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module Dodge.LevelGen.WindowBlock
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(
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)
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where
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import Dodge.Data
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import Picture
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import qualified Data.IntMap as IM
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basePane :: Wall
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basePane = Block
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{ _wlLine = []
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, _wlID = 0
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, _wlColor = withAlpha 0.5 cyan
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, _wlDraw = Nothing
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, _wlSeen = False
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, _blIDs = []
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, _blHP = 1
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, _wlIsSeeThrough = True
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, _blVisible = True
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, _blShadows = []
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, _blDegrades = [5,5]
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}
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--singleBlock :: [Int] -> IM.IntMap Wall
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@@ -0,0 +1,58 @@
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module Dodge.Rendering.MenuScreen
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( menuScreen
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)
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where
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import Dodge.Data
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import Dodge.Base (halfWidth,halfHeight)
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import Picture
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menuScreen :: World -> Picture
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menuScreen w = case _menuState w of
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InGame -> blank
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LevelMenu x ->
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pictures [--color (withAlpha 0.5 black) $ polygon $ screenBox w
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tst (-100) 100 0.4 ("LEVEL "++show x)
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,controlsList
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]
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PauseMenu -> pictures
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[--color (withAlpha 0.5 black) $ polygon $ screenBox w
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tst (-100) 100 0.4 "PAUSED"
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,tst (-100) 50 0.2 "n - new level"
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,tst (-100) 0 0.2 "r - restart"
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, controlsList
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]
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GameOverMenu -> pictures [color (withAlpha 0.5 black) $ polygon $ screenBox w
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,tst (-100) 100 0.4 "GAME OVER"
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,tst (-100) 50 0.2 "n - new level"
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,tst (-100) 0 0.2 "r - restart"
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,controlsList
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]
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where tst x y sc t = translate x y $ scale sc sc $ color white $ text t
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controlsList = pictures [tst (-250) (-130) 0.15 "controls:"
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,tst (-150) (-130) 0.15 "wasd"
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,tst 0 (-130) 0.15 "movement"
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,tst (-150) (-160) 0.15 "[rmb]"
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,tst 0 (-160) 0.15 "aim"
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,tst (-150) (-190) 0.15 "[rmb+lmb]"
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,tst 0 (-190) 0.15 "shoot or use item"
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,tst (-150) (-220) 0.15 "[wheelscroll]"
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,tst 0 (-220) 0.15 "select item"
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,tst (-150) (-250) 0.15 "[space]"
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,tst 0 (-250) 0.15 "pickup item"
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,tst (-150) (-280) 0.15 "f"
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,tst 0 (-280) 0.15 "drop item"
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,tst (-150) (-310) 0.15 "cp[esc]"
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,tst 0 (-310) 0.15 "pause"
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,tst (-150) (-340) 0.15 "qe[lmb]"
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,tst 0 (-340) 0.15 "rotate camera"
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]
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where tst x y sc t = translate x y $ scale sc sc $ color white $ text t
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screenBox w = [ (halfWidth w, halfHeight w)
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, (-halfWidth w, halfHeight w)
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, (-halfWidth w,-halfHeight w)
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, ( halfWidth w,-halfHeight w)
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]
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