Implement arcs with variable width and color
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@@ -7,7 +7,7 @@ layout (location=1) out vec4 fPos;
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void main()
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{
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float d = (dot(vec2(vparams.xy),vec2(vparams.xy)));
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if ( d > 1 || d < vparams.z ) {discard;}
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if ( d > 1 || d < (vparams.z * vparams.z) ) {discard;}
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fCol = vCol;
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fPos = vec4(vPos,1);
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}
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@@ -1,37 +0,0 @@
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#version 430 core
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layout (points) in;
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layout (triangle_strip, max_vertices = 4) out;
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in vec4 vColor [];
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in vec4 vparams [];
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out vec4 gColor;
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out float gRadIn;
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out vec2 angles;
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out vec2 dist;
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uniform mat4 worldMat;
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void main()
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{
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angles = vparams[0].xy;
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vec4 cenPos = gl_in[0].gl_Position;
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gColor = vColor[0];
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float width = vparams[0].w ;
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float rad = vparams[0].z + width;
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gRadIn = 1 - width * 2 / rad;
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// I am not currently sure why the multiplicand is 4 and not 2
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gl_Position = worldMat * vec4 (cenPos.x + rad, cenPos.y + rad, cenPos.z , 1);
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dist = vec2 (1,1);
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EmitVertex();
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gl_Position = worldMat * vec4 (cenPos.x - rad, cenPos.y + rad, cenPos.z , 1);
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dist = vec2 (-1,1);
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EmitVertex();
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gl_Position = worldMat * vec4 (cenPos.x + rad, cenPos.y - rad, cenPos.z , 1);
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dist = vec2 (1,-1);
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EmitVertex();
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gl_Position = worldMat * vec4 (cenPos.x - rad, cenPos.y - rad, cenPos.z , 1);
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dist = vec2 (-1,-1);
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EmitVertex();
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EndPrimitive();
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}
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@@ -37,6 +37,7 @@ data Input = Input
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, _rSelect :: Point2
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, _clickMousePos :: Point2
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, _textInput :: T.Text
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, _scrollTestValue :: Float
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}
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data WorldHammer
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@@ -27,6 +27,7 @@ defaultInput =
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, _rLine = (0, 0)
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, _lSelect = 0
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, _rSelect = 0
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, _scrollTestValue = 1
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}
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defaultWorld :: World
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@@ -2,10 +2,12 @@ module Dodge.Render.ShapePicture (
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worldSPic,
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) where
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import Picture.Test
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import Dodge.Viewpoints
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import Dodge.Render.Label
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import Dodge.WorldEvent.ThingsHit
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import Control.Lens
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--import Control.Monad (guard)
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import Data.Foldable
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import qualified Data.Graph.Inductive as FGL
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import qualified Data.Map.Strict as M
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@@ -53,12 +55,46 @@ worldSPic cfig w =
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<> foldup floorItemSPic (filtOn _flItPos _floorItems)
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<> foldup btSPic (filtOn _btPos _buttons)
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<> foldup mcSPic (filtOn _mcPos _machines)
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<> aimDelaySweep cfig w
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<> anyTargeting cfig w
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where
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foldup = foldMap'
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filtOn f g = IM.filter (pointIsClose . f) (g (_lWorld (_cWorld w)))
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pointIsClose = cullPoint cfig w
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aimDelaySweep :: Configuration -> World -> SPic
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aimDelaySweep cfig w = fromMaybe mempty $ do
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cr <- w ^? cWorld . lWorld . creatures . ix 0
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-- aimstatus <- cr ^? crStance . posture
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-- guard (aimstatus == Aiming)
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return $ noShape $ drawSweep cr cfig w
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drawSweep :: Creature -> Configuration -> World -> Picture
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drawSweep cr cfig w = fromMaybe mempty $ do
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--a <- safeArgV (mwp -.- p)
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return $ winScale cfig
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$ setLayer FixedCoordLayer
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$ uncurryV translate (worldPosToScreen campos p)
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-- $ thickArcFull (rot + a) 1 white (rot + _crDir cr) 1 white (dist mwp p * campos ^. camZoom)
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-- $ arc (rot + a) (rot + _crDir cr) (dist mwp p * campos ^. camZoom)
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$ color white (circle 100)
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-- <> arcTest (3*pi/4) 100 green 0 1 red 100
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<> arcTest 0 5 green (3*pi/4) 50 red 100 white
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-- <> f green 0 (pi/2) 100
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-- <> f red 2 3 100
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<> f blue 4 4.5 100 white
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-- <> f 0 2 120 <> f 0 3 140 <> f 0 4 160 <> f 1 0 180 <> f 2 0 200
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-- <> f 3 0 220 <> f 4 0 240
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-- <> f (-0.5) 0.5 260 <> f 0.5 (-0.5) 280
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where
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f col a b c = arcTest a 25 col b 1 red c
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--f a b c = thickArc a b c 5
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--rot = campos ^. camRot
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p = _crPos cr
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campos = w ^. cWorld . camPos
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--theinput = w ^. input
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--mwp = mouseWorldPos theinput campos
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anyTargeting :: Configuration -> World -> SPic
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anyTargeting cfig w = fromMaybe mempty $ do
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tt <- cr ^? crTargeting . ctType . _Just
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@@ -0,0 +1,9 @@
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module Dodge.ScrollValue where
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import Dodge.Data.Input
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import LensHelp
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updateScrollTestValue :: Input -> Input
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updateScrollTestValue theinput = theinput & scrollTestValue +~ theamount
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where
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theamount = fromIntegral (theinput ^. scrollAmount) / 100
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@@ -1,6 +1,5 @@
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module Dodge.TestString where
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import Dodge.Base.You
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import Control.Lens
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import Dodge.Data.Universe
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--import Data.Maybe
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@@ -9,10 +8,8 @@ import Dodge.Data.Universe
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--import qualified IntMapHelp as IM
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testStringInit :: Universe -> [String]
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testStringInit u =
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[ show $ ycr ^?! crInvSel . iselAction
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[ show $ u ^. uvWorld . input . scrollTestValue
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]
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where
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ycr = you (u ^. uvWorld)
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showTimeFlow :: TimeFlowStatus -> String
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showTimeFlow tfs = case tfs of
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@@ -6,6 +6,7 @@ Description : Simulation update
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-}
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module Dodge.Update (updateUniverse) where
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import Dodge.ScrollValue
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import Color
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import Control.Applicative
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import Data.List
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@@ -74,6 +75,7 @@ updateUniverse u =
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. updateUniverseMid
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. updateUseInput
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. over uvWorld (updateCamera cfig)
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. over (uvWorld . input) updateScrollTestValue
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. over (uvWorld . cWorld . cClock) (+ 1)
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$ u
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where
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@@ -110,6 +110,7 @@ cylinderOnSeg :: Point3 -> Point3 -> Point3 -> Float -> Bool
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cylinderOnSeg = undefined
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-- | Find the difference between two Nums.
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difference :: (Ord a, Num a) => a -> a -> a
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{-# INLINE difference #-}
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difference x y
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| x > y = x - y
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| otherwise = y - x
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+23
-2
@@ -15,6 +15,7 @@ module Picture.Base (
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arc,
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arcSolid,
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thickArc,
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thickArcFull,
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thickCircle,
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thickLine,
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lineThick,
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@@ -153,7 +154,7 @@ extrapolate (V2 ox oy) (V2 ax ay) (V2 bx by) (V2 x y) =
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color :: RGBA -> Picture -> Picture
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{-# INLINE color #-}
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color c = picMap $ overCol (const c)
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color = picMap . overCol . const
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translateH :: Float -> Float -> Point3 -> Point3
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{-# INLINE translateH #-}
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@@ -326,6 +327,27 @@ arc ::
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arc startA endA rad = thickArc startA endA rad 1
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{-# INLINE arc #-}
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thickArcFull :: Float -> Float -> Color -> Float -> Float -> Color -> Float -> Picture
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{-# INLINE thickArcFull #-}
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thickArcFull sa sw sc ea ew ec rad
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| difference sa ea > pi / 2 = thickArcFull sa sw sc ma mw mc rad <> thickArcFull ma mw mc ea ew ec rad
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| otherwise = map f
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[ (V3 0 0 0, mc, V3 0 0 mw)
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, (V3 xa ya 0, sc, V3 1 0 sw)
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, (V3 xb yb 0, mc, V3 1 1 mw)
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, (V3 0 0 0, sc, V3 0 0 sw)
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, (V3 xb yb 0, mc, V3 1 1 mw)
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, (V3 xc yc 0, ec, V3 0 1 ew)
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]
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where
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(V2 xa ya) = rotateV sa (V2 rad 0)
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(V2 xb yb) = rotateV (0.5 * (sa + ea)) (V2 (rad * sqrt 2) 0)
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(V2 xc yc) = rotateV ea (V2 rad 0)
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f (pos, col, V3 a b c) = Verx pos col [a, b, c] BottomLayer arcNum
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ma = 0.5 * (sa + ea)
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mw = 0.5 * (sw + ew)
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mc = mixColors 0.5 0.5 sc ec
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thickArc :: Float -> Float -> Float -> Float -> Picture
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{-# INLINE thickArc #-}
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thickArc startA endA rad wdth
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@@ -355,7 +377,6 @@ thickArcHelp startA endA rad wdth =
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where
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(V2 xa ya) = rotateV startA (V2 rad 0)
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(V2 xb yb) = rotateV (0.5 * (startA + endA)) (V2 (rad * sqrt 2) 0)
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--(V2 xb yb) = rotateV (0.5 * (startA + endA)) (V2 (rad * 2) 0)
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(V2 xc yc) = rotateV endA (V2 rad 0)
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f (pos, col, V3 a b c) = Verx pos col [a, b, c] BottomLayer arcNum
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@@ -0,0 +1,41 @@
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module Picture.Test where
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import Picture.Data
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import Geometry
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import Color
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arcTest :: Float -> Float -> Color -> Float -> Float -> Color -> Float -> Color -> Picture
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arcTest startA sw sc endA ew ec r centercol
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| abs (difference startA endA) > pi / 2 = arcTest startA sw sc midA mw mc r centercol
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<> arcTest midA mw mc endA ew ec r centercol
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| otherwise = arcTest' startA sw sc endA ew ec r centercol
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where
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midA = 0.5 * (startA + endA)
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mw = 0.5 * (sw + ew)
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mc = mixColors 0.5 0.5 sc ec
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arcTest' :: Float -> Float -> Color -> Float -> Float -> Color -> Float -> Color -> Picture
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arcTest' startA sw sc endA ew ec r centercol =
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map
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f
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[ (V3 0 0 0, centercol, V3 0 0 mwdth)
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, (V3 xa ya 0, sc, V3 ad op wdth)
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, (V3 xb yb 0, mc, V3 1 1 mwdth)
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, (V3 0 0 0, centercol, V3 0 0 mwdth)
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, (V3 xb yb 0, mc, V3 1 1 mwdth)
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, (V3 xc yc 0, ec, V3 ad op ewdth)
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]
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where
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mc = mixColors 0.5 0.5 sc ec
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ang = endA - startA
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op = sin ((pi/2 - ang)/2)
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ad = cos ((pi/2 - ang)/2)
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wdth = (wdth' + (wdth' - 1) * mwdth)/wdth'
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wdth' = 1 - sw / r
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mwdth = 1 - (0.5 * (sw + ew)) / r
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ewdth' = 1 - ew / r
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ewdth = (ewdth' + (ewdth' - 1) * mwdth)/ewdth'
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(V2 xa ya) = rotateV startA (V2 r 0)
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(V2 xb yb) = rotateV (0.5 * (startA + endA)) (V2 (r * sqrt 2) 0)
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(V2 xc yc) = rotateV endA (V2 r 0)
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f (pos, col, V3 a b c) = Verx pos col [a, b, c] BottomLayer arcNum
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