Refactor clouds
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@@ -8,17 +8,17 @@ import Geometry
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import RandomHelp
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wlDustAt :: Wall -> Point2 -> World -> World
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wlDustAt wl = smokeCloudAt dustcol 200 1 . addZ 20
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where
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dustcol = _wlColor wl & _4 .~ 1
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wlDustAt _ = makeCloudAt StoneDust 200 . addZ 20
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-- where
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-- dustcol = _wlColor wl & _4 .~ 1
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muchWlDustAt :: Wall -> Point2 -> World -> World
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muchWlDustAt wl p = flip (foldl' f) [10, 20 .. 100]
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where
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f w h =
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w
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& smokeCloudAt dustcol 200 1 (addZ h (p +.+ off))
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& makeCloudAt StoneDust 200 (addZ h (p +.+ off))
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& randGen .~ g
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where
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(off, g) = runState (randInCirc 1) (_randGen w)
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dustcol = _wlColor wl & _4 .~ 1
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-- dustcol = _wlColor wl & _4 .~ 1
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