Remove eeAttachPos record

This commit is contained in:
2025-06-05 14:03:14 +01:00
parent cf7a5b2362
commit 482ed6514c
5 changed files with 15 additions and 37 deletions
-4
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@@ -31,10 +31,6 @@ import Geometry.Data
data ItemUse data ItemUse
= UseHeld = UseHeld
-- { --_heldDelay :: UseDelay
---- , _heldMuzzles :: [Muzzle]
---- _heldFrame :: Int
-- }
| UseEquip {_uequipEffect :: EquipEffect} | UseEquip {_uequipEffect :: EquipEffect}
| UseAttach {_uaParams :: AttachParams} | UseAttach {_uaParams :: AttachParams}
| UseInt {_uInt :: Int} | UseInt {_uInt :: Int}
+1 -3
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@@ -7,7 +7,6 @@ module Dodge.Data.Item.Use.Equipment (
module Dodge.Data.Item.Use.Equipment, module Dodge.Data.Item.Use.Equipment,
) where ) where
import Geometry.Data
import Control.Lens import Control.Lens
import Data.Aeson import Data.Aeson
import Data.Aeson.TH import Data.Aeson.TH
@@ -18,10 +17,9 @@ data EquipEffect = EquipEffect
{ _eeUse :: Euse --Item -> Creature -> World -> World { _eeUse :: Euse --Item -> Creature -> World -> World
, _eeOnEquip :: ItmCrWdWd --Item -> Creature -> World -> World , _eeOnEquip :: ItmCrWdWd --Item -> Creature -> World -> World
, _eeOnRemove :: ItmCrWdWd --Item -> Creature -> World -> World , _eeOnRemove :: ItmCrWdWd --Item -> Creature -> World -> World
-- , _eeType :: EquipType
, _eeParams :: EquipParams , _eeParams :: EquipParams
, _eeViewDist :: Maybe Float , _eeViewDist :: Maybe Float
, _eeAttachPos :: Point3 -- , _eeAttachPos :: Point3
} }
deriving (Eq, Ord, Show, Read) --Generic, Flat) deriving (Eq, Ord, Show, Read) --Generic, Flat)
+1 -1
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@@ -12,5 +12,5 @@ defaultEquip =
, _eeOnRemove = ItmCrWdWdDoNothing , _eeOnRemove = ItmCrWdWdDoNothing
, _eeParams = NoEquipParams , _eeParams = NoEquipParams
, _eeViewDist = Nothing , _eeViewDist = Nothing
, _eeAttachPos = 0 -- , _eeAttachPos = 0
} }
+10 -1
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@@ -1,3 +1,4 @@
{-# LANGUAGE LambdaCase #-}
module Dodge.Item.Draw ( module Dodge.Item.Draw (
itemSPic, itemSPic,
itemEquipPict, itemEquipPict,
@@ -17,7 +18,7 @@ itemEquipPict :: Creature -> LabelDoubleTree ItemLink ComposedItem -> SPic
itemEquipPict cr itmtree itemEquipPict cr itmtree
| Just i <- itm ^? itLocation . ilInvID | Just i <- itm ^? itLocation . ilInvID
, Just esite <- cr ^? crInv . ix i . itLocation . ilEquipSite . _Just , Just esite <- cr ^? crInv . ix i . itLocation . ilEquipSite . _Just
, Just attachpos <- itm ^? itUse . uequipEffect . eeAttachPos , Just attachpos <- equipAttachPos <$> itm ^? itType . ibtEquip
= equipPosition esite cr attachpos (itemSPic itm) = equipPosition esite cr attachpos (itemSPic itm)
| itm ^? itLocation . ilInvID == cr ^? crManipulation . manObject . imRootSelectedItem | itm ^? itLocation . ilInvID == cr ^? crManipulation . manObject . imRootSelectedItem
= overPosSP (heldItemOffset itm cr) (itemTreeSPic itmtree) = overPosSP (heldItemOffset itm cr) (itemTreeSPic itmtree)
@@ -25,6 +26,14 @@ itemEquipPict cr itmtree
where where
itm = itmtree ^. ldtValue . _1 itm = itmtree ^. ldtValue . _1
equipAttachPos :: EquipItemType -> Point3
equipAttachPos = \case
BATTERYPACK -> V3 (-8) 0 10
FUELPACK -> V3 (-9) 0 10
BULLETBELTPACK -> V3 (-9) 0 10
BULLETBELTBRACER -> V3 (-9) 0 10
_ -> 0
equipPosition :: EquipSite -> Creature -> Point3 -> SPic -> SPic equipPosition :: EquipSite -> Creature -> Point3 -> SPic -> SPic
equipPosition epos cr p sh = case epos of equipPosition epos cr p sh = case epos of
OnLeftWrist -> translateToLeftWrist cr sh OnLeftWrist -> translateToLeftWrist cr sh
+3 -28
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@@ -19,7 +19,6 @@ module Dodge.Item.Equipment (
import Dodge.Data.Magnet import Dodge.Data.Magnet
import Dodge.Item.Weapon.Bullet import Dodge.Item.Weapon.Bullet
import Geometry.Data
import Dodge.Data.Item import Dodge.Data.Item
import Dodge.Default import Dodge.Default
import LensHelp import LensHelp
@@ -33,19 +32,16 @@ magShield =
flameShield :: Item flameShield :: Item
flameShield = flameShield =
defaultEquipment defaultEquipment
-- & itUse . uequipEffect . eeType .~ GoesOnChest
& itType .~ EQUIP FLAMESHIELD & itType .~ EQUIP FLAMESHIELD
frontArmour :: Item frontArmour :: Item
frontArmour = frontArmour =
defaultEquipment defaultEquipment
-- & itUse . uequipEffect . eeType .~ GoesOnChest
& itType .~ EQUIP FRONTARMOUR & itType .~ EQUIP FRONTARMOUR
wristArmour :: Item wristArmour :: Item
wristArmour = wristArmour =
defaultEquipment defaultEquipment
-- & itUse . uequipEffect . eeType .~ GoesOnWrist
& itUse . uequipEffect . eeOnEquip .~ EonWristShield & itUse . uequipEffect . eeOnEquip .~ EonWristShield
& itUse . uequipEffect . eeUse .~ EWristShield & itUse . uequipEffect . eeUse .~ EWristShield
& itUse . uequipEffect . eeOnRemove .~ EoffWristShield & itUse . uequipEffect . eeOnRemove .~ EoffWristShield
@@ -54,13 +50,10 @@ wristArmour =
batteryPack :: Item batteryPack :: Item
batteryPack = batteryPack =
defaultEquipment defaultEquipment
-- & itUse . uequipEffect . eeType .~ GoesOnBack
& itUse . uequipEffect . eeAttachPos .~ V3 (-8) 0 10
& itUse . uequipEffect . eeUse .~ EDoNothing & itUse . uequipEffect . eeUse .~ EDoNothing
& itConsumables & itConsumables
.~ AmmoMag .~ AmmoMag
{ _magParams = NoAmmoParams { _magParams = NoAmmoParams
-- , _magType = ElectricalAmmo
, _magLoadStatus = , _magLoadStatus =
ReloadStatus ReloadStatus
{ _iaMax = 10000000 { _iaMax = 10000000
@@ -72,14 +65,11 @@ batteryPack =
fuelPack :: Item fuelPack :: Item
fuelPack = fuelPack =
defaultEquipment defaultEquipment
-- & itUse . uequipEffect . eeType .~ GoesOnBack
& itUse . uequipEffect . eeAttachPos .~ V3 (-9) 0 10
-- & itUse . uequipEffect . eeUse .~ EFuelSource 10000 10000 -- & itUse . uequipEffect . eeUse .~ EFuelSource 10000 10000
& itType .~ EQUIP FUELPACK & itType .~ EQUIP FUELPACK
& itConsumables & itConsumables
.~ AmmoMag .~ AmmoMag
{ _magParams = GasParams ChemFuel { _magParams = GasParams ChemFuel
-- , _magType = GasAmmo
, _magLoadStatus = , _magLoadStatus =
ReloadStatus ReloadStatus
{ _iaMax = 100000 { _iaMax = 100000
@@ -90,13 +80,10 @@ fuelPack =
bulletBeltPack :: Item bulletBeltPack :: Item
bulletBeltPack = bulletBeltPack =
defaultEquipment defaultEquipment
-- & itUse . uequipEffect . eeType .~ GoesOnBack
& itUse . uequipEffect . eeAttachPos .~ V3 (-9) 0 10
& itUse . uequipEffect . eeUse .~ EDoNothing & itUse . uequipEffect . eeUse .~ EDoNothing
& itConsumables & itConsumables
.~ AmmoMag .~ AmmoMag
{ _magParams = BulletParams defaultBullet { _magParams = BulletParams defaultBullet
-- , _magType = BeltBulletAmmo
, _magLoadStatus = , _magLoadStatus =
ReloadStatus ReloadStatus
{ _iaMax = 10000000 { _iaMax = 10000000
@@ -108,13 +95,10 @@ bulletBeltPack =
bulletBeltBracer :: Item bulletBeltBracer :: Item
bulletBeltBracer = bulletBeltBracer =
defaultEquipment defaultEquipment
-- & itUse . uequipEffect . eeType .~ GoesOnWrist
& itUse . uequipEffect . eeAttachPos .~ V3 (-9) 0 10
& itUse . uequipEffect . eeUse .~ EDoNothing & itUse . uequipEffect . eeUse .~ EDoNothing
& itConsumables & itConsumables
.~ AmmoMag .~ AmmoMag
{ _magParams = BulletParams defaultBullet { _magParams = BulletParams defaultBullet
-- , _magType = BeltBulletAmmo
, _magLoadStatus = , _magLoadStatus =
ReloadStatus ReloadStatus
{ _iaMax = 100000 { _iaMax = 100000
@@ -124,22 +108,15 @@ bulletBeltBracer =
& itType .~ EQUIP BULLETBELTBRACER & itType .~ EQUIP BULLETBELTBRACER
brainHat :: Item brainHat :: Item
brainHat = brainHat = defaultEquipment & itType .~ EQUIP BRAINHAT
defaultEquipment
-- & itUse . uequipEffect . eeType .~ GoesOnHead
& itType .~ EQUIP BRAINHAT
hat :: Item hat :: Item
hat = hat = defaultEquipment & itType .~ EQUIP HAT
defaultEquipment
-- & itUse . uequipEffect . eeType .~ GoesOnHead
& itType .~ EQUIP HAT
headLamp :: Item headLamp :: Item
headLamp = headLamp =
defaultEquipment defaultEquipment
& itUse . uequipEffect . eeUse .~ EHeadLamp & itUse . uequipEffect . eeUse .~ EHeadLamp
-- & itUse . uequipEffect . eeType .~ GoesOnHead
& itType .~ EQUIP HEADLAMP & itType .~ EQUIP HEADLAMP
powerLegs :: Item powerLegs :: Item
@@ -161,6 +138,4 @@ wristInvisibility =
& itType .~ EQUIP (INVISIBILITYEQUIPMENT GoesOnWrist) & itType .~ EQUIP (INVISIBILITYEQUIPMENT GoesOnWrist)
pulseChecker :: Item pulseChecker :: Item
pulseChecker = pulseChecker = defaultEquipment & itType .~ EQUIP WRIST_ECG
defaultEquipment
& itType .~ EQUIP WRIST_ECG