Refactor arc drawing

This commit is contained in:
jgk
2021-06-24 13:34:11 +02:00
parent 9f1b501388
commit 45194273e5
6 changed files with 36 additions and 24 deletions
+6 -11
View File
@@ -1,17 +1,12 @@
#version 430 core
in vec4 gColor;
in float gRadIn;
in vec2 angles;
in vec2 dist;
in vec4 vColor;
in vec3 vparams;
out vec4 fColor;
void main()
{
float sa = angles.x;
vec2 sv = vec2 (-sin(sa), cos(sa));
float ea = angles.y;
vec2 ev = vec2 (-sin(ea), cos(ea));
float d = (dist.x * dist.x) + (dist.y * dist.y);
if (d > 1 || d < gRadIn || dot(sv, dist) < 0 || dot(ev, dist) > 0) {discard;}
fColor = gColor;
float d = dot(vec2(vparams.xy),vec2(vparams.xy));
if ( d > 1 || d < vparams.z ) {discard;}
fColor = vColor;
}
+4 -4
View File
@@ -1,15 +1,15 @@
#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 2) in vec4 saEaRadWdth;
layout (location = 2) in vec3 boxXboxYwidth;
out vec4 vColor;
out vec4 vparams;
out vec3 vparams;
uniform mat4 worldMat;
void main()
{
gl_Position = vec4(position.xyz,1);
gl_Position = worldMat * vec4(position.xyz,1);
vColor = color;
vparams = saEaRadWdth;
vparams = boxXboxYwidth;
}