Implement arcs with variable width and color

This commit is contained in:
2023-01-11 00:00:02 +00:00
parent 44f767841a
commit 471c6fec7e
11 changed files with 116 additions and 44 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ layout (location=1) out vec4 fPos;
void main() void main()
{ {
float d = (dot(vec2(vparams.xy),vec2(vparams.xy))); float d = (dot(vec2(vparams.xy),vec2(vparams.xy)));
if ( d > 1 || d < vparams.z ) {discard;} if ( d > 1 || d < (vparams.z * vparams.z) ) {discard;}
fCol = vCol; fCol = vCol;
fPos = vec4(vPos,1); fPos = vec4(vPos,1);
} }
-37
View File
@@ -1,37 +0,0 @@
#version 430 core
layout (points) in;
layout (triangle_strip, max_vertices = 4) out;
in vec4 vColor [];
in vec4 vparams [];
out vec4 gColor;
out float gRadIn;
out vec2 angles;
out vec2 dist;
uniform mat4 worldMat;
void main()
{
angles = vparams[0].xy;
vec4 cenPos = gl_in[0].gl_Position;
gColor = vColor[0];
float width = vparams[0].w ;
float rad = vparams[0].z + width;
gRadIn = 1 - width * 2 / rad;
// I am not currently sure why the multiplicand is 4 and not 2
gl_Position = worldMat * vec4 (cenPos.x + rad, cenPos.y + rad, cenPos.z , 1);
dist = vec2 (1,1);
EmitVertex();
gl_Position = worldMat * vec4 (cenPos.x - rad, cenPos.y + rad, cenPos.z , 1);
dist = vec2 (-1,1);
EmitVertex();
gl_Position = worldMat * vec4 (cenPos.x + rad, cenPos.y - rad, cenPos.z , 1);
dist = vec2 (1,-1);
EmitVertex();
gl_Position = worldMat * vec4 (cenPos.x - rad, cenPos.y - rad, cenPos.z , 1);
dist = vec2 (-1,-1);
EmitVertex();
EndPrimitive();
}
+1
View File
@@ -37,6 +37,7 @@ data Input = Input
, _rSelect :: Point2 , _rSelect :: Point2
, _clickMousePos :: Point2 , _clickMousePos :: Point2
, _textInput :: T.Text , _textInput :: T.Text
, _scrollTestValue :: Float
} }
data WorldHammer data WorldHammer
+1
View File
@@ -27,6 +27,7 @@ defaultInput =
, _rLine = (0, 0) , _rLine = (0, 0)
, _lSelect = 0 , _lSelect = 0
, _rSelect = 0 , _rSelect = 0
, _scrollTestValue = 1
} }
defaultWorld :: World defaultWorld :: World
+36
View File
@@ -2,10 +2,12 @@ module Dodge.Render.ShapePicture (
worldSPic, worldSPic,
) where ) where
import Picture.Test
import Dodge.Viewpoints import Dodge.Viewpoints
import Dodge.Render.Label import Dodge.Render.Label
import Dodge.WorldEvent.ThingsHit import Dodge.WorldEvent.ThingsHit
import Control.Lens import Control.Lens
--import Control.Monad (guard)
import Data.Foldable import Data.Foldable
import qualified Data.Graph.Inductive as FGL import qualified Data.Graph.Inductive as FGL
import qualified Data.Map.Strict as M import qualified Data.Map.Strict as M
@@ -53,12 +55,46 @@ worldSPic cfig w =
<> foldup floorItemSPic (filtOn _flItPos _floorItems) <> foldup floorItemSPic (filtOn _flItPos _floorItems)
<> foldup btSPic (filtOn _btPos _buttons) <> foldup btSPic (filtOn _btPos _buttons)
<> foldup mcSPic (filtOn _mcPos _machines) <> foldup mcSPic (filtOn _mcPos _machines)
<> aimDelaySweep cfig w
<> anyTargeting cfig w <> anyTargeting cfig w
where where
foldup = foldMap' foldup = foldMap'
filtOn f g = IM.filter (pointIsClose . f) (g (_lWorld (_cWorld w))) filtOn f g = IM.filter (pointIsClose . f) (g (_lWorld (_cWorld w)))
pointIsClose = cullPoint cfig w pointIsClose = cullPoint cfig w
aimDelaySweep :: Configuration -> World -> SPic
aimDelaySweep cfig w = fromMaybe mempty $ do
cr <- w ^? cWorld . lWorld . creatures . ix 0
-- aimstatus <- cr ^? crStance . posture
-- guard (aimstatus == Aiming)
return $ noShape $ drawSweep cr cfig w
drawSweep :: Creature -> Configuration -> World -> Picture
drawSweep cr cfig w = fromMaybe mempty $ do
--a <- safeArgV (mwp -.- p)
return $ winScale cfig
$ setLayer FixedCoordLayer
$ uncurryV translate (worldPosToScreen campos p)
-- $ thickArcFull (rot + a) 1 white (rot + _crDir cr) 1 white (dist mwp p * campos ^. camZoom)
-- $ arc (rot + a) (rot + _crDir cr) (dist mwp p * campos ^. camZoom)
$ color white (circle 100)
-- <> arcTest (3*pi/4) 100 green 0 1 red 100
<> arcTest 0 5 green (3*pi/4) 50 red 100 white
-- <> f green 0 (pi/2) 100
-- <> f red 2 3 100
<> f blue 4 4.5 100 white
-- <> f 0 2 120 <> f 0 3 140 <> f 0 4 160 <> f 1 0 180 <> f 2 0 200
-- <> f 3 0 220 <> f 4 0 240
-- <> f (-0.5) 0.5 260 <> f 0.5 (-0.5) 280
where
f col a b c = arcTest a 25 col b 1 red c
--f a b c = thickArc a b c 5
--rot = campos ^. camRot
p = _crPos cr
campos = w ^. cWorld . camPos
--theinput = w ^. input
--mwp = mouseWorldPos theinput campos
anyTargeting :: Configuration -> World -> SPic anyTargeting :: Configuration -> World -> SPic
anyTargeting cfig w = fromMaybe mempty $ do anyTargeting cfig w = fromMaybe mempty $ do
tt <- cr ^? crTargeting . ctType . _Just tt <- cr ^? crTargeting . ctType . _Just
+9
View File
@@ -0,0 +1,9 @@
module Dodge.ScrollValue where
import Dodge.Data.Input
import LensHelp
updateScrollTestValue :: Input -> Input
updateScrollTestValue theinput = theinput & scrollTestValue +~ theamount
where
theamount = fromIntegral (theinput ^. scrollAmount) / 100
+1 -4
View File
@@ -1,6 +1,5 @@
module Dodge.TestString where module Dodge.TestString where
import Dodge.Base.You
import Control.Lens import Control.Lens
import Dodge.Data.Universe import Dodge.Data.Universe
--import Data.Maybe --import Data.Maybe
@@ -9,10 +8,8 @@ import Dodge.Data.Universe
--import qualified IntMapHelp as IM --import qualified IntMapHelp as IM
testStringInit :: Universe -> [String] testStringInit :: Universe -> [String]
testStringInit u = testStringInit u =
[ show $ ycr ^?! crInvSel . iselAction [ show $ u ^. uvWorld . input . scrollTestValue
] ]
where
ycr = you (u ^. uvWorld)
showTimeFlow :: TimeFlowStatus -> String showTimeFlow :: TimeFlowStatus -> String
showTimeFlow tfs = case tfs of showTimeFlow tfs = case tfs of
+2
View File
@@ -6,6 +6,7 @@ Description : Simulation update
-} -}
module Dodge.Update (updateUniverse) where module Dodge.Update (updateUniverse) where
import Dodge.ScrollValue
import Color import Color
import Control.Applicative import Control.Applicative
import Data.List import Data.List
@@ -74,6 +75,7 @@ updateUniverse u =
. updateUniverseMid . updateUniverseMid
. updateUseInput . updateUseInput
. over uvWorld (updateCamera cfig) . over uvWorld (updateCamera cfig)
. over (uvWorld . input) updateScrollTestValue
. over (uvWorld . cWorld . cClock) (+ 1) . over (uvWorld . cWorld . cClock) (+ 1)
$ u $ u
where where
+1
View File
@@ -110,6 +110,7 @@ cylinderOnSeg :: Point3 -> Point3 -> Point3 -> Float -> Bool
cylinderOnSeg = undefined cylinderOnSeg = undefined
-- | Find the difference between two Nums. -- | Find the difference between two Nums.
difference :: (Ord a, Num a) => a -> a -> a difference :: (Ord a, Num a) => a -> a -> a
{-# INLINE difference #-}
difference x y difference x y
| x > y = x - y | x > y = x - y
| otherwise = y - x | otherwise = y - x
+23 -2
View File
@@ -15,6 +15,7 @@ module Picture.Base (
arc, arc,
arcSolid, arcSolid,
thickArc, thickArc,
thickArcFull,
thickCircle, thickCircle,
thickLine, thickLine,
lineThick, lineThick,
@@ -153,7 +154,7 @@ extrapolate (V2 ox oy) (V2 ax ay) (V2 bx by) (V2 x y) =
color :: RGBA -> Picture -> Picture color :: RGBA -> Picture -> Picture
{-# INLINE color #-} {-# INLINE color #-}
color c = picMap $ overCol (const c) color = picMap . overCol . const
translateH :: Float -> Float -> Point3 -> Point3 translateH :: Float -> Float -> Point3 -> Point3
{-# INLINE translateH #-} {-# INLINE translateH #-}
@@ -326,6 +327,27 @@ arc ::
arc startA endA rad = thickArc startA endA rad 1 arc startA endA rad = thickArc startA endA rad 1
{-# INLINE arc #-} {-# INLINE arc #-}
thickArcFull :: Float -> Float -> Color -> Float -> Float -> Color -> Float -> Picture
{-# INLINE thickArcFull #-}
thickArcFull sa sw sc ea ew ec rad
| difference sa ea > pi / 2 = thickArcFull sa sw sc ma mw mc rad <> thickArcFull ma mw mc ea ew ec rad
| otherwise = map f
[ (V3 0 0 0, mc, V3 0 0 mw)
, (V3 xa ya 0, sc, V3 1 0 sw)
, (V3 xb yb 0, mc, V3 1 1 mw)
, (V3 0 0 0, sc, V3 0 0 sw)
, (V3 xb yb 0, mc, V3 1 1 mw)
, (V3 xc yc 0, ec, V3 0 1 ew)
]
where
(V2 xa ya) = rotateV sa (V2 rad 0)
(V2 xb yb) = rotateV (0.5 * (sa + ea)) (V2 (rad * sqrt 2) 0)
(V2 xc yc) = rotateV ea (V2 rad 0)
f (pos, col, V3 a b c) = Verx pos col [a, b, c] BottomLayer arcNum
ma = 0.5 * (sa + ea)
mw = 0.5 * (sw + ew)
mc = mixColors 0.5 0.5 sc ec
thickArc :: Float -> Float -> Float -> Float -> Picture thickArc :: Float -> Float -> Float -> Float -> Picture
{-# INLINE thickArc #-} {-# INLINE thickArc #-}
thickArc startA endA rad wdth thickArc startA endA rad wdth
@@ -355,7 +377,6 @@ thickArcHelp startA endA rad wdth =
where where
(V2 xa ya) = rotateV startA (V2 rad 0) (V2 xa ya) = rotateV startA (V2 rad 0)
(V2 xb yb) = rotateV (0.5 * (startA + endA)) (V2 (rad * sqrt 2) 0) (V2 xb yb) = rotateV (0.5 * (startA + endA)) (V2 (rad * sqrt 2) 0)
--(V2 xb yb) = rotateV (0.5 * (startA + endA)) (V2 (rad * 2) 0)
(V2 xc yc) = rotateV endA (V2 rad 0) (V2 xc yc) = rotateV endA (V2 rad 0)
f (pos, col, V3 a b c) = Verx pos col [a, b, c] BottomLayer arcNum f (pos, col, V3 a b c) = Verx pos col [a, b, c] BottomLayer arcNum
+41
View File
@@ -0,0 +1,41 @@
module Picture.Test where
import Picture.Data
import Geometry
import Color
arcTest :: Float -> Float -> Color -> Float -> Float -> Color -> Float -> Color -> Picture
arcTest startA sw sc endA ew ec r centercol
| abs (difference startA endA) > pi / 2 = arcTest startA sw sc midA mw mc r centercol
<> arcTest midA mw mc endA ew ec r centercol
| otherwise = arcTest' startA sw sc endA ew ec r centercol
where
midA = 0.5 * (startA + endA)
mw = 0.5 * (sw + ew)
mc = mixColors 0.5 0.5 sc ec
arcTest' :: Float -> Float -> Color -> Float -> Float -> Color -> Float -> Color -> Picture
arcTest' startA sw sc endA ew ec r centercol =
map
f
[ (V3 0 0 0, centercol, V3 0 0 mwdth)
, (V3 xa ya 0, sc, V3 ad op wdth)
, (V3 xb yb 0, mc, V3 1 1 mwdth)
, (V3 0 0 0, centercol, V3 0 0 mwdth)
, (V3 xb yb 0, mc, V3 1 1 mwdth)
, (V3 xc yc 0, ec, V3 ad op ewdth)
]
where
mc = mixColors 0.5 0.5 sc ec
ang = endA - startA
op = sin ((pi/2 - ang)/2)
ad = cos ((pi/2 - ang)/2)
wdth = (wdth' + (wdth' - 1) * mwdth)/wdth'
wdth' = 1 - sw / r
mwdth = 1 - (0.5 * (sw + ew)) / r
ewdth' = 1 - ew / r
ewdth = (ewdth' + (ewdth' - 1) * mwdth)/ewdth'
(V2 xa ya) = rotateV startA (V2 r 0)
(V2 xb yb) = rotateV (0.5 * (startA + endA)) (V2 (r * sqrt 2) 0)
(V2 xc yc) = rotateV endA (V2 r 0)
f (pos, col, V3 a b c) = Verx pos col [a, b, c] BottomLayer arcNum