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module Dodge.LevelGen.WindowBlock
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(
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)
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where
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import Dodge.Data
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import Picture
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import qualified Data.IntMap as IM
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basePane :: Wall
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basePane = Block
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{ _wlLine = []
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, _wlID = 0
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, _wlColor = withAlpha 0.5 cyan
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, _wlDraw = Nothing
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, _wlSeen = False
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, _blIDs = []
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, _blHP = 1
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, _wlIsSeeThrough = True
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, _blVisible = True
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, _blShadows = []
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, _blDegrades = [5,5]
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}
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--singleBlock :: [Int] -> IM.IntMap Wall
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