Store paths crossing block walls in block

This commit is contained in:
2022-07-02 15:31:27 +01:00
parent 75a98a572f
commit 3952ec6315
8 changed files with 52 additions and 17 deletions
+2
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@@ -151,6 +151,7 @@ data World = World
, _pathGraph :: Gr Point2 PathEdge
, _pathGraphP :: S.Set (Point2,Point2)
, _pnZoning :: Zoning [] (Int,Point2)
, _peZoning :: Zoning [] (Int,Int,PathEdge)
, _hud :: HUD
, _lightSources :: IM.IntMap LightSource
, _tempLightSources :: [TempLightSource]
@@ -951,6 +952,7 @@ data Block = Block
, _blDir :: Float
, _blDraw :: Block -> SPic
, _blDeath :: Block -> World -> World
, _blPaths :: [(Int,Int,PathEdge)]
}
data TerminalStatus = TerminalOff | TerminalBusy | TerminalReady
deriving (Eq,Ord,Show)
+1
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@@ -27,3 +27,4 @@ data EdgeObstacle
deriving (Eq,Ord,Show,Bounded,Enum)
makeLenses ''PathGraph
makeLenses ''PathEdge
+1
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@@ -15,6 +15,7 @@ defaultBlock = Block
, _blDraw = const mempty
, _blDeath = makeBlockDebris
, _blObstructs = []
, _blPaths = []
}
defaultDirtBlock :: Block
defaultDirtBlock = defaultBlock & blHP .~ 50
+1
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@@ -77,6 +77,7 @@ defaultWorld = World
, _pathGraph = Data.Graph.Inductive.Graph.empty
, _pathGraphP = mempty
, _pnZoning = Zoning mempty wlZoneSize (zonePos snd)
, _peZoning = Zoning mempty wlZoneSize (\x (_,_,e) -> zoneOfSeg x (_peStart e) (_peEnd e))
, _hud = HUD
{ _hudElement = DisplayInventory NoSubInventory
, _carteCenter = V2 0 0
+3 -3
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@@ -48,10 +48,10 @@ generateLevelFromRoomList gr' w = initWallZoning
}
& pnZoning %~ (\zn -> foldl' (flip $ updateZoning (:)) (zn & znObjects .~ mempty)
(labNodes path))
-- & peZoning %~ (\zn -> foldl' (flip $ updateZoning (:)) (zn & znObjects .~ mempty)
-- (labEdges (_pgGraph path)))
& peZoning %~ (\zn -> foldl' (flip $ updateZoning (:)) (zn & znObjects .~ mempty)
(labEdges path))
where
path = pairsToGraph pairPath
(_,path) = pairsToGraph pairPath
pairPath = foldMap _rmPath rs
rs = map doRoomShift $ IM.elems rs'
rs'= mapM shuffleRoomPos gr' & evalState $ _randGen w
+23 -5
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@@ -3,7 +3,8 @@ module Dodge.Path
( pointTowardsImpulse
, makePathBetween
, makePathBetweenPs
, removePathsCrossing
-- , removePathsCrossing
, obstructPathsCrossing
, pairsToGraph
, getNodePos
, walkableNodeNear
@@ -96,7 +97,7 @@ pointTowardsImpulse a b w = find (flip (isWalkable a) w) =<< makePathBetweenPs a
-- [] -> return Nothing
-- _ -> return $ Just $ ns !! i
--
pairsToGraph :: Set.Set (Point2,Point2) -> Gr Point2 PathEdge
pairsToGraph :: Set.Set (Point2,Point2) -> (Map (V2 Point2) (Int,Int,PathEdge),Gr Point2 PathEdge)
pairsToGraph pairs = addEdges nodemap gr $ S.each pairs
where
(nodemap,_,gr) = addNodes $ S.map fst (S.each pairs) <> S.map snd (S.each pairs)
@@ -110,12 +111,29 @@ addNodes = runIdentity . S.fold_ f (mempty,0,Data.Graph.Inductive.empty) id
f (nodemap,i,gr) p = case nodemap M.!? p of
Just _ -> (nodemap,i,gr)
Nothing -> (nodemap & at p ?~i ,i+1, insNode (i,p) gr)
addEdges :: Map Point2 Int -> Gr Point2 PathEdge -> StreamOf (Point2,Point2) -> Gr Point2 PathEdge
addEdges nodemap gr = runIdentity . S.fold_ f gr id
addEdges :: Map Point2 Int -> Gr Point2 PathEdge -> StreamOf (Point2,Point2)
-> (Map (V2 Point2) (Int,Int,PathEdge) , Gr Point2 PathEdge)
addEdges nodemap gr = runIdentity . S.fold_ f (mempty,gr) id
where
f gr' (a,b) = insEdge (g a,g b,PathEdge a b (dist a b) mempty) gr'
f (edgemap,gr') (a,b) = (M.insert (V2 a b) theedge edgemap
, insEdge theedge gr'
)
where
theedge = (g a,g b,PathEdge a b (dist a b) mempty)
g a = nodemap M.! a
obstructPathsCrossing :: Point2 -> Point2 -> World -> ( World, [(Int,Int,PathEdge)])
obstructPathsCrossing sp ep w =
( w & pathGraph %~ updateedges
, runIdentity $ S.toList_ edges
)
where
edges = S.filter edgecrosses $ nearSeg _peZoning sp ep w
edgecrosses (_,_,pe) = isJust $ intersectSegSeg sp ep (_peStart pe) (_peEnd pe)
updateedges gr = runIdentity $ S.fold_ updateedge gr id edges
updateedge gr (x,y,pe)
= insEdge (x,y,pe & peObstacles . at BlockObstacle .~ Just ()) $ delEdge (x,y) gr
removePathsCrossing :: Point2 -> Point2 -> World -> World
removePathsCrossing a b w = w
-- & pathGraph .~ newGraph
+4 -3
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@@ -120,9 +120,10 @@ evaluateRandPS rgen ps w = placeSpotID ps evaluatedType (set randGen g w)
(evaluatedType, g) = runState rgen (_randGen w)
placeWallPoly :: [Point2] -> Wall -> World -> World
placeWallPoly ps wl = rmCrossPaths . over walls (placeWalls ps wl)
where
rmCrossPaths w = foldr (uncurry removePathsCrossing) w $ loopPairs ps
placeWallPoly ps wl = -- rmCrossPaths .
over walls (placeWalls ps wl)
-- where
-- rmCrossPaths w = foldr (uncurry obstructPathsCrossing) w $ loopPairs ps
placeWalls :: [Point2] -> Wall -> IM.IntMap Wall -> IM.IntMap Wall
placeWalls qs wl wls = foldl' (addPane wl) wls pairs
+17 -6
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@@ -25,13 +25,13 @@ plBlock
-> (Int,World)
plBlock [] _ _ _ = error "Trying to add a block with incomplete polygon"
plBlock (p:ps) bl wl w = (,) blid $ w
& flip (foldr insertWall) wls
& blocks . at blid ?~ bl
{ _blID = blid
, _blWallIDs = IS.fromList is
, _blShadows = []
, _blFootprint = p:ps
}
& insertWalls blid wls
where
blid = IM.newKey $ _blocks w
lns = zip (p:ps) (ps ++ [p])
@@ -51,7 +51,8 @@ plLineBlock
-> World
-> (Int, World)
plLineBlock basePane blwidth a b gw = ( 0
, foldr insertWall (insertBlocks gw) listWalls
-- , foldr insertWall (insertBlocks gw) listWalls
, insertBlocks gw
)
where
depth = blwidth
@@ -65,13 +66,17 @@ plLineBlock basePane blwidth a b gw = ( 0
linesAt p = loopPairs $ cornersAt p
wlid = IM.newKey $ _walls gw
blid = IM.newKey $ _blocks gw
insertBlock (i,p) = over blocks $ IM.insert (i+blid) Block
insertBlock (i,p) =
insertWalls (i + blid) (makeWallAt p i)
. (over blocks $ IM.insert (i+blid) Block
{ _blID = i + blid, _blWallIDs = IS.fromList $ ksAtI i
, _blHP = 1000, _blShadows = shadowsAt i
, _blDir = 0 -- THIS IS NOT SENSIBLE. TODO rethink block positioning
, _blFootprint = cornersAt p -- TODO check winding (clockwise, anticlockwise)
, _blObstructs = []
, _blPaths = []
, _blPos = p, _blDraw = const mempty , _blDeath = makeBlockDebris}
)
insertBlocks = flip (foldr insertBlock) $ zip is blockCenPs
ksAtI i = map ( + (wlid + i*4) ) [0,1,2,3]
visibilityAt i
@@ -91,6 +96,12 @@ plLineBlock basePane blwidth a b gw = ( 0
}
listWalls = concat $ zipWith makeWallAt blockCenPs is
insertWall :: Wall -> World -> World
insertWall wl = (walls . at (_wlID wl) ?~ wl)
-- . uncurry (addObstacleCrossing' BlockObstacle) (_wlLine wl)
-- | Must be done after inserting the block
insertWalls :: Int -> [Wall] -> World -> World
insertWalls blid wls w = w' & blocks . ix blid . blPaths .~ concat paths
where
(w',paths) = mapAccumR (flip insertWall) w wls
insertWall :: Wall -> World -> (World,[(Int,Int,PathEdge)])
insertWall wl = uncurry obstructPathsCrossing (_wlLine wl)
. (walls . at (_wlID wl) ?~ wl)