Remove eeAttachPos record
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+10
-1
@@ -1,3 +1,4 @@
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{-# LANGUAGE LambdaCase #-}
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module Dodge.Item.Draw (
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itemSPic,
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itemEquipPict,
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@@ -17,7 +18,7 @@ itemEquipPict :: Creature -> LabelDoubleTree ItemLink ComposedItem -> SPic
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itemEquipPict cr itmtree
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| Just i <- itm ^? itLocation . ilInvID
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, Just esite <- cr ^? crInv . ix i . itLocation . ilEquipSite . _Just
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, Just attachpos <- itm ^? itUse . uequipEffect . eeAttachPos
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, Just attachpos <- equipAttachPos <$> itm ^? itType . ibtEquip
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= equipPosition esite cr attachpos (itemSPic itm)
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| itm ^? itLocation . ilInvID == cr ^? crManipulation . manObject . imRootSelectedItem
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= overPosSP (heldItemOffset itm cr) (itemTreeSPic itmtree)
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@@ -25,6 +26,14 @@ itemEquipPict cr itmtree
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where
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itm = itmtree ^. ldtValue . _1
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equipAttachPos :: EquipItemType -> Point3
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equipAttachPos = \case
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BATTERYPACK -> V3 (-8) 0 10
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FUELPACK -> V3 (-9) 0 10
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BULLETBELTPACK -> V3 (-9) 0 10
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BULLETBELTBRACER -> V3 (-9) 0 10
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_ -> 0
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equipPosition :: EquipSite -> Creature -> Point3 -> SPic -> SPic
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equipPosition epos cr p sh = case epos of
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OnLeftWrist -> translateToLeftWrist cr sh
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@@ -19,7 +19,6 @@ module Dodge.Item.Equipment (
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import Dodge.Data.Magnet
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import Dodge.Item.Weapon.Bullet
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import Geometry.Data
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import Dodge.Data.Item
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import Dodge.Default
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import LensHelp
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@@ -33,19 +32,16 @@ magShield =
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flameShield :: Item
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flameShield =
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defaultEquipment
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-- & itUse . uequipEffect . eeType .~ GoesOnChest
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& itType .~ EQUIP FLAMESHIELD
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frontArmour :: Item
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frontArmour =
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defaultEquipment
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-- & itUse . uequipEffect . eeType .~ GoesOnChest
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& itType .~ EQUIP FRONTARMOUR
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wristArmour :: Item
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wristArmour =
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defaultEquipment
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-- & itUse . uequipEffect . eeType .~ GoesOnWrist
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& itUse . uequipEffect . eeOnEquip .~ EonWristShield
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& itUse . uequipEffect . eeUse .~ EWristShield
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& itUse . uequipEffect . eeOnRemove .~ EoffWristShield
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@@ -54,13 +50,10 @@ wristArmour =
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batteryPack :: Item
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batteryPack =
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defaultEquipment
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-- & itUse . uequipEffect . eeType .~ GoesOnBack
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& itUse . uequipEffect . eeAttachPos .~ V3 (-8) 0 10
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& itUse . uequipEffect . eeUse .~ EDoNothing
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& itConsumables
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.~ AmmoMag
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{ _magParams = NoAmmoParams
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-- , _magType = ElectricalAmmo
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, _magLoadStatus =
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ReloadStatus
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{ _iaMax = 10000000
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@@ -72,14 +65,11 @@ batteryPack =
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fuelPack :: Item
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fuelPack =
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defaultEquipment
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-- & itUse . uequipEffect . eeType .~ GoesOnBack
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& itUse . uequipEffect . eeAttachPos .~ V3 (-9) 0 10
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-- & itUse . uequipEffect . eeUse .~ EFuelSource 10000 10000
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& itType .~ EQUIP FUELPACK
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& itConsumables
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.~ AmmoMag
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{ _magParams = GasParams ChemFuel
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-- , _magType = GasAmmo
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, _magLoadStatus =
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ReloadStatus
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{ _iaMax = 100000
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@@ -90,13 +80,10 @@ fuelPack =
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bulletBeltPack :: Item
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bulletBeltPack =
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defaultEquipment
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-- & itUse . uequipEffect . eeType .~ GoesOnBack
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& itUse . uequipEffect . eeAttachPos .~ V3 (-9) 0 10
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& itUse . uequipEffect . eeUse .~ EDoNothing
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& itConsumables
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.~ AmmoMag
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{ _magParams = BulletParams defaultBullet
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-- , _magType = BeltBulletAmmo
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, _magLoadStatus =
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ReloadStatus
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{ _iaMax = 10000000
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@@ -108,13 +95,10 @@ bulletBeltPack =
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bulletBeltBracer :: Item
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bulletBeltBracer =
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defaultEquipment
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-- & itUse . uequipEffect . eeType .~ GoesOnWrist
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& itUse . uequipEffect . eeAttachPos .~ V3 (-9) 0 10
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& itUse . uequipEffect . eeUse .~ EDoNothing
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& itConsumables
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.~ AmmoMag
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{ _magParams = BulletParams defaultBullet
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-- , _magType = BeltBulletAmmo
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, _magLoadStatus =
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ReloadStatus
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{ _iaMax = 100000
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@@ -124,22 +108,15 @@ bulletBeltBracer =
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& itType .~ EQUIP BULLETBELTBRACER
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brainHat :: Item
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brainHat =
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defaultEquipment
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-- & itUse . uequipEffect . eeType .~ GoesOnHead
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& itType .~ EQUIP BRAINHAT
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brainHat = defaultEquipment & itType .~ EQUIP BRAINHAT
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hat :: Item
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hat =
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defaultEquipment
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-- & itUse . uequipEffect . eeType .~ GoesOnHead
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& itType .~ EQUIP HAT
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hat = defaultEquipment & itType .~ EQUIP HAT
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headLamp :: Item
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headLamp =
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defaultEquipment
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& itUse . uequipEffect . eeUse .~ EHeadLamp
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-- & itUse . uequipEffect . eeType .~ GoesOnHead
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& itType .~ EQUIP HEADLAMP
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powerLegs :: Item
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@@ -161,6 +138,4 @@ wristInvisibility =
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& itType .~ EQUIP (INVISIBILITYEQUIPMENT GoesOnWrist)
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pulseChecker :: Item
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pulseChecker =
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defaultEquipment
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& itType .~ EQUIP WRIST_ECG
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pulseChecker = defaultEquipment & itType .~ EQUIP WRIST_ECG
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