Commit mid big tree composing change
This commit is contained in:
@@ -35,8 +35,8 @@ padSucWithDoors (Node x xs) = Node x (map (padWithAno [SpecificRoom thetree]) xs
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thetree = do
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thecor <- shuffleLinks corridor
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takeOne
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[ (return (UseAll door),TreeSubLabelling "door" Nothing)
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, (treeFromPost [PassDown door, PassDown thecor] (UseAll door)
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[ (return (useAll door),TreeSubLabelling "door" Nothing)
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, (treeFromPost [ door, thecor] (useAll door)
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,TreeSubLabelling "twoDoors" Nothing)
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]
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@@ -47,9 +47,9 @@ randomPadCorridors (Node x xs) = do
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xs' <- mapM randomPadCorridors xs
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return $ treeFromTrunk (replicate n [Corridor]) (Node x xs')
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{- | Add a corridor to a random out-link of a room. -}
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roomThenCorridor :: RandomGen g => Room -> State g (SubCompTree Room)
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roomThenCorridor :: RandomGen g => Room -> State g (Tree Room)
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roomThenCorridor theRoom = fmap
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(\r -> Node (PassDown theRoom) [(pure . UseAll) r])
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(\r -> Node ( theRoom) [(pure . useAll) r])
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(shuffleLinks corridor)
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{- | Create a random room tree structure from a list of annotations. -}
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@@ -72,7 +72,7 @@ anoToRoomTree anos = case anos of
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_ -> (,TreeSubLabelling "no label" Nothing) <$> anoToRoomTree' anos
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{- | Create a random room tree structure from a list of annotations. -}
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anoToRoomTree' :: [Annotation] -> State StdGen (SubCompTree Room)
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anoToRoomTree' :: [Annotation] -> State StdGen (Tree Room)
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anoToRoomTree' anos = case anos of
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[ChainAnos ass] -> do
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rms <- mapM anoToRoomTree' ass
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@@ -80,12 +80,12 @@ anoToRoomTree' anos = case anos of
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[OrAno as] -> do
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a <- takeOne as
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anoToRoomTree' a
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[Corridor] -> pure . UseAll <$> shuffleLinks corridor
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[Corridor] -> pure . useAll <$> shuffleLinks corridor
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(BossAno cr : _) -> do
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br <- bossRoom cr
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branchRectWith . pure . fmap PassDown $ treeFromPost [corridor,corridor] br
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(TreasureAno crs loot : _) -> branchRectWith . fmap (pure . PassDown) $ lootRoom crs loot
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branchRectWith . pure . fmap $ treeFromPost [corridor,corridor] br
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(TreasureAno crs loot : _) -> branchRectWith . fmap (pure . ) $ lootRoom crs loot
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_ -> do
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w <- state $ randomR (100,400)
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h <- state $ randomR (200,400)
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fmap (pure . UseAll) . shuffleLinks $ roomRectAutoLinks w h
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fmap (pure . useAll) . shuffleLinks $ roomRectAutoLinks w h
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@@ -3,6 +3,7 @@
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module Dodge.Annotation.Data where
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import Dodge.Data
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--import Dodge.Room
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import TreeHelp
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import Dodge.Tree.Compose.Data
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import Control.Monad.State
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@@ -14,16 +15,16 @@ data Annotation
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| Corridor
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| AirlockAno
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| OrAno [[Annotation]]
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| SpecificRoom (State StdGen (LabSubCompTree Room))
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| SpecificRoom (State StdGen (LabTree Room))
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| BossAno Creature
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| TreasureAno [Creature] [Item]
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| AnoApplyInt Int (Int -> State StdGen (LabSubCompTree Room))
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| AnoNewInt (Int -> State StdGen (SubCompTree Room))
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| AnoApplyInt Int (Int -> State StdGen (LabTree Room))
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| AnoNewInt (Int -> State StdGen (Tree Room))
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| PassthroughLockKeyLists Int
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[(Int -> State StdGen (LabSubCompTree Room), State StdGen ItemBaseType)]
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[(ItemBaseType, State StdGen (LabSubCompTree Room))]
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[(Int -> State StdGen (LabTree Room), State StdGen ItemBaseType)]
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[(ItemBaseType, State StdGen (LabTree Room))]
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-- | SetLabel Int (State g Room)
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-- | UseLabel Int (State g Room)
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-- | useLabel Int (State g Room)
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| ChainAnos [[Annotation]]
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makeLenses ''Annotation
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+14
-14
@@ -39,7 +39,7 @@ initialAnoTree = padSucWithDoors $ treeFromPost
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[[AnoApplyInt 0 startRoom]
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, [PassthroughLockKeyLists 2 keyCardRunPastRand itemRooms]
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, [SpecificRoom $ warningRooms 7]
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, [SpecificRoom $ return (return . UseAll $ roomRectAutoLinks 400 400
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, [SpecificRoom $ return (return . useAll $ roomRectAutoLinks 400 400
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& rmPmnts .++~ [spNoID anyUnusedSpot (PutCrit invisibleChaseCrit)
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, spNoID anyUnusedSpot (PutCrit armourChaseCrit)
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]
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@@ -48,33 +48,33 @@ initialAnoTree = padSucWithDoors $ treeFromPost
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-- , [AnoApplyInt 100 healthTest]
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, [PassthroughLockKeyLists 23
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[(sensorRoomRunPast ELECTRICAL, takeOne [STATICMODULE,SPARKGUN] )] itemRooms]
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, [SpecificRoom ((return . UseAll <$> tanksRoom [] [])
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, [SpecificRoom ((return . useAll <$> tanksRoom [] [])
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<&> (, TreeSubLabelling "empty tanksRoom" Nothing))]
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, [PassthroughLockKeyLists 222 lockRoomKeyItems itemRooms]
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, [SpecificRoom randomChallenges]
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, [AnoApplyInt 1 lasSensorTurretTest]
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-- ,[SpecificRoom $ fmap singleUseAll roomCCrits]
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-- ,[SpecificRoom $ fmap pure roomCCrits]
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-- ,[AirlockAno]
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-- ,[Corridor]
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------ ,[SpecificRoom roomCCrits]
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------ ,[Corridor]
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------ ,[SpecificRoom . pure . pure . UseAll $ roomGlassOctogon 400
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------ ,[SpecificRoom . pure . pure . useAll $ roomGlassOctogon 400
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------ & rmPS %~ ([sPS (V2 0 50) 0 $ PutCrit armourChaseCrit
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------ ,sPS (V2 50 25) 0 $ PutCrit armourChaseCrit
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------ ,sPS (V2 50 0) 0 $ PutCrit armourChaseCrit
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------ ]++)
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------ ]
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------ --,[SpecificRoom . pure . pure . UseAll $ roomGlassOctogon 400
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------ --,[SpecificRoom . pure . pure . useAll $ roomGlassOctogon 400
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------ -- & rmPS %~ ([swarmPS 0 (x,y) 0 swarmCrit | x <- [-20,-19.5.. 20] , y <- [200,202] ]++)
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------ -- ]
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------ ,[SpecificRoom . pure . pure . UseAll $ roomGlassOctogon 400
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------ ,[SpecificRoom . pure . pure . useAll $ roomGlassOctogon 400
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------ & rmPS %~ ([sPS (V2 0 50) 0 $ PutCrit pistolCrit ]++)
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------ ]
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------ ,[Corridor]
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---- --,[SpecificRoom $ pure . UseAll <$> twinSlowDoorChasers]
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----- ,[SpecificRoom $ pure $ (pure . UseAll) (twinSlowDoorRoom 80 200 40)]
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---- --,[SpecificRoom $ pure . useAll <$> twinSlowDoorChasers]
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----- ,[SpecificRoom $ pure $ (pure . useAll) (twinSlowDoorRoom 80 200 40)]
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----- ,[DoorAno]
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----- ,[SpecificRoom $ pure . UseAll <$> centerVaultExplosiveExit]
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----- ,[SpecificRoom $ pure . useAll <$> centerVaultExplosiveExit]
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----- ,[SpecificRoom blockedCorridor]
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----- ,[OrAno [[DoorAno]
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----- ,[Corridor]
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@@ -82,21 +82,21 @@ initialAnoTree = padSucWithDoors $ treeFromPost
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----- ]
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----- ,[FirstWeapon]
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----- ,[CorridorDebug]
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----- ,[SpecificRoom $ fmap (pure . UseAll) randomFourCornerRoom]
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----- ,[SpecificRoom $ fmap (pure . useAll) randomFourCornerRoom]
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-- ,[OrAno
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-- [[SpecificRoom $ branchRectWith $ fmap (fmap PassDown) armouredChasers]
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-- [[SpecificRoom $ branchRectWith $ fmap (fmap ) armouredChasers]
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-- ,[BossAno $ addArmour launcherCrit & crHP +~ 800
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-- & crState . crDropsOnDeath .~ DropSpecific [0] ]
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-- ]
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-- ]
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---- ,[SpecificRoom $ fmap (pure . UseAll) armouredCorridor]
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---- ,[SpecificRoom $ fmap (pure . useAll) armouredCorridor]
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-- ,[Corridor]
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-- ,[TreasureAno [addArmour autoCrit,addArmour autoCrit] [launcher]]
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-- ,[Corridor]
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,[SpecificRoom $ (pure . UseAll <$> randomFourCornerRoom [])
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,[SpecificRoom $ (pure . useAll <$> randomFourCornerRoom [])
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<&>(,TreeSubLabelling "randomFourCornerRoom" Nothing )]
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]
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[SpecificRoom $ fmap (pure . UseAll) (telRoomLev 1)
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[SpecificRoom $ fmap (pure . useAll) (telRoomLev 1)
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<&> (,TreeSubLabelling "telRoomLev" Nothing)]
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{- | A test level tree. -}
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+10
-10
@@ -13,12 +13,12 @@ import Dodge.Item
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--import Dodge.Item.Equipment
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bossKeyItems :: RandomGen g => [ (State g (SubCompTree Room), State g ItemBaseType) ]
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bossKeyItems :: RandomGen g => [ (State g (Tree Room), State g ItemBaseType) ]
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bossKeyItems =
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[(return . UseAll <$> bossRoom autoCrit, takeOne [PISTOL])
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[(return . useAll <$> bossRoom autoCrit, takeOne [PISTOL])
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]
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lockRoomMultiItems :: RandomGen g => [ ( State g (LabSubCompTree Room) , State g [ItemBaseType] ) ]
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lockRoomMultiItems :: RandomGen g => [ ( State g (LabTree Room) , State g [ItemBaseType] ) ]
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lockRoomMultiItems =
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[ (blinkAcrossChallenge, takeOne [[BLINKERUNSAFE,AUTODETECTOR WALLDETECTOR]
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,[BLINKERUNSAFE,CLICKDETECTOR WALLDETECTOR]
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@@ -26,7 +26,7 @@ lockRoomMultiItems =
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)
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]
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lockRoomKeyItems :: RandomGen g => [ (Int -> State g (LabSubCompTree Room) , State g ItemBaseType ) ]
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lockRoomKeyItems :: RandomGen g => [ (Int -> State g (LabTree Room) , State g ItemBaseType ) ]
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lockRoomKeyItems =
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[(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD,FORCEFIELDGUN] )
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,(sensorRoomRunPast ELECTRICAL, takeOne [STATICMODULE,SPARKGUN] )
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@@ -38,12 +38,12 @@ lockRoomKeyItems =
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,(const $ lasTunnelRunPast 400, takeOne [FLATSHIELD,FORCEFIELDGUN])
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,(keyCardRoomRunPast 0, return (KEYCARD 0))
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]
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keyCardRunPastRand :: RandomGen g => [ (Int -> State g (LabSubCompTree Room) , State g ItemBaseType ) ]
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keyCardRunPastRand :: RandomGen g => [ (Int -> State g (LabTree Room) , State g ItemBaseType ) ]
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keyCardRunPastRand =
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[(keyCardRoomRunPast 0, return (KEYCARD 0))
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]
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itemRooms :: RandomGen g => [(ItemBaseType, State g (LabSubCompTree Room))]
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itemRooms :: RandomGen g => [(ItemBaseType, State g (LabTree Room))]
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itemRooms =
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[ (LAUNCHER , join $ takeOne
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[corridorBoss launcherCrit
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@@ -104,17 +104,17 @@ someCrits = do
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++ replicate 20 chaseCrit
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--addcrits :: RandomGen g => [Item] -> State g (SubCompTree Room)
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--addcrits :: RandomGen g => [Item] -> State g (Tree Room)
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--addcrits its = do
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-- nCrits <- state $ randomR (1,3)
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-- crits <- takeN nCrits <=< shuffle $ fmap PutCrit $ [spreadGunCrit,pistolCrit,autoCrit,armourChaseCrit]
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-- return $ roomsContaining crits its
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corridorBoss :: RandomGen g => Creature -> State g (LabSubCompTree Room)
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corridorBoss :: RandomGen g => Creature -> State g (LabTree Room)
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corridorBoss cr = do
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endroom <- bossRoom cr
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return (treeFromPost (replicate 5 $ PassDown corridor)
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(PassDown endroom)
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return (treeFromPost (replicate 5 $ corridor)
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( endroom)
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,TreeSubLabelling ("corridorBoss-"++_crName cr) Nothing)
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@@ -33,12 +33,12 @@ import LensHelp
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import Control.Monad.State
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import System.Random
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blinkAcrossChallenge :: RandomGen g => State g (LabSubCompTree Room)
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blinkAcrossChallenge :: RandomGen g => State g (LabTree Room)
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blinkAcrossChallenge = do
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teleFromRoom <- shuffleLinks $ roomRectAutoLinks 200 200
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teleToRoom <- shuffleLinks $ roomRectAutoLinks 200 200
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emptylink <- shuffleLinks emptyCorridor
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return (treeFromPost [PassDown teleFromRoom,PassDown emptylink] (UseAll teleToRoom)
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return (treeFromPost [ teleFromRoom, emptylink] (useAll teleToRoom)
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, TreeSubLabelling "blinkAcrossChallenge" Nothing)
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emptyCorridor :: Room
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@@ -15,13 +15,13 @@ import Dodge.Tree
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import Control.Monad.State
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import System.Random
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branchRectWith :: RandomGen g => State g (SubCompTree Room) -> State g (SubCompTree Room)
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branchRectWith :: RandomGen g => State g (Tree Room) -> State g (Tree Room)
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branchRectWith t = do
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x <- state $ randomR (100,200)
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y <- state $ randomR (100,200)
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b <- t
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rt <- shuffleLinks $ roomRectAutoLinks x y
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return $ Node (PassDown rt)
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[ Node (UseAll door) []
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, changeToPassDown <$> treeFromTrunk [PassDown door] b
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return $ Node ( rt)
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[ Node (useAll door) []
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, changeTo <$> treeFromTrunk [ door] b
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]
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@@ -15,7 +15,7 @@ import Geometry
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import Data.List
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roomsContaining :: RandomGen g => [Creature] -> [Item] -> State g (LabSubCompTree Room)
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roomsContaining :: RandomGen g => [Creature] -> [Item] -> State g (LabTree Room)
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roomsContaining crs its = do
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endroom <- join $ takeOne
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[ randomFourCornerRoomCrsIts crs its
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@@ -53,7 +53,7 @@ glassLesson = do
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, mntLS vShape (V2 180 200) (V3 160 180 50)
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]
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]
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glassLessonRunPast :: RandomGen g => State g (LabSubCompTree Room)
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glassLessonRunPast :: RandomGen g => State g (LabTree Room)
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glassLessonRunPast = (f <$> glassLesson) <&> (toOnward "glassLessonRunPast",)
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where
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f (Node r rs) = Node r $ return (useLabel 0 $ door & rmConnectsTo .~ S.member (OnEdge West)) : rs
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+27
-23
@@ -1,6 +1,7 @@
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--{-# LANGUAGE TupleSections #-}
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module Dodge.Room.LasTurret where
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import Dodge.LevelGen.Data
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import Dodge.UseAll
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import Dodge.PlacementSpot
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import Dodge.Data
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import Dodge.Tree
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@@ -70,15 +71,15 @@ lightSensByDoor outplid rm = rm
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covershape = rectNSEW 10 (-10) 20 (-20)
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sensorshift (p,a) = (p +.+ rotateV a (V2 60 (-20)), a)
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keyCardRoomRunPast :: RandomGen g => Int -> Int -> State g (LabSubCompTree Room)
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keyCardRoomRunPast :: RandomGen g => Int -> Int -> State g (LabTree Room)
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keyCardRoomRunPast keyid rmid = do
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cenroom <- shuffleLinks $ keyCardAnalyserByDoor keyid rmid $ roomNgon 6 200
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let doorroom = triggerDoorRoom rmid
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return (treeFromTrunk [PassDown door] $ Node (PassDown cenroom)
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[ treeFromPost [PassDown doorroom] (UseAll door)
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, treeFromPost [PassDown door] (UseLabel 0 corridor)
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]
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,TreeSubLabelling "keyCardRoomRunPast" Nothing)
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return (toOnward "keyCardRoomRunPast",
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treeFromTrunk [door] $ Node (cenroom)
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[ treeFromPost [doorroom] (useAll door)
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, treeFromPost [door] (useLabel 0 corridor)
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])
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keyCardAnalyserByDoor :: Int -> Int -> Room -> Room
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keyCardAnalyserByDoor keyid = analyserByDoor (RequireEquipment (KEYCARD keyid))
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@@ -102,31 +103,33 @@ analyserByDoor proxreq outplid rm = rm
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where
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sensorshift (p,a) = (p +.+ rotateV a (V2 30 (-10)), a)
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healthTest :: RandomGen g => Int -> State g (SubCompTree Room)
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healthTest :: RandomGen g => Int -> State g (Tree Room)
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healthTest n = do
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cenroom <- shuffleLinks $ healthAnalyserByDoor n $ roomNgon 8 200
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let doorroom = triggerDoorRoom n
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return $ treeFromPost [PassDown door
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,PassDown $ corridor & rmPmnts .:~ spNoID (PS 20 0) (PutFlIt (medkit 100))
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,PassDown cenroom,PassDown doorroom] (UseAll door)
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return $ treeFromPost [door
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, corridor & rmPmnts .:~ spNoID (PS 20 0) (PutFlIt (medkit 100))
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, cenroom, doorroom]
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(useAll door)
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lasSensorTurretTest :: RandomGen g => Int -> State g (LabSubCompTree Room)
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lasSensorTurretTest :: RandomGen g => Int -> State g (LabTree Room)
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lasSensorTurretTest n = do
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cenroom <- shuffleLinks $ lightSensInsideDoor n cenLasTur
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let doorroom = triggerDoorRoom n
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return ( treeFromPost [PassDown door,PassDown cenroom,PassDown doorroom] (UseAll door)
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, TreeSubLabelling "lasSensorTurretTest" Nothing
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return ( toOnward "lasSensorTurretTest"
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, treeFromPost [ door, cenroom, doorroom] (useAll door)
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)
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lasCenSensEdge :: RandomGen g => Int -> State g (LabSubCompTree Room)
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lasCenSensEdge :: RandomGen g => Int -> State g (LabTree Room)
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lasCenSensEdge n = do
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cenroom <- shuffleLinks $ lightSensByDoor n cenLasTur
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let doorroom = triggerDoorRoom n
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return (treeFromTrunk [PassDown door] $ Node (PassDown cenroom)
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[ treeFromPost [PassDown doorroom] (UseAll door)
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, treeFromPost [PassDown door] (UseLabel 0 corridor)
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return (toOnward "lasCenSensEdge"
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, treeFromTrunk [ door] $ Node ( cenroom)
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[ treeFromPost [ doorroom] (useAll door)
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, treeFromPost [ door] (useLabel 0 corridor)
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]
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,TreeSubLabelling "lasCenSensEdge" Nothing)
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)
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lasTunnel :: RandomGen g => Float -> State g Room
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lasTunnel y = do
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@@ -163,13 +166,14 @@ lasTunnel y = do
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]
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-- a y value of 400 is probably "unrunnable"
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lasTunnelRunPast :: RandomGen g => Float -> State g (LabSubCompTree Room)
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lasTunnelRunPast :: RandomGen g => Float -> State g (LabTree Room)
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lasTunnelRunPast y = do
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r <- lasTunnel y
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r1 <- takeOne [door,corridor]
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r2 <- takeOne [door,corridor]
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return (Node (PassDown r)
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[ singleUseAll r1
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, return (UseLabel 0 $ r2 & rmConnectsTo .~ S.member InLink)
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return (toOnward "lasTunnelRunPast"
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, Node ( r)
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[ pure $ useAll r1
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, return (useLabel 0 $ r2 & rmConnectsTo .~ S.member InLink)
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||||
]
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||||
,TreeSubLabelling "lasTunnelRunPast" Nothing)
|
||||
)
|
||||
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@@ -3,6 +3,7 @@
|
||||
-}
|
||||
module Dodge.Room.LongDoor where
|
||||
import Dodge.Data
|
||||
import Dodge.UseAll
|
||||
import Dodge.RoomLink
|
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import Dodge.Base
|
||||
import Dodge.Tree
|
||||
@@ -139,11 +140,12 @@ slowDoorRoom = do
|
||||
proom <- southPillarsRoom x y h
|
||||
addButtonSlowDoor x h (proom & rmPmnts %~ (++ (crits ++ barrels)))
|
||||
|
||||
slowDoorRoomRunPast :: RandomGen g => State g (LabSubCompTree Room)
|
||||
slowDoorRoomRunPast :: RandomGen g => State g (LabTree Room)
|
||||
slowDoorRoomRunPast = do
|
||||
r <- slowDoorRoom
|
||||
return (treeFromTrunk [PassDown door] $ Node (PassDown r)
|
||||
[ singleUseAll door
|
||||
, return (UseLabel 0 $ door & rmConnectsTo .~ S.member InLink)
|
||||
return ( toOnward "slowDoorRoomRunPast"
|
||||
, treeFromTrunk [ door] $ Node ( r)
|
||||
[ pure $ useAll door
|
||||
, return (useLabel 0 $ door & rmConnectsTo .~ S.member InLink)
|
||||
]
|
||||
,TreeSubLabelling "slowDoorRoomRunPast" Nothing)
|
||||
)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
--{-# LANGUAGE TupleSections #-}
|
||||
module Dodge.Room.LongRoom where
|
||||
import Dodge.UseAll
|
||||
import Dodge.RoomLink
|
||||
import Dodge.Tree
|
||||
--import Dodge.Default.Room
|
||||
@@ -46,16 +47,15 @@ longRoom = do
|
||||
| crx <- [12.5,37.5,62.5] ] ++
|
||||
[sPS (V2 25 lampy ) 0 putLamp | lampy <- [20,h-10] ]
|
||||
|
||||
longRoomRunPast :: RandomGen g => State g (LabSubCompTree Room)
|
||||
longRoomRunPast :: RandomGen g => State g (LabTree Room)
|
||||
longRoomRunPast = do
|
||||
r <- longRoom
|
||||
return (treeFromTrunk [PassDown door]
|
||||
(Node (PassDown r)
|
||||
[ singleUseAll door
|
||||
--, return (UseLabel 0 $ door & rmConnectsTo .~ S.singleton InLink)
|
||||
--, treeFromPost [PassDown $ corridor & rmConnectsTo .~ S.member InLink, PassDown corridor]
|
||||
, treeFromPost [PassDown $ corridor & rmConnectsTo .~ S.member InLink]
|
||||
(UseLabel 0 door)
|
||||
return (toOnward "longRoomRunPast"
|
||||
, treeFromTrunk [ door]
|
||||
(Node ( r)
|
||||
[ pure door
|
||||
, treeFromPost [ corridor & rmConnectsTo .~ S.member InLink]
|
||||
(useLabel 0 door)
|
||||
]
|
||||
)
|
||||
,TreeSubLabelling "longRoomRunPast" Nothing)
|
||||
)
|
||||
|
||||
+21
-19
@@ -1,5 +1,6 @@
|
||||
module Dodge.Room.RezBox where
|
||||
import Dodge.LevelGen.Data
|
||||
import Dodge.UseAll
|
||||
--import Dodge.PlacementSpot
|
||||
--import Dodge.Room.RunPast
|
||||
import Dodge.RoomLink
|
||||
@@ -39,7 +40,7 @@ rezBox ls = roomRect 40 60 1 1
|
||||
& restrictOutLinks (\(V2 _ h,_)-> h > 59)
|
||||
& rmName .~ "rezBox"
|
||||
|
||||
rezBoxesWp :: RandomGen g => State g (SubCompTree Room)
|
||||
rezBoxesWp :: RandomGen g => State g (Tree Room)
|
||||
rezBoxesWp = do
|
||||
w <- state $ randomR (100,400)
|
||||
h <- state $ randomR (40,40)
|
||||
@@ -53,16 +54,17 @@ rezBoxesWp = do
|
||||
let n = length $ getLinksOfType (OnEdge North) $ _rmLinks centralRoom
|
||||
let rezrooms = map adddoor
|
||||
$ wpAdd theweapon aroom : replicate (n-2) aroom
|
||||
return $ treeFromTrunk [PassDown $ rezBox thecol
|
||||
, PassDown door
|
||||
return $ treeFromTrunk [ rezBox thecol
|
||||
, door
|
||||
]
|
||||
(Node (PassDown centralRoom) (rezrooms ++ [onwardpassage]))
|
||||
(Node ( centralRoom) (rezrooms ++ [onwardpassage]))
|
||||
where
|
||||
adddoor rm = treeFromPost [PassDown $ connectsToNorth door ] (PassDown rm)
|
||||
adddoor rm = treeFromPost [ connectsToNorth door ] ( rm)
|
||||
connectsToNorth = rmConnectsTo .~ S.member (OnEdge North)
|
||||
maybeBlockedPassage :: RandomGen g => State g (SubCompTree Room)
|
||||
maybeBlockedPassage = fmap singleUseAll $ join $ takeOne [return corridor, blockedCorridorCloseBlocks]
|
||||
rezBoxesWpCrit :: RandomGen g => State g (SubCompTree Room)
|
||||
maybeBlockedPassage :: RandomGen g => State g (Tree Room)
|
||||
maybeBlockedPassage = fmap (pure . useAll)
|
||||
$ join $ takeOne [return corridor, blockedCorridorCloseBlocks]
|
||||
rezBoxesWpCrit :: RandomGen g => State g (Tree Room)
|
||||
rezBoxesWpCrit = do
|
||||
w <- state $ randomR (200,400)
|
||||
h <- state $ randomR (40,40)
|
||||
@@ -72,7 +74,7 @@ rezBoxesWpCrit = do
|
||||
aroom = rezInvBox thecol
|
||||
let centralRoom = (roomRectAutoLinks w h) {_rmPmnts = []}
|
||||
onwardpassage <-
|
||||
applyToCompRoot (rmConnectsTo .~ S.member (OnEdge West)) <$> maybeBlockedPassage
|
||||
over root (rmConnectsTo .~ S.member (OnEdge West)) <$> maybeBlockedPassage
|
||||
let n = length $ filter bottomEdgeTest $ map lnkPosDir $ _rmLinks centralRoom
|
||||
i <- state $ randomR (0,n-3)
|
||||
j <- state $ randomR (i,n-2)
|
||||
@@ -80,31 +82,31 @@ rezBoxesWpCrit = do
|
||||
$ insertAt i (wpAdd theweapon aroom)
|
||||
$ insertAt j (crAdd aroom)
|
||||
$ replicate (n-3) aroom
|
||||
return $ treeFromTrunk [PassDown $ rezBox thecol
|
||||
, PassDown door
|
||||
return $ treeFromTrunk [ rezBox thecol
|
||||
, door
|
||||
]
|
||||
(Node (PassDown centralRoom) (rezrooms ++ [onwardpassage]))
|
||||
(Node ( centralRoom) (rezrooms ++ [onwardpassage]))
|
||||
where
|
||||
adddoor rm = treeFromPost [PassDown $ door & rmConnectsTo .~ S.member (OnEdge North)] (PassDown rm)
|
||||
adddoor rm = treeFromPost [ door & rmConnectsTo .~ S.member (OnEdge North)] ( rm)
|
||||
|
||||
crAdd :: Room -> Room
|
||||
crAdd = rmPmnts .:~ sPS (V2 20 10) (0.5*pi) randC1
|
||||
|
||||
rezBoxes :: RandomGen g => State g (SubCompTree Room)
|
||||
rezBoxes :: RandomGen g => State g (Tree Room)
|
||||
rezBoxes = do
|
||||
w <- state $ randomR (100,400)
|
||||
h <- state $ randomR (40,40)
|
||||
thecol <- rezColor
|
||||
let bottomEdgeTest = S.member (OnEdge South) . _rlType
|
||||
dbox = treeFromPost [PassDown $ door & rmConnectsTo .~ S.member (OnEdge South)]
|
||||
(PassDown $ rezInvBox thecol)
|
||||
dbox = treeFromPost [ door & rmConnectsTo .~ S.member (OnEdge South)]
|
||||
(rezInvBox thecol)
|
||||
centralRoom <- shuffleLinks $ (roomRectAutoLinks w h) {_rmPmnts = []}
|
||||
& rmLinks %~ setInLinks bottomEdgeTest
|
||||
let n = length $ filter bottomEdgeTest $_rmLinks centralRoom
|
||||
return $ treeFromTrunk [PassDown $ rezBox thecol
|
||||
, PassDown door
|
||||
return $ treeFromTrunk [ rezBox thecol
|
||||
, door
|
||||
]
|
||||
(Node (PassDown centralRoom) (replicate (n-1) dbox ++ [Node (UseAll door) []]))
|
||||
(Node ( centralRoom) (replicate (n-1) dbox ++ [Node (useAll door) []]))
|
||||
|
||||
rezColor :: RandomGen g => State g LightSource
|
||||
rezColor = do
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
{- Connecting rooms designed with a pass-through technique in mind. -}
|
||||
module Dodge.Room.RoadBlock where
|
||||
import Dodge.UseAll
|
||||
import Dodge.Data
|
||||
import Dodge.RoomLink
|
||||
import Geometry
|
||||
@@ -50,18 +51,18 @@ litCorridor90 = do
|
||||
}
|
||||
|
||||
-- | A random length corridor with a destructible block blocking it.
|
||||
longBlockedCorridor :: RandomGen g => Int -> State g (SubCompTree Room)
|
||||
longBlockedCorridor :: RandomGen g => Int -> State g (Tree Room)
|
||||
longBlockedCorridor maxn = do
|
||||
r <- state $ randomR (0,pi)
|
||||
n <- state $ randomR (0,maxn)
|
||||
let plmnts = [sPS (V2 20 40) r $ dirtPoly $ square 10
|
||||
,sPS (V2 20 15) 0 putLamp
|
||||
]
|
||||
sequence $ treeFromPost (replicate n $ PassDown <$> shuffleLinks corridor)
|
||||
$ return $ UseAll $ set rmPmnts plmnts corridor
|
||||
sequence $ treeFromPost (replicate n $ shuffleLinks corridor)
|
||||
$ return $ useAll $ set rmPmnts plmnts corridor
|
||||
|
||||
-- | A single corridor with a destructible block blocking it.
|
||||
blockedCorridor :: RandomGen g => State g (SubCompTree Room)
|
||||
blockedCorridor :: RandomGen g => State g (Tree Room)
|
||||
blockedCorridor = longBlockedCorridor 0
|
||||
|
||||
dirtPoly :: [Point2] -> PSType
|
||||
|
||||
+62
-60
@@ -1,6 +1,7 @@
|
||||
{-# LANGUAGE TupleSections #-}
|
||||
module Dodge.Room.Room where
|
||||
import Data.Tile
|
||||
import Dodge.UseAll
|
||||
import Dodge.Data
|
||||
import Dodge.PlacementSpot
|
||||
import Dodge.RoomLink
|
||||
@@ -54,12 +55,12 @@ roomPadCut ps p = defaultRoom
|
||||
, _rmPath = [(V2 0 0,p)]
|
||||
}
|
||||
|
||||
branchWith :: Room -> [Tree Room] -> SubCompTree Room
|
||||
branchWith r ts = Node (PassDown r) $ return (UseAll door) : fmap (fmap PassDown) ts
|
||||
branchWith :: Room -> [Tree Room] -> Tree Room
|
||||
branchWith r ts = Node r $ return (useAll door) : ts
|
||||
|
||||
|
||||
manyDoors :: Int -> SubCompTree Room
|
||||
manyDoors i = treeFromPost (replicate i (PassDown door)) $ UseAll door
|
||||
manyDoors :: Int -> Tree Room
|
||||
manyDoors i = treeFromPost (replicate i ( door)) $ useAll door
|
||||
|
||||
glassSwitchBack :: RandomGen g => State g Room
|
||||
glassSwitchBack = do
|
||||
@@ -96,12 +97,12 @@ glassSwitchBackCrits = glassSwitchBack
|
||||
, spNoID (PSRoomRand 1 (uncurry PS)) randC1
|
||||
] ++)
|
||||
|
||||
miniTree2 :: RandomGen g => State g (SubCompTree Room)
|
||||
miniTree2 :: RandomGen g => State g (Tree Room)
|
||||
miniTree2 = (glassSwitchBackCrits
|
||||
>>= randomiseAllLinks . restrictInLinks (\p -> (sndV2 . fst) p < 70))
|
||||
<&> flip branchWith (replicate 3 $ treeFromPost [door,corridor] critInDeadEnd)
|
||||
|
||||
miniRoom3 :: RandomGen g => State g (SubCompTree Room)
|
||||
miniRoom3 :: RandomGen g => State g (Tree Room)
|
||||
miniRoom3 = do
|
||||
w <- state $ randomR (300,400)
|
||||
h <- state $ randomR (300,400)
|
||||
@@ -120,19 +121,19 @@ miniRoom3 = do
|
||||
] ++
|
||||
[ sPS cp 0 $ PutCrit miniGunCrit
|
||||
, sPS (V2 (w/2) (h/2)) 0 putLamp ]
|
||||
fmap singleUseAll $ shuffleLinks $ set rmPmnts plmnts $ roomRectAutoLinks w h
|
||||
fmap (pure . useAll) $ shuffleLinks $ set rmPmnts plmnts $ roomRectAutoLinks w h
|
||||
|
||||
rot90Around :: Point2 -> Point2 -> Point2
|
||||
rot90Around cen p = cen +.+ vNormal (p -.- cen)
|
||||
|
||||
-- So, the idea is to attach outer children to the bottommost right nodes
|
||||
-- inside an inner tree
|
||||
roomMiniIntro :: RandomGen g => State g (LabSubCompTree Room)
|
||||
-- no idea what was going on here...
|
||||
roomMiniIntro :: RandomGen g => State g (LabTree Room)
|
||||
roomMiniIntro = do
|
||||
midroom <- join $ takeOne [miniTree2] --,glassLesson]
|
||||
return (chainUses
|
||||
[return $ UseAll corridor,return $ UseAll corridor,return $ UseAll corridor,return $ UseAll door, midroom,return $ UseAll corridor]
|
||||
,TreeSubLabelling "roomMiniIntro" Nothing)
|
||||
return ( toOnward "roomMiniIntro"
|
||||
, midroom )
|
||||
|
||||
roomCenterPillar :: RandomGen g => State g Room
|
||||
roomCenterPillar = shuffleLinks . restrictInLinks ((\p -> dist p (V2 120 0) < 10) . fst)
|
||||
@@ -181,7 +182,7 @@ randFirstWeapon = do
|
||||
++ replicate 5 (bangStick 4)
|
||||
++ replicate 5 (bangCaneX 3)
|
||||
|
||||
weaponEmptyRoom :: RandomGen g => State g (SubCompTree Room)
|
||||
weaponEmptyRoom :: RandomGen g => State g (Tree Room)
|
||||
weaponEmptyRoom = do
|
||||
w <- state $ randomR (220,300)
|
||||
h <- state $ randomR (220,300)
|
||||
@@ -195,9 +196,9 @@ weaponEmptyRoom = do
|
||||
f (V2 x y,a) = (a == pi && x > 25 && x < w - 25) || (a /= 0 && y > w - 30)
|
||||
rm <- addHighGirder >=> shuffleLinks
|
||||
$ restrictRMInLinksPD f (roomRect w h 2 2 & rmPmnts .~ plmnts)
|
||||
return $ treeFromTrunk [PassDown corridor] (singleUseAll rm )
|
||||
return $ treeFromTrunk [ corridor] (pure $ useAll rm )
|
||||
|
||||
weaponUnderCrits :: RandomGen g => Int -> State g (LabSubCompTree Room)
|
||||
weaponUnderCrits :: RandomGen g => Int -> State g (LabTree Room)
|
||||
weaponUnderCrits i = do
|
||||
let plmnts =
|
||||
[--sPS (V2 20 0) 0 $ RandPS randFirstWeapon
|
||||
@@ -206,37 +207,37 @@ weaponUnderCrits i = do
|
||||
]
|
||||
addwpat p = rmPmnts .:~ PickOnePlacement i (sPS p 0 $ RandPS randFirstWeapon)
|
||||
let continuationRoom = treeFromTrunk
|
||||
[PassDown $ addwpat (V2 20 0) corridorN,PassDown $ addwpat (V2 20 0) corridorN]
|
||||
(singleUseAll (set rmPmnts plmnts corridorN))
|
||||
[ addwpat (V2 20 0) corridorN, addwpat (V2 20 0) corridorN]
|
||||
(pure $ useAll (set rmPmnts plmnts corridorN))
|
||||
rcp <- roomCenterPillar
|
||||
rmpils <- roomPillars 30 240 240 2 2
|
||||
deadEndRoom' <- takeOne
|
||||
[ addwpat (V2 120 20) rmpils
|
||||
, addwpat (V2 120 20) rcp]
|
||||
junctionRoom <- takeOne [PassDown tEast,PassDown tWest]
|
||||
junctionRoom <- takeOne [ tEast, tWest]
|
||||
let thetree = treeFromTrunk
|
||||
--[PassDown $ corridorN & rmPmnts .:~ mntLightLnkCond (resetPLUse $ rprBool $ \rp _ -> isInLnk rp)
|
||||
[PassDown corridorN
|
||||
,PassDown corridorN]
|
||||
--[ $ corridorN & rmPmnts .:~ mntLightLnkCond (resetPLUse $ rprBool $ \rp _ -> isInLnk rp)
|
||||
[ corridorN
|
||||
, corridorN]
|
||||
$ Node junctionRoom
|
||||
[continuationRoom
|
||||
,singleUseNone deadEndRoom'
|
||||
,pure deadEndRoom'
|
||||
]
|
||||
return thetree
|
||||
<&> (, TreeSubLabelling ("weaponUnderCrits "++show i) (Just $ fmap composingNodeName thetree))
|
||||
return (toOnward "weaponUnderCrits" , thetree )
|
||||
-- TODO addSubmessages
|
||||
|
||||
composingNodeName :: ComposingNode Room -> TreeSubLabelling
|
||||
composingNodeName cn = case cn of
|
||||
PassDown rm -> f $ _rmName rm ++ "-PassDown"
|
||||
SplitDown rm -> f $ _rmName rm ++ "-SplitDown"
|
||||
UseAll rm -> f $ _rmName rm ++ "-UseAll"
|
||||
UseSome is rm -> f $ _rmName rm ++ "-" ++ show is ++ "-UseSome"
|
||||
UseNone rm -> f $ _rmName rm ++ "-UseNone"
|
||||
UseLabel i rm -> f $ _rmName rm ++ "-" ++ show i ++ "-UseLabel"
|
||||
where
|
||||
f str = TreeSubLabelling str Nothing
|
||||
--composingNodeName :: ComposingNode Room -> TreeSubLabelling
|
||||
--composingNodeName cn = case cn of
|
||||
-- rm -> f $ _rmName rm ++ "-"
|
||||
-- SplitDown rm -> f $ _rmName rm ++ "-SplitDown"
|
||||
-- useAll rm -> f $ _rmName rm ++ "-useAll"
|
||||
-- UseSome is rm -> f $ _rmName rm ++ "-" ++ show is ++ "-UseSome"
|
||||
-- UseNone rm -> f $ _rmName rm ++ "-UseNone"
|
||||
-- useLabel i rm -> f $ _rmName rm ++ "-" ++ show i ++ "-useLabel"
|
||||
-- where
|
||||
-- f str = TreeSubLabelling str Nothing
|
||||
|
||||
weaponBehindPillar :: RandomGen g => State g (SubCompTree Room)
|
||||
weaponBehindPillar :: RandomGen g => State g (Tree Room)
|
||||
weaponBehindPillar = do
|
||||
wpa <- state $ randomR (0,pi)
|
||||
wpos <- takeOne [V2 120 160,V2 80 40,V2 160 40,V2 220 200,V2 40 200,V2 120 35]
|
||||
@@ -248,13 +249,13 @@ weaponBehindPillar = do
|
||||
]
|
||||
rcp <- roomCenterPillar
|
||||
return $ treeFromTrunk
|
||||
[PassDown corridor
|
||||
--,PassDown $ over rmOutLinks tail $ over rmPmnts (++ plmnts1) rcp
|
||||
,PassDown $ over rmPmnts (++ plmnts1) rcp
|
||||
[ corridor
|
||||
--, $ over rmOutLinks tail $ over rmPmnts (++ plmnts1) rcp
|
||||
, over rmPmnts (++ plmnts1) rcp
|
||||
]
|
||||
(singleUseAll $ set rmPmnts [sPS (V2 20 60) (negate $ pi/2) randC1] corridorN)
|
||||
(pure . useAll $ set rmPmnts [sPS (V2 20 60) (negate $ pi/2) randC1] corridorN)
|
||||
|
||||
weaponBetweenPillars :: RandomGen g => State g (SubCompTree Room)
|
||||
weaponBetweenPillars :: RandomGen g => State g (Tree Room)
|
||||
weaponBetweenPillars = do
|
||||
(w,wn) <- takeOne [(240,2),(340,3)]
|
||||
(h,hn) <- takeOne [(240,2),(340,3)]
|
||||
@@ -271,9 +272,9 @@ weaponBetweenPillars = do
|
||||
&& all ((>100) . dist (_rpPos rp)) (usedRoomLinkPoss r)
|
||||
theRoom <- roomPillars 30 w h wn hn <&> rmPmnts .++~
|
||||
sps wpPos (RandPS randFirstWeapon) : map (`sps` randC1) critPlacementSpots
|
||||
return $ singleUseAll theRoom
|
||||
return $ pure $ useAll theRoom
|
||||
|
||||
weaponLongCorridor :: RandomGen g => State g (SubCompTree Room)
|
||||
weaponLongCorridor :: RandomGen g => State g (Tree Room)
|
||||
weaponLongCorridor = do
|
||||
rt <- takeOne [tEast, tWest]
|
||||
connectingRoom <- takeOne
|
||||
@@ -281,9 +282,9 @@ weaponLongCorridor = do
|
||||
]
|
||||
i1 <- state $ randomR (2,5)
|
||||
i2 <- state $ randomR (2,5)
|
||||
let branch1 = treeFromTrunk (replicate i1 $ PassDown corridorN) (singleUseAll $ putCrs connectingRoom)
|
||||
let branch2 = treeFromTrunk (replicate i2 $ PassDown corridorN) (singleUseNone $ putWp corridor)
|
||||
return $ Node (PassDown rt) [branch1,branch2]
|
||||
let branch1 = treeFromTrunk (replicate i1 $ corridorN) (pure . useAll $ putCrs connectingRoom)
|
||||
let branch2 = treeFromTrunk (replicate i2 $ corridorN) (pure . useSide $ putWp corridor)
|
||||
return $ Node ( rt) [branch1,branch2]
|
||||
where
|
||||
putCrs = over rmPmnts (++ [sPS (V2 10 40) (-pi/2) randC1 ,sPS (V2 (-10) 40) (-pi/2) randC1 ])
|
||||
putWp = set rmPmnts [sPS (V2 20 60) 0 $ RandPS randFirstWeapon ,spanLightI (V2 0 40) (V2 40 40)]
|
||||
@@ -304,16 +305,16 @@ deadEndRoom = defaultRoom
|
||||
where
|
||||
lnks = [(V2 0 30 ,0) ]
|
||||
{- A random Either tree with a weapon and melee monster challenge. -}
|
||||
weaponRoom :: RandomGen g => Int -> State g (LabSubCompTree Room)
|
||||
weaponRoom :: RandomGen g => Int -> State g (LabTree Room)
|
||||
weaponRoom i = join $ takeOne
|
||||
[ weaponEmptyRoom <&> (,f "weaponEmptyRoom")
|
||||
[ weaponEmptyRoom <&> (f "weaponEmptyRoom")
|
||||
, weaponUnderCrits i
|
||||
, weaponBehindPillar<&> (,f "weaponBehindPillar")
|
||||
, weaponBetweenPillars<&> (,f "weaponBetweenPillars")
|
||||
, weaponLongCorridor<&> (,f "weaponLongCorridor")
|
||||
, weaponBehindPillar<&> (f "weaponBehindPillar")
|
||||
, weaponBetweenPillars<&> (f "weaponBetweenPillars")
|
||||
, weaponLongCorridor<&> (f "weaponLongCorridor")
|
||||
]
|
||||
where
|
||||
f str = TreeSubLabelling str Nothing
|
||||
f str = ( toOnward str ,)
|
||||
|
||||
roomCCrits :: RandomGen g => State g Room
|
||||
roomCCrits = roomC 200 200
|
||||
@@ -409,7 +410,7 @@ pistolerRoom = pillarGrid
|
||||
]
|
||||
++)
|
||||
|
||||
shootingRange :: RandomGen g => State g (LabSubCompTree Room)
|
||||
shootingRange :: RandomGen g => State g (LabTree Room)
|
||||
shootingRange = do
|
||||
rm1 <- shootersRoom1 >>= randomiseAllLinks . restrictInLinks (\(V2 _ y,_) -> y < 40)
|
||||
. restrictOutLinks (\(V2 _ y,r) -> y > 200 && r /= 0)
|
||||
@@ -419,22 +420,23 @@ shootingRange = do
|
||||
rm3 <- shootersRoom >>= randomiseAllLinks
|
||||
. restrictInLinks (\(V2 x y,_) -> y < 10 && x > 20 && x < 180)
|
||||
. restrictOutLinks (\(_,r) -> r == 0)
|
||||
return (treeFromPost
|
||||
[PassDown rm1
|
||||
,PassDown $ roomPadCut (rectNSWE 40 (-40) (-80) 80) (V2 0 20)
|
||||
return ( toOnward "shootingRange"
|
||||
,treeFromPost
|
||||
[ rm1
|
||||
, roomPadCut (rectNSWE 40 (-40) (-80) 80) (V2 0 20)
|
||||
& rmPmnts %~ (spanLightI (V2 (-80) 10) (V2 80 10) :)
|
||||
,PassDown rm2
|
||||
,PassDown $ roomPadCut (rectNSWE 40 (-40) (-80) 80) (V2 0 20)
|
||||
, rm2
|
||||
, roomPadCut (rectNSWE 40 (-40) (-80) 80) (V2 0 20)
|
||||
& rmPmnts %~ (spanLightI (V2 (-80) 10) (V2 80 10) :)
|
||||
]
|
||||
(UseAll rm3)
|
||||
,TreeSubLabelling "shootingRange" Nothing)
|
||||
(useAll rm3)
|
||||
)
|
||||
|
||||
spawnerRoom :: RandomGen g => State g (SubCompTree Room)
|
||||
spawnerRoom :: RandomGen g => State g (Tree Room)
|
||||
spawnerRoom = do
|
||||
x <- state $ randomR (250,300)
|
||||
y <- state $ randomR (300,400)
|
||||
roomWithSpawner <- roomC x y <&>
|
||||
rmPmnts %~ (spNoID (PSRoomRand 0 (uncurry PS)) (PutCrit spawnerCrit) :)
|
||||
aRoom <- airlock
|
||||
return $ treeFromTrunk [PassDown aRoom,PassDown corridor] $ singleUseAll roomWithSpawner
|
||||
return $ treeFromTrunk [ aRoom, corridor] $ pure $ useAll roomWithSpawner
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
module Dodge.Room.RunPast where
|
||||
import Dodge.UseAll
|
||||
import Dodge.LevelGen.Data
|
||||
import Dodge.LightSource
|
||||
import Dodge.RoomLink
|
||||
@@ -41,7 +42,7 @@ roomCritLS = do
|
||||
critRoom :: Room
|
||||
critRoom = corridorWallN & rmRandPSs .~ [psRandRanges (15,25) (30,45) (pi,2*pi)]
|
||||
|
||||
runPastRoom :: RandomGen g => Int -> State g (SubCompTree Room)
|
||||
runPastRoom :: RandomGen g => Int -> State g (Tree Room)
|
||||
runPastRoom i = do
|
||||
h <- state $ randomR (200,400::Float)
|
||||
theedgetest <- takeOne [horEdgeTest (<1), horEdgeTest (>39)]
|
||||
@@ -59,10 +60,10 @@ runPastRoom i = do
|
||||
}
|
||||
switchdoor = triggerDoorRoom i
|
||||
n = length $ filter theedgetest $ map lnkPosDir $ _rmLinks cenroom
|
||||
controom = treeFromPost [PassDown switchdoor,PassDown linkcor] (UseAll door)
|
||||
critrooms :: [SubCompTree Room]
|
||||
critrooms = treeFromPost [PassDown switchdoor] (PassDown critroom) :
|
||||
replicate (n-2) (treeFromPost [PassDown switchdoor] (PassDown linkcor))
|
||||
return $ Node (PassDown cenroom) $
|
||||
map (applyToCompRoot $ rmConnectsTo .~ S.member (OnEdge theedge)) (controom : critrooms)
|
||||
++ [return $ PassDown aswitchroom]
|
||||
controom = treeFromPost [ switchdoor, linkcor] (useAll door)
|
||||
critrooms :: [Tree Room]
|
||||
critrooms = treeFromPost [ switchdoor] ( critroom) :
|
||||
replicate (n-2) (treeFromPost [ switchdoor] ( linkcor))
|
||||
return $ Node ( cenroom) $
|
||||
map (over root $ rmConnectsTo .~ S.member (OnEdge theedge)) (controom : critrooms)
|
||||
++ [return $ aswitchroom]
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
--{-# LANGUAGE TupleSections #-}
|
||||
module Dodge.Room.SensorDoor where
|
||||
import Dodge.UseAll
|
||||
import Dodge.LevelGen.Data
|
||||
import Dodge.PlacementSpot
|
||||
import Dodge.Placement.Instance.Terminal
|
||||
@@ -35,12 +36,12 @@ import Data.Maybe
|
||||
|
||||
-- TODO fix case where the sensor created by sensInsideDoor blocks another door
|
||||
-- for roomRectAutoLinks-- make the locked door a center door?
|
||||
sensorRoom :: RandomGen g => DamageType -> Int -> State g (SubCompTree Room)
|
||||
sensorRoom :: RandomGen g => DamageType -> Int -> State g (Tree Room)
|
||||
sensorRoom senseType n = do
|
||||
rm <- takeOne [roomNgon 8 200, roomRectAutoLinks 200 200]
|
||||
cenroom <- shuffleLinks $ sensInsideDoor senseType n rm
|
||||
let doorroom = triggerDoorRoom n
|
||||
return $ treeFromPost [PassDown door,PassDown $ cenroom & rmLinkEff .~ f,PassDown doorroom] (UseAll door)
|
||||
return $ treeFromPost [ door, cenroom & rmLinkEff .~ f, doorroom] (useAll door)
|
||||
where
|
||||
f _ _ 0 rl rm = rm & rmLinks %~ map (g (_rlPos rl) (_rlDir rl))
|
||||
f _ _ _ _ rm = rm
|
||||
@@ -51,18 +52,18 @@ sensorRoom senseType n = do
|
||||
p' = p +.+ rotateV d (V2 0 (negate 100))
|
||||
isclose = dist (_rlPos rl) p' < 30
|
||||
|
||||
sensorRoomRunPast :: RandomGen g => DamageType -> Int -> State g (LabSubCompTree Room)
|
||||
sensorRoomRunPast :: RandomGen g => DamageType -> Int -> State g (LabTree Room)
|
||||
sensorRoomRunPast dt n = do
|
||||
t <- sensorRoom dt n
|
||||
return (applyToSubforest [0] (++
|
||||
return ( toOnward "sensorRoomRunPast"
|
||||
, applyToSubforest [0] (++
|
||||
[treeFromPost
|
||||
[PassDown $ door & rmConnectsTo
|
||||
[ door & rmConnectsTo
|
||||
.~ (\s -> S.member InLink s && not (S.member BlockedLink s))
|
||||
] (UseLabel 0 corridor)
|
||||
] (useLabel 0 corridor)
|
||||
]
|
||||
) t
|
||||
,TreeSubLabelling "sensorRoomRunPast" Nothing)
|
||||
--[return $ UseLabel 0 $ door & rmConnectsTo .~ S.member InLink]
|
||||
)--[return $ useLabel 0 $ door & rmConnectsTo .~ S.member InLink]
|
||||
|
||||
sensAboveDoor :: DamageType -> Float -> PlacementSpot -> Placement
|
||||
sensAboveDoor sensetype wth ps = extTrigLitPos
|
||||
|
||||
+32
-30
@@ -1,5 +1,6 @@
|
||||
{-# LANGUAGE TupleSections #-}
|
||||
module Dodge.Room.Start where
|
||||
import Dodge.UseAll
|
||||
import Dodge.Data
|
||||
import Dodge.LevelGen.Data
|
||||
--import Dodge.PlacementSpot
|
||||
@@ -29,7 +30,7 @@ import LensHelp
|
||||
--import Data.Tree
|
||||
--import qualified Data.IntMap.Strict as IM
|
||||
|
||||
powerFakeout :: RandomGen g => State g (SubCompTree Room)
|
||||
powerFakeout :: RandomGen g => State g (Tree Room)
|
||||
powerFakeout = do
|
||||
ncor <- state $ randomR (0,2)
|
||||
it <- takeOne
|
||||
@@ -37,71 +38,72 @@ powerFakeout = do
|
||||
,launcherX 7
|
||||
]
|
||||
roomwithmini <- pedestalRoom it
|
||||
randcors <- replicateM ncor $ (fmap PassDown . shuffleLinks) corridor
|
||||
return $ ([PassDown door
|
||||
,PassDown roomwithmini
|
||||
,PassDown door
|
||||
randcors <- replicateM ncor $ shuffleLinks corridor
|
||||
return $ ([ door
|
||||
, roomwithmini
|
||||
, door
|
||||
]
|
||||
++ randcors
|
||||
++ [PassDown $ corridor & rmPmnts .:~ plRRpt 0 (PutFlIt shrinkGun)
|
||||
,PassDown keyholeCorridor,PassDown corridor])
|
||||
`treeFromPost` UseAll door
|
||||
++ [ corridor & rmPmnts .:~ plRRpt 0 (PutFlIt shrinkGun)
|
||||
, keyholeCorridor, corridor])
|
||||
`treeFromPost` useAll door
|
||||
|
||||
startRoom :: RandomGen g => Int -> State g (LabSubCompTree Room)
|
||||
startRoom :: RandomGen g => Int -> State g (LabTree Room)
|
||||
startRoom i = join (uncurry takeOneWeighted $ unzip
|
||||
[ (,) (0.5::Float) ((chainUses <$> sequence [powerFakeout,fmap fst $weaponRoom i])
|
||||
<&> (,TreeSubLabelling "chainUses <$> sequence [powerFakeout,weaponRoom i]" Nothing))
|
||||
, (,) one (rezBoxesWp <&> (,TreeSubLabelling "rezBoxesWp" Nothing))
|
||||
[-- (,) (0.5::Float) ((chainUses <$> sequence [powerFakeout,fmap fst $weaponRoom i])
|
||||
-- <&> (,TreeSubLabelling "chainUses <$> sequence [powerFakeout,weaponRoom i]" Nothing))
|
||||
-- wat
|
||||
(,) one (rezBoxesWp <&> (toOnward "rezBoxesWp",))
|
||||
, (,) one (rezBoxThenWeaponRoom i)
|
||||
, (,) one (rezBoxesWpCrit <&> (,TreeSubLabelling "rezBoxesWpCrit" Nothing))
|
||||
, (,) one (runPastStart i <&> (,TreeSubLabelling ("runPastStart " ++ show i) Nothing))
|
||||
, (,) one (rezBoxesWpCrit <&> (toOnward "rezBoxesWpCrit"))
|
||||
, (,) one (runPastStart i <&> (toOnward ("runPastStart " ++ show i)))
|
||||
, (,) one (startCrafts >>= roomsContaining' [] >>= rezBoxThenRooms <&>
|
||||
(,TreeSubLabelling "startCrafts >>= roomsContaining [] >>= rezBoxThenRooms" Nothing))
|
||||
(toOnward "startCrafts >>= roomsContaining [] >>= rezBoxThenRooms"))
|
||||
])
|
||||
<&> over (_2 . topLabel) ("startRoom:"++)
|
||||
where
|
||||
roomsContaining' a b = fst <$> roomsContaining a b
|
||||
one = 1::Float
|
||||
randomChallenges :: RandomGen g => State g (LabSubCompTree Room)
|
||||
randomChallenges :: RandomGen g => State g (LabTree Room)
|
||||
randomChallenges = join (takeOne
|
||||
[fmap (return . UseAll) doubleCorridorBarrels <&> (,TreeSubLabelling "doubleCorridorBarrels" Nothing)
|
||||
[fmap (return . useAll) doubleCorridorBarrels <&> (,TreeSubLabelling "doubleCorridorBarrels" Nothing)
|
||||
,shootingRange
|
||||
,fmap (return . UseAll) twinSlowDoorChasers <&> (,TreeSubLabelling "twinSlowDoorChasers" Nothing)
|
||||
,fmap (return . useAll) twinSlowDoorChasers <&> (,TreeSubLabelling "twinSlowDoorChasers" Nothing)
|
||||
]) <&> over (_2 . topLabel) ("randomChallenges:"++)
|
||||
|
||||
runPastStart :: RandomGen g => Int -> State g (SubCompTree Room)
|
||||
runPastStart :: RandomGen g => Int -> State g (Tree Room)
|
||||
runPastStart i = do
|
||||
s <- rezBoxStart
|
||||
rp <- runPastRoom i
|
||||
return $ s `passUntilUseAll` [rp]
|
||||
return $ s `passUntiluseAll` [rp]
|
||||
|
||||
rezBoxStart :: RandomGen g => State g (SubCompTree Room)
|
||||
rezBoxStart :: RandomGen g => State g (Tree Room)
|
||||
rezBoxStart = do
|
||||
ls <- rezColor
|
||||
return $ treeFromPost [PassDown $ rezBox ls] (UseAll door)
|
||||
return $ treeFromPost [ rezBox ls] (useAll door)
|
||||
|
||||
rezBoxesThenWeaponRoom :: RandomGen g => Int -> State g (SubCompTree Room,String)
|
||||
rezBoxesThenWeaponRoom :: RandomGen g => Int -> State g (Tree Room,String)
|
||||
rezBoxesThenWeaponRoom i = do
|
||||
rboxes <- rezBoxes
|
||||
wroom <- fst <$> weaponRoom i
|
||||
return (rboxes `passUntilUseAll` [wroom] , "rezBoxesThenWeaponRoom " ++ show i)
|
||||
return (rboxes `passUntiluseAll` [wroom] , "rezBoxesThenWeaponRoom " ++ show i)
|
||||
|
||||
rezBoxThenWeaponRoom :: RandomGen g => Int -> State g (LabSubCompTree Room)
|
||||
rezBoxThenWeaponRoom :: RandomGen g => Int -> State g (LabTree Room)
|
||||
rezBoxThenWeaponRoom i = do
|
||||
rcol <- rezColor
|
||||
(wroom,wroomname) <- weaponRoom i
|
||||
return (treeFromTrunk [PassDown $ rezBox rcol,PassDown door] wroom
|
||||
return (treeFromTrunk [ rezBox rcol, door] wroom
|
||||
, TreeSubLabelling ("rezBoxThenWeaponRoom "++ show i) (Just $ return wroomname))
|
||||
|
||||
rezBoxThenRoom :: RandomGen g => Room -> State g (SubCompTree Room)
|
||||
rezBoxThenRoom :: RandomGen g => Room -> State g (Tree Room)
|
||||
rezBoxThenRoom r = do
|
||||
rcol <- rezColor
|
||||
return $ treeFromTrunk [PassDown $ rezBox rcol,PassDown door] $ singleUseAll r
|
||||
return $ treeFromTrunk [ rezBox rcol, door] $ pure r
|
||||
|
||||
rezBoxThenRooms :: RandomGen g => SubCompTree Room -> State g (SubCompTree Room)
|
||||
rezBoxThenRooms :: RandomGen g => Tree Room -> State g (Tree Room)
|
||||
rezBoxThenRooms r = do
|
||||
rcol <- rezColor
|
||||
return . treeFromTrunk [PassDown $ rezBox rcol,PassDown door] $ r
|
||||
return . treeFromTrunk [ rezBox rcol, door] $ r
|
||||
|
||||
startCrafts :: RandomGen g => State g [Item]
|
||||
startCrafts = takeOne $ map (map makeTypeCraft)
|
||||
|
||||
@@ -36,13 +36,14 @@ import qualified Data.Map.Strict as M
|
||||
--import qualified Data.Text as T
|
||||
|
||||
|
||||
warningRooms :: RandomGen g => Int -> State g (LabSubCompTree Room)
|
||||
warningRooms :: RandomGen g => Int -> State g (LabTree Room)
|
||||
warningRooms n = do
|
||||
rm <- takeOne [roomNgon 8 200, roomRectAutoLinks 200 200]
|
||||
cenroom <- shuffleLinks $ addWarningTerminal n rm
|
||||
let doorroom = triggerDoorRoom n
|
||||
return ( treeFromPost [PassDown door,PassDown cenroom,PassDown doorroom] (UseAll door)
|
||||
, TreeSubLabelling "warningRooms" Nothing)
|
||||
return ( toOnward "warningRooms"
|
||||
, treeFromPost [ door, cenroom, doorroom] (useAll door)
|
||||
)
|
||||
|
||||
addWarningTerminal :: Int -> Room -> Room
|
||||
addWarningTerminal outplid = (rmName .++~ "warningTerm-")
|
||||
|
||||
+25
-25
@@ -2,12 +2,12 @@
|
||||
{-| Combining and composing trees of trees. -}
|
||||
module Dodge.Tree.Compose
|
||||
( --expandTree
|
||||
--, singleUseAll
|
||||
--, singleUseNone
|
||||
--, passUntilUseAll
|
||||
--, pure
|
||||
--, pure
|
||||
--, passUntiluseAll
|
||||
--, chainUses
|
||||
--, useAllAtEnd
|
||||
--, changeToPassDown
|
||||
--, changeTo
|
||||
--, overwriteLabel
|
||||
--, applyToCompRoot
|
||||
composeTree
|
||||
@@ -28,47 +28,47 @@ import Data.Maybe
|
||||
|
||||
--expandTree :: CompTree a -> Tree a
|
||||
--expandTree (Node rt extChildren) = case rt of
|
||||
-- Node (UseAll x) _ -> Node x (map expandTree extChildren)
|
||||
-- Node (useAll x) _ -> Node x (map expandTree extChildren)
|
||||
-- Node (UseSome is x) _ -> Node x (map (expandTree . \i -> extChildren !! i) is)
|
||||
-- Node (UseNone _) _ -> fmap _unCompose rt
|
||||
-- Node (UseLabel _ _) _ -> fmap _unCompose rt
|
||||
-- Node (PassDown x) xs -> Node x $ map (expandTree . (`Node` extChildren)) xs
|
||||
-- Node (useLabel _ _) _ -> fmap _unCompose rt
|
||||
-- Node ( x) xs -> Node x $ map (expandTree . (`Node` extChildren)) xs
|
||||
-- Node (SplitDown x) xs -> Node x $ map expandTree $ zipWith Node xs
|
||||
-- $ map (:[]) extChildren ++ repeat []
|
||||
|
||||
--applyToCompRoot :: (a -> a) -> SubCompTree a -> SubCompTree a
|
||||
--applyToCompRoot :: (a -> a) -> Tree a -> Tree a
|
||||
--applyToCompRoot f = over root (unCompose %~ f)
|
||||
|
||||
--overwriteLabel :: Int -> (a -> ComposingNode a) -> SubCompTree a -> [SubCompTree a] -> SubCompTree a
|
||||
--overwriteLabel :: Int -> (a -> ComposingNode a) -> Tree a -> [Tree a] -> Tree a
|
||||
--overwriteLabel i f t ts = errorHead ("tried to overwriteLabel " ++ show i)
|
||||
-- $ updateSingleNodes islabel update t
|
||||
-- where
|
||||
-- islabel (UseLabel j _) | i == j = True
|
||||
-- islabel (useLabel j _) | i == j = True
|
||||
-- islabel _ = False
|
||||
-- update (Node x _) = Node (f $ _unCompose x) ts
|
||||
|
||||
--passUntilUseAll :: SubCompTree a -> [SubCompTree a] -> SubCompTree a
|
||||
--passUntilUseAll (Node (UseAll x) _) ts' = Node (PassDown x) ts'
|
||||
--passUntilUseAll (Node cn ts) ts' = Node (PassDown (_unCompose cn)) $ map (`passUntilUseAll` ts') ts
|
||||
--passUntiluseAll :: Tree a -> [Tree a] -> Tree a
|
||||
--passUntiluseAll (Node (useAll x) _) ts' = Node ( x) ts'
|
||||
--passUntiluseAll (Node cn ts) ts' = Node ( (_unCompose cn)) $ map (`passUntiluseAll` ts') ts
|
||||
|
||||
--chainUses :: [SubCompTree a] -> SubCompTree a
|
||||
--chainUses (t:s:ts) = chainUses (passUntilUseAll t [s]:ts)
|
||||
--chainUses :: [Tree a] -> Tree a
|
||||
--chainUses (t:s:ts) = chainUses (passUntiluseAll t [s]:ts)
|
||||
--chainUses [t] = t
|
||||
--chainUses [] = error "tried to concatenate an empty list of SubCompTrees"
|
||||
--chainUses [] = error "tried to concatenate an empty list of Trees"
|
||||
|
||||
--singleUseAll :: a -> Tree (ComposingNode a)
|
||||
--singleUseAll x = Node (UseAll x) []
|
||||
--pure :: a -> Tree (ComposingNode a)
|
||||
--pure x = Node (useAll x) []
|
||||
|
||||
--useAllAtEnd :: Tree a -> SubCompTree a
|
||||
--useAllAtEnd :: Tree a -> Tree a
|
||||
--useAllAtEnd tree = case tree of
|
||||
-- Node x (t:ts) -> Node (PassDown x) (useAllAtEnd t : map (fmap UseNone) ts)
|
||||
-- Node x [] -> Node (UseAll x) []
|
||||
-- Node x (t:ts) -> Node ( x) (useAllAtEnd t : map (fmap UseNone) ts)
|
||||
-- Node x [] -> Node (useAll x) []
|
||||
|
||||
--singleUseNone :: a -> SubCompTree a
|
||||
--singleUseNone x = Node (UseNone x) []
|
||||
--pure :: a -> Tree a
|
||||
--pure x = Node (UseNone x) []
|
||||
|
||||
--changeToPassDown :: ComposingNode a -> ComposingNode a
|
||||
--changeToPassDown x = PassDown (_unCompose x)
|
||||
--changeTo :: ComposingNode a -> ComposingNode a
|
||||
--changeTo x = (_unCompose x)
|
||||
|
||||
composeTreeRand :: RandomGen g => Tree (a -> Maybe a, Tree a) -> State g (Tree a)
|
||||
composeTreeRand (Node (_,t) ts) = attachListR t ts
|
||||
|
||||
@@ -4,16 +4,14 @@ module Dodge.Tree.Compose.Data where
|
||||
import Data.Tree
|
||||
import Control.Lens
|
||||
data ComposingNode a
|
||||
= PassDown {_unCompose :: a}
|
||||
| SplitDown {_unCompose :: a}
|
||||
| UseAll {_unCompose :: a}
|
||||
= SplitDown {_unCompose :: a}
|
||||
-- | useAll {_unCompose :: a}
|
||||
| UseSome {_composeIndices :: [Int], _unCompose :: a}
|
||||
| UseNone {_unCompose :: a}
|
||||
| UseLabel {_composeIndex :: Int, _unCompose :: a} -- defaults to using no children
|
||||
type SubCompTree a = Tree a
|
||||
-- | useLabel {_composeIndex :: Int, _unCompose :: a} -- defaults to using no children
|
||||
type CompTree a = Tree (Tree a)
|
||||
type LabSubCompTree a = (a -> Maybe ([String],a),Tree a)
|
||||
type LabCompTree a = Tree (LabSubCompTree a)
|
||||
type LabTree a = (a -> Maybe ([String],a),Tree a)
|
||||
type LabCompTree a = Tree (LabTree a)
|
||||
data TreeSubLabelling = TreeSubLabelling
|
||||
{ _topLabel :: String
|
||||
, _subLabels :: Maybe (Tree TreeSubLabelling)
|
||||
|
||||
Reference in New Issue
Block a user