Cleanup
This commit is contained in:
@@ -6,7 +6,7 @@ module Dodge.Data.RoomCluster where
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import Control.Lens
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import qualified Data.Set as S
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data ClusterStatus = ClusterStatus
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newtype ClusterStatus = ClusterStatus
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{ _csLinks :: S.Set ClusterLink
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}
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+2
-2
@@ -66,8 +66,8 @@ initialAnoTree =
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PassthroughLockKeyLists keyCardRunPastRand itemRooms
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, AnTree . intAnno $ warningRooms "INVISIBLE CREATURE AHEAD"
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, AnTree $
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rToOnward "chaseCrit+armourChaseCrit rectRoom" =<<
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return . cleatOnward <$>
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rToOnward "chaseCrit+armourChaseCrit rectRoom" .
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return . cleatOnward =<<
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(roomRectAutoLinks 400 400 <&> rmPmnts
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.++~ [ psPtPl anyUnusedSpot (PutCrit invisibleChaseCrit)
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, psPtPl anyUnusedSpot (PutCrit armourChaseCrit)
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+2
-17
@@ -86,22 +86,7 @@ doInPlacements w =
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doRoomInPlacements :: GenWorld -> Room -> (GenWorld, Room)
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doRoomInPlacements w rm = foldr f (w, rm) $ _rmInPmnt rm
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where
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f plf (w', r') = placeSpot (w', r') (plf (w'))
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--doOutPlacements :: GenWorld -> GenWorld
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--doOutPlacements w =
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-- let ((pmnts, gw), rms) = mapAccumR doRoomOutPlacements (IM.empty, w) (_genRooms w)
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-- in gw & genRooms .~ rms & genPmnt <>~ pmnts
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--doRoomOutPlacements ::
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-- (IM.IntMap [Placement], GenWorld) ->
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-- Room ->
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-- ((IM.IntMap [Placement], GenWorld), Room)
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--doRoomOutPlacements imw r = foldr f (imw, r) $ IM.toList $ _rmOutPmnt r
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-- where
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-- f (i, pl) ((im, w), rm) =
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-- let ((neww, newrm), plmnts) = placeSpot (w, rm) pl
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-- in ((IM.insert i plmnts im, neww), newrm)
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f plf (w', r') = placeSpot (w', r') (plf w')
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doIndividualPlacements :: GenWorld -> GenWorld
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doIndividualPlacements gw =
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@@ -109,7 +94,7 @@ doIndividualPlacements gw =
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in gw' & genRooms .~ rms
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doRoomPlacements :: GenWorld -> Room -> (GenWorld, Room)
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doRoomPlacements w rm = foldl' (\wr -> placeSpot wr) (w, rm & rmPmnts .~ mempty)
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doRoomPlacements w rm = foldl' placeSpot (w, rm & rmPmnts .~ mempty)
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$ _rmPmnts rm
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setupWorldBounds :: World -> World
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@@ -39,7 +39,7 @@ putTerminalFull f col mc tm =
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defaultSensorWall
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Nothing
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)
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$ \mcpl -> Just $ pt0 (PutWorldUpdate $ const $ over gwWorld $ (setids tmpl btpl mcpl)) (\_ -> f tmpl btpl mcpl)
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$ \mcpl -> Just $ pt0 (PutWorldUpdate $ const $ over gwWorld (setids tmpl btpl mcpl)) (\_ -> f tmpl btpl mcpl)
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where
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setids tmpl btpl mcpl w =
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w
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@@ -42,16 +42,14 @@ placePlainPSSpot
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placePlainPSSpot w rm plmnt shift =
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let (i, w') = placeSpotID rm (shiftPSBy shift (_plSpot plmnt)) (_plType plmnt) w
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newplmnt = plmnt & plMID ?~ i
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((gw,rm')) = maybe ((w', rm & rmPmnts .:~ newplmnt))
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(gw,rm') = maybe (w', rm & rmPmnts .:~ newplmnt)
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(recrPlace newplmnt w') (_plIDCont plmnt w' newplmnt)
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in ((f newplmnt gw,rm'))
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in (f newplmnt gw,rm')
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where
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f x gw = fromMaybe gw $ do
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j <- x ^. plExternalID
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return $ gw & genPmnt . at j ?~ x
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recrPlace newplmnt w' pl =
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let (wr) = placeSpot (w', rm & rmPmnts .:~ newplmnt) pl
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in (wr)
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recrPlace newplmnt w' pl = placeSpot (w', rm & rmPmnts .:~ newplmnt) pl
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-- this should be tidied up
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placeSpotUsingLink ::
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@@ -65,7 +63,7 @@ placeSpotUsingLink ::
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placeSpotUsingLink w rm plmnt extract eff fallback = case searchedPoss (_rmPos rm) of
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Just (ps, rmposs) -> placeSpot (w, eff (head rmposs) $ rm & rmPos .~ rmposs) (plmnt & plSpot .~ ps)
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Nothing -> case fallback of
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Nothing -> ((w, rm))
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Nothing -> (w, rm)
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Just plmnt' -> placeSpot (w, rm) plmnt'
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where
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searchedPoss [] = Nothing
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@@ -62,7 +62,7 @@ lightSensByDoor i rm =
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keyCardRoomRunPast :: RandomGen g => Int -> Int -> State g (MetaTree Room String)
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keyCardRoomRunPast keyid rmid = do
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cenroom <- shuffleLinks =<< keyCardAnalyserByDoor keyid rmid <$> roomNgon 6 200
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cenroom <- shuffleLinks . keyCardAnalyserByDoor keyid rmid =<< roomNgon 6 200
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let doorroom = triggerDoorRoom rmid
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rToOnward "keyCardRoomRunPast" $
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treeFromTrunk [door] $
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@@ -126,7 +126,7 @@ analyserByDoorWithPrompt = analyserByNthLinkWithPrompt 0
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healthTest :: RandomGen g => Int -> State g (Tree Room)
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healthTest n = do
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cenroom <- shuffleLinks =<< healthAnalyserByDoor n <$> roomNgon 8 200
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cenroom <- shuffleLinks . healthAnalyserByDoor n =<< roomNgon 8 200
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return $
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treePost
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[ door
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@@ -138,14 +138,14 @@ healthTest n = do
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lasSensorTurretTest :: RandomGen g => Int -> State g (MetaTree Room String)
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lasSensorTurretTest n = do
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cenroom <- shuffleLinks =<< lightSensInsideDoor n <$> cenLasTur
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cenroom <- shuffleLinks . lightSensInsideDoor n =<< cenLasTur
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rToOnward "lasSensorTurretTest" $
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treePost
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[door, cenroom, triggerDoorRoom n, cleatOnward door]
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lasCenSensEdge :: RandomGen g => Int -> State g (MetaTree Room String)
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lasCenSensEdge n = do
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cenroom <- shuffleLinks =<< lightSensByDoor n <$> cenLasTur
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cenroom <- shuffleLinks . lightSensByDoor n =<< cenLasTur
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let doorroom = triggerDoorRoom n
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rToOnward "lasCenSensEdge" $
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treeFromTrunk [door] $
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@@ -84,7 +84,7 @@ twinSlowDoorChasers = do
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return $ twinSlowDoorRoom 80 200 40 & rmPmnts %~ (plmnts ++)
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southPillarsRoom :: RandomGen g => Float -> Float -> Float -> State g Room
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southPillarsRoom x y h = addSouthPillars x h =<< (roomRectAutoLinks x y)
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southPillarsRoom x y h = addSouthPillars x h =<< roomRectAutoLinks x y
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addSouthPillars :: RandomGen g => Float -> Float -> Room -> State g Room
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addSouthPillars x h r = do
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@@ -134,7 +134,6 @@ roomCenterPillar = do
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set rmName "roomCenterPillar" $
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roomRect 240 240 2 2
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)
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where
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weaponEmptyRoom :: State StdGen (Tree Room)
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weaponEmptyRoom = do
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@@ -156,7 +155,7 @@ weaponEmptyRoom = do
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weaponUnderCrits :: RandomGen g => State g (MetaTree Room String)
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weaponUnderCrits = do
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let addwpat p = rmPmnts .:~ (sPS p 0 $ RandPS $ fmap PutFlIt randFirstWeapon)
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let addwpat p = rmPmnts .:~ sPS p 0 (RandPS $ fmap PutFlIt randFirstWeapon)
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continuationRoom =
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treePost
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[ addwpat (V2 20 0) corridorN
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@@ -305,11 +304,10 @@ shootersRoom' = do
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shootersRoom1 :: RandomGen g => State g Room
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shootersRoom1 = do
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pl <- ( takeOne $
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pl <- takeOne $
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map
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(\i -> psPtPl (PSRoomRand i (uncurry PS)) (PutCrit autoCrit))
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[0, 1, 2]
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)
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shootersRoom' <&> rmPmnts
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.:~ pl
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@@ -52,7 +52,7 @@ lockedStart i = do
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smallRoom
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{ --_rmOutPmnt = IM.singleton i (putLitButOnPosExtTrig red useUnusedLnk)
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_rmPmnts = [plRRpt 0 (PutFlIt theweapon)
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,(putLitButOnPosExtTrig red useUnusedLnk) & plExternalID ?~ i]
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,putLitButOnPosExtTrig red useUnusedLnk & plExternalID ?~ i]
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, _rmBound = [rectNSWE 70 30 0 40]
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}
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]
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@@ -48,11 +48,11 @@ tutAnoTree =
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-- , AnTree $ tutDrop
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[ AnTree $ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
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, AnTree corDoor
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, AnTree $ tutRooms
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, AnTree tutRooms
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, AnTree corDoor
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, AnTree $ tToBTree "critroom" <$> weaponBehindPillar
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, AnTree corDoor
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, AnTree $ tutDrop
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, AnTree tutDrop
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, AnTree $ return $ tToBTree "cor" $ return $ cleatOnward corridor
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---- , AnTree $ pickupTut
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---- , AnTree $ weaponTut
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@@ -95,12 +95,12 @@ tutRooms = do
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i <- nextLayoutInt
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j <- nextLayoutInt
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x <-
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shuffleLinks =<< analyserByDoorWithPrompt sensorTut (RequireEquipment (AMMOMAG DRUMMAG)) i
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<$> addDoorAtNthLinkToggleTerminal 1 ss j
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shuffleLinks . analyserByDoorWithPrompt sensorTut (RequireEquipment (AMMOMAG DRUMMAG)) i
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=<< addDoorAtNthLinkToggleTerminal 1 ss j
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<$> roomNgon 6 100
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bcor <- blockedCorridor
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r1 <- (r burstRifle) <&> rmPmnts .:~ t
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r2 <- (r (drumMag & itConsumables ?~ 500))
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r1 <- r burstRifle <&> rmPmnts .:~ t
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r2 <- r (drumMag & itConsumables ?~ 500)
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return $
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tToBTree "DoorTest" $
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Node
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+1
-1
@@ -161,7 +161,7 @@ updateUniverseMid u = case _uvScreenLayers u of
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. updateUseInputInGame
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$ over
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uvWorld
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(updateMouseInGame (u ^. uvConfig) . (updateCamera (u ^. uvConfig)))
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(updateMouseInGame (u ^. uvConfig) . updateCamera (u ^. uvConfig))
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u
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timeFlowUpdate :: Universe -> Universe
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@@ -110,7 +110,7 @@ resetTerminal x tm =
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leaveResetQuitTerminal :: String -> Terminal -> World -> World
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leaveResetQuitTerminal s tm =
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(cWorld . lWorld . terminals . ix (_tmID tm) . tmFutureLines
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.~ (tlSetStatus (TerminalPressTo s)) <> tlDoEffect (TmWdWdLeaveTerminal s))
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.~ tlSetStatus (TerminalPressTo s) <> tlDoEffect (TmWdWdLeaveTerminal s))
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. exitTerminalSubInv
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exitTerminalSubInv :: World -> World
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