Refactor clouds
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@@ -1,76 +1,15 @@
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module Dodge.WorldEvent.Cloud (
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makeFlamerSmokeAt,
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smokeCloudAt,
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-- makeThinSmokeAt,
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-- makeThickSmokeAt,
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shellTrailCloud,
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spawnSmokeAtCursor,
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makeStartCloudAt,
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) where
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module Dodge.WorldEvent.Cloud (makeCloudAt) where
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import Dodge.Base
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import Dodge.Data.World
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import Geometry.Data
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import LensHelp
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import Picture
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--import System.Random
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makeCloudAt ::
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-- CloudDraw ->
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-- -- | radius
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-- Float ->
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-- | timer
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Int ->
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-- | resting altitude
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Float ->
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Point3 -> -- start position
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World ->
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World
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makeCloudAt t alt p =
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makeCloudAt :: CloudType -> Int -> Point3 -> World -> World
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makeCloudAt ct t p =
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cWorld . lWorld . clouds
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.:~ Cloud
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{ _clPos = p
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, _clVel = V3 0 0 0
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-- , _clPict = drawFunc
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-- , _clRad = rad
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, _clAlt = alt
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, _clTimer = t
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, _clType = SmokeCloud
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, _clType = ct
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}
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smokeCloudAt ::
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Color ->
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-- | radius
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-- Float ->
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-- | timer
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Int ->
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-- | resting altitude
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Float ->
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Point3 -> -- start position
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World ->
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World
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smokeCloudAt col = makeCloudAt
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--makeThickSmokeAt :: Point3 -> World -> World
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--makeThickSmokeAt = makeCloudAt 50 30
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--
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--makeThinSmokeAt :: Point3 -> World -> World
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--makeThinSmokeAt = makeCloudAt 400 50
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makeStartCloudAt :: Point3 -> World -> World
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--makeStartCloudAt = makeCloudAt (CloudColor 2 800 white) 10 400 5
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--makeStartCloudAt = makeCloudAt (CloudColor 2 200 white) 10 400 50
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makeStartCloudAt = makeCloudAt 400 50
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shellTrailCloud :: Int -> Float -> Point3 -> World -> World
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shellTrailCloud age fadet = makeCloudAt age 30
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makeFlamerSmokeAt :: Point3 -> World -> World
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makeFlamerSmokeAt p w = makeCloudAt 200 40 p w
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-- where
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-- x = fst $ randomR (0.5, 0.8) (_randGen w)
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spawnSmokeAtCursor :: World -> World
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spawnSmokeAtCursor w = shellTrailCloud 400 100 (V3 x y 20) w
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where
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V2 x y = mouseWorldPos (w ^. input) (w ^. wCam)
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@@ -15,22 +15,14 @@ makeGasCloud ::
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Point2 ->
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World ->
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World
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makeGasCloud pos vel w =
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w
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& cWorld . lWorld . clouds .:~ theCloud
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makeGasCloud pos vel = cWorld . lWorld . clouds .:~ theCloud
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where
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-- & randGen .~ g
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theCloud =
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Cloud
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{ _clPos = addZ 20 pos
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, _clVel = addZ 0 vel
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-- , _clPict = CloudColor 50 -- (withAlpha 0.5 col)
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, _clAlt = 25
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, _clTimer = 400
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, _clType = GasCloud
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}
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-- (col, g) = runState (takeOne [green, yellow]) $ _randGen w
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{- Attach poison cloud damage to creatures near cloud. -}
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