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@@ -1,5 +1,6 @@
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{- Connecting rooms designed with a pass-through technique in mind. -}
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module Dodge.Room.RoadBlock where
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import Dodge.UseAll
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import Dodge.Data
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import Dodge.RoomLink
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import Geometry
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@@ -50,18 +51,18 @@ litCorridor90 = do
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}
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-- | A random length corridor with a destructible block blocking it.
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longBlockedCorridor :: RandomGen g => Int -> State g (SubCompTree Room)
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longBlockedCorridor :: RandomGen g => Int -> State g (Tree Room)
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longBlockedCorridor maxn = do
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r <- state $ randomR (0,pi)
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n <- state $ randomR (0,maxn)
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let plmnts = [sPS (V2 20 40) r $ dirtPoly $ square 10
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,sPS (V2 20 15) 0 putLamp
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]
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sequence $ treeFromPost (replicate n $ PassDown <$> shuffleLinks corridor)
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$ return $ UseAll $ set rmPmnts plmnts corridor
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sequence $ treeFromPost (replicate n $ shuffleLinks corridor)
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$ return $ useAll $ set rmPmnts plmnts corridor
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-- | A single corridor with a destructible block blocking it.
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blockedCorridor :: RandomGen g => State g (SubCompTree Room)
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blockedCorridor :: RandomGen g => State g (Tree Room)
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blockedCorridor = longBlockedCorridor 0
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dirtPoly :: [Point2] -> PSType
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