Somewhat simplify RoomPos types
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@@ -64,6 +64,7 @@ data RPLinkStatus
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, _rplsInRoomID :: Int
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}
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| UnusedLink {_rplsType :: S.Set RoomLinkType}
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| PathNodeRP
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| NotLink
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deriving (Eq, Ord, Show)
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@@ -71,10 +72,8 @@ data PathFromEdge = PathFromEdge CardinalPoint Int
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deriving (Eq, Ord, Show)
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data RoomPosType
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= RoomPosOnPath {_onPathFromEdges :: S.Set PathFromEdge}
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| RoomPosOffPath {_offPathFromEdges :: S.Set PathFromEdge}
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| RoomPosExLink
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| RoomPosLab Int
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= RoomPosOnGrid {_onPathFromEdges :: S.Set PathFromEdge}
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| RoomPosOffGrid {_offPathFromEdges :: S.Set PathFromEdge}
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deriving (Eq, Ord, Show)
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data UsedPos
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@@ -2,10 +2,9 @@
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module Dodge.PlacementSpot (
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atFstLnkOut,
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atNthLnkOutShiftBy,
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rpIsOnPath,
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rpIsOnGrid,
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rpIsOffPath,
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rpOffPathFromEdge,
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rpOnPathFromEdge,
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useUnusedLnk,
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psRandRanges,
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useRoomPosCond,
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@@ -73,16 +72,16 @@ psposAddLabel lab = psSelect %~ (\f rp r -> f rp r & _Just . _2 . rpType %~ S.in
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rprBool :: (RoomPos -> Room -> Bool) -> PlacementSpot
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rprBool t = PSPos (useRoomPosRoomCond (S.singleton UsedPosLow) t) (const id) Nothing
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rpIsOnPath :: RoomPos -> Bool
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rpIsOnPath = any f . _rpType
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rpIsOnGrid :: RoomPos -> Bool
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rpIsOnGrid = any f . _rpType
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where
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f RoomPosOnPath{} = True
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f RoomPosOnGrid{} = True
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f _ = False
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rpIsOffPath :: RoomPos -> Bool
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rpIsOffPath = any f . _rpType
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where
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f RoomPosOffPath{} = True
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f RoomPosOffGrid{} = True
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f _ = False
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rpOffPathFromEdge :: PathFromEdge -> RoomPos -> Bool
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@@ -90,12 +89,6 @@ rpOffPathFromEdge pe = any f . _rpType
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where
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f rt = maybe False (pe `elem`) (rt ^? offPathFromEdges)
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-- test whether a roomPos is on the path with a given from edge value
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rpOnPathFromEdge :: PathFromEdge -> RoomPos -> Bool
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rpOnPathFromEdge pe = any f . _rpType
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where
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f rt = maybe False (pe `elem`) (rt ^? onPathFromEdges)
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resetPLUse :: PlacementSpot -> PlacementSpot
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resetPLUse (PSPos f g fallback) = PSPos f' g fallback
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where
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@@ -97,7 +97,7 @@ roomRect x y xn yn =
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. zipCountDown
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pth = linksGridToPath lnks
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$ map (bimap (+.+ V2 20 20) (+.+ V2 20 20)) (makeGrid xd xn yd yn)
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makeonpos (p, a) = RoomPos p 0 (S.singleton $ RoomPosOnPath $ makerpedges a)
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makeonpos (p, a) = RoomPos p 0 (S.singleton $ RoomPosOnGrid $ makerpedges a)
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NotLink mempty
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makerpedges (a, b) =
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S.fromList
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@@ -109,7 +109,7 @@ roomRect x y xn yn =
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posps = map (over _1 (+.+ V2 20 20)) $ gridPoints'' xd (xn + 1) yd (yn + 1)
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interposps = map (over _1 (+.+ V2 (20 + xd / 2) (20 + yd / 2))) $ gridPoints'' xd xn yd yn
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makeoffpos (p, a) = RoomPos
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p 0 (S.singleton $ RoomPosOffPath $ makerpedges' a) NotLink mempty
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p 0 (S.singleton $ RoomPosOffGrid $ makerpedges' a) NotLink mempty
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makerpedges' (a, b) =
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S.fromList
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[ PathFromEdge South b
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@@ -205,7 +205,7 @@ weaponBetweenPillars = do
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(h, hn) <- takeOne [(240, 2), (340, 3)]
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let wpPos = rprBool $ \rp r ->
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and
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[ rpIsOnPath rp
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[ rpIsOnGrid rp
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, null $ _rpPlacementUse rp
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, _rpLinkStatus rp == NotLink
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, any ((< 100) . dist (_rpPos rp)) (usedRoomInLinkPoss r)
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@@ -215,7 +215,7 @@ weaponBetweenPillars = do
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critPlacementSpots <- replicateM ncrits $
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randDirPS $
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rprBool $ \rp r ->
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rpIsOnPath rp
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rpIsOnGrid rp
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&& null (_rpPlacementUse rp)
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&& all ((> 100) . dist (_rpPos rp)) (usedRoomLinkPoss r)
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( roomPillars 30 w h wn hn
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@@ -334,7 +334,7 @@ pistolerRoom = do
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.++~ replicate
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3
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( psPtPl
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(rprBool $ \rp _ -> null (_rpPlacementUse rp) && rpIsOnPath rp)
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(rprBool $ \rp _ -> null (_rpPlacementUse rp) && rpIsOnGrid rp)
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(PutCrit chaseCrit)
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)
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@@ -374,7 +374,7 @@ spawnerRoom = do
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roomC x y <&> rmPmnts
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.:~ psPtPl
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( rprBool $ \rp _ ->
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null (_rpPlacementUse rp) && rpIsOnPath rp
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null (_rpPlacementUse rp) && rpIsOnGrid rp
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&& xV2 (_rpPos rp) < x / 2
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&& yV2 (_rpPos rp) < y / 2
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)
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@@ -1,5 +1,6 @@
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module Dodge.Room.Tutorial where
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import Dodge.Room.Pillar
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import Dodge.Item.Held.Utility
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import Control.Monad
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import qualified Data.IntMap.Strict as IM
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@@ -43,6 +44,8 @@ tutAnoTree = do
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foldMTRS
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[ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
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, corDoor
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, tToBTree "x" . return . cleatOnward <$> roomPillarsSquare
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, corDoor
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, tutHub
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, tutLight
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, tutDrop
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