Commit mid big tree composing change
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+32
-30
@@ -1,5 +1,6 @@
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{-# LANGUAGE TupleSections #-}
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module Dodge.Room.Start where
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import Dodge.UseAll
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import Dodge.Data
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import Dodge.LevelGen.Data
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--import Dodge.PlacementSpot
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@@ -29,7 +30,7 @@ import LensHelp
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--import Data.Tree
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--import qualified Data.IntMap.Strict as IM
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powerFakeout :: RandomGen g => State g (SubCompTree Room)
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powerFakeout :: RandomGen g => State g (Tree Room)
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powerFakeout = do
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ncor <- state $ randomR (0,2)
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it <- takeOne
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@@ -37,71 +38,72 @@ powerFakeout = do
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,launcherX 7
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]
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roomwithmini <- pedestalRoom it
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randcors <- replicateM ncor $ (fmap PassDown . shuffleLinks) corridor
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return $ ([PassDown door
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,PassDown roomwithmini
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,PassDown door
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randcors <- replicateM ncor $ shuffleLinks corridor
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return $ ([ door
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, roomwithmini
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, door
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]
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++ randcors
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++ [PassDown $ corridor & rmPmnts .:~ plRRpt 0 (PutFlIt shrinkGun)
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,PassDown keyholeCorridor,PassDown corridor])
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`treeFromPost` UseAll door
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++ [ corridor & rmPmnts .:~ plRRpt 0 (PutFlIt shrinkGun)
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, keyholeCorridor, corridor])
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`treeFromPost` useAll door
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startRoom :: RandomGen g => Int -> State g (LabSubCompTree Room)
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startRoom :: RandomGen g => Int -> State g (LabTree Room)
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startRoom i = join (uncurry takeOneWeighted $ unzip
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[ (,) (0.5::Float) ((chainUses <$> sequence [powerFakeout,fmap fst $weaponRoom i])
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<&> (,TreeSubLabelling "chainUses <$> sequence [powerFakeout,weaponRoom i]" Nothing))
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, (,) one (rezBoxesWp <&> (,TreeSubLabelling "rezBoxesWp" Nothing))
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[-- (,) (0.5::Float) ((chainUses <$> sequence [powerFakeout,fmap fst $weaponRoom i])
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-- <&> (,TreeSubLabelling "chainUses <$> sequence [powerFakeout,weaponRoom i]" Nothing))
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-- wat
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(,) one (rezBoxesWp <&> (toOnward "rezBoxesWp",))
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, (,) one (rezBoxThenWeaponRoom i)
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, (,) one (rezBoxesWpCrit <&> (,TreeSubLabelling "rezBoxesWpCrit" Nothing))
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, (,) one (runPastStart i <&> (,TreeSubLabelling ("runPastStart " ++ show i) Nothing))
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, (,) one (rezBoxesWpCrit <&> (toOnward "rezBoxesWpCrit"))
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, (,) one (runPastStart i <&> (toOnward ("runPastStart " ++ show i)))
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, (,) one (startCrafts >>= roomsContaining' [] >>= rezBoxThenRooms <&>
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(,TreeSubLabelling "startCrafts >>= roomsContaining [] >>= rezBoxThenRooms" Nothing))
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(toOnward "startCrafts >>= roomsContaining [] >>= rezBoxThenRooms"))
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])
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<&> over (_2 . topLabel) ("startRoom:"++)
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where
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roomsContaining' a b = fst <$> roomsContaining a b
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one = 1::Float
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randomChallenges :: RandomGen g => State g (LabSubCompTree Room)
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randomChallenges :: RandomGen g => State g (LabTree Room)
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randomChallenges = join (takeOne
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[fmap (return . UseAll) doubleCorridorBarrels <&> (,TreeSubLabelling "doubleCorridorBarrels" Nothing)
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[fmap (return . useAll) doubleCorridorBarrels <&> (,TreeSubLabelling "doubleCorridorBarrels" Nothing)
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,shootingRange
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,fmap (return . UseAll) twinSlowDoorChasers <&> (,TreeSubLabelling "twinSlowDoorChasers" Nothing)
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,fmap (return . useAll) twinSlowDoorChasers <&> (,TreeSubLabelling "twinSlowDoorChasers" Nothing)
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]) <&> over (_2 . topLabel) ("randomChallenges:"++)
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runPastStart :: RandomGen g => Int -> State g (SubCompTree Room)
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runPastStart :: RandomGen g => Int -> State g (Tree Room)
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runPastStart i = do
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s <- rezBoxStart
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rp <- runPastRoom i
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return $ s `passUntilUseAll` [rp]
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return $ s `passUntiluseAll` [rp]
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rezBoxStart :: RandomGen g => State g (SubCompTree Room)
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rezBoxStart :: RandomGen g => State g (Tree Room)
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rezBoxStart = do
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ls <- rezColor
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return $ treeFromPost [PassDown $ rezBox ls] (UseAll door)
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return $ treeFromPost [ rezBox ls] (useAll door)
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rezBoxesThenWeaponRoom :: RandomGen g => Int -> State g (SubCompTree Room,String)
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rezBoxesThenWeaponRoom :: RandomGen g => Int -> State g (Tree Room,String)
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rezBoxesThenWeaponRoom i = do
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rboxes <- rezBoxes
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wroom <- fst <$> weaponRoom i
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return (rboxes `passUntilUseAll` [wroom] , "rezBoxesThenWeaponRoom " ++ show i)
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return (rboxes `passUntiluseAll` [wroom] , "rezBoxesThenWeaponRoom " ++ show i)
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rezBoxThenWeaponRoom :: RandomGen g => Int -> State g (LabSubCompTree Room)
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rezBoxThenWeaponRoom :: RandomGen g => Int -> State g (LabTree Room)
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rezBoxThenWeaponRoom i = do
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rcol <- rezColor
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(wroom,wroomname) <- weaponRoom i
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return (treeFromTrunk [PassDown $ rezBox rcol,PassDown door] wroom
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return (treeFromTrunk [ rezBox rcol, door] wroom
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, TreeSubLabelling ("rezBoxThenWeaponRoom "++ show i) (Just $ return wroomname))
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rezBoxThenRoom :: RandomGen g => Room -> State g (SubCompTree Room)
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rezBoxThenRoom :: RandomGen g => Room -> State g (Tree Room)
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rezBoxThenRoom r = do
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rcol <- rezColor
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return $ treeFromTrunk [PassDown $ rezBox rcol,PassDown door] $ singleUseAll r
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return $ treeFromTrunk [ rezBox rcol, door] $ pure r
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rezBoxThenRooms :: RandomGen g => SubCompTree Room -> State g (SubCompTree Room)
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rezBoxThenRooms :: RandomGen g => Tree Room -> State g (Tree Room)
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rezBoxThenRooms r = do
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rcol <- rezColor
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return . treeFromTrunk [PassDown $ rezBox rcol,PassDown door] $ r
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return . treeFromTrunk [ rezBox rcol, door] $ r
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startCrafts :: RandomGen g => State g [Item]
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startCrafts = takeOne $ map (map makeTypeCraft)
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