Cleanup
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@@ -3,9 +3,6 @@ module Dodge.Creature.State (
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doDamage,
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) where
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import Dodge.Item.BackgroundEffect
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import Dodge.Item.Location
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import Dodge.Inventory.SelectionList
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import Control.Applicative
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import Control.Monad
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import qualified Data.Map.Strict as M
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@@ -26,8 +23,11 @@ import Dodge.Data.World
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import Dodge.DoubleTree
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import Dodge.Euse
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import Dodge.HeldUse
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import Dodge.Inventory.SelectionList
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import Dodge.Item.BackgroundEffect
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import Dodge.Item.Grammar
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import Dodge.Item.HeldOffset
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import Dodge.Item.Location
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import Dodge.Item.MaxAmmo
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import Dodge.Prop.Gib
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import Dodge.SoundLogic
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@@ -66,10 +66,8 @@ crUpdate f =
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, checkDeath -- must be in this order 24/7/22
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, updateWalkCycle
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, f
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, -- , updateInv -- upInv must be called before invSideEff 22.05.23
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invRootItemEffs
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, invSideEff
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-- , equipmentEffects
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, invRootItemEffs
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, updateHeldRootItem
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]
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-- I have changed the ordering of item/equipment effects, which may have
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@@ -127,9 +125,7 @@ dropAll :: Creature -> World -> World
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dropAll cr w = foldl' (flip (dropItem cr)) w $ IM.keys $ _crInv cr
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doDamage :: Creature -> World -> World
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doDamage cr = applyPastDamages cr . applyCreatureDamage dams cr
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where
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dams = cr ^. crDamage
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doDamage cr = applyPastDamages cr . applyCreatureDamage (cr ^. crDamage) cr
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-- TODO generalise shake to arbitrary damage amounts
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applyPastDamages :: Creature -> World -> World
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@@ -145,10 +141,6 @@ applyPastDamages cr w
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& cWorld . lWorld . creatures . ix (_crID cr) . crPastDamage -~ y
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& randGen .~ g
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-- a loop going over all inventory items
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invSideEff :: Creature -> World -> World
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invSideEff cr = updateHeldRootItem cr
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-- a loop going over all root inventory items
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invRootItemEffs :: Creature -> World -> World
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invRootItemEffs cr =
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@@ -183,7 +175,6 @@ copierItemUpdate itm cr w = fromMaybe w $ do
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v <- getItemValue itm' w cr
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return $ w & pointerToItem itm . itUse . uValue .~ v
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doAnyEquipmentEffect :: LocationLDT ItemLink ComposedItem -> Creature -> World -> World
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doAnyEquipmentEffect loc cr = case itm ^? itLocation . ilEquipSite . _Just of
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Just _ -> equipBackgroundEffect loc cr
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