Refactor, move towards adding cylinders

This commit is contained in:
2023-03-16 17:01:58 +00:00
parent 24c1264f96
commit 46d6d91138
4 changed files with 70 additions and 62 deletions
+10 -10
View File
@@ -26,22 +26,22 @@ basicCrPict :: Creature -> SPic
basicCrPict cr = uncurryV translateSPf (_crPos cr) (rotateSP (_crDir cr) $ drawEquipment cr)
<> (basicCrShape cr, mempty)
testShape :: Shape
testShape = translateSHz 10 . rotateSHx 1 . upperBox 20 $ polyCirc 2 10
--testShape :: Shape
--testShape = translateSHz 10 . rotateSHx 0 . upperCylinder 20 $ polyCirc 2 10
basicCrShape ::
Creature ->
Shape
basicCrShape cr
| _crCamouflage cr == Invisible = mempty
| otherwise = colorSH white $ tr $ rotdir testShape
-- | otherwise =
-- tr . scaleSH (V3 crsize crsize crsize) $
-- mconcat
-- [ rotdir . colorSH (_skinHead cskin) . translateSHz 20 $ scalp cr
-- , rotdir $ colorSH (_skinUpper cskin) $ upperBody cr
-- , rotmdir $ colorSH (_skinLower cskin) $ feet cr
-- ]
-- | otherwise = colorSH white $ tr $ rotdir testShape
| otherwise =
tr . scaleSH (V3 crsize crsize crsize) $
mconcat
[ rotdir . colorSH (_skinHead cskin) . translateSHz 20 $ scalp cr
, rotdir $ colorSH (_skinUpper cskin) $ upperBody cr
, rotmdir $ colorSH (_skinLower cskin) $ feet cr
]
where
cskin = _crType cr
crsize = 0.1 * _crRad cr
+52 -41
View File
@@ -100,34 +100,53 @@ pokeShapeObj
{-# INLINE pokeShapeObj #-}
pokeShapeObj ptr iptr ieptr counts (Surface shtype shVerts col) = case shtype of
TopPrism size -> pokeTopPrism midp col size ptr iptr ieptr counts (VFSM.fromList shVerts)
TopBox size -> pokeBox col size ptr iptr ieptr counts shVerts
TopCylinder size -> pokeCylinder col size ptr iptr ieptr counts shVerts
-- TopCylinder size -> pokeTopPrism midp (size - 2) ptr iptr ieptr counts (VFSM.fromList shVerts)
FlatFaces size -> pokeBox col size ptr iptr ieptr counts shVerts
RoundedFaces size -> pokeRoundedFaces col size ptr iptr ieptr counts shVerts
Cylinder size -> pokeCylinder col size ptr iptr ieptr counts shVerts
where
midp = centroidNum shVerts
pokeRoundedFaces :: Point4 -> Int -> Ptr Float -> Ptr GLushort -> Ptr GLushort
-> (Int,Int,Int)
-> [Point3]
-> IO (Int,Int,Int)
pokeRoundedFaces col size ptr iptr ieptr (nv,nshapeindices,nei) (tc:bc:svs) = do
nv' <- pokeRoundedCurve col ptr tc bc svs nv
nsi' <- UV.foldM' (pokeIndex nv iptr) nshapeindices
--(memoTopPrismIndices V.! (size - 2))
(memoTopPrismIndices V.! (size - 3))
nei' <- UV.foldM' (pokeIndex nv ieptr) nei
$ memoTopPrismEdgeIndices V.! (size - 3)
return (nv',nsi',nei')
pokeRoundedFaces _ _ _ _ _ _ _ = undefined
pokeCylinder :: Point4 -> Int -> Ptr Float -> Ptr GLushort -> Ptr GLushort
-> (Int,Int,Int)
-> [Point3]
-> IO (Int,Int,Int)
pokeCylinder col size ptr iptr ieptr (nv,nshapeindices,nei) (tc:bc:svs) = do
nv' <- pokeCylinderCurve col size ptr tc bc svs nv
--nv' <- VFSM.foldlM' (pokeJustV tc col ptr) nv $ VFSM.fromList svs
nsi' <- UV.foldM' (pokeTopPrismIndex nv iptr) nshapeindices
--(memoCylinderIndices V.! (size - 2))
(memoTopPrismIndices V.! (size - 2))
nei' <- UV.foldM' (pokeTopPrismEdgeIndex nv ieptr) nei
nv' <- pokeRoundedCurve col ptr tc bc svs nv >>= pokeCylinderCaps col ptr tc bc svs
nsi' <- UV.foldM' (pokeIndex nv iptr) nshapeindices
--(memoTopPrismIndices V.! (size - 2))
(memoTopPrismIndices V.! (size - 3))
nei' <- UV.foldM' (pokeIndex nv ieptr) nei
$ memoTopPrismEdgeIndices V.! (size - 3)
return (nv',nsi',nei')
pokeCylinder _ _ _ _ _ _ _ = undefined
pokeCylinderCurve col size ptr tc bc svs nv = go True svs nv
pokeRoundedCurve :: Point4 -> Ptr Float -> Point3 -> Point3 -> [Point3] -> Int -> IO Int
pokeRoundedCurve col ptr tc bc svs nv = go True svs nv
where
go _ [] n = return n
go True (x:xs) n = pokeJustV tc col ptr n x >>= go False xs
go False (x:xs) n = pokeJustV bc col ptr n x >>= go True xs
pokeCylinderEnds = undefined
pokeCylinderCaps :: Point4 -> Ptr Float -> Point3 -> Point3 -> [Point3] -> Int -> IO Int
pokeCylinderCaps col ptr tc bc svs nv = go True svs nv
where
go _ [] n = return n
go True (x:xs) n = pokeJustV tc col ptr n x >>= go False xs
go False (x:xs) n = pokeJustV bc col ptr n x >>= go True xs
pokeBox :: Point4 -> Int -> Ptr Float -> Ptr GLushort -> Ptr GLushort
-> (Int,Int,Int)
@@ -136,9 +155,9 @@ pokeBox :: Point4 -> Int -> Ptr Float -> Ptr GLushort -> Ptr GLushort
{-# INLINE pokeBox #-}
pokeBox col size ptr iptr ieptr (nv,nshapeindices,nei) svs = do
nv' <- VFSM.foldM' (pokeBoxSurface col ptr svs) nv $ VFSM.fromList $ boxSurfaces size
nshapeindices' <- UV.foldM' (pokeTopPrismIndex nv iptr) nshapeindices
nshapeindices' <- UV.foldM' (pokeIndex nv iptr) nshapeindices
(memoFlatIndices V.! (size -3))
nei' <- UV.foldM' (pokeTopPrismEdgeIndex nv ieptr) nei
nei' <- UV.foldM' (pokeIndex nv ieptr) nei
$ memoBoxEdgeIndices V.! (size - 3)
return (nv', nshapeindices', nei')
@@ -166,9 +185,6 @@ boxSurfaces' :: Int -> [[Int]]
boxSurfaces' n = [0 .. n -1]
: reverse [n .. n * 2-1]
: map (map ((2*n)+)) [[4*i,4*i+1,4*i+2,4*i+3] | i <- [0..n-1]]
-- : map f [0,1 .. n - 1]
where
f x = map (`mod` (n *2)) [x, x+n, x+n+1, x+1]
pokeTopPrism :: Point3 -> Point4 -> Int -> Ptr Float -> Ptr GLushort
-> Ptr GLushort
@@ -179,17 +195,20 @@ pokeTopPrism :: Point3 -> Point4 -> Int -> Ptr Float -> Ptr GLushort
pokeTopPrism cp col size ptr iptr ieptr (nv,nshapeindices,nedgeindices) svs = do
nv' <- VFSM.foldlM' (pokeJustV cp col ptr) nv svs
nshapeindices' <- UV.foldM' (pokeTopPrismIndex nv iptr) nshapeindices
(memoTopPrismIndices V.! (size - 2))
nedgeindices' <- UV.foldM' (pokeTopPrismEdgeIndex nv ieptr) nedgeindices
--(memoTopPrismIndices V.! (size - 2))
(memoTopPrismIndices V.! (size - 3))
nedgeindices' <- UV.foldM' (pokeIndex nv ieptr) nedgeindices
(memoTopPrismEdgeIndices V.! (size - 3))
return (nv', nshapeindices', nedgeindices')
pokeTopPrismEdgeIndex :: Int -> Ptr GLushort
-> Int
-> Int
pokeIndex
:: Int -- ^ base index
-> Ptr GLushort
-> Int -- ^ number poked
-> Int -- ^ index offset
-> IO Int
--{-# INLINE pokeTopPrismEdgeIndex #-}
pokeTopPrismEdgeIndex nv eiptr nedgeindices ioff = do
{-# INLINE pokeIndex #-}
pokeIndex nv eiptr nedgeindices ioff = do
pokeElemOff eiptr nedgeindices (fromIntegral $ nv + ioff)
return $ nedgeindices + 1
@@ -209,7 +228,7 @@ triangulateIndices :: Int -> [Int]
triangulateIndices i = concatMap f [0..i-3]
where
f x | even x = [0,(x+1),(x+2)]
| odd x = [0,(x+2),(x+1)]
| otherwise = [0,(x+2),(x+1)]
memoFlatIndices :: V.Vector (UV.Vector Int)
memoFlatIndices = V.generate 10
@@ -217,12 +236,7 @@ memoFlatIndices = V.generate 10
memoTopPrismIndices :: V.Vector (UV.Vector Int)
memoTopPrismIndices = V.generate 10
$ UV.fromList . topPrismIndices . (+ 2)
memoCylinderIndices :: V.Vector (UV.Vector Int)
memoCylinderIndices = V.generate 10
$ UV.fromList . cylinderIndices . (+ 2)
-- $ UV.fromList . topPrismIndices . (+ 2)
$ UV.fromList . topPrismIndices . (+ 3)
memoTopPrismEdgeIndices :: V.Vector (UV.Vector Int)
memoTopPrismEdgeIndices = V.generate 10
@@ -258,6 +272,12 @@ boxEdgeIndices n = concatMap f [0..n-1]
where
g j = (i + j) `mod` (2*n)
--cylinderIndices :: Int -> [Int]
--cylinderIndices n = topPrismIndices n
-- ++
-- where
-- x = length $ topPrismIndices n
topPrismIndices :: Int -> [Int]
topPrismIndices n = concatMap f [1..n-2] -- triangles on top face
++ concatMap f' [1..n-2] -- triangles on bottom face
@@ -271,20 +291,11 @@ topPrismIndices n = concatMap f [1..n-2] -- triangles on top face
g x = [2*x,2*x+1,2*x+3
,2*x,2*x+3,2*x+2]
cylinderIndices :: Int -> [Int]
cylinderIndices n = [2*n-2,2*n-1,1
,2*n-2,1,0] -- last side triangle (applies mod 2n)
++ concatMap g [0..n-2] -- other triangles on sides
where
f x = [0,2*x,2*x+2]
f' x = [1,2*x+3,2*x+1]
g x = [2*x,2*x+1,2*x+3
,2*x,2*x+3,2*x+2]
-- consider changing the position to a vec4
-- and just doing two pokes rather than seven
-- (especially if adding normal data)
pokeJustV :: Point3
pokeJustV
:: Point3
-> Point4
-> Ptr Float
-> Int
+2 -2
View File
@@ -78,7 +78,7 @@ upperBox
-> [Point2]
-> Shape
{-# INLINE upperBox #-}
upperBox h ps = singleShape (Surface (TopBox n) (f ps) white)
upperBox h ps = singleShape (Surface (FlatFaces n) (f ps) white)
where
n = length ps
g h' (V2 x y) = V3 x y h'
@@ -90,7 +90,7 @@ upperCylinder
-> [Point2]
-> Shape
{-# INLINE upperCylinder #-}
upperCylinder h ps = singleShape (Surface (TopCylinder n) (addZ h cc:addZ 0 cc:f ps) black)
upperCylinder h ps = singleShape (Surface (RoundedFaces n) (addZ h cc:addZ 0 cc:f ps) black)
where
cc = centroid ps
n = length ps
+6 -9
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@@ -13,16 +13,13 @@ import Data.Aeson
import Data.Aeson.TH
import Geometry.Data
{-# INLINE shVfromList #-}
shVfromList = id
{-# INLINE shEfromList #-}
shEfromList = id
data ShapeType = TopPrism { _prismSize :: Int }
| TopBox { _topBoxSize :: Int }
| TopCylinder { _topCylinderSize :: Int }
data ShapeType
= TopPrism { _prismSize :: Int }
| FlatFaces { _topBoxSize :: Int }
| RoundedFaces { _shapeHalfSize :: Int }
| Cylinder { _cylinderSize :: Int }
deriving (Eq, Ord, Show, Read)
-- for TopCylinder, the first vertex in _sfVs should be the center of the top
-- for RoundedFaces, the first vertex in _sfVs should be the center of the top
-- plane, the second should be the center of the bottom plane.
data Surface = Surface