Refactor clouds
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+20
-9
@@ -1,13 +1,24 @@
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module Dodge.Cloud where
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module Dodge.Cloud (clAlt) where
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import Dodge.Data.Cloud
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cRad :: Cloud -> Float
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cRad cl = case _clType cl of
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SmokeCloud -> 0
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FlamerSmokeCloud -> 6
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RocketCloud -> 15
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StoneDust -> 15
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CryoReleaseCloud -> 10
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GasCloud -> 15
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clAlt :: Cloud -> Float
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clAlt cl = case _clType cl of
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SmokeCloud -> 30
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FlamerSmokeCloud -> 30
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RocketCloud -> 30
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StoneDust -> 1
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DirtDust -> 1
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CryoReleaseCloud -> 50
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GasCloud -> 20
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BloodCloud -> 1
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--clRad :: Cloud -> Float
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--clRad cl = case _clType cl of
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-- SmokeCloud -> 15
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-- FlamerSmokeCloud -> 6
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-- RocketCloud -> 15
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-- StoneDust -> 15
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-- CryoReleaseCloud -> 10
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-- GasCloud -> 15
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-- BloodCloud -> 10
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@@ -5,7 +5,6 @@
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module Dodge.Data.Cloud where
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import Color
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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@@ -20,7 +19,7 @@ data Cloud = Cloud
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, _clVel :: Point3
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-- , _clPict :: CloudDraw
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-- , _clRad :: Float
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, _clAlt :: Float
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-- , _clAlt :: Float
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, _clTimer :: Int
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, _clType :: CloudType
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}
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@@ -33,6 +32,8 @@ data CloudType
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| CryoReleaseCloud
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| GasCloud
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| StoneDust
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| DirtDust
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| BloodCloud
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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makeLenses ''Cloud
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+1
-1
@@ -18,7 +18,7 @@ import RandomHelp
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updateFlame :: World -> Flame -> (World, Maybe Flame)
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updateFlame w pt
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| _flTimer pt <= 0 = (makeFlamerSmokeAt (addZ 20 ep) w, Nothing)
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| _flTimer pt <= 0 = (makeCloudAt FlamerSmokeCloud 200 (addZ 20 ep) w, Nothing)
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| Just (_, Right wl) <- thit = (doupdate, Just $ reflame wl)
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-- might want to move differently if we hit a creature?
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| otherwise = (flFlicker pt doupdate, Just mvflame)
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@@ -1,6 +1,5 @@
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module Dodge.Material.Damage (damMatSideEffect) where
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import Color
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import Control.Lens
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import Dodge.Data.World
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import Dodge.SoundLogic
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@@ -29,10 +28,10 @@ damageStone dm ecw w =
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Lasering _ p t -> makeSpark FireSpark (outTo p t) (rdir p t)
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Piercing _ p t ->
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makeSpark NormalSpark (outTo p t) (rdir p t)
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. smokeCloudAt white 200 1 (addZ 20 (outTo p t))
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. makeCloudAt StoneDust 200 (addZ 20 (outTo p t))
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. randsound p [slapS, slap1S]
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Blunt _ p t -> smokeCloudAt white 200 1 (addZ 20 (outTo p t))
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Shattering _ p t -> smokeCloudAt white 200 1 (addZ 20 (outTo p t))
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Blunt _ p t -> makeCloudAt StoneDust 200 (addZ 20 (outTo p t))
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Shattering _ p t -> makeCloudAt StoneDust 200 (addZ 20 (outTo p t))
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Crushing{} -> id
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Explosive{} -> id
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Sparking{} -> id
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@@ -101,7 +100,7 @@ damageFlesh dm _ w = w & case dm of
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, bloodShort7S
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, bloodShort8S
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]
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. smokeCloudAt red 200 1 (addZ 20 (outTo p t))
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. makeCloudAt BloodCloud 50 (addZ 20 (outTo p t))
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Blunt _ p _ -> randsound p [hitS]
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Shattering _ _ _ -> id
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Crushing{} -> id
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@@ -124,10 +123,10 @@ damageDirt dm ecw w =
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w & case dm of
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Lasering _ p t -> makeSpark FireSpark (outTo p t) (rdir p t)
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Piercing _ p t ->
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smokeCloudAt orange 200 1 (addZ 20 (outTo p t))
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makeCloudAt DirtDust 200 (addZ 20 (outTo p t))
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. randsound p [slapS, slap1S]
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Blunt _ p t -> smokeCloudAt orange 200 1 (addZ 20 (outTo p t))
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Shattering _ p t -> smokeCloudAt orange 200 1 (addZ 20 (outTo p t))
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Blunt _ p t -> makeCloudAt DirtDust 200 (addZ 20 (outTo p t))
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Shattering _ p t -> makeCloudAt DirtDust 200 (addZ 20 (outTo p t))
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Crushing{} -> id
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Explosive{} -> id
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Sparking{} -> id
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@@ -154,16 +154,15 @@ doThrust pj smoke w =
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& soundContinue (ShellSound i) newPos missileLaunchS (Just 1)
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-- & makeFlamelet (oldPos -.- vel) (vel + 2 * rotateV (pi + sparkD) accel) 3 10
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& makeFlamelet (oldPos -.- vel) (vel +.+ rotateV (pi + sparkD) accel) 3 10
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& shellTrailCloud
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& makeCloudAt RocketCloud
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lifetime
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trailfadetime
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(addZ 20 (oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos)))
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where
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lifetime = fst . randomR lt $ _randGen w
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lt
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| smoke == Just ReducedRocketSmoke = (50, 200)
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| otherwise = (300, 500)
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trailfadetime = fst . randomR (100, 300) $ _randGen w
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-- trailfadetime = fst . randomR (100, 300) $ _randGen w
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accel = rotateV (pj ^. pjDir) (V2 3 0)
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i = _pjID pj
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oldPos = _pjPos pj
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+2
-1
@@ -7,6 +7,7 @@ Description : Simulation update
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-}
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module Dodge.Update (updateUniverse) where
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import Dodge.Cloud
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import Dodge.Creature.Radius
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import Dodge.Creature.Mass
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import Dodge.Damage
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@@ -748,7 +749,7 @@ updateCloud w c
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where
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newVel@(V3 _ _ nvz) = (0.95 *.*.* springVels) +.+.+ V3 0 0 (0.001 * vertVel)
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newVel2 = stripZ newVel
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vertVel = _clAlt c - opz
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vertVel = clAlt c - opz
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springVels = foldl' (clClSpringVel c) (_clVel c) (clsNearPoint oldPos2 w)
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oldPos@(V3 _ _ opz) = _clPos c
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oldPos2 = stripZ oldPos
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@@ -8,17 +8,17 @@ import Geometry
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import RandomHelp
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wlDustAt :: Wall -> Point2 -> World -> World
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wlDustAt wl = smokeCloudAt dustcol 200 1 . addZ 20
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where
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dustcol = _wlColor wl & _4 .~ 1
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wlDustAt _ = makeCloudAt StoneDust 200 . addZ 20
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-- where
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-- dustcol = _wlColor wl & _4 .~ 1
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muchWlDustAt :: Wall -> Point2 -> World -> World
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muchWlDustAt wl p = flip (foldl' f) [10, 20 .. 100]
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where
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f w h =
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w
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& smokeCloudAt dustcol 200 1 (addZ h (p +.+ off))
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& makeCloudAt StoneDust 200 (addZ h (p +.+ off))
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& randGen .~ g
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where
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(off, g) = runState (randInCirc 1) (_randGen w)
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dustcol = _wlColor wl & _4 .~ 1
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-- dustcol = _wlColor wl & _4 .~ 1
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@@ -34,7 +34,7 @@ doWdWd we = case we of
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AccessTerminal mtmid -> accessTerminal mtmid
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WorldEffects wes -> \w -> foldr doWdWd w wes
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UnlockInv -> unlockInv
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MakeStartCloudAt p -> makeStartCloudAt p
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MakeStartCloudAt p -> makeCloudAt CryoReleaseCloud 400 p
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TorqueCr x cid -> torqueCr x cid
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SoundStart so p sid mi -> soundStart so p sid mi
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WdWdNegateTrig trid -> cWorld . lWorld . triggers . ix trid %~ not
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@@ -1,76 +1,15 @@
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module Dodge.WorldEvent.Cloud (
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makeFlamerSmokeAt,
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smokeCloudAt,
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-- makeThinSmokeAt,
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-- makeThickSmokeAt,
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shellTrailCloud,
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spawnSmokeAtCursor,
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makeStartCloudAt,
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) where
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module Dodge.WorldEvent.Cloud (makeCloudAt) where
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import Dodge.Base
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import Dodge.Data.World
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import Geometry.Data
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import LensHelp
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import Picture
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--import System.Random
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makeCloudAt ::
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-- CloudDraw ->
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-- -- | radius
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-- Float ->
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-- | timer
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Int ->
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-- | resting altitude
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Float ->
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Point3 -> -- start position
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World ->
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World
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makeCloudAt t alt p =
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makeCloudAt :: CloudType -> Int -> Point3 -> World -> World
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makeCloudAt ct t p =
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cWorld . lWorld . clouds
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.:~ Cloud
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{ _clPos = p
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, _clVel = V3 0 0 0
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-- , _clPict = drawFunc
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-- , _clRad = rad
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, _clAlt = alt
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, _clTimer = t
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, _clType = SmokeCloud
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, _clType = ct
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}
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smokeCloudAt ::
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Color ->
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-- | radius
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-- Float ->
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-- | timer
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Int ->
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-- | resting altitude
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Float ->
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Point3 -> -- start position
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World ->
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World
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smokeCloudAt col = makeCloudAt
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--makeThickSmokeAt :: Point3 -> World -> World
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--makeThickSmokeAt = makeCloudAt 50 30
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--
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--makeThinSmokeAt :: Point3 -> World -> World
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--makeThinSmokeAt = makeCloudAt 400 50
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makeStartCloudAt :: Point3 -> World -> World
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--makeStartCloudAt = makeCloudAt (CloudColor 2 800 white) 10 400 5
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--makeStartCloudAt = makeCloudAt (CloudColor 2 200 white) 10 400 50
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makeStartCloudAt = makeCloudAt 400 50
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shellTrailCloud :: Int -> Float -> Point3 -> World -> World
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shellTrailCloud age fadet = makeCloudAt age 30
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makeFlamerSmokeAt :: Point3 -> World -> World
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makeFlamerSmokeAt p w = makeCloudAt 200 40 p w
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-- where
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-- x = fst $ randomR (0.5, 0.8) (_randGen w)
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spawnSmokeAtCursor :: World -> World
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spawnSmokeAtCursor w = shellTrailCloud 400 100 (V3 x y 20) w
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where
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V2 x y = mouseWorldPos (w ^. input) (w ^. wCam)
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@@ -15,22 +15,14 @@ makeGasCloud ::
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Point2 ->
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World ->
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World
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makeGasCloud pos vel w =
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w
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& cWorld . lWorld . clouds .:~ theCloud
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makeGasCloud pos vel = cWorld . lWorld . clouds .:~ theCloud
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where
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-- & randGen .~ g
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theCloud =
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Cloud
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{ _clPos = addZ 20 pos
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, _clVel = addZ 0 vel
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-- , _clPict = CloudColor 50 -- (withAlpha 0.5 col)
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, _clAlt = 25
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, _clTimer = 400
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, _clType = GasCloud
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}
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-- (col, g) = runState (takeOne [green, yellow]) $ _randGen w
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{- Attach poison cloud damage to creatures near cloud. -}
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@@ -34,11 +34,13 @@ pokeCloudVerx ptr cl nv i (dx, dy) =
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clColor :: CloudType -> Color
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clColor = \case
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SmokeCloud -> white
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FlamerSmokeCloud -> black
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FlamerSmokeCloud -> greyN 0.7
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RocketCloud -> greyN 0.5
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CryoReleaseCloud -> blue
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CryoReleaseCloud -> mixColorsFrac blue cyan 0.5
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GasCloud -> green
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StoneDust -> white
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DirtDust -> dark orange
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BloodCloud -> red
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pokeCloudFloat :: Ptr Float -> Int -> Int -> Float -> IO ()
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{-# INLINE pokeCloudFloat #-}
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