Add Read instances

This commit is contained in:
2022-07-22 01:06:35 +01:00
parent d4e5b02874
commit 4c5218c633
44 changed files with 209 additions and 126 deletions
+4 -5
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@@ -12,10 +12,10 @@ data ItemType = ItemType
,_iyModules :: M.Map ModuleSlot ItemModuleType
,_iyStack :: Stack
}
deriving (Eq,Ord,Show)
deriving (Eq,Ord,Show,Read)
data Stack = NoStack | Stack IcAmount
deriving (Eq,Ord,Show)
deriving (Eq,Ord,Show,Read)
data CraftType
= PIPE
@@ -200,8 +200,7 @@ data ItemModuleType
| LAUNCHHOME
| EXTRABATTERY
| ATTACHTORCH
deriving (Eq,Ord,Show)
deriving (Eq,Ord,Show,Read)
data Detector
= ITEMDETECTOR
| CREATUREDETECTOR
@@ -220,7 +219,7 @@ data ModuleSlot
| ModTeleport
| ModDualBeam
| ModHeldAttach
deriving (Eq,Ord,Show)
deriving (Eq,Ord,Show,Read)
makeLenses ''ItemType
makeLenses ''ItemBaseType
-3
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@@ -723,7 +723,6 @@ data InPlacement = InPlacement
, _ipPlacementID :: Int
}
makeLenses ''World
makeLenses ''Creature
makeLenses ''FloorItem
makeLenses ''Prop
makeLenses ''Proj
@@ -731,7 +730,6 @@ makeLenses ''Modification
makeLenses ''Particle
makeLenses ''PressPlate
makeLenses ''CrGroupParams
makeLenses ''Intention
makeLenses ''Door
makeLenses ''Terminal
makeLenses ''Machine
@@ -747,7 +745,6 @@ makeLenses ''WorldBeams
makeLenses ''TerminalCommand
makeLenses ''TerminalInput
makeLenses ''GenParams
makeLenses ''Corpse
----- ROOM LENSES
makeLenses ''Room
+1 -1
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@@ -19,7 +19,7 @@ data ActionPlan
,_apStrategy :: Strategy
,_apGoal :: [Goal]
}
data RandImpulse = RandImpulseList [Impulse]
newtype RandImpulse = RandImpulseList [Impulse]
data Impulse
= Move Point2
| MoveForward Float
+4
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@@ -7,7 +7,9 @@ import Dodge.Data.Gas
import Dodge.Data.Wall
import Control.Lens
data ProjectileDraw = DrawShell | DrawRemoteShell | DrawDrone | DrawBlankProjectile
deriving (Show,Read,Eq,Ord,Enum,Bounded)
data ProjectileCreate = CreateShell | CreateTrackingShell
deriving (Show,Read,Eq,Ord,Enum,Bounded)
data ProjectileUpdate
= PJThrust {_pjuStart :: Int, _pjuEnd :: Int}
| PJSpin {_pjuTime :: Int, _pjuCID :: Int, _pjuSpinAmound :: Int}
@@ -16,6 +18,7 @@ data ProjectileUpdate
| PJRemoteDirection {_pjuStart :: Int, _pjuEnd :: Int, _pjuCID :: Int, _pjuITID :: Int}
| PJSetScope {_pjuITID :: Int}
| PJRetireRemote {_pjuITID :: Int, _pjuTimer :: Int, _pjuPJID :: Int}
deriving (Show,Read,Eq,Ord)
data AmmoType
= ProjectileAmmo
@@ -38,5 +41,6 @@ data AmmoType
{ _amForceFieldType :: Wall
}
| GenericAmmo
deriving (Show,Read)
makeLenses ''ProjectileUpdate
makeLenses ''AmmoType
+2
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@@ -9,6 +9,8 @@ data ArcStep = ArcStep
, _asDir :: Float
, _asObject :: CrWlID --Maybe (Either Creature Wall)
}
deriving (Eq,Ord,Show,Read)
data NextArcStep = EndArc
| DefaultArcStep
deriving (Eq,Ord,Show,Read)
makeLenses ''ArcStep
+4
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@@ -22,18 +22,22 @@ data Beam = Beam
, _bmOrigin :: Maybe Int
, _bmType :: BeamType
}
deriving (Eq,Ord,Show,Read)
data BeamDraw = BasicBeamDraw
| BeamDrawColor Color
deriving (Eq,Ord,Show,Read)
data BeamCombineType = FlameBeamCombine
| LasBeamCombine
| TeslaBeamCombine
| SplitBeamCombine
| NoBeamCombine
deriving (Eq,Ord,Show,Read)
data BeamType
= BeamCombine
{ _beamCombine :: BeamCombineType -- (Point2 , (Point2,Point2,Beam) , (Point2,Point2,Beam)) -> World -> World
}
| BeamSimple
deriving (Eq,Ord,Show,Read)
makeLenses ''BeamType
makeLenses ''Beam
+6
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@@ -18,19 +18,25 @@ data Bullet = Bullet
, _buTimer :: Int
, _buDamages :: [Damage]
}
deriving (Show,Read,Eq,Ord)
data EnergyBallType = IncBall | TeslaBall | ConcBall
deriving (Show,Read,Eq,Ord,Enum,Bounded)
data BulletState = NormalBulletState
| DelayedBullet Float
deriving (Show,Read,Eq,Ord)
data BulletUpdateMod = NoBulletUpdateMod
deriving (Show,Read,Eq,Ord,Enum,Bounded)
data BulletEffect
= DestroyBullet
| BounceBullet
| PenetrateBullet
deriving (Eq,Ord,Show,Read,Enum,Bounded)
data BulletSpawn = BulBall EnergyBallType | BulSpark
deriving (Show,Read,Eq,Ord)
data BulletTrajectory
= BasicBulletTrajectory
| BezierTrajectory Point2 Point2 Point2
| FlechetteTrajectory Point2
| MagnetTrajectory Point2
deriving (Show,Read,Eq,Ord)
makeLenses ''Bullet
+1 -1
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@@ -2,4 +2,4 @@ module Dodge.Data.CamouflageStatus where
data CamouflageStatus
= FullyVisible
| Invisible
deriving (Eq,Ord,Enum)
deriving (Eq,Ord,Enum,Read,Show,Bounded)
+2 -1
View File
@@ -2,5 +2,6 @@
{-# LANGUAGE StrictData #-}
module Dodge.Data.CrWlID where
import Control.Lens
data CrWlID = CrID Int | WlID Int | NothingID
data CrWlID = CrID Int | WlID Int | NothingID -- TODO rewrite/remove this
deriving (Eq,Ord,Show,Read)
makeLenses ''CrWlID
+5
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@@ -21,6 +21,8 @@ import ShapePicture
import Geometry.Data
import qualified IntMapHelp as IM
import qualified Data.Map.Strict as M
import Control.Lens
data Creature = Creature
{ _crPos :: Point2
, _crOldPos :: Point2
@@ -73,3 +75,6 @@ data Intention = Intention
, _mvToPoint :: Maybe Point2
, _viewPoint :: Maybe Point2
}
makeLenses ''Creature
makeLenses ''Intention
makeLenses ''Corpse
+2 -2
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@@ -20,14 +20,14 @@ data DamageEffect
| TorqueDamage { _deTorque :: Float }
| PushBackDamage {_dePushBack :: Float }
| NoDamageEffect
deriving (Eq,Ord,Show)
deriving (Eq,Ord,Show,Read)
data Damage = Damage
{ _dmType :: DamageType
, _dmAmount :: Int , _dmFrom :: Point2 , _dmAt :: Point2 , _dmTo :: Point2
, _dmEffect :: DamageEffect
}
deriving (Eq,Ord,Show)
deriving (Eq,Ord,Show,Read)
isElectrical :: Damage -> Bool
isElectrical dm = case _dmType dm of
ELECTRICAL -> True
+1
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@@ -2,3 +2,4 @@
--{-# LANGUAGE StrictData #-}
module Dodge.Data.Gas where
data GasCreate = CreatePoisonGas | CreateFlame
deriving (Eq,Ord,Show,Enum,Bounded,Read)
+2 -2
View File
@@ -6,11 +6,11 @@ data HammerType
= NoHammer
| HasHammer {_hammerPosition :: HammerPosition}
deriving
(Eq, Ord, Show)
(Eq, Ord, Show,Read)
data HammerPosition
= HammerDown
| HammerReleased
| HammerUp
deriving
(Eq, Ord, Show)
(Eq, Ord, Show,Read)
makeLenses ''HammerType
+4
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@@ -27,6 +27,7 @@ data ItEffect
, _ieDrop :: ItDropEffect --Item -> Creature -> World -> World
, _ieMID :: Maybe Int
}
deriving (Eq,Ord,Show,Read)
data ItInvEffect = NoInvEffect
| RewindEffect
@@ -35,6 +36,9 @@ data ItInvEffect = NoInvEffect
| CreateHeldLight
| CreateShieldWall
| RemoveShieldWall
deriving (Eq,Ord,Show,Read)
data ItFloorEffect = NoFloorEffect
deriving (Eq,Ord,Show,Read)
data ItDropEffect = NoDropEffect
deriving (Eq,Ord,Show,Read)
makeLenses ''ItEffect
+6 -8
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@@ -3,9 +3,13 @@
module Dodge.Data.Item
( module Dodge.Data.Item
, module Dodge.Data.Item.Misc
, module Dodge.Data.Item.Tweak
, module Dodge.Data.Item.Params
, module Dodge.Data.Item.Use
) where
import Control.Lens
import Dodge.Data.Item.Misc
import Dodge.Data.Item.Tweak
import Dodge.Data.Item.Consumption
import Dodge.Data.Item.Use
import Dodge.Data.Item.Params
@@ -36,19 +40,13 @@ data Item = Item
, _itValue :: ItemValue
, _itParams :: ItemParams
}
deriving (Show,Read)
data ItemTweaks
= NoTweaks
| Tweakable
{ _tweakParams :: IM.IntMap TweakParam
, _tweakSel :: Int
}
data TweakParam = TweakParam
{ _doTweak :: Int -> Item -> Item
, _curTweak :: Int
, _maxTweak :: Int
, _showTweak :: Int -> String
, _nameTweak :: String
}
deriving (Eq,Ord,Show,Read)
makeLenses ''Item
makeLenses ''ItemTweaks
makeLenses ''TweakParam
+1
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@@ -28,4 +28,5 @@ data ItemConsumption
{ _icAmount :: IcAmount
}
| NoConsumption
deriving (Show,Read)
makeLenses ''ItemConsumption
+1
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@@ -2,3 +2,4 @@
module Dodge.Data.Item.HeldScroll where
data HeldScroll = HeldScrollDoNothing | HeldScrollZoom | HeldScrollCharMode
deriving (Eq,Ord,Enum,Bounded,Show,Read)
+5 -1
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@@ -18,9 +18,11 @@ data HeldUse = HeldDoNothing
| HeldSonicWave
| HeldForceField
| HeldShatter
deriving (Eq,Ord,Show,Read)
data Cuse = CDoNothing
| CHeal Int
deriving (Eq,Ord,Show,Read)
data Euse = EDoNothing
| EDetector Detector
@@ -32,13 +34,14 @@ data Euse = EDoNothing
| EonWristShield
| EoffWristShield
deriving (Eq,Ord,Show,Read)
data Luse = LDoNothing
| LRewind
| LShrink
| LBlink
| LUnsafeBlink
| LBoost
deriving (Eq,Ord,Show,Read)
data HeldMod = HeldModNothing
| PoisonSprayerMod
@@ -72,3 +75,4 @@ data HeldMod = HeldModNothing
| SmgMod
| RevolverXMod
| BangConeMod
deriving (Eq,Ord,Show,Read)
+5
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@@ -9,6 +9,7 @@ data ItemDimension = ItemDimension
, _dimCenter :: Point3
, _dimAttachPos :: Point3
}
deriving (Eq,Ord,Show,Read)
data ItemPortage
= HeldItem
{ _handlePos :: Float
@@ -16,16 +17,20 @@ data ItemPortage
}
| WornItem
| NoPortage
deriving (Eq,Ord,Show,Read)
data ItemValue = ItemValue
{ _ivInt :: Int
, _ivType :: ItemValueType
}
deriving (Eq,Ord,Show,Read)
data ItemValueType = MundaneItem | ArtefactItem
deriving (Eq,Ord,Show,Read)
data ItemPos
= InInv { _ipCrID :: Int , _ipInvID :: Int }
| OnFloor { _ipFlID :: Int }
| VoidItm
deriving (Eq,Ord,Show,Read)
makeLenses ''ItemDimension
makeLenses ''ItemPortage
makeLenses ''ItemValue
+5
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@@ -55,7 +55,9 @@ data ItemParams
, _previousArcEffect :: PreviousArcEffect
}
| ParamMID {_paramMID :: Maybe Int}
deriving (Eq,Ord,Show,Read)
data PreviousArcEffect = NoPreviousArcEffect | PerturbTillBreakPreviousArc
deriving (Eq,Ord,Show,Read)
data GunBarrels
= MultiBarrel
{ _brlSpread :: BarrelSpread
@@ -67,6 +69,7 @@ data GunBarrels
, _brlInaccuracy :: Float
}
| SingleBarrel {_brlInaccuracy :: Float}
deriving (Eq,Ord,Show,Read)
data Nozzle = Nozzle
{ _nzPressure :: Float
, _nzDir :: Float
@@ -75,10 +78,12 @@ data Nozzle = Nozzle
, _nzWalkSpeed :: Float
, _nzLength :: Float
}
deriving (Eq,Ord,Show,Read)
data BarrelSpread
= AlignedBarrels
| SpreadBarrels {_spreadAngle :: Float}
| RotatingBarrels {_rotatingBarrelInaccuracy :: Float}
deriving (Eq,Ord,Show,Read)
makeLenses ''BarrelSpread
makeLenses ''ItemParams
+17
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@@ -0,0 +1,17 @@
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE StrictData #-}
module Dodge.Data.Item.Tweak where
import Control.Lens
data TweakType = TweakPhaseV
| TweakTractionPower
| TweakSpinDrag
| TweakSpinAmount
| TweakThrustDelay
deriving (Eq,Ord,Show,Read)
data TweakParam = TweakParam
{ _tweakType :: TweakType -- Int -> Item -> Item
, _tweakVal :: Int
, _tweakMax :: Int
}
deriving (Eq,Ord,Show,Read)
makeLenses ''TweakParam
+6 -1
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@@ -30,6 +30,7 @@ data ItemUse
{ _eqEq :: Equipment
}
| NoUse
deriving (Eq,Ord,Show,Read)
data Equipment = Equipment
{ _eqUse :: Euse --Item -> Creature -> World -> World
, _eqOnEquip :: Euse --Item -> Creature -> World -> World
@@ -38,6 +39,7 @@ data Equipment = Equipment
, _eqParams :: EquipParams
, _eqViewDist :: Maybe Float
}
deriving (Eq,Ord,Show,Read)
data AimParams = AimParams
{ _aimWeight :: Int
, _aimRange :: Float
@@ -46,23 +48,26 @@ data AimParams = AimParams
, _aimHandlePos :: Float
, _aimMuzPos :: Float
}
deriving (Eq,Ord,Show,Read)
data AimStance
= TwoHandTwist
| TwoHandFlat
| OneHand
| LeaveHolstered
deriving
(Eq,Show,Ord,Enum)
(Eq,Show,Ord,Enum,Read)
data EquipParams
= NoEquipParams
| EquipID {_eparamID :: Int}
| EquipCounter {_eparamInt :: Int}
deriving (Eq,Ord,Show,Read)
data ItZoom = ItZoom
{ _itZoomMax :: Float
, _itZoomMin :: Float
, _itZoomFac :: Float
}
deriving (Eq,Ord,Show,Read)
makeLenses ''ItemUse
makeLenses ''AimParams
makeLenses ''EquipParams
+1
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@@ -18,4 +18,5 @@ data UseDelay -- should just be Delay
{_warmTime :: Int
,_warmMax :: Int
}
deriving (Eq,Ord,Show,Read)
makeLenses ''UseDelay
+1 -1
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@@ -2,6 +2,6 @@
module Dodge.Data.ItemAmount where
newtype IcAmount = IcAmount {_toInt :: Int}
deriving (Eq,Ord,Num,Integral,Real,Enum)
deriving (Eq,Ord,Num,Integral,Real,Enum,Read)
instance Show IcAmount where
show (IcAmount i) = 'x':show i
+2 -2
View File
@@ -9,12 +9,12 @@ data LoadAction
| LoadInsert {_actionTime :: Int, _actionSound :: SoundID}
| LoadAdd {_actionTime :: Int, _actionSound :: SoundID, _insertMax :: Int }
| LoadPrime {_actionTime :: Int, _actionSound :: SoundID}
deriving (Eq,Ord,Show)
deriving (Eq,Ord,Show,Read)
data InvSel = InvSel {_iselPos :: Int, _iselAction :: InvSelAction }
data InvSelAction
= NoInvSelAction
| ReloadAction { _actionProgress :: Int, _reloadAction :: LoadAction, _actionHammer :: HammerType}
deriving (Eq,Ord,Show)
deriving (Eq,Ord,Show,Read)
makeLenses ''LoadAction
makeLenses ''InvSel
makeLenses ''InvSelAction
+1 -1
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@@ -4,4 +4,4 @@
--{-# LANGUAGE DeriveGeneric #-}
module Dodge.Data.Material where
data Material = Wood | Dirt | Stone | Glass | Metal | Crystal | Flesh | Electronics
deriving (Eq,Ord,Show,Bounded,Enum)
deriving (Eq,Ord,Show,Bounded,Enum,Read)
+1
View File
@@ -2,3 +2,4 @@
{-# LANGUAGE StrictData #-}
module Dodge.Data.Payload where
data Payload = ExplosionPayload | DudPayload
deriving (Show,Read,Eq,Ord,Enum,Bounded)
+3
View File
@@ -12,13 +12,16 @@ data Targeting
, _tgID :: Maybe Int
, _tgActive :: Bool
}
deriving (Eq,Ord,Show,Read)
data TargetUpdate = NoTargetUpdate
| TargetLaserUpdate
| TargetRBPressUpdate
| TargetRBCreatureUpdate
| TargetCursorUpdate
deriving (Eq,Ord,Show,Read)
data TargetDraw = NoTargetDraw
| TargetDistanceDraw
| SimpleDrawTarget
| TargetRBCreatureDraw
deriving (Eq,Ord,Show,Read)
makeLenses ''Targeting
+6 -3
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@@ -6,7 +6,6 @@ module Dodge.Data.Wall where
import Dodge.Data.Material
import Geometry
import Color
import ShapePicture
import Control.Lens
data Wall = Wall
{ _wlLine :: (Point2,Point2)
@@ -25,14 +24,17 @@ data Wall = Wall
, _wlRotateTo :: Bool
, _wlStructure :: WallStructure
, _wlHeight :: Float
-- , _wlDamageEff :: Damage -> Wall -> World -> World
, _wlMaterial :: Material
}
deriving (Eq,Ord,Show,Read)
data Opacity
= SeeThrough
| SeeAbove
| DrawnWall {_opDraw :: Wall -> SPic}
| DrawnWall {_opDraw :: WallDraw } -- Wall -> SPic
| Opaque
deriving (Eq,Ord,Show,Read)
data WallDraw = DrawForceField
deriving (Eq,Ord,Show,Read,Enum,Bounded)
data WallStructure
= StandaloneWall
| DoorPart { _wsDoor :: Int }
@@ -42,6 +44,7 @@ data WallStructure
{ _wlStCreature :: Int
-- , _wlStDamCreature :: Damage -> Wall -> Int -> World -> World
}
deriving (Eq,Ord,Show,Read)
makeLenses ''Wall
makeLenses ''WallStructure
makeLenses ''Opacity
+4 -16
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@@ -14,32 +14,20 @@ the simulation step; in particular see 'updatePressedButtons'.
module Dodge.Event
( handleEvent
) where
import Dodge.Tweak
import Dodge.HeldScroll
import Dodge.InputFocus
import Dodge.Combine
import Dodge.Event.Keyboard
--import Dodge.Event.Menu
import Dodge.Base
--import Dodge.Item
--import Dodge.Combine.Module
import Dodge.Data
--import Dodge.Base.Window
import Dodge.PreloadData
--import Dodge.Creature.Action
import Dodge.Inventory
import Dodge.SoundLogic
--import Geometry
--import Preload.Update
--import Dodge.FloorItem
import qualified IntMapHelp as IM
--import Data.Monoid
import Control.Lens
import Data.Maybe
--import Data.Maybe
--import Data.Char
--import Data.List
--import Data.Function (on)
import qualified Data.Map.Strict as M
import qualified Data.Set as S
import qualified Data.Text as T
@@ -194,10 +182,10 @@ moveTweakSel i w = case yourItem w ^? _Just . itTweaks . tweakParams of
changeTweakParam :: Int -> World -> World
changeTweakParam i w = w
& creatures . ix (_yourID w) . crInv . ix (crSel (you w)) %~
( (itTweaks . tweakParams . ix paramid . curTweak .~ x)
. _doTweak params x)
( (itTweaks . tweakParams . ix paramid . tweakVal .~ x)
. doTweak (_tweakType params) x)
where
tweaks = _itTweaks . fromJust $ yourItem w
params = _tweakParams tweaks IM.! paramid
x = (_curTweak params + i) `mod` _maxTweak params
x = (_tweakVal params + i) `mod` _tweakMax params
paramid = _tweakSel tweaks
+2
View File
@@ -17,6 +17,7 @@ data ItAttachment
| AttachFloat { _atFloat :: Float }
| AttachBool { _atBool :: Bool }
| NoItAttachment
deriving (Eq,Ord,Show,Read)
data Scope = NoScope
| RemoteScope
@@ -31,6 +32,7 @@ data Scope = NoScope
,_scopeDefaultZoom :: Float
,_scopeIsCamera :: Bool -- ^ if the camera offset is also the center of vision
}
deriving (Eq,Ord,Show,Read)
makeLenses ''ItAttachment
makeLenses ''Scope
+1
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@@ -6,3 +6,4 @@ data CurseStatus
= Uncursed
| UndroppableIdentified
| UndroppableUnidentified
deriving (Eq,Ord,Show,Read)
+12 -37
View File
@@ -248,33 +248,21 @@ lasGun = defaultAutoBatteryGun
lasGunTweak :: TweakParam
lasGunTweak = TweakParam
{ _doTweak = thetweak
, _curTweak = 1
, _maxTweak = 3
, _showTweak = showPhaseV
, _nameTweak = "PHASE VELOCITY"
{ _tweakType = TweakPhaseV
, _tweakVal = 1
, _tweakMax = 3
}
where
thetweak 0 = itParams . phaseV .~ 0.2
thetweak 1 = itParams . phaseV .~ 1
thetweak 2 = itParams . phaseV .~ 5
thetweak _ = id
showPhaseV 0 = "V"
showPhaseV 1 = "/"
showPhaseV 2 = "Z"
showPhaseV i = "THIS SHOULD NOT BE POSSIBLE" ++ show i
tractorGun :: Item
tractorGun = lasGun
{ _itConsumption = defaultLoadable
& laMax .~ 10000
& laCycle .~ [loadEject 10, loadInsert 10 , loadPrime 60]
, _itParams = Attracting {_attractionPower = 1}
, _itTweaks = Tweakable
& itConsumption .~
( defaultLoadable
& laMax .~ 10000
& laCycle .~ [loadEject 10, loadInsert 10 , loadPrime 60] )
& itParams .~ Attracting {_attractionPower = 1}
& itTweaks .~ Tweakable
{ _tweakParams = IM.fromList [(0,tractorGunTweak)]
, _tweakSel = 0
}
}
& itUse . rUse .~ HeldTractor --aTractorBeam
& itUse . useDelay .~ NoDelay
& itUse . useMods .~ AmmoCheckMod
@@ -287,23 +275,10 @@ tractorGun = lasGun
tractorGunTweak :: TweakParam
tractorGunTweak = TweakParam
{ _doTweak = thetweak
, _curTweak = 1
, _maxTweak = 4
, _showTweak = showPower
, _nameTweak = "TRACTION POWER"
{ _tweakType = TweakTractionPower
, _tweakVal = 1
, _tweakMax = 4
}
where
thetweak 0 = itParams . attractionPower .~ 1
thetweak 1 = itParams . attractionPower .~ -1
thetweak 2 = itParams . attractionPower .~ -10
thetweak 3 = itParams . attractionPower .~ 0
thetweak _ = id
showPower 0 = "+"
showPower 1 = "-"
showPower 2 = "#"
showPower 3 = "0" -- object should stay in the center of the beam
showPower i = "THIS SHOULD NOT BE POSSIBLE" ++ show i
-- | assumes that the item is held
shootTeslaArc :: Item -> Creature -> World -> World
+9 -16
View File
@@ -68,30 +68,23 @@ basicAmPjMoves = IM.fromList . zip [0..] $
]
spinDrag :: TweakParam
spinDrag = TweakParam
{ _doTweak = \i -> itParams . shellSpinDrag .~ i
, _curTweak = 1
, _showTweak = show
, _maxTweak = 5
, _nameTweak = "SPIN SLOWDOWN"
{ _tweakType = TweakSpinDrag
, _tweakVal = 1
, _tweakMax = 5
}
spinStart :: TweakParam
spinStart = TweakParam
{ _doTweak = \i -> itParams . shellSpinAmount .~ i
, _curTweak = 2
, _showTweak = show
, _maxTweak = 5
, _nameTweak = "SPIN AMOUNT"
{ _tweakType = TweakSpinAmount
, _tweakVal = 2
, _tweakMax = 5
}
thrustParam :: TweakParam
thrustParam = TweakParam
{ _doTweak = \i -> itParams . shellThrustDelay .~ i
, _curTweak = 1
, _showTweak = show
, _maxTweak = 5
, _nameTweak = "THRUST DELAY"
{ _tweakType = TweakThrustDelay
, _tweakVal = 1
, _tweakMax = 5
}
remoteLauncher :: Item
remoteLauncher = launcher
& itType . iyBase .~ HELD REMOTELAUNCHER
+1 -1
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@@ -54,4 +54,4 @@ makeSwitch
-> WorldEffect -- ^ Switch on effect
-> WorldEffect -- ^ Switch off effect
-> Button
makeSwitch col1 col2 f1 = makeSwitchSPic (DefaultDrawSwitch col1 col2) f1
makeSwitch col1 col2 = makeSwitchSPic (DefaultDrawSwitch col1 col2)
+1 -1
View File
@@ -34,7 +34,7 @@ tlsTimeRadFunPos t rmax intensityF p = TLS
, _tlsUpdate = IntensityTLS intensityF
, _tlsTime = t
}
where
-- where
-- upF tls
-- | _tlsTime tls <= 0 = Nothing
-- | otherwise = Just $ tls
+4 -5
View File
@@ -3,6 +3,7 @@ module Dodge.Render.HUD
( hudDrawings
) where
import Dodge.Data
import Dodge.Tweak.Show
import Dodge.Item.Display
import Dodge.Combine
import Dodge.Clock
@@ -79,11 +80,9 @@ subInventoryDisplay subinv cfig w = case subinv of
, fromMaybe mempty $ do
tweaki <- it ^? _Just . itTweaks . tweakSel
-- consider moving this functionality out into a tweaks module
showtweak <- it ^? _Just . itTweaks . tweakParams . ix tweaki . showTweak
tweakname <- it ^? _Just . itTweaks . tweakParams . ix tweaki . nameTweak
tweakstring <- showtweak <$> (it ^? _Just . itTweaks . tweakParams . ix tweaki . curTweak)
tparam <- it ^? _Just . itTweaks . tweakParams . ix tweaki
return $ lnkMidInvSel cfig w curpos tweaki
<> listCursorNSW subInvX 60 cfig tweaki white (length $ tweakstring ++ tweakname) 1
<> listCursorNSW subInvX 60 cfig tweaki white (length $ showTweak tparam) 1
, invHead cfig "TWEAK"
, listPicturesAt subInvX 60 cfig $ map text (ammoTweakStrings it)
]
@@ -269,7 +268,7 @@ ammoTweakStrings it = case it ^? _Just . itTweaks . tweakParams of
_ -> ["NOT TWEAKABLE"]
tweakString :: TweakParam -> String
tweakString tp = rightPad 12 ' ' (_nameTweak tp) ++ " " ++ _showTweak tp (_curTweak tp)
tweakString tp = rightPad 12 ' ' (show $ _tweakType tp) ++ " " ++ showTweak tp
invHead :: Configuration -> String -> Picture
invHead cfig s = winScale cfig
+2 -1
View File
@@ -2,6 +2,7 @@ module Dodge.Render.Walls
( wallsToDraw
) where
import Dodge.Data
import Dodge.Wall.Draw
import Dodge.Zone
import Dodge.Base.Wall
import Geometry
@@ -36,7 +37,7 @@ wlSeeThroughDraw wl = wlIsSeeThrough wl && _wlHeight wl == 100
getWallSPic :: Wall -> SPic
getWallSPic wl = case wl ^? wlOpacity . opDraw of
Nothing -> mempty
Just f -> f wl
Just f -> drawWall f wl
-- (wins,wls) = partition theTest . IM.elems . IM.filter _wlUnshadowed $ wallsDoubleScreen cfig w
-- theTest wl = case _wlOpacity wl of
+24
View File
@@ -1 +1,25 @@
module Dodge.Tweak where
import Dodge.Data.Item
import Control.Lens
doTweak :: TweakType -> Int -> Item -> Item
doTweak tt = case tt of
TweakPhaseV -> tweakPhaseV
TweakTractionPower -> tweakTractionPower
TweakSpinDrag -> \i -> itParams . shellSpinDrag .~ i
TweakSpinAmount -> \i -> itParams . shellSpinAmount .~ i
TweakThrustDelay -> \i -> itParams . shellThrustDelay .~ i
tweakTractionPower :: Int -> Item -> Item
tweakTractionPower 0 = itParams . attractionPower .~ 1
tweakTractionPower 1 = itParams . attractionPower .~ -1
tweakTractionPower 2 = itParams . attractionPower .~ -10
tweakTractionPower 3 = itParams . attractionPower .~ 0
tweakTractionPower _ = id
tweakPhaseV :: Int -> Item -> Item
tweakPhaseV 0 = itParams . phaseV .~ 0.2
tweakPhaseV 1 = itParams . phaseV .~ 1
tweakPhaseV 2 = itParams . phaseV .~ 5
tweakPhaseV _ = id
+25
View File
@@ -0,0 +1,25 @@
module Dodge.Tweak.Show where
import Dodge.Data.Item
showTweak :: TweakParam -> String
showTweak tp = case tt of
TweakPhaseV -> showPhaseV ct
TweakTractionPower -> showTractionPower ct
TweakSpinDrag -> show ct
TweakSpinAmount -> show ct
TweakThrustDelay -> show ct
where
tt = _tweakType tp
ct = _tweakVal tp
showPhaseV :: Int -> String
showPhaseV 0 = "V"
showPhaseV 1 = "/"
showPhaseV 2 = "Z"
showPhaseV i = show i ++ " should not be possible"
showTractionPower :: Int -> String
showTractionPower 0 = "+"
showTractionPower 1 = "-"
showTractionPower 2 = "#"
showTractionPower 3 = "0" -- object should stay in the center of the beam
showTractionPower i = "THIS SHOULD NOT BE POSSIBLE" ++ show i
+18
View File
@@ -0,0 +1,18 @@
module Dodge.Wall.Draw where
import Dodge.Data.Wall
import ShapePicture
import Picture.Base
drawWall :: WallDraw -> Wall -> SPic
drawWall wd = case wd of
DrawForceField -> drawForceField
drawForceField :: Wall -> SPic
drawForceField wl = (mempty
, setLayer BloomLayer
. setDepth 20
. color (_wlColor wl)
$ thickLine 5 [a,b]
)
where
(a,b) = _wlLine wl
+1 -12
View File
@@ -2,13 +2,11 @@ module Dodge.Wall.ForceField where
import Dodge.Data
import Dodge.Default.Wall
import Color
import Picture
import ShapePicture
forceField :: Wall
forceField = defaultWall
{_wlColor = orange
,_wlOpacity = DrawnWall drawForceField
,_wlOpacity = DrawnWall DrawForceField
,_wlPathable = True
,_wlWalkable = True
,_wlFireThrough = True
@@ -18,12 +16,3 @@ forceField = defaultWall
,_wlStructure = StandaloneWall
}
drawForceField :: Wall -> SPic
drawForceField wl = (mempty
, setLayer BloomLayer
. setDepth 20
. color (_wlColor wl)
$ thickLine 5 [a,b]
)
where
(a,b) = _wlLine wl
+5 -4
View File
@@ -1,9 +1,11 @@
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TemplateHaskell #-}
module Picture.Data
where
import Geometry.Data
import GHC.Generics
import Control.Lens
import Streaming
data Verx = Verx
@@ -13,8 +15,7 @@ data Verx = Verx
, _vxLayer :: !Layer
, _vxShadNum :: !ShadNum
}
deriving (Eq,Ord,Show)
--newtype LayNum = LayNum { _unLayNum :: Int }
deriving (Eq,Ord,Show,Generic,Read)
data Layer
= BottomLayer
@@ -23,7 +24,7 @@ data Layer
| BloomNoZWrite
| DebugLayer
| FixedCoordLayer
deriving (Eq,Ord,Enum,Bounded,Show)
deriving (Eq,Ord,Enum,Bounded,Show,Generic,Read)
layerNum :: Layer -> Int
layerNum = fromEnum
@@ -31,7 +32,7 @@ numLayers :: Int
numLayers = length [minBound::Layer .. maxBound]
--TODO use synonyms for layer numbers
newtype ShadNum = ShadNum { _unShadNum :: Int }
deriving (Eq,Ord,Show)
deriving (Eq,Ord,Show,Generic,Read)
polyNum, polyzNum, bezNum, textNum, arcNum, ellNum :: ShadNum
{-# INLINE polyNum #-}
{-# INLINE polyzNum #-}
+1 -1
View File
@@ -22,7 +22,7 @@ data PlayStatus
| ToStop
deriving (Eq,Ord,Show)
newtype SoundID = SoundID { _getSoundID :: Int }
deriving (Eq,Ord,Show)
deriving (Eq,Ord,Show,Read)
newtype SoundData = SoundData
{_loadedChunks :: IM.IntMap Mix.Chunk
}