Add more chasecrit sounds
This commit is contained in:
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@@ -49,9 +49,11 @@ chaseCrit = defaultCreature
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, _crVocalization = Vocalization seagullChatterS
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[seagullBarkS
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,seagullChatterS
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,seagullChatter1S
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,seagullWhistleS
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,seagullWhistle1S
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,seagullCryS
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,seagullCry1S
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] 50 0
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, _crMvType = defaultChaseMvType
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}
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@@ -1,4 +1,4 @@
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-- generated at 2022-05-19 12:29:16.87589614 UTC
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-- generated at 2022-05-19 13:12:07.606387989 UTC
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module Dodge.SoundLogic.ExternallyGeneratedSounds where
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import Sound.Data
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soundToVol :: SoundID -> Float
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@@ -12,69 +12,70 @@ soundToVol v = case _getSoundID v of
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6 -> 5000
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7 -> 3000
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8 -> 5000
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9 -> 3000
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10 -> 4000
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11 -> 5000
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9 -> 5000
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10 -> 3000
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11 -> 4000
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12 -> 5000
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13 -> 10000
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14 -> 8000
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13 -> 5000
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14 -> 10000
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15 -> 8000
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16 -> 8000
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17 -> 8000
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18 -> 10000
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19 -> 3000
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20 -> 4000
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21 -> 5000
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18 -> 8000
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19 -> 10000
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20 -> 3000
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21 -> 4000
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22 -> 5000
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23 -> 5000
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24 -> 20000
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25 -> 4000
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26 -> 10000
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27 -> 8000
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28 -> 4000
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29 -> 2000
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30 -> 6000
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31 -> 500
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32 -> 5000
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33 -> 8000
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24 -> 5000
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25 -> 20000
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26 -> 4000
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27 -> 10000
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28 -> 8000
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29 -> 4000
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30 -> 2000
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31 -> 6000
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32 -> 500
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33 -> 5000
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34 -> 8000
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35 -> 8000
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36 -> 5000
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37 -> 10000
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38 -> 8000
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39 -> 4000
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40 -> 3000
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41 -> 8000
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42 -> 2000
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43 -> 10000
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44 -> 5000
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45 -> 2000
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46 -> 3000
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47 -> 5000
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48 -> 10000
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49 -> 12000
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50 -> 5000
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36 -> 8000
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37 -> 5000
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38 -> 10000
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39 -> 8000
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40 -> 4000
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41 -> 3000
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42 -> 8000
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43 -> 2000
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44 -> 10000
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45 -> 5000
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46 -> 2000
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47 -> 3000
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48 -> 5000
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49 -> 10000
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50 -> 12000
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51 -> 5000
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52 -> 10000
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53 -> 12000
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54 -> 2000
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55 -> 3000
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56 -> 8000
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57 -> 5000
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58 -> 2000
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59 -> 3000
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60 -> 10000
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61 -> 500
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62 -> 10000
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63 -> 3000
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64 -> 15000
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65 -> 10000
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66 -> 3000
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67 -> 1000
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68 -> 15000
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69 -> 10000
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70 -> 5000
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71 -> 8000
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52 -> 5000
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53 -> 10000
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54 -> 12000
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55 -> 2000
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56 -> 3000
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57 -> 8000
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58 -> 5000
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59 -> 2000
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60 -> 3000
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61 -> 10000
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62 -> 500
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63 -> 10000
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64 -> 3000
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65 -> 15000
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66 -> 10000
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67 -> 3000
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68 -> 1000
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69 -> 15000
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70 -> 10000
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71 -> 5000
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72 -> 8000
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_ -> 50
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soundToOnomato :: SoundID -> String
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soundToOnomato v = case _getSoundID v of
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@@ -87,69 +88,70 @@ soundToOnomato v = case _getSoundID v of
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6 -> "KRTNKL"
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7 -> "DWAAH"
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8 -> "DEDEDUM"
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9 -> "BWAH"
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10 -> "TIPTOP"
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11 -> "DEDEDA"
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12 -> "TINKLE"
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13 -> "TATATA"
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14 -> "CRSK"
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15 -> "CRNK"
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16 -> "TAKH"
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17 -> "CRUNK"
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18 -> "SCREE"
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19 -> "TNKTNKTNK"
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20 -> "TIPTAP"
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21 -> "WRR"
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22 -> "DEDUM"
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23 -> "HSS"
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24 -> "BOOM"
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25 -> "CLNK"
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26 -> "BRAP"
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27 -> "CRSNK"
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28 -> "TAPP"
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29 -> "BLIH"
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30 -> "TAPTIP"
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31 -> "CLICK"
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32 -> "FWUMP"
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33 -> "RINGGG"
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34 -> "BRAP"
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35 -> "CRUMPLE"
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36 -> "TRINKL"
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37 -> "PEW"
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38 -> "TAK"
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39 -> "SMACK"
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40 -> "DRR"
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41 -> "CRASH"
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42 -> "SWSH"
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43 -> "CRAKLE"
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44 -> "CRTINK"
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45 -> "FHP"
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46 -> "CHPCHPCHP"
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47 -> "BIPBIPBIP"
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48 -> "CHUGUGUG"
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49 -> "BRPBRPBRP"
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50 -> "CRUH"
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51 -> "CHNKCHNKCHUNK"
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52 -> "WRRR"
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53 -> "BRDBRDBRD"
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54 -> "PHF"
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55 -> "BWAAH"
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56 -> "BEP"
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57 -> "HSSS"
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58 -> "SHUHP"
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59 -> "THUD"
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60 -> "WHSSH"
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61 -> "HMM"
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62 -> "BRAHCHCH"
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63 -> "TIP"
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64 -> "BANGG"
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65 -> "ZHM"
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66 -> "TAP"
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67 -> "BLPCHCH"
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68 -> "BANG"
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69 -> "CHUGUGUG"
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70 -> "DEDA"
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71 -> "CRISH"
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9 -> "CR-UH"
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10 -> "BWAH"
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11 -> "TIPTOP"
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12 -> "DEDEDA"
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13 -> "TINKLE"
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14 -> "TATATA"
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15 -> "CRSK"
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16 -> "CRNK"
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17 -> "TAKH"
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18 -> "CRUNK"
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19 -> "SCREE"
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20 -> "TNKTNKTNK"
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21 -> "TIPTAP"
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22 -> "WRR"
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23 -> "DEDUM"
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24 -> "HSS"
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25 -> "BOOM"
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26 -> "CLNK"
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27 -> "BRAP"
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28 -> "CRSNK"
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29 -> "TAPP"
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30 -> "BLIH"
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31 -> "TAPTIP"
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32 -> "CLICK"
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33 -> "FWUMP"
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34 -> "RINGGG"
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35 -> "BRAP"
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36 -> "CRUMPLE"
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37 -> "TRINKL"
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38 -> "PEW"
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39 -> "TAK"
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40 -> "SMACK"
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41 -> "DRR"
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42 -> "CRASH"
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43 -> "SWSH"
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44 -> "CRAKLE"
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45 -> "CRTINK"
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46 -> "FHP"
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47 -> "CHPCHPCHP"
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48 -> "BIPBIPBIP"
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49 -> "CHUGUGUG"
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50 -> "BRPBRPBRP"
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51 -> "CRUH"
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52 -> "CHNKCHNKCHUNK"
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53 -> "WRRR"
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54 -> "BRDBRDBRD"
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55 -> "PHF"
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56 -> "BWAAH"
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57 -> "BEP"
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58 -> "HSSS"
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59 -> "SHUHP"
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60 -> "THUD"
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61 -> "WHSSH"
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62 -> "HMM"
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63 -> "BRAHCHCH"
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64 -> "TIP"
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65 -> "BANGG"
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66 -> "ZHM"
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67 -> "TAP"
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68 -> "BLPCHCH"
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69 -> "BANG"
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70 -> "CHUGUGUG"
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71 -> "DEDA"
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72 -> "CRISH"
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_ -> error "unitialised sound"
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soundPathList :: [String]
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soundPathList =
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@@ -162,6 +164,7 @@ soundPathList =
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, "smallGlass2.KRTNKL.5000.wav"
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, "skwareFadeTwoSec.DWAAH.3000.wav"
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, "dededum.DEDEDUM.5000.wav"
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, "seagullCry1.CR-UH.5000.wav"
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, "sineRaisePitchOneSec.BWAH.3000.wav"
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, "twoStepSlow.TIPTOP.4000.wav"
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, "dededa.DEDEDA.5000.wav"
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@@ -244,129 +247,131 @@ skwareFadeTwoSecS :: SoundID
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skwareFadeTwoSecS = SoundID 7
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dededumS :: SoundID
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dededumS = SoundID 8
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seagullCry1S :: SoundID
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seagullCry1S = SoundID 9
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sineRaisePitchOneSecS :: SoundID
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sineRaisePitchOneSecS = SoundID 9
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sineRaisePitchOneSecS = SoundID 10
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twoStepSlowS :: SoundID
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twoStepSlowS = SoundID 10
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twoStepSlowS = SoundID 11
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dededaS :: SoundID
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dededaS = SoundID 11
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dededaS = SoundID 12
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smallGlass4S :: SoundID
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smallGlass4S = SoundID 12
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smallGlass4S = SoundID 13
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autoBS :: SoundID
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autoBS = SoundID 13
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autoBS = SoundID 14
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glassShat4S :: SoundID
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glassShat4S = SoundID 14
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glassShat4S = SoundID 15
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glassShat3S :: SoundID
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glassShat3S = SoundID 15
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glassShat3S = SoundID 16
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tap2S :: SoundID
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tap2S = SoundID 16
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tap2S = SoundID 17
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impact2S :: SoundID
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impact2S = SoundID 17
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impact2S = SoundID 18
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tone440sawtoothS :: SoundID
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tone440sawtoothS = SoundID 18
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tone440sawtoothS = SoundID 19
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reloadS :: SoundID
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reloadS = SoundID 19
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reloadS = SoundID 20
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twoStepS :: SoundID
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twoStepS = SoundID 20
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twoStepS = SoundID 21
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fireS :: SoundID
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fireS = SoundID 21
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fireS = SoundID 22
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dedumS :: SoundID
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dedumS = SoundID 22
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dedumS = SoundID 23
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foamSprayFadeOutS :: SoundID
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foamSprayFadeOutS = SoundID 23
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foamSprayFadeOutS = SoundID 24
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explosionS :: SoundID
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explosionS = SoundID 24
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explosionS = SoundID 25
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tapQuietS :: SoundID
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tapQuietS = SoundID 25
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tapQuietS = SoundID 26
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autoGunS :: SoundID
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autoGunS = SoundID 26
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autoGunS = SoundID 27
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glassShat1S :: SoundID
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glassShat1S = SoundID 27
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glassShat1S = SoundID 28
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foot3S :: SoundID
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foot3S = SoundID 28
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foot3S = SoundID 29
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healS :: SoundID
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healS = SoundID 29
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healS = SoundID 30
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twoStep1S :: SoundID
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twoStep1S = SoundID 30
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twoStep1S = SoundID 31
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click1S :: SoundID
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click1S = SoundID 31
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click1S = SoundID 32
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tap4S :: SoundID
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tap4S = SoundID 32
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tap4S = SoundID 33
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tinitusS :: SoundID
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tinitusS = SoundID 33
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tinitusS = SoundID 34
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tap3S :: SoundID
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tap3S = SoundID 34
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tap3S = SoundID 35
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impact3S :: SoundID
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impact3S = SoundID 35
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impact3S = SoundID 36
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smallGlass1S :: SoundID
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smallGlass1S = SoundID 36
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smallGlass1S = SoundID 37
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seagullWhistle1S :: SoundID
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seagullWhistle1S = SoundID 37
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seagullWhistle1S = SoundID 38
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tap1S :: SoundID
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tap1S = SoundID 38
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tap1S = SoundID 39
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hit1S :: SoundID
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hit1S = SoundID 39
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hit1S = SoundID 40
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slideDoorS :: SoundID
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slideDoorS = SoundID 40
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slideDoorS = SoundID 41
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impact1S :: SoundID
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impact1S = SoundID 41
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impact1S = SoundID 42
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knifeS :: SoundID
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knifeS = SoundID 42
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knifeS = SoundID 43
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elecCrackleS :: SoundID
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elecCrackleS = SoundID 43
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elecCrackleS = SoundID 44
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smallGlass3S :: SoundID
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smallGlass3S = SoundID 44
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smallGlass3S = SoundID 45
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whiteNoiseFadeInS :: SoundID
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whiteNoiseFadeInS = SoundID 45
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whiteNoiseFadeInS = SoundID 46
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reload1S :: SoundID
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reload1S = SoundID 46
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reload1S = SoundID 47
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computerBeepingS :: SoundID
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computerBeepingS = SoundID 47
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computerBeepingS = SoundID 48
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seagullChatter1S :: SoundID
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seagullChatter1S = SoundID 48
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seagullChatter1S = SoundID 49
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miniS :: SoundID
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miniS = SoundID 49
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miniS = SoundID 50
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seagullCryS :: SoundID
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seagullCryS = SoundID 50
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seagullCryS = SoundID 51
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crankSlowS :: SoundID
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crankSlowS = SoundID 51
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crankSlowS = SoundID 52
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fireLoudS :: SoundID
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fireLoudS = SoundID 52
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fireLoudS = SoundID 53
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mini1S :: SoundID
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mini1S = SoundID 53
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mini1S = SoundID 54
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whiteNoiseFadeOutS :: SoundID
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whiteNoiseFadeOutS = SoundID 54
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whiteNoiseFadeOutS = SoundID 55
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sineRaisePitchTwoSecS :: SoundID
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sineRaisePitchTwoSecS = SoundID 55
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sineRaisePitchTwoSecS = SoundID 56
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tone440S :: SoundID
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tone440S = SoundID 56
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tone440S = SoundID 57
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foamSprayLoopS :: SoundID
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foamSprayLoopS = SoundID 57
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foamSprayLoopS = SoundID 58
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pickUpS :: SoundID
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pickUpS = SoundID 58
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pickUpS = SoundID 59
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hitS :: SoundID
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hitS = SoundID 59
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hitS = SoundID 60
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missileLaunchS :: SoundID
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missileLaunchS = SoundID 60
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missileLaunchS = SoundID 61
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fridgeHumS :: SoundID
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fridgeHumS = SoundID 61
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fridgeHumS = SoundID 62
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shotgunS :: SoundID
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shotgunS = SoundID 62
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shotgunS = SoundID 63
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foot1S :: SoundID
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foot1S = SoundID 63
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foot1S = SoundID 64
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bangEchoS :: SoundID
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bangEchoS = SoundID 64
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bangEchoS = SoundID 65
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teleS :: SoundID
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teleS = SoundID 65
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teleS = SoundID 66
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foot2S :: SoundID
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foot2S = SoundID 66
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foot2S = SoundID 67
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oldMachineBootS :: SoundID
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oldMachineBootS = SoundID 67
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oldMachineBootS = SoundID 68
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bangS :: SoundID
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bangS = SoundID 68
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bangS = SoundID 69
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seagullChatterS :: SoundID
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seagullChatterS = SoundID 69
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seagullChatterS = SoundID 70
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dedaS :: SoundID
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dedaS = SoundID 70
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dedaS = SoundID 71
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impact4S :: SoundID
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impact4S = SoundID 71
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impact4S = SoundID 72
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