAutoGun
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{ _itName = "AUTO-LT"
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@@ -337,11 +357,11 @@ miniGun = defaultAutoGun
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, _itUseRate = 2
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, _itUseTime = 0
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, _itUse = \_ -> withWarmUp 50 . torqueBefore 0.03 . withSidePush 50 . withRecoil 15
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. withRandomDir 0.1
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. withRandomOffset 9
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. withMuzFlare
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. withVelWthHiteff (30,0) 2
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$ destroyOnImpact bulBounceArmCr' bulHitWall' bulHitFF'
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. withRandomDir 0.1
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. withRandomOffset 9
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. withMuzFlare
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. withVelWthHiteff (30,0) 2
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$ destroyOnImpact bulBounceArmCr' bulHitWall' bulHitFF'
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color red $ polygon $ rectNESW 9 5 (-9) (-5)
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, _itAimingSpeed = 0.4
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@@ -529,6 +549,16 @@ aTeslaArc' cr w
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(sideOffset,g) = randomR (-5,5) $ _randGen w
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dir = _crDir cr
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remoteShellPic' :: Projectile -> Picture
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remoteShellPic' pj
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| t > 40 = onLayerL [levLayer CrLayer - 2]
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$ uncurry translate pos $ rotate dir $ remoteShellPic t
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| otherwise = uncurry translate pos $ rotate dir $ remoteShellPic t
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where
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t = _pjTimer pj
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pos = _pjPos pj
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dir = _pjDir pj
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remoteShellPic
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:: Int -- ^ Timer
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-> Picture
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@@ -735,13 +765,18 @@ fireRemoteLauncher cr w = setLocation
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cid = _crID cr
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dir = _crDir cr
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pos = _crPos cr +.+ rotateV dir (_crRad cr + 1,0)
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remRocket = IM.insert i $ Projectile
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remRocket = IM.insert i $ Shell
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{ _pjPos = pos
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, _pjStartPos = pos
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, _pjVel = rotateV dir (1,0)
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, _pjDraw = \_ -> blank
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, _pjDraw = remoteShellPic'
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, _pjID = i
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, _pjUpdate = \_ -> moveRemoteShell 50 i cid itid dir
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, _pjUpdate = \pj -> decTimMvVel pj . moveRemoteShell cid itid pj
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, _pjAcc = (0,0)
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, _pjDir = dir
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, _pjSpin = 0
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, _pjPayload = makeExplosionAt
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, _pjTimer = 50
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}
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j = _crInvSel cr
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newitid = IM.newKey $ _itemPositions w
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@@ -756,69 +791,44 @@ fireRemoteLauncher cr w = setLocation
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_ -> w'
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itid = fromMaybe newitid maybeitid
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moveRemoteShell :: Int -> Int -> Int -> Int -> Float -> World -> World
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moveRemoteShell time i cid itid _ w
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moveRemoteShell :: Int -> Int -> Projectile -> World -> World
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moveRemoteShell cid itid pj w
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| time > 40 = if circOnSomeWall oldPos 4 w
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then doExplosion w
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else over (projectiles . ix i . pjPos) (+.+ vel)
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$ set (projectiles . ix i . pjDraw) (\_ -> piclow)
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$ set (projectiles . ix i . pjUpdate)
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(\_ -> moveRemoteShell (time-1) i cid itid newdir)
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$ setScope
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w
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then doExplosion w
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else w & setScope
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| time >= 20 = case thingHit of
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Just _ -> doExplosion w
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Nothing -> over (projectiles . ix i . pjPos) (+.+ vel)
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$ set (projectiles . ix i . pjDraw) (\_ -> pic)
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$ set (projectiles . ix i . pjUpdate)
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(\_ -> moveRemoteShell (time-1) i cid itid newdir)
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$ setScope
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w
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Nothing -> setScope w & projectiles . ix i . pjDir .~ newdir
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| time > -99 = case thingHit of
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Just _ -> doExplosion
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$ stopSoundFrom (ShellSound i)
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w
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Nothing -> over (projectiles . ix i . pjPos) (+.+ vel)
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$ set randGen g
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$ set (projectiles . ix i . pjDraw) (\_ -> pic)
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$ set (projectiles . ix i . pjUpdate) (\_ -> moveRemoteShell (time-1) i cid itid newdir)
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$ over (projectiles . ix i . pjVel) (\v -> accel +.+ frict *.* v)
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$ soundFromPos (ShellSound i) newPos (fromIntegral smokeTrailSound) 1 250
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$ smokeGen
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$ makeFlameletTimed oldPos (0.5 *.* rotateV (pi+sparkD) accel) Nothing 3 10
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$ setScope
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w
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Just _ -> doExplosion $ stopSoundFrom (ShellSound i) w
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Nothing -> w & set randGen g
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& projectiles . ix i %~
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( ( pjVel %~ ( (accel +.+) . (frict *.*) ) )
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. ( pjDir .~ newdir )
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)
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& soundFromPos (ShellSound i) newPos (fromIntegral smokeTrailSound) 1 250
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& smokeGen
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& makeFlameletTimed oldPos (0.5 *.* rotateV (pi+sparkD) accel) Nothing 3 10
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& setScope
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| time > -200 = case thingHit of
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Just _ -> doExplosion
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$ stopSoundFrom (ShellSound i)
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w
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Nothing -> over (projectiles . ix i . pjPos) (+.+ vel)
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$ set (projectiles . ix i . pjDraw) (\_ -> pic)
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$ set (projectiles . ix i . pjUpdate) (\_ -> moveRemoteShell (time-1) i cid itid newdir)
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$ setScope
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w
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| otherwise = doExplosion
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$ stopSoundFrom (ShellSound i)
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w
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Just _ -> doExplosion $ stopSoundFrom (ShellSound i) w
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Nothing -> setScope w
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| otherwise = doExplosion $ stopSoundFrom (ShellSound i) w
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where
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pj = _projectiles w IM.! i
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oldPos = _pjPos pj
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vel = _pjVel pj
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newPos = oldPos +.+ vel
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time = _pjTimer pj
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i = _pjID pj
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oldPos = _pjPos pj
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vel = _pjVel pj
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newPos = oldPos +.+ vel
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newdir
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| SDL.ButtonRight `S.member` _mouseButtons w
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&& w ^? creatures . ix cid . crInvSel == w ^? itemPositions . ix itid . itInvId
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= _cameraRot w + argV (_mousePos w)
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| otherwise = dir
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accel = rotateV newdir (2,0)
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(frict,g) = randomR (0.6,0.9) $ _randGen w
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(frict,g) = randomR (0.6,0.9) $ _randGen w
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(sparkD,_) = randomR (-0.5,0.5) $ _randGen w
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dir = argV vel
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pic = uncurry translate newPos
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$ rotate (argV accel) $ remoteShellPic time
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piclow = onLayerL [levLayer CrLayer - 2]
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$ uncurry translate newPos $ rotate (argV accel)
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$ remoteShellPic time
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hitCr = fst <$> collideCircCrsPoint oldPos newPos 4 w
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hitWl = fst <$> collideCircWalls' oldPos newPos 2 (wallsNearPoint newPos w)
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thingHit = hitCr <|> hitWl
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