Cleanup code for your control
This commit is contained in:
+43
-30
@@ -3,7 +3,6 @@ module Dodge.Creature.State (
|
||||
doDamage,
|
||||
) where
|
||||
|
||||
import Dodge.LightSource
|
||||
import qualified Data.Map.Strict as M
|
||||
import Data.Maybe
|
||||
import Data.Monoid
|
||||
@@ -24,6 +23,7 @@ import Dodge.Hammer
|
||||
import Dodge.ItEffect
|
||||
import Dodge.Item.Grammar
|
||||
import Dodge.Item.HeldOffset
|
||||
import Dodge.LightSource
|
||||
import Dodge.Prop.Gib
|
||||
import Dodge.SoundLogic
|
||||
--import Dodge.WorldEvent.Flash
|
||||
@@ -73,9 +73,11 @@ stateUpdate f =
|
||||
|
||||
checkDeath :: Creature -> World -> World
|
||||
checkDeath cr w
|
||||
| _crHP cr > 0 = w
|
||||
| _crHP cr > 0 =
|
||||
w
|
||||
& cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage .~ []
|
||||
| otherwise = w
|
||||
| otherwise =
|
||||
w
|
||||
& dropByState cr
|
||||
& removecr
|
||||
& stopSoundFrom (CrWeaponSound (_crID cr) 0)
|
||||
@@ -192,26 +194,27 @@ chainLinkOrientation mo par (ILink lt f) child = (p + Q.rotate q p1, q * q1)
|
||||
(p, q) = mo
|
||||
(p1, q1) = f par lt child
|
||||
|
||||
updateItemWithOrientation :: Creature -> (Point3, Q.Quaternion Float)
|
||||
-> LabelDoubleTree ItemLink Item
|
||||
-> World -> World
|
||||
updateItemWithOrientation ::
|
||||
Creature ->
|
||||
(Point3, Q.Quaternion Float) ->
|
||||
LabelDoubleTree ItemLink Item ->
|
||||
World ->
|
||||
World
|
||||
updateItemWithOrientation cr m itmtree = case _itType itm of
|
||||
HELD TORCH -> shineTorch cr itmtree m
|
||||
_ -> id
|
||||
where
|
||||
itm = itmtree ^. ldtValue
|
||||
|
||||
|
||||
|
||||
shineTorch :: Creature -> LabelDoubleTree ItemLink Item -> (Point3, Q.Quaternion Float) -> World -> World
|
||||
shineTorch cr itmtree (p,q) = fromMaybe id $ do
|
||||
(_,mag) <- find (isammolink . _iatType . fst) (itmtree ^. ldtLeft)
|
||||
shineTorch cr itmtree (p, q) = fromMaybe id $ do
|
||||
(_, mag) <- find (isammolink . _iatType . fst) (itmtree ^. ldtLeft)
|
||||
i <- mag ^? ldtValue . itUse . amagLoadStatus . iaLoaded
|
||||
guard $ i >= x
|
||||
invid <- mag ^? ldtValue . itLocation . ilInvID
|
||||
return $
|
||||
(cWorld . lWorld . tempLightSources .:~ tlsTimeRadColPos 1 250 0.7 pos'')
|
||||
. (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix invid . itUse . amagLoadStatus . iaLoaded -~ x)
|
||||
. (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix invid . itUse . amagLoadStatus . iaLoaded -~ x)
|
||||
where
|
||||
x = 10
|
||||
isammolink AmmoInLink{} = True
|
||||
@@ -219,39 +222,49 @@ shineTorch cr itmtree (p,q) = fromMaybe id $ do
|
||||
pos = (_crPos cr `v2z` 0 + rotate3 cdir p)
|
||||
pos'' = pos + rotate3 d (V3 8 0 1.5)
|
||||
cdir = _crDir cr
|
||||
a = argV (Q.qToV2 q)
|
||||
d = _crDir cr + a
|
||||
d = _crDir cr + argV (Q.qToV2 q)
|
||||
|
||||
itemInvSideEffect :: Creature -> Item -> World -> World
|
||||
itemInvSideEffect cr itm = case _itType itm of
|
||||
TARGETING tt -> updateItemTargeting tt cr itm
|
||||
_ -> id
|
||||
|
||||
-- this probably needs to be set to null when dropped as well?
|
||||
updateItemTargeting :: TargetingType -> Creature -> Item -> World -> World
|
||||
updateItemTargeting tt cr itm w = case tt of
|
||||
_ | not isattached -> w
|
||||
& pointItUse . tgPos .~ Nothing
|
||||
& pointItUse . tgActive .~ False
|
||||
TARGETLASER | crIsAiming cr -> w
|
||||
& cWorld . lWorld . lasers .:~ LaserStart
|
||||
_
|
||||
| not isattached ->
|
||||
w
|
||||
& pointItUse . tgPos .~ Nothing
|
||||
& pointItUse . tgActive .~ False
|
||||
TARGETLASER
|
||||
| crIsAiming cr ->
|
||||
w
|
||||
& cWorld . lWorld . lasers
|
||||
.:~ LaserStart
|
||||
{ _lpPhaseV = 1
|
||||
, _lpDir = _crDir cr
|
||||
, _lpPos = sp
|
||||
, _lpColor = col
|
||||
, _lpType = TargetingLaser (_itID itm)
|
||||
}
|
||||
TARGETLASER -> w & pointItUse . tgPos .~ Nothing
|
||||
TargetRBPress | rbpressed -> w
|
||||
& pointItUse . tgPos %~ maybe (Just $ mouseWorldPos (w ^. input) (w ^. wCam)) Just
|
||||
& pointItUse . tgActive .~ True
|
||||
TargetRBPress -> w
|
||||
TARGETLASER -> w & pointItUse . tgPos .~ Nothing
|
||||
TargetRBPress
|
||||
| rbpressed ->
|
||||
w
|
||||
& pointItUse . tgPos %~ maybe (Just $ mouseWorldPos (w ^. input) (w ^. wCam)) Just
|
||||
& pointItUse . tgActive .~ True
|
||||
TargetRBPress ->
|
||||
w
|
||||
& pointItUse . tgPos .~ Nothing
|
||||
& pointItUse . tgActive .~ False
|
||||
TargetRBCreature -> w & pointItUse %~ setRBCreatureTargeting cr w
|
||||
TargetCursor -> w & pointItUse .~ TargetingUse
|
||||
(Just (mouseWorldPos (w ^. input) (w ^. wCam)))
|
||||
Nothing
|
||||
True
|
||||
TargetRBCreature -> w & pointItUse %~ setRBCreatureTargeting cr w
|
||||
TargetCursor ->
|
||||
w & pointItUse
|
||||
.~ TargetingUse
|
||||
(Just (mouseWorldPos (w ^. input) (w ^. wCam)))
|
||||
Nothing
|
||||
True
|
||||
where
|
||||
pointItUse = cWorld . lWorld . creatures . ix cid . crInv . ix invid . itUse
|
||||
cid = _crID cr
|
||||
@@ -264,7 +277,8 @@ updateItemTargeting tt cr itm w = case tt of
|
||||
setRBCreatureTargeting :: Creature -> World -> ItemUse -> ItemUse
|
||||
setRBCreatureTargeting cr w ituse
|
||||
| SDL.ButtonRight `M.member` _mouseButtons (_input w) && isJust (ituse ^? tgID . _Just)
|
||||
&& canSeeTarget = ituse & updatePos & tgActive .~ True
|
||||
&& canSeeTarget =
|
||||
ituse & updatePos & tgActive .~ True
|
||||
| otherwise = ituse & tgID .~ fmap _crID newtarg & updatePos & tgActive .~ False
|
||||
where
|
||||
newtarg =
|
||||
@@ -292,7 +306,6 @@ useUpdate =
|
||||
. (heldDelay . warmTime %~ decreaseToZero)
|
||||
. (heldDelay . rateTime %~ decreaseToZero)
|
||||
|
||||
|
||||
updateAutoRecharge :: Item -> Item
|
||||
updateAutoRecharge it = case it ^? itUse . leftConsumption of
|
||||
Just (AutoRecharging l m t p)
|
||||
|
||||
Reference in New Issue
Block a user