Cleanup
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@@ -27,7 +27,7 @@ bulHitCr :: Particle -> Point2 -> Creature -> World -> World
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bulHitCr bt p cr w
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| crIsArmouredFrom p cr
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= createSparkCol 8 colID p1 (argV (p1 -.- p) + d1) . addDamageArmoured $ w
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| otherwise = addDamage . makeHitSound $ w
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| otherwise = addDamage . bulletHitSound p $ w
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where
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sp = head $ _btTrail' bt
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bulVel = _btVel' bt
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@@ -35,16 +35,18 @@ bulHitCr bt p cr w
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mvDams = [ PushDam 1 $ 2 *.* bulVel ]
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addDamage = creatures . ix cid . crState . crDamage %~ ((Piercing 100 sp p ep : mvDams) ++ )
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addDamageArmoured = creatures . ix cid . crState . crDamage %~ (mvDams ++)
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makeHitSound = soundMultiFrom [CrHitSound 0] p hit1S (Just 10)
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cid = _crID cr
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(d1,_) = randomR (-0.7,0.7) $ _randGen w
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colID = _btColor' bt
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p1 = p +.+ 2 *.* safeNormalizeV (p -.- _crPos cr)
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bulletHitSound :: Point2 -> World -> World
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bulletHitSound p = soundMultiFrom [CrHitSound 0] p hit1S (Just 10)
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{- | Bounce off armoured creatures, otherwise do damage. -}
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bulBounceArmCr' :: Particle -> Point2 -> Creature -> World -> World
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bulBounceArmCr' bt p cr w
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| crIsArmouredFrom p cr = addBouncer . addDamageArmoured $ w
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| otherwise = addDamage . makeHitSound $ w
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| otherwise = addDamage . bulletHitSound p $ w
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where
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sp = head $ _btTrail' bt
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bulVel = _btVel' bt
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@@ -52,7 +54,6 @@ bulBounceArmCr' bt p cr w
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mvDams = [ PushDam 1 $ 2 *.* bulVel ]
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addDamage = creatures . ix cid . crState . crDamage %~ ((Piercing 100 sp p ep : mvDams) ++ )
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addDamageArmoured = creatures . ix cid . crState . crDamage %~ (mvDams ++)
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makeHitSound = soundMultiFrom [CrHitSound 0] p hit1S (Just 10)
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cid = _crID cr
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newDir = safeNormalizeV (p -.- _crPos cr)
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pOut = p +.+ 2 *.* newDir
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@@ -72,7 +73,7 @@ bulPenCr' bt p cr w
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]
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++
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)
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$ soundMultiFrom [CrHitSound 0] ep hit1S (Just 10)
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$ bulletHitSound ep
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$ over worldEvents (addPiercer . )
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w
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where
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@@ -96,7 +97,7 @@ hvBulHitCr bt p cr w
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]
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++
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)
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$ soundMultiFrom [CrHitSound 0] ep hit1S (Just 10)
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$ bulletHitSound ep
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w
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where
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(d1,_) = randomR (-0.7,0.7) $ _randGen w
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@@ -108,7 +109,7 @@ bulIncCr' :: Particle -> Point2 -> Creature -> World -> World
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bulIncCr' bt p cr w
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= over (creatures . ix cid . crState . crDamage)
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( Piercing 60 sp p ep : )
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. soundMultiFrom [CrHitSound 0] p hit1S (Just 10)
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$ bulletHitSound p
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$ incFlamelets
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w
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where
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@@ -122,7 +123,7 @@ bulConCr' :: Particle -> Point2 -> Creature -> World -> World
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bulConCr' bt p cr w
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= over (creatures . ix cid . crState . crDamage)
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( Piercing 60 sp p ep : )
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. soundMultiFrom [CrHitSound 0] p hit1S (Just 10)
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$ bulletHitSound p
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$ mkwave
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w
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where
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@@ -203,4 +204,3 @@ hvBulHitWall bt p x w = damageBlocksBy 5 x $ set randGen g $ foldr ($) w (spark
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ds = randomRs (-0.7,0.7) $ _randGen w
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ts = randomRs (4,8) $ _randGen w
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sparks pos vel = zipWith3 (\t c d -> createSparkCol t c pos (argV vel + d)) ts cs ds
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