This commit is contained in:
2021-10-31 16:51:54 +00:00
parent e3a8417f07
commit 3efdb9e4f8
5 changed files with 28 additions and 87 deletions
+8 -4
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@@ -1,4 +1,7 @@
module Dodge.LevelGen.Pathing
( removePathsCrossing
, pairsToGraph
)
where
import Dodge.Data
import Dodge.Base
@@ -19,10 +22,11 @@ pairsToGraph f pairs =
in undir $ run_ Data.Graph.Inductive.empty $ insMapNodesM nodes' >> insMapEdgesM pairs'
removePathsCrossing :: Point2 -> Point2 -> World -> World
removePathsCrossing a b w = set pathGraph newGraph $ set pathGraphP pg'
$ set pathPoints (foldr insertPoint IM.empty (labNodes newGraph))
w
removePathsCrossing a b w = w
& pathGraph .~ newGraph
& pathGraphP .~ pg'
& pathPoints .~ (foldr insertPoint IM.empty (labNodes newGraph))
where
pg' = filter (isNothing . uncurry (intersectSegSeg a b)) $ _pathGraphP w
insertPoint pp@(_,V2 x y) = insertInZoneWith (floorHun x) (floorHun y) (++) [pp]
insertPoint pp@(_,V2 x y) = insertInZoneWith (floorHun x) (floorHun y) (++) [pp]
newGraph = pairsToGraph dist pg'
+8 -67
View File
@@ -3,6 +3,11 @@ Module : Dodge.LevelGen.StaticWalls
Description : Concerns carving out of static walls to create the general room plan of the level.
-}
module Dodge.LevelGen.StaticWalls
( cutWalls
, removeInverseWalls
, expandPolyByFixed
, cutPoly
)
where
import Geometry
import Geometry.ConvexPoly
@@ -14,17 +19,6 @@ import Data.Maybe
-- Order is important: the wall face is to the left of the line going from
-- 'fst' to 'snd'.
type WallP = (Point2,Point2)
-- | Test whether lines are near parallel.
-- Assumes non-zero length lines.
nearParallel :: WallP -> WallP -> Bool
nearParallel (a,b) (x,y)
= dotV (a -.- b) (vNormal (x -.- y)) < 0.01
-- | Test for near collinearity.
-- Assumes non-zero length lines.
nearCollinear :: WallP -> WallP -> Bool
nearCollinear (a,b) (x,y)
| a /= x = nearParallel (a,b) (x,y) && nearParallel (a,b) (a,x)
| otherwise = nearParallel (a,b) (x,y) && nearParallel (a,b) (a,y)
-- | Remove inverse walls.
removeInverseWalls :: [WallP] -> [WallP]
removeInverseWalls ((a,b):ps)
@@ -50,24 +44,6 @@ cutWallsRetry i ps wls = case mapMaybe (`checkWallRight` newWalls) newWalls of
x = fromIntegral i / 100
a | even i = 0.001
| otherwise = negate 0.001
-- | Cut out a polygon from a set of walls, and check for errors in the
-- created walls.
-- Give error if created walls are not consistent.
cutWalls'' :: [Point2] -> [WallP] -> [WallP]
cutWalls'' ps wls = case mapMaybe (`checkWallRight` newWalls) newWalls of
[] -> newWalls
errs -> error $ "during level generation function cutWalls: when cutting poly:\n" ++ show ps
++ "\nRight corner errors:\n"
++ unlines (map show errs)
++ "\nLeft corner errors:\n"
++ unlines (map show errsL)
++ "\nWalls before cut:\n"
++ unlines (map show wls)
++ "\nWalls after cut:\n"
++ unlines (map show newWalls)
where
newWalls = cutPoly ps wls
errsL = mapMaybe (`checkWallLeft` newWalls) newWalls
-- | Given a specific wall and list of walls, checks that the number of walls leaving the
-- second point is the same as the number of walls entering the second point of
-- the specific wall.
@@ -80,18 +56,6 @@ checkWallRight (x,y) wls
where
ins = filter (\(_,b) -> b == y) wls
outs = filter (\(a,_) -> a == y) wls
-- | Given a specific wall and list of walls, checks that the number of walls leaving the
-- first point is the same as the number of walls entering the first point of
-- the specific wall.
-- On success returns Nothing, on failure returns Just the specific wall and the
-- list of walls leaving the first point.
checkWallLeft :: WallP -> [WallP] -> Maybe (WallP,[WallP])
checkWallLeft (x,y) wls
| length ins == length outs = Nothing
| otherwise = Just ((x,y), outs)
where
ins = filter (\(a,_) -> a == x) wls
outs = filter (\(_,b) -> b == x) wls
-- | Given a polygon of points and collection of walls, cuts out the polygon.
-- Ie returns a new set of walls with a hole determined by anticlockwise ordering of the points.
-- The overall procedure is:
@@ -109,8 +73,7 @@ checkWallLeft (x,y) wls
-- collided with
-- Be aware that we do not remove all colinear walls; this may still cause bugs
cutPoly :: [Point2] -> [WallP] -> [WallP]
cutPoly qs wls =
nubOrd
cutPoly qs wls = nubOrd
. removeInverseWalls
. filter (not . wallIsZeroLength)
. fuseWallsWith zs
@@ -126,15 +89,13 @@ cutPoly qs wls =
expandPolyBy :: Float -> [Point2] -> [Point2]
expandPolyBy x ps = map f ps
where
cp = centroid ps
f p = p +.+ x *.* (p -.- cp)
f p = p +.+ x *.* (p -.- centroid ps)
-- | Given a value and a poly, pushes the poly points out from the center by the
-- fixed amount.
expandPolyByFixed :: Float -> [Point2] -> [Point2]
expandPolyByFixed x ps = map f ps
where
cp = centroid ps
f p = p +.+ x *.* safeNormalizeV (p -.- cp)
f p = p +.+ x *.* safeNormalizeV (p -.- centroid ps)
-- | Given a polygon expressed as a list of points and a collection of walls,
-- returns:
-- fst: points of the polygon's intersection with walls
@@ -184,12 +145,6 @@ addPolyWall wls (p1,p2) =
-- to the point.
findClosePoint :: [Point2] -> Point2 -> Maybe Point2
findClosePoint ps p = find (\q -> dist p q < 5) ps
-- | Given a list of points and a point, returns the point if none in the list
-- is close to the point.
pointIfNotClose :: [Point2] -> Point2 -> Maybe Point2
pointIfNotClose ps p = case findClosePoint ps p of
Nothing -> Just p
_ -> Nothing
-- | Fuses a point with one in a list if any are close enough.
fusePoint :: [Point2] -> Point2 -> ([Point2],Point2)
fusePoint ps p = case findClosePoint ps p of
@@ -219,17 +174,3 @@ removeWallsInPolygon :: [Point2] -> [WallP] -> [WallP]
removeWallsInPolygon ps = filter (not . cond)
where
cond wall = pointInOrOnPolygon (0.5 *.* uncurry (+.+) wall) ps
-----------------------DEBUG CODE:
-- | Given a polygon and list of walls, finds walls inside the polygon.
findWallsInPolygon :: [Point2] -> [WallP] -> [WallP]
findWallsInPolygon ps = filter cond
where
cond wall = pointInOrOnPolygon (0.5 *.* uncurry (+.+) wall) ps
expandToSquare :: (Point2,Point2) -> [(Point2,Point2)]
expandToSquare (a,b) = [(a,b),(b,c),(c,d),(d,a)]
where
v = a -.- b
c = b +.+ vNormal v
d = a +.+ vNormal v
+3 -2
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@@ -1,5 +1,7 @@
module Dodge.LevelGen.Switch
where
( makeSwitch
, makeButton
) where
import Dodge.Data
import Dodge.Default
import Dodge.Data.SoundOrigin
@@ -75,4 +77,3 @@ makeSwitch col1 col2 effOn effOff = Button
{ _btState = BtOff
, _btText = "SWITCH/"
}
-5
View File
@@ -3,7 +3,6 @@ module Dodge.LightSources.Lamp
, tLight
, lightAt
, colorLightAt
, lampPic
, lampCover
, lampCoverWhen
, doubleLampCover
@@ -73,10 +72,6 @@ tLight t rmax col (V3 x y z) = TLS
| otherwise = Just $ tls
& tlsTime -~ 1
lampPic :: Float -> Picture
--{-# INLINE lampPic #-}
lampPic h = setLayer 1 (setDepth h . color white $ circleSolid 3)
lampCover :: Float -> Prop
lampCover h = ShapeProp
{ _pjPos = V2 0 0
+9 -9
View File
@@ -27,7 +27,7 @@ bulHitCr :: Particle -> Point2 -> Creature -> World -> World
bulHitCr bt p cr w
| crIsArmouredFrom p cr
= createSparkCol 8 colID p1 (argV (p1 -.- p) + d1) . addDamageArmoured $ w
| otherwise = addDamage . makeHitSound $ w
| otherwise = addDamage . bulletHitSound p $ w
where
sp = head $ _btTrail' bt
bulVel = _btVel' bt
@@ -35,16 +35,18 @@ bulHitCr bt p cr w
mvDams = [ PushDam 1 $ 2 *.* bulVel ]
addDamage = creatures . ix cid . crState . crDamage %~ ((Piercing 100 sp p ep : mvDams) ++ )
addDamageArmoured = creatures . ix cid . crState . crDamage %~ (mvDams ++)
makeHitSound = soundMultiFrom [CrHitSound 0] p hit1S (Just 10)
cid = _crID cr
(d1,_) = randomR (-0.7,0.7) $ _randGen w
colID = _btColor' bt
p1 = p +.+ 2 *.* safeNormalizeV (p -.- _crPos cr)
bulletHitSound :: Point2 -> World -> World
bulletHitSound p = soundMultiFrom [CrHitSound 0] p hit1S (Just 10)
{- | Bounce off armoured creatures, otherwise do damage. -}
bulBounceArmCr' :: Particle -> Point2 -> Creature -> World -> World
bulBounceArmCr' bt p cr w
| crIsArmouredFrom p cr = addBouncer . addDamageArmoured $ w
| otherwise = addDamage . makeHitSound $ w
| otherwise = addDamage . bulletHitSound p $ w
where
sp = head $ _btTrail' bt
bulVel = _btVel' bt
@@ -52,7 +54,6 @@ bulBounceArmCr' bt p cr w
mvDams = [ PushDam 1 $ 2 *.* bulVel ]
addDamage = creatures . ix cid . crState . crDamage %~ ((Piercing 100 sp p ep : mvDams) ++ )
addDamageArmoured = creatures . ix cid . crState . crDamage %~ (mvDams ++)
makeHitSound = soundMultiFrom [CrHitSound 0] p hit1S (Just 10)
cid = _crID cr
newDir = safeNormalizeV (p -.- _crPos cr)
pOut = p +.+ 2 *.* newDir
@@ -72,7 +73,7 @@ bulPenCr' bt p cr w
]
++
)
$ soundMultiFrom [CrHitSound 0] ep hit1S (Just 10)
$ bulletHitSound ep
$ over worldEvents (addPiercer . )
w
where
@@ -96,7 +97,7 @@ hvBulHitCr bt p cr w
]
++
)
$ soundMultiFrom [CrHitSound 0] ep hit1S (Just 10)
$ bulletHitSound ep
w
where
(d1,_) = randomR (-0.7,0.7) $ _randGen w
@@ -108,7 +109,7 @@ bulIncCr' :: Particle -> Point2 -> Creature -> World -> World
bulIncCr' bt p cr w
= over (creatures . ix cid . crState . crDamage)
( Piercing 60 sp p ep : )
. soundMultiFrom [CrHitSound 0] p hit1S (Just 10)
$ bulletHitSound p
$ incFlamelets
w
where
@@ -122,7 +123,7 @@ bulConCr' :: Particle -> Point2 -> Creature -> World -> World
bulConCr' bt p cr w
= over (creatures . ix cid . crState . crDamage)
( Piercing 60 sp p ep : )
. soundMultiFrom [CrHitSound 0] p hit1S (Just 10)
$ bulletHitSound p
$ mkwave
w
where
@@ -203,4 +204,3 @@ hvBulHitWall bt p x w = damageBlocksBy 5 x $ set randGen g $ foldr ($) w (spark
ds = randomRs (-0.7,0.7) $ _randGen w
ts = randomRs (4,8) $ _randGen w
sparks pos vel = zipWith3 (\t c d -> createSparkCol t c pos (argV vel + d)) ts cs ds