Tweak flares

This commit is contained in:
2024-12-23 10:28:46 +00:00
parent bb5ed215e4
commit 34c7186aa1
8 changed files with 13 additions and 8 deletions
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@@ -250,6 +250,7 @@ inventoryX c = case c of
[targetingScope tt | tt <- [minBound .. maxBound]]
<>
[ battery
, zoomScope
, augmentedHUD
, autoRifle
, megaTinMag 10200
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@@ -129,7 +129,8 @@ data AimParams = AimParams
data FlareType
= NoFlare
| PistolFlare
| BasicFlare
| NoLightFlare
| MiniGunFlare
| HeavySmokeFlare
| LasGunFlare
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@@ -43,7 +43,7 @@ defaultBulletWeapon =
defaultHeldItem
& itAmmoSlots .~ singleAmmo BulletAmmo
& itUse . heldAim . aimMuzzles .~
[Muzzle (V2 15 0) 0 0.01 0 PistolFlare MuzzleShootBullet (UseExactly 1) 0]
[Muzzle (V2 15 0) 0 0.01 0 BasicFlare MuzzleShootBullet (UseExactly 1) 0]
defaultItEffect :: ItEffect
defaultItEffect =
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@@ -208,7 +208,8 @@ loadMuzzle t@(LDT _ l _) mz = fromMaybe (t, Nothing) $ do
makeMuzzleFlare :: Muzzle -> LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World
makeMuzzleFlare mz itmtree cr = case mz ^. mzFlareType of
NoFlare -> id
PistolFlare -> basicMuzFlare pos dir
BasicFlare -> basicMuzFlare pos dir
NoLightFlare -> muzFlareAt (V4 10 10 1 3) (pos `v2z` 20) dir
MiniGunFlare ->
(cWorld . lWorld . lights .:~ LSParam (pos `v2z` 20) 100 (V3 1 1 0.5))
. muzFlareAt (V4 10 10 1 3) (pos `v2z` 20) dir
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@@ -38,7 +38,7 @@ volleyGun i =
& itUse . heldAim . aimMuzzles .~ getZipList
(ZipList [Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 6]
<*> ZipList [0..i-1]
<*> pure PistolFlare
<*> pure MiniGunFlare
<*> pure MuzzleShootBullet
<*> pure (UseExactly 1)
<*> ZipList [0..i-1]
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@@ -15,7 +15,7 @@ bangCone =
& itUse . heldAim . aimMuzzles
.~ replicate 15
(Muzzle (V2 15 0) 0 0.5 0 NoFlare MuzzleShootBullet (UseExactly 1) 0)
& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ PistolFlare
& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ BasicFlare
& itUse . heldParams . muzVel .~ UniRandFloat 0.5 0.8
& itUse . heldParams . rifling .~ UniRandFloat 0.3 0.8
& itUse . heldParams . recoil .~ 150
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@@ -32,7 +32,9 @@ bangStick i =
0
| a <- spreadAroundCenter i baseStickSpread
]
& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ PistolFlare
& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ NoLightFlare
& itUse . heldAim . aimMuzzles . ix (i `div` 2) . mzFlareType .~ MiniGunFlare
& itUse . heldAim . aimMuzzles . ix (i-1) . mzFlareType .~ NoLightFlare
baseStickSpread :: Float
baseStickSpread = 0.2
@@ -43,7 +45,7 @@ pistol =
& itUse . heldDelay . rateMax .~ 6
& itUse . heldAim . aimMuzzles . ix 0 . mzPos %~ const (V2 10 0)
& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy %~ const 0.05
& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType %~ const PistolFlare
& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType %~ const BasicFlare
& itUse . heldParams
%~ ( (muzVel .~ ConstFloat 0.8)
. (rifling .~ ConstFloat 0.8)