Refactor clouds

This commit is contained in:
2025-06-24 13:28:17 +01:00
parent b1041d1eb0
commit 444be7b49c
12 changed files with 80 additions and 140 deletions
+20 -9
View File
@@ -1,13 +1,24 @@
module Dodge.Cloud where
module Dodge.Cloud (clAlt) where
import Dodge.Data.Cloud
cRad :: Cloud -> Float
cRad cl = case _clType cl of
SmokeCloud -> 0
FlamerSmokeCloud -> 6
RocketCloud -> 15
StoneDust -> 15
CryoReleaseCloud -> 10
GasCloud -> 15
clAlt :: Cloud -> Float
clAlt cl = case _clType cl of
SmokeCloud -> 30
FlamerSmokeCloud -> 30
RocketCloud -> 30
StoneDust -> 1
DirtDust -> 1
CryoReleaseCloud -> 50
GasCloud -> 20
BloodCloud -> 1
--clRad :: Cloud -> Float
--clRad cl = case _clType cl of
-- SmokeCloud -> 15
-- FlamerSmokeCloud -> 6
-- RocketCloud -> 15
-- StoneDust -> 15
-- CryoReleaseCloud -> 10
-- GasCloud -> 15
-- BloodCloud -> 10
+3 -2
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@@ -5,7 +5,6 @@
module Dodge.Data.Cloud where
import Color
import Control.Lens
import Data.Aeson
import Data.Aeson.TH
@@ -20,7 +19,7 @@ data Cloud = Cloud
, _clVel :: Point3
-- , _clPict :: CloudDraw
-- , _clRad :: Float
, _clAlt :: Float
-- , _clAlt :: Float
, _clTimer :: Int
, _clType :: CloudType
}
@@ -33,6 +32,8 @@ data CloudType
| CryoReleaseCloud
| GasCloud
| StoneDust
| DirtDust
| BloodCloud
deriving (Eq, Ord, Show, Read) --Generic, Flat)
makeLenses ''Cloud
+1 -1
View File
@@ -18,7 +18,7 @@ import RandomHelp
updateFlame :: World -> Flame -> (World, Maybe Flame)
updateFlame w pt
| _flTimer pt <= 0 = (makeFlamerSmokeAt (addZ 20 ep) w, Nothing)
| _flTimer pt <= 0 = (makeCloudAt FlamerSmokeCloud 200 (addZ 20 ep) w, Nothing)
| Just (_, Right wl) <- thit = (doupdate, Just $ reflame wl)
-- might want to move differently if we hit a creature?
| otherwise = (flFlicker pt doupdate, Just mvflame)
+7 -8
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@@ -1,6 +1,5 @@
module Dodge.Material.Damage (damMatSideEffect) where
import Color
import Control.Lens
import Dodge.Data.World
import Dodge.SoundLogic
@@ -29,10 +28,10 @@ damageStone dm ecw w =
Lasering _ p t -> makeSpark FireSpark (outTo p t) (rdir p t)
Piercing _ p t ->
makeSpark NormalSpark (outTo p t) (rdir p t)
. smokeCloudAt white 200 1 (addZ 20 (outTo p t))
. makeCloudAt StoneDust 200 (addZ 20 (outTo p t))
. randsound p [slapS, slap1S]
Blunt _ p t -> smokeCloudAt white 200 1 (addZ 20 (outTo p t))
Shattering _ p t -> smokeCloudAt white 200 1 (addZ 20 (outTo p t))
Blunt _ p t -> makeCloudAt StoneDust 200 (addZ 20 (outTo p t))
Shattering _ p t -> makeCloudAt StoneDust 200 (addZ 20 (outTo p t))
Crushing{} -> id
Explosive{} -> id
Sparking{} -> id
@@ -101,7 +100,7 @@ damageFlesh dm _ w = w & case dm of
, bloodShort7S
, bloodShort8S
]
. smokeCloudAt red 200 1 (addZ 20 (outTo p t))
. makeCloudAt BloodCloud 50 (addZ 20 (outTo p t))
Blunt _ p _ -> randsound p [hitS]
Shattering _ _ _ -> id
Crushing{} -> id
@@ -124,10 +123,10 @@ damageDirt dm ecw w =
w & case dm of
Lasering _ p t -> makeSpark FireSpark (outTo p t) (rdir p t)
Piercing _ p t ->
smokeCloudAt orange 200 1 (addZ 20 (outTo p t))
makeCloudAt DirtDust 200 (addZ 20 (outTo p t))
. randsound p [slapS, slap1S]
Blunt _ p t -> smokeCloudAt orange 200 1 (addZ 20 (outTo p t))
Shattering _ p t -> smokeCloudAt orange 200 1 (addZ 20 (outTo p t))
Blunt _ p t -> makeCloudAt DirtDust 200 (addZ 20 (outTo p t))
Shattering _ p t -> makeCloudAt DirtDust 200 (addZ 20 (outTo p t))
Crushing{} -> id
Explosive{} -> id
Sparking{} -> id
+2 -3
View File
@@ -154,16 +154,15 @@ doThrust pj smoke w =
& soundContinue (ShellSound i) newPos missileLaunchS (Just 1)
-- & makeFlamelet (oldPos -.- vel) (vel + 2 * rotateV (pi + sparkD) accel) 3 10
& makeFlamelet (oldPos -.- vel) (vel +.+ rotateV (pi + sparkD) accel) 3 10
& shellTrailCloud
& makeCloudAt RocketCloud
lifetime
trailfadetime
(addZ 20 (oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos)))
where
lifetime = fst . randomR lt $ _randGen w
lt
| smoke == Just ReducedRocketSmoke = (50, 200)
| otherwise = (300, 500)
trailfadetime = fst . randomR (100, 300) $ _randGen w
-- trailfadetime = fst . randomR (100, 300) $ _randGen w
accel = rotateV (pj ^. pjDir) (V2 3 0)
i = _pjID pj
oldPos = _pjPos pj
+2 -1
View File
@@ -7,6 +7,7 @@ Description : Simulation update
-}
module Dodge.Update (updateUniverse) where
import Dodge.Cloud
import Dodge.Creature.Radius
import Dodge.Creature.Mass
import Dodge.Damage
@@ -748,7 +749,7 @@ updateCloud w c
where
newVel@(V3 _ _ nvz) = (0.95 *.*.* springVels) +.+.+ V3 0 0 (0.001 * vertVel)
newVel2 = stripZ newVel
vertVel = _clAlt c - opz
vertVel = clAlt c - opz
springVels = foldl' (clClSpringVel c) (_clVel c) (clsNearPoint oldPos2 w)
oldPos@(V3 _ _ opz) = _clPos c
oldPos2 = stripZ oldPos
+5 -5
View File
@@ -8,17 +8,17 @@ import Geometry
import RandomHelp
wlDustAt :: Wall -> Point2 -> World -> World
wlDustAt wl = smokeCloudAt dustcol 200 1 . addZ 20
where
dustcol = _wlColor wl & _4 .~ 1
wlDustAt _ = makeCloudAt StoneDust 200 . addZ 20
-- where
-- dustcol = _wlColor wl & _4 .~ 1
muchWlDustAt :: Wall -> Point2 -> World -> World
muchWlDustAt wl p = flip (foldl' f) [10, 20 .. 100]
where
f w h =
w
& smokeCloudAt dustcol 200 1 (addZ h (p +.+ off))
& makeCloudAt StoneDust 200 (addZ h (p +.+ off))
& randGen .~ g
where
(off, g) = runState (randInCirc 1) (_randGen w)
dustcol = _wlColor wl & _4 .~ 1
-- dustcol = _wlColor wl & _4 .~ 1
+1 -1
View File
@@ -34,7 +34,7 @@ doWdWd we = case we of
AccessTerminal mtmid -> accessTerminal mtmid
WorldEffects wes -> \w -> foldr doWdWd w wes
UnlockInv -> unlockInv
MakeStartCloudAt p -> makeStartCloudAt p
MakeStartCloudAt p -> makeCloudAt CryoReleaseCloud 400 p
TorqueCr x cid -> torqueCr x cid
SoundStart so p sid mi -> soundStart so p sid mi
WdWdNegateTrig trid -> cWorld . lWorld . triggers . ix trid %~ not
+4 -65
View File
@@ -1,76 +1,15 @@
module Dodge.WorldEvent.Cloud (
makeFlamerSmokeAt,
smokeCloudAt,
-- makeThinSmokeAt,
-- makeThickSmokeAt,
shellTrailCloud,
spawnSmokeAtCursor,
makeStartCloudAt,
) where
module Dodge.WorldEvent.Cloud (makeCloudAt) where
import Dodge.Base
import Dodge.Data.World
import Geometry.Data
import LensHelp
import Picture
--import System.Random
makeCloudAt ::
-- CloudDraw ->
-- -- | radius
-- Float ->
-- | timer
Int ->
-- | resting altitude
Float ->
Point3 -> -- start position
World ->
World
makeCloudAt t alt p =
makeCloudAt :: CloudType -> Int -> Point3 -> World -> World
makeCloudAt ct t p =
cWorld . lWorld . clouds
.:~ Cloud
{ _clPos = p
, _clVel = V3 0 0 0
-- , _clPict = drawFunc
-- , _clRad = rad
, _clAlt = alt
, _clTimer = t
, _clType = SmokeCloud
, _clType = ct
}
smokeCloudAt ::
Color ->
-- | radius
-- Float ->
-- | timer
Int ->
-- | resting altitude
Float ->
Point3 -> -- start position
World ->
World
smokeCloudAt col = makeCloudAt
--makeThickSmokeAt :: Point3 -> World -> World
--makeThickSmokeAt = makeCloudAt 50 30
--
--makeThinSmokeAt :: Point3 -> World -> World
--makeThinSmokeAt = makeCloudAt 400 50
makeStartCloudAt :: Point3 -> World -> World
--makeStartCloudAt = makeCloudAt (CloudColor 2 800 white) 10 400 5
--makeStartCloudAt = makeCloudAt (CloudColor 2 200 white) 10 400 50
makeStartCloudAt = makeCloudAt 400 50
shellTrailCloud :: Int -> Float -> Point3 -> World -> World
shellTrailCloud age fadet = makeCloudAt age 30
makeFlamerSmokeAt :: Point3 -> World -> World
makeFlamerSmokeAt p w = makeCloudAt 200 40 p w
-- where
-- x = fst $ randomR (0.5, 0.8) (_randGen w)
spawnSmokeAtCursor :: World -> World
spawnSmokeAtCursor w = shellTrailCloud 400 100 (V3 x y 20) w
where
V2 x y = mouseWorldPos (w ^. input) (w ^. wCam)
+1 -9
View File
@@ -15,22 +15,14 @@ makeGasCloud ::
Point2 ->
World ->
World
makeGasCloud pos vel w =
w
& cWorld . lWorld . clouds .:~ theCloud
makeGasCloud pos vel = cWorld . lWorld . clouds .:~ theCloud
where
-- & randGen .~ g
theCloud =
Cloud
{ _clPos = addZ 20 pos
, _clVel = addZ 0 vel
-- , _clPict = CloudColor 50 -- (withAlpha 0.5 col)
, _clAlt = 25
, _clTimer = 400
, _clType = GasCloud
}
-- (col, g) = runState (takeOne [green, yellow]) $ _randGen w
{- Attach poison cloud damage to creatures near cloud. -}
+4 -2
View File
@@ -34,11 +34,13 @@ pokeCloudVerx ptr cl nv i (dx, dy) =
clColor :: CloudType -> Color
clColor = \case
SmokeCloud -> white
FlamerSmokeCloud -> black
FlamerSmokeCloud -> greyN 0.7
RocketCloud -> greyN 0.5
CryoReleaseCloud -> blue
CryoReleaseCloud -> mixColorsFrac blue cyan 0.5
GasCloud -> green
StoneDust -> white
DirtDust -> dark orange
BloodCloud -> red
pokeCloudFloat :: Ptr Float -> Int -> Int -> Float -> IO ()
{-# INLINE pokeCloudFloat #-}
+30 -34
View File
@@ -197,6 +197,7 @@ BlockDraws src/Dodge/Data/Block.hs 41;" C
BlockObstacle src/Dodge/Data/PathGraph.hs 49;" C
BlockPart src/Dodge/Data/Wall/Structure.hs 16;" C
BlockedLink src/Dodge/Data/Room.hs 48;" C
BloodCloud src/Dodge/Data/Cloud.hs 36;" C
BloomLayer src/Picture/Data.hs 25;" C
BloomNoZWrite src/Picture/Data.hs 26;" C
Blunt src/Dodge/Data/Damage.hs 21;" C
@@ -311,16 +312,16 @@ Clock src/Dodge/Clock.hs 1;" m
CloseToMelee src/Dodge/Data/ActionPlan.hs 187;" C
CloseToggle src/Dodge/Data/Machine/Sensor.hs 44;" t
Close_shape_culling src/Dodge/Data/Config.hs 79;" C
Cloud src/Dodge/Data/Cloud.hs 18;" t
Cloud src/Dodge/Data/Cloud.hs 17;" t
Cloud src/Dodge/Cloud.hs 1;" m
Cloud src/Dodge/Data/Cloud.hs 6;" m
Cloud src/Dodge/Update/Cloud.hs 1;" m
Cloud src/Dodge/WorldEvent/Cloud.hs 1;" m
Cloud src/Dodge/Zoning/Cloud.hs 1;" m
Cloud src/Shader/Poke/Cloud.hs 3;" m
CloudColor src/Dodge/Data/Cloud.hs 15;" C
CloudDraw src/Dodge/Data/Cloud.hs 14;" t
CloudType src/Dodge/Data/Cloud.hs 29;" t
CloudColor src/Dodge/Data/Cloud.hs 14;" C
CloudDraw src/Dodge/Data/Cloud.hs 13;" t
CloudType src/Dodge/Data/Cloud.hs 28;" t
ClusterLink src/Dodge/Data/RoomCluster.hs 14;" t
ClusterStatus src/Dodge/Data/RoomCluster.hs 9;" t
Cognizant src/Dodge/Data/Creature/Perception.hs 67;" C
@@ -433,7 +434,7 @@ CreaturePart src/Dodge/Data/Wall/Structure.hs 17;" C
CreatureShape src/Dodge/Data/Creature/Misc.hs 76;" t
CreatureType src/Dodge/Data/Creature/Misc.hs 60;" t
Crushing src/Dodge/Data/Damage.hs 23;" C
CryoReleaseCloud src/Dodge/Data/Cloud.hs 33;" C
CryoReleaseCloud src/Dodge/Data/Cloud.hs 32;" C
CryostatisSS src/Dodge/Data/Scenario.hs 91;" C
Crystal src/Dodge/Data/Material.hs 11;" C
Cull_more_lights src/Dodge/Data/Config.hs 78;" C
@@ -509,6 +510,7 @@ DestroyBullet src/Dodge/Data/Bullet.hs 31;" C
DestroyItem src/Dodge/Data/Scenario.hs 7;" C
Detector src/Dodge/Data/Item/Combine.hs 182;" t
Dirt src/Dodge/Data/Material.hs 11;" C
DirtDust src/Dodge/Data/Cloud.hs 35;" C
DisasterType src/Dodge/Data/Scenario.hs 24;" t
Display src/Dodge/Item/Display.hs 3;" m
DisplayInventory src/Dodge/Data/HUD.hs 19;" C
@@ -591,7 +593,7 @@ Dungeon src/Dodge/Data/Scenario.hs 66;" C
Dust src/Dodge/Wall/Dust.hs 1;" m
EBO src/Shader/Data.hs 88;" t
EBSound src/Dodge/Data/SoundOrigin.hs 39;" C
ECW src/Dodge/Material/Damage.hs 12;" t
ECW src/Dodge/Material/Damage.hs 11;" t
EDoNothing src/Dodge/Data/Item/HeldUse.hs 20;" C
EHeadLamp src/Dodge/Data/Item/HeldUse.hs 23;" C
ELEPHANTGUN src/Dodge/Data/Item/Combine.hs 157;" C
@@ -688,7 +690,7 @@ FlameBeamCombine src/Dodge/Data/Beam.hs 39;" C
FlameSound src/Dodge/Data/SoundOrigin.hs 27;" C
FlameletBall src/Dodge/Data/EnergyBall/Type.hs 14;" C
Flamer src/Dodge/Data/SoundOrigin.hs 25;" C
FlamerSmokeCloud src/Dodge/Data/Cloud.hs 31;" C
FlamerSmokeCloud src/Dodge/Data/Cloud.hs 30;" C
Flaming src/Dodge/Data/Damage.hs 25;" C
Flank src/Dodge/Data/ActionPlan.hs 177;" C
FlareType src/Dodge/Data/Muzzle.hs 21;" t
@@ -759,7 +761,7 @@ GameRoom src/Dodge/GameRoom.hs 15;" t
GameRoom src/Dodge/GameRoom.hs 8;" m
Gas src/Dodge/Gas.hs 1;" m
GasAmmo src/Dodge/Data/AmmoType.hs 11;" C
GasCloud src/Dodge/Data/Cloud.hs 34;" C
GasCloud src/Dodge/Data/Cloud.hs 33;" C
GasCreate src/Dodge/Data/Item/Use/Consumption/Ammo.hs 17;" t
GasFuel src/Dodge/Data/Item/Use/Consumption/Ammo.hs 14;" t
GasParams src/Dodge/Data/Item/Use.hs 56;" C
@@ -1656,7 +1658,7 @@ RightForward src/Dodge/Data/Creature/Stance.hs 33;" C
RightwardLDT src/Dodge/Data/DoubleTree.hs 58;" C
RoadBlock src/Dodge/Room/RoadBlock.hs 2;" m
Rocket src/Dodge/Data/Projectile.hs 43;" C
RocketCloud src/Dodge/Data/Cloud.hs 32;" C
RocketCloud src/Dodge/Data/Cloud.hs 31;" C
RocketHoming src/Dodge/Data/Projectile.hs 50;" t
RocketSmoke src/Dodge/Data/Projectile.hs 63;" t
Rod src/Dodge/Item/Held/Rod.hs 1;" m
@@ -1813,7 +1815,7 @@ SizeInvariant src/Dodge/Picture/SizeInvariant.hs 1;" m
SkiffBaySS src/Dodge/Data/Scenario.hs 108;" C
SleepingQuatersSS src/Dodge/Data/Scenario.hs 90;" C
Small src/Shape/Data.hs 31;" C
SmokeCloud src/Dodge/Data/Cloud.hs 30;" C
SmokeCloud src/Dodge/Data/Cloud.hs 29;" C
SmokeReducerLink src/Dodge/Data/ComposedItem.hs 27;" C
SmokeReducerSF src/Dodge/Data/ComposedItem.hs 54;" C
SmoothScroll src/Dodge/SmoothScroll.hs 1;" m
@@ -1875,7 +1877,7 @@ Statistics src/Dodge/Creature/Statistics.hs 2;" m
StayInArea src/Dodge/Data/Scenario.hs 13;" C
Stick src/Dodge/Item/Held/Stick.hs 1;" m
Stone src/Dodge/Data/Material.hs 11;" C
StoneDust src/Dodge/Data/Cloud.hs 35;" C
StoneDust src/Dodge/Data/Cloud.hs 34;" C
StorageSS src/Dodge/Data/Scenario.hs 94;" C
Story src/Dodge/Story.hs 1;" m
Strategy src/Dodge/Data/ActionPlan.hs 176;" t
@@ -2368,12 +2370,10 @@ _ciItem src/Dodge/Data/Combine.hs 7;" f
_ciSections src/Dodge/Data/HUD.hs 37;" f
_ciSelection src/Dodge/Data/HUD.hs 38;" f
_cigType src/Dodge/Data/Camera.hs 19;" f
_clAlt src/Dodge/Data/Cloud.hs 23;" f
_clPict src/Dodge/Data/Cloud.hs 21;" f
_clPos src/Dodge/Data/Cloud.hs 19;" f
_clTimer src/Dodge/Data/Cloud.hs 24;" f
_clType src/Dodge/Data/Cloud.hs 25;" f
_clVel src/Dodge/Data/Cloud.hs 20;" f
_clPos src/Dodge/Data/Cloud.hs 18;" f
_clTimer src/Dodge/Data/Cloud.hs 23;" f
_clType src/Dodge/Data/Cloud.hs 24;" f
_clVel src/Dodge/Data/Cloud.hs 19;" f
_clZoning src/Dodge/Data/World.hs 48;" f
_cldtCloseLeft src/Dodge/Data/DoubleTree.hs 52;" f
_cldtCloseLeft src/Dodge/Data/DoubleTree.hs 61;" f
@@ -3564,7 +3564,6 @@ bulletWeapons src/Dodge/Combine/Combinations.hs 248;" f
burstRifle src/Dodge/Item/Held/Cane.hs 45;" f
buzzS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 626;" f
cFilledRect src/Dodge/CharacterEnums.hs 6;" f
cRad src/Dodge/Cloud.hs 5;" f
cWireRect src/Dodge/CharacterEnums.hs 10;" f
calcSmoothScroll src/Dodge/SmoothScroll.hs 11;" f
calcTexCoord src/Tile.hs 19;" f
@@ -3629,6 +3628,7 @@ circle src/Picture/Base.hs 180;" f
circleDecoration src/Dodge/Placement/TopDecoration.hs 56;" f
circleSolid src/Picture/Base.hs 164;" f
circleSolidCol src/Picture/Base.hs 168;" f
clAlt src/Dodge/Cloud.hs 5;" f
clClSpringVel src/Dodge/Update.hs 762;" f
clColor src/Shader/Poke/Cloud.hs 34;" f
clZoneSize src/Dodge/Zone/Size.hs 3;" f
@@ -3831,7 +3831,7 @@ cylinderOnSeg src/Geometry.hs 122;" f
cylinderPoly src/Shape.hs 87;" f
cylinderRoundIndices src/Shader/Poke.hs 389;" f
dShadCol src/Dodge/Render/List.hs 215;" f
damMatSideEffect src/Dodge/Material/Damage.hs 14;" f
damMatSideEffect src/Dodge/Material/Damage.hs 13;" f
damThingHitWith src/Dodge/Damage.hs 72;" f
damToExpBarrel src/Dodge/Barreloid.hs 49;" f
damageCircle src/Dodge/DamageCircle.hs 12;" f
@@ -3840,13 +3840,13 @@ damageCrCircle src/Dodge/DamageCircle.hs 33;" f
damageCrWl src/Dodge/Damage.hs 29;" f
damageCrWlID src/Dodge/Damage.hs 23;" f
damageDirection src/Dodge/Damage.hs 35;" f
damageDirt src/Dodge/Material/Damage.hs 122;" f
damageFlesh src/Dodge/Material/Damage.hs 89;" f
damageDirt src/Dodge/Material/Damage.hs 121;" f
damageFlesh src/Dodge/Material/Damage.hs 88;" f
damageHP src/Dodge/Creature/Damage.hs 33;" f
damageInCircle src/Dodge/Damage.hs 61;" f
damageMetal src/Dodge/Material/Damage.hs 56;" f
damageMetal src/Dodge/Material/Damage.hs 55;" f
damageSensor src/Dodge/Placement/Instance/Sensor.hs 15;" f
damageStone src/Dodge/Material/Damage.hs 26;" f
damageStone src/Dodge/Material/Damage.hs 25;" f
damageThingHit src/Dodge/Bullet.hs 178;" f
damageTypeThreshold src/Dodge/Placement/Instance/Sensor.hs 45;" f
damageWall src/Dodge/Wall/Damage.hs 15;" f
@@ -3891,7 +3891,7 @@ dedaS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 602;" f
dededaS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 404;" f
dededumS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 558;" f
dedumS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 396;" f
defDamageMaterial src/Dodge/Material/Damage.hs 23;" f
defDamageMaterial src/Dodge/Material/Damage.hs 22;" f
defLSPic src/Dodge/LightSource/Draw.hs 10;" f
defSPic src/Dodge/Item/Draw/SPic.hs 299;" f
defaultAimMvType src/Dodge/Creature/MoveType.hs 16;" f
@@ -4899,7 +4899,7 @@ makeBullet src/Dodge/HeldUse.hs 1004;" f
makeBullet' src/Dodge/HeldUse.hs 946;" f
makeButton src/Dodge/LevelGen/Switch.hs 16;" f
makeByteStringShaderUsingVAO src/Shader/Compile.hs 128;" f
makeCloudAt src/Dodge/WorldEvent/Cloud.hs 18;" f
makeCloudAt src/Dodge/WorldEvent/Cloud.hs 16;" f
makeColorTermLine src/Dodge/Terminal.hs 129;" f
makeColorTermPara src/Dodge/Terminal.hs 126;" f
makeCorpse src/Dodge/Corpse/Make.hs 13;" f
@@ -4915,7 +4915,7 @@ makeFlak src/Dodge/Bullet.hs 143;" f
makeFlame src/Dodge/Flame.hs 43;" f
makeFlameExplosionAt src/Dodge/WorldEvent/Explosion.hs 54;" f
makeFlamelet src/Dodge/EnergyBall.hs 21;" f
makeFlamerSmokeAt src/Dodge/WorldEvent/Cloud.hs 68;" f
makeFlamerSmokeAt src/Dodge/WorldEvent/Cloud.hs 29;" f
makeFlashBall src/Dodge/EnergyBall.hs 84;" f
makeFragBullets src/Dodge/Bullet.hs 128;" f
makeGasCloud src/Dodge/WorldEvent/SpawnParticle.hs 11;" f
@@ -4938,7 +4938,6 @@ makeShockwaveAt src/Dodge/WorldEvent/Shockwave.hs 12;" f
makeShrapnelAt src/Dodge/Payload.hs 24;" f
makeSourcedShader src/Shader/Compile.hs 167;" f
makeSpark src/Dodge/Spark.hs 45;" f
makeStartCloudAt src/Dodge/WorldEvent/Cloud.hs 60;" f
makeSubmenuOption src/Dodge/Menu/OptionType.hs 19;" f
makeSwitch src/Dodge/LevelGen/Switch.hs 52;" f
makeSwitchSPic src/Dodge/LevelGen/Switch.hs 40;" f
@@ -4948,8 +4947,6 @@ makeTeslaArc src/Dodge/Tesla.hs 29;" f
makeTeslaArc src/Dodge/Tesla/Arc.hs 65;" f
makeTeslaBallAt src/Dodge/Tesla/Ball.hs 6;" f
makeTeslaExplosionAt src/Dodge/WorldEvent/Explosion.hs 38;" f
makeThickSmokeAt src/Dodge/WorldEvent/Cloud.hs 54;" f
makeThinSmokeAt src/Dodge/WorldEvent/Cloud.hs 57;" f
makeTileFromPoly src/Tile.hs 34;" f
makeTypeCraft src/Dodge/Item/Craftable.hs 18;" f
makeTypeCraftNum src/Dodge/Item/Craftable.hs 12;" f
@@ -5288,8 +5285,8 @@ pokeArrayOff src/Shader/Poke.hs 517;" f
pokeBox src/Shader/Poke.hs 227;" f
pokeBoxSurface src/Shader/Poke.hs 262;" f
pokeCloud src/Shader/Poke/Cloud.hs 13;" f
pokeCloudFloat src/Shader/Poke/Cloud.hs 43;" f
pokeCloudIndex src/Shader/Poke/Cloud.hs 47;" f
pokeCloudFloat src/Shader/Poke/Cloud.hs 45;" f
pokeCloudIndex src/Shader/Poke/Cloud.hs 49;" f
pokeCloudVerx src/Shader/Poke/Cloud.hs 19;" f
pokeCylinder src/Shader/Poke.hs 172;" f
pokeCylinderCaps src/Shader/Poke.hs 215;" f
@@ -5749,7 +5746,7 @@ shellCollisionCheck src/Dodge/Projectile/Update.hs 85;" f
shellMag src/Dodge/Item/Ammo.hs 48;" f
shellModule src/Dodge/Item/Scope.hs 123;" f
shellShape src/Dodge/Projectile/Draw.hs 34;" f
shellTrailCloud src/Dodge/WorldEvent/Cloud.hs 65;" f
shellTrailCloud src/Dodge/WorldEvent/Cloud.hs 26;" f
shieldWall' src/Dodge/Item/BackgroundEffect.hs 74;" f
shiftByV2 src/Dodge/PlacementSpot.hs 239;" f
shiftChildren src/Dodge/Tree/Compose.hs 43;" f
@@ -5836,7 +5833,6 @@ smallGlass4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 414;" f
smallPillar src/Dodge/Room/Pillar.hs 37;" f
smallRoom src/Dodge/Room/RunPast.hs 31;" f
smg src/Dodge/Item/Held/Stick.hs 61;" f
smokeCloudAt src/Dodge/WorldEvent/Cloud.hs 41;" f
smokeReducer src/Dodge/Item/Scope.hs 162;" f
sndV2 src/Geometry/Data.hs 52;" f
sniperRifle src/Dodge/Item/Held/Rod.hs 44;" f
@@ -5871,7 +5867,7 @@ sparkToDamage src/Dodge/Spark.hs 39;" f
spawnCrNextTo src/Dodge/Item/Weapon/Spawn.hs 20;" f
spawnElectricalSparks src/Dodge/PosEvent.hs 19;" f
spawnGun src/Dodge/Item/Weapon/Spawn.hs 12;" f
spawnSmokeAtCursor src/Dodge/WorldEvent/Cloud.hs 73;" f
spawnSmokeAtCursor src/Dodge/WorldEvent/Cloud.hs 34;" f
spawnerCrit src/Dodge/Creature.hs 57;" f
spawnerRoom src/Dodge/Room/Room.hs 360;" f
speedLegs src/Dodge/Item/Equipment.hs 90;" f