Add sound effects to example analyser
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+24
-12
@@ -754,19 +754,30 @@ data Block = Block
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}
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data BlockMaterial = WoodBlock | DirtBlock | StoneBlock | GlassBlock | MetalBlock
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data Machine = Machine
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{ _mcID :: Int
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, _mcWallIDs :: IS.IntSet
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, _mcUpdate :: Machine -> World -> World
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, _mcDraw :: Machine -> SPic
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, _mcPos :: Point2
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, _mcDir :: Float
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, _mcHP :: Int
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, _mcSensorAmount :: Int
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, _mcSensorToggle :: Bool
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, _mcDamage :: [Damage]
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, _mcLSs :: [Int]
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, _mcType :: MachineType
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{ _mcID :: Int
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, _mcWallIDs :: IS.IntSet
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, _mcUpdate :: Machine -> World -> World
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, _mcDraw :: Machine -> SPic
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, _mcPos :: Point2
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, _mcDir :: Float
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, _mcHP :: Int
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, _mcSensor :: Sensor
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, _mcDamage :: [Damage]
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, _mcLSs :: [Int]
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, _mcType :: MachineType
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}
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data Sensor = NoSensor
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| SensorToggleAmount
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{ _sensToggle :: Bool
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, _sensAmount :: Int
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}
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| SensorCloseToggle
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{ _sensCloseToggle :: CloseToggle
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, _sensToggle :: Bool
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}
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deriving (Eq,Ord)
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data CloseToggle = NotClose | IsClose
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deriving (Eq,Ord)
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data MachineType
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= StaticMachine
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| Turret
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@@ -1037,3 +1048,4 @@ makeLenses ''TerminalParams
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makeLenses ''TerminalLine
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makeLenses ''ItemValue
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makeLenses ''ScreenLayer
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makeLenses ''Sensor
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@@ -7,6 +7,7 @@ data SoundOrigin = InventorySound
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| CrMouth Int
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| CrWeaponSound Int Int
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| MachineSound Int
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| MachineAltSound Int
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| TerminalSound
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| WallSound Int
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| CrReloadSound Int
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@@ -227,8 +227,7 @@ defaultMachine = Machine
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, _mcPos = V2 0 0
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, _mcDir = 0
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, _mcHP = 1000
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, _mcSensorAmount = 0
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, _mcSensorToggle = False
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, _mcSensor = NoSensor
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, _mcDamage = []
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, _mcLSs = []
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, _mcType = StaticMachine
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@@ -15,6 +15,7 @@ import Dodge.Default
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--import Dodge.Room.RoadBlock
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import Dodge.Placement.Instance
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import Dodge.Placement.Shift
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import Dodge.SoundLogic
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--import Dodge.Default.Room
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--import Dodge.Item.Weapon.BulletGuns
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--import Dodge.Item.Weapon.Utility
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@@ -66,11 +67,11 @@ analyser' starts sucs fails afters upf pslight psmc = extTrigLitPos pslight $ \t
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, _termTitle = "ANALYSER"
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}
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)
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(\mc -> upf mc . (triggers . ix (fromJust $ _plMID tp) .~ const (_mcSensorToggle mc))
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(\mc -> upf mc . (triggers . ix (fromJust $ _plMID tp) .~ const (_sensToggle $ _mcSensor mc))
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)
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simpleline str = TerminalLineDisplay {_tlPause = 0, _tlString = const (str,white)}
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testline' mcid = TerminalLineDisplay 0 (testline mcid)
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testline mcid w = case w ^? machines . ix mcid . mcSensorToggle of
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testline mcid w = case w ^? machines . ix mcid . mcSensor . sensToggle of
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Just True -> (sucs,green)
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_ -> (fails,red)
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updatebuttonname = plType . putButton . btText .~ "ANALYSER"
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@@ -88,8 +89,9 @@ analyser starts sucs fails afters upf pslight psmc = extTrigLitPos pslight $ \tp
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Just $ psPtCont psmc
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(PutMachine aquamarine (reverse $ square 10) defaultMachine
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{ _mcDraw = const . noPic . colorSH aquamarine . upperPrismPoly 25 $ square 10
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, _mcUpdate = \mc -> (triggers . ix (fromJust $ _plMID tp) .~ const (_mcSensorToggle mc))
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, _mcUpdate = \mc -> (triggers . ix (fromJust $ _plMID tp) .~ const (_sensToggle $ _mcSensor mc))
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. upf mc
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, _mcSensor = SensorCloseToggle NotClose False
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}
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) $ \anmc -> Just
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$ plSpot .~ shiftRelativeToPS (V2 20 0) (_plSpot anmc)
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@@ -104,15 +106,26 @@ analyser starts sucs fails afters upf pslight psmc = extTrigLitPos pslight $ \tp
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where
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simpleline str = TerminalLineDisplay {_tlPause = 0, _tlString = const (str,white)}
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testline' mcid = TerminalLineDisplay 0 (testline mcid)
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testline mcid w = case w ^? machines . ix mcid . mcSensorToggle of
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testline mcid w = case w ^? machines . ix mcid . mcSensor . sensToggle of
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Just True -> (sucs,green)
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_ -> (fails,red)
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updatebuttontext = plType . putButton . btText .~ "ANALYSER"
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testYourHealth :: Int -> Machine -> World -> World
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testYourHealth hp mc w
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| _crHP ycr >= hp && dist (_crPos ycr) (_mcPos mc) < 40
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= w & machines . ix (_mcID mc) . mcSensorToggle .~ True
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| otherwise = w
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testYourHealth hp mc w = case (_sensCloseToggle sens
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, _sensToggle sens
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, _crHP ycr >= hp
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, dist (_crPos ycr) (_mcPos mc) < 40) of
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(_,True,_,_) -> w
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(_,False,True,True) -> w
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& machines . ix (_mcID mc) . mcSensor . sensToggle .~ True
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& playsound dededaS
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& machines . ix (_mcID mc) . mcSensor . sensCloseToggle .~ IsClose
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(NotClose,_,False,True) -> w & playsound dededumS
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& machines . ix (_mcID mc) . mcSensor . sensCloseToggle .~ IsClose
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(_,_,_,False) -> w & machines . ix (_mcID mc) . mcSensor . sensCloseToggle .~ NotClose
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_ -> w
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where
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playsound sid = soundContinue (MachineAltSound (_mcID mc)) (_mcPos mc) sid Nothing
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ycr = you w
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sens = _mcSensor mc
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@@ -26,6 +26,7 @@ damageSensor dt wdth upf ps = pContID ps (PutLS $ lsPosCol (V3 0 0 30) 0.1)
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$ \gw -> (,) gw $ PutMachine yellow (reverse $ square wdth) defaultMachine
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{ _mcDraw = sensorSPic wdth $ _sensorCoding (_gParams gw) M.! dt
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, _mcUpdate = \mc -> upf mc . sensorUpdate dt mc
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, _mcSensor = SensorToggleAmount False 0
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, _mcLSs = [lsid]
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}
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@@ -36,10 +37,10 @@ sensorUpdate :: DamageType -> Machine -> World -> World
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sensorUpdate damF mc w = w & machines . ix mcid %~ upmc
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& lightSources . ix lsid %~ upls
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where
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upmc = ( mcSensorAmount %~ \x' -> min 1000 (max 0 (x' - 5 + newSense)) )
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upmc = ( mcSensor . sensAmount %~ \x' -> min 1000 (max 0 (x' - 5 + newSense)) )
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. ( mcHP -~ sum dam )
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. (mcDamage .~ [])
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x = _mcSensorAmount mc
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x = _sensAmount $ _mcSensor mc
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mcid = _mcID mc
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lsid = head (_mcLSs mc)
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(senseData,dam) = partitionEithers $ map (damageUsing damF) $ _mcDamage mc
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@@ -29,6 +29,7 @@ putTerminal' col mcf = ps0PushPS (PutButton thebutton)
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{ _mcDraw = noPic . colorSH col . terminalShape
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, _mcHP = 100
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, _mcUpdate = mcf (fromJust $ _plMID pl)
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, _mcSensor = SensorCloseToggle NotClose False
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})
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$ const Nothing
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where
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@@ -15,6 +15,7 @@ import Dodge.Placement.Instance
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import Dodge.Placement.Instance.Analyser
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import Dodge.Default.Room
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import Dodge.Item.Consumable
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import Dodge.Machine
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--import Dodge.Item.Weapon.Utility
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--import Dodge.LevelGen.Data
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--import Geometry.Data
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@@ -24,6 +25,7 @@ import Color
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import Shape
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import LensHelp
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import Dodge.RandomHelp
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import Dodge.SoundLogic
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import qualified Data.Set as S
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import Data.Maybe
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@@ -54,7 +56,7 @@ lasSensLightAboveDoor wth ps = extTrigLitPos
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(atFstLnkOutShiftBy (\(p,a) -> (p +.+ rotateV a (V2 18.5 (-2.5)), a)))
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( \tp -> Just $ lightSensor wth (upf $ fromJust $ _plMID tp) ps )
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where
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upf trid mc w | _mcSensorAmount mc > 900 = w & triggers . ix trid .~ const True
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upf trid mc w | _sensAmount (_mcSensor mc) > 900 = w & triggers . ix trid .~ const True
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| otherwise = w
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lightSensByDoor :: Int -> Room -> Room
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@@ -79,7 +81,7 @@ healthAnalyserByDoor = analyserByDoor
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"PASSED"
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"REQUIRES HEALTH AT LEAST 1100"
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(replicate 3 "")
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(testYourHealth 1100)
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(machineAddSound fridgeHumS $ testYourHealth 1100)
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analyserByDoor :: [String] -> String -> String -> [String]
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-> (Machine -> World -> World) -> Int -> Room -> Room
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@@ -56,7 +56,7 @@ sensAboveDoor sensetype wth ps = extTrigLitPos
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(atFstLnkOutShiftBy (\(p,a) -> (p +.+ rotateV a (V2 18.5 (-2.5)), a)))
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( \tp -> Just $ damageSensor sensetype wth (upf $ fromJust $ _plMID tp) ps )
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where
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upf trid mc w | _mcSensorAmount mc > 900 = w & triggers . ix trid .~ const True
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upf trid mc w | _sensAmount (_mcSensor mc) > 900 = w & triggers . ix trid .~ const True
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| otherwise = w
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sensInsideDoor :: DamageType -> Int -> Room -> Room
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@@ -1,4 +1,4 @@
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-- generated at 2022-03-15 09:41:05.616513405 UTC
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-- generated at 2022-03-22 10:04:11.692663796 UTC
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module Dodge.SoundLogic.ExternallyGeneratedSounds where
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import Sound.Data
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soundToVol :: SoundID -> Float
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@@ -11,64 +11,66 @@ soundToVol v = case _getSoundID v of
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5 -> 5000
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6 -> 5000
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7 -> 3000
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8 -> 3000
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9 -> 4000
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10 -> 5000
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11 -> 10000
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12 -> 8000
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13 -> 8000
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8 -> 5000
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9 -> 3000
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10 -> 4000
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11 -> 5000
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12 -> 5000
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13 -> 10000
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14 -> 8000
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15 -> 8000
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16 -> 10000
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17 -> 3000
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18 -> 4000
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19 -> 5000
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20 -> 5000
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21 -> 20000
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22 -> 4000
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23 -> 10000
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24 -> 8000
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25 -> 4000
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26 -> 2000
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27 -> 6000
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28 -> 500
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29 -> 5000
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30 -> 8000
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31 -> 8000
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16 -> 8000
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17 -> 8000
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18 -> 10000
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19 -> 3000
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20 -> 4000
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21 -> 5000
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22 -> 5000
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23 -> 20000
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24 -> 4000
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25 -> 10000
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26 -> 8000
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27 -> 4000
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28 -> 2000
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29 -> 6000
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30 -> 500
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31 -> 5000
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32 -> 8000
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33 -> 5000
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33 -> 8000
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34 -> 8000
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35 -> 4000
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36 -> 3000
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37 -> 8000
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38 -> 2000
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39 -> 10000
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40 -> 5000
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41 -> 2000
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42 -> 3000
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43 -> 5000
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44 -> 10000
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45 -> 12000
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46 -> 5000
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47 -> 10000
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48 -> 12000
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49 -> 2000
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50 -> 3000
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51 -> 8000
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52 -> 5000
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53 -> 2000
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54 -> 3000
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55 -> 10000
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56 -> 500
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35 -> 5000
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36 -> 8000
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37 -> 4000
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38 -> 3000
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39 -> 8000
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40 -> 2000
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41 -> 10000
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42 -> 5000
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43 -> 2000
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44 -> 3000
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45 -> 5000
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46 -> 10000
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47 -> 12000
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48 -> 5000
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49 -> 10000
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50 -> 12000
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51 -> 2000
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52 -> 3000
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53 -> 8000
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54 -> 5000
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55 -> 2000
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56 -> 3000
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57 -> 10000
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58 -> 3000
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59 -> 15000
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60 -> 10000
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61 -> 3000
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62 -> 1000
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63 -> 15000
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64 -> 10000
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65 -> 8000
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58 -> 500
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59 -> 10000
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60 -> 3000
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61 -> 15000
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62 -> 10000
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63 -> 3000
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64 -> 1000
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65 -> 15000
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66 -> 10000
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67 -> 8000
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_ -> 50
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soundToOnomato :: SoundID -> String
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soundToOnomato v = case _getSoundID v of
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@@ -80,64 +82,66 @@ soundToOnomato v = case _getSoundID v of
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5 -> "UGGAUGGA"
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6 -> "KRTNKL"
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7 -> "DWAAH"
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8 -> "BWAH"
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9 -> "TIPTOP"
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10 -> "TINKLE"
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11 -> "TATATA"
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12 -> "CRSK"
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13 -> "CRNK"
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14 -> "TAKH"
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15 -> "CRUNK"
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16 -> "SCREE"
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17 -> "TNKTNKTNK"
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18 -> "TIPTAP"
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19 -> "WRR"
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20 -> "HSS"
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21 -> "BOOM"
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22 -> "CLNK"
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23 -> "BRAP"
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24 -> "CRSNK"
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25 -> "TAPP"
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26 -> "BLIH"
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27 -> "TAPTIP"
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28 -> "CLICK"
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29 -> "FWUMP"
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30 -> "RINGGG"
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31 -> "BRAP"
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32 -> "CRUMPLE"
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33 -> "TRINKL"
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34 -> "TAK"
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35 -> "SMACK"
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36 -> "DRR"
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37 -> "CRASH"
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38 -> "SWSH"
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39 -> "CRAKLE"
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40 -> "CRTINK"
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41 -> "FHP"
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42 -> "CHPCHPCHP"
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43 -> "BIPBIPBIP"
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44 -> "CHUGUGUG"
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45 -> "BRPBRPBRP"
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46 -> "CHNKCHNKCHUNK"
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47 -> "WRRR"
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48 -> "BRDBRDBRD"
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49 -> "PHF"
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50 -> "BWAAH"
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51 -> "BEP"
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52 -> "HSSS"
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53 -> "SHUHP"
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54 -> "THUD"
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55 -> "WHSSH"
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56 -> "HMM"
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57 -> "BRAHCHCH"
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58 -> "TIP"
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59 -> "BANGG"
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60 -> "ZHM"
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61 -> "TAP"
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62 -> "BLPCHCH"
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63 -> "BANG"
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64 -> "CHUGUGUG"
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65 -> "CRISH"
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8 -> "DEDEDUM"
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9 -> "BWAH"
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10 -> "TIPTOP"
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11 -> "DEDEDA"
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12 -> "TINKLE"
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13 -> "TATATA"
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14 -> "CRSK"
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15 -> "CRNK"
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16 -> "TAKH"
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17 -> "CRUNK"
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18 -> "SCREE"
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19 -> "TNKTNKTNK"
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20 -> "TIPTAP"
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21 -> "WRR"
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22 -> "HSS"
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23 -> "BOOM"
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24 -> "CLNK"
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25 -> "BRAP"
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26 -> "CRSNK"
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27 -> "TAPP"
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28 -> "BLIH"
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29 -> "TAPTIP"
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30 -> "CLICK"
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31 -> "FWUMP"
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32 -> "RINGGG"
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33 -> "BRAP"
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34 -> "CRUMPLE"
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35 -> "TRINKL"
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36 -> "TAK"
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37 -> "SMACK"
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38 -> "DRR"
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39 -> "CRASH"
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40 -> "SWSH"
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41 -> "CRAKLE"
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42 -> "CRTINK"
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43 -> "FHP"
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44 -> "CHPCHPCHP"
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45 -> "BIPBIPBIP"
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46 -> "CHUGUGUG"
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47 -> "BRPBRPBRP"
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48 -> "CHNKCHNKCHUNK"
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49 -> "WRRR"
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50 -> "BRDBRDBRD"
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51 -> "PHF"
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52 -> "BWAAH"
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53 -> "BEP"
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54 -> "HSSS"
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55 -> "SHUHP"
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56 -> "THUD"
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57 -> "WHSSH"
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58 -> "HMM"
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59 -> "BRAHCHCH"
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60 -> "TIP"
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61 -> "BANGG"
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62 -> "ZHM"
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63 -> "TAP"
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64 -> "BLPCHCH"
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65 -> "BANG"
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66 -> "CHUGUGUG"
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67 -> "CRISH"
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_ -> error "unitialised sound"
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soundPathList :: [String]
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soundPathList =
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@@ -149,8 +153,10 @@ soundPathList =
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, "seagullBark.UGGAUGGA.5000.wav"
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, "smallGlass2.KRTNKL.5000.wav"
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, "skwareFadeTwoSec.DWAAH.3000.wav"
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, "dededum.DEDEDUM.5000.wav"
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, "sineRaisePitchOneSec.BWAH.3000.wav"
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, "twoStepSlow.TIPTOP.4000.wav"
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, "dededa.DEDEDA.5000.wav"
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, "smallGlass4.TINKLE.5000.wav"
|
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, "autoB.TATATA.10000.wav"
|
||||
, "glassShat4.CRSK.8000.wav"
|
||||
@@ -224,119 +230,123 @@ smallGlass2S :: SoundID
|
||||
smallGlass2S = SoundID 6
|
||||
skwareFadeTwoSecS :: SoundID
|
||||
skwareFadeTwoSecS = SoundID 7
|
||||
dededumS :: SoundID
|
||||
dededumS = SoundID 8
|
||||
sineRaisePitchOneSecS :: SoundID
|
||||
sineRaisePitchOneSecS = SoundID 8
|
||||
sineRaisePitchOneSecS = SoundID 9
|
||||
twoStepSlowS :: SoundID
|
||||
twoStepSlowS = SoundID 9
|
||||
twoStepSlowS = SoundID 10
|
||||
dededaS :: SoundID
|
||||
dededaS = SoundID 11
|
||||
smallGlass4S :: SoundID
|
||||
smallGlass4S = SoundID 10
|
||||
smallGlass4S = SoundID 12
|
||||
autoBS :: SoundID
|
||||
autoBS = SoundID 11
|
||||
autoBS = SoundID 13
|
||||
glassShat4S :: SoundID
|
||||
glassShat4S = SoundID 12
|
||||
glassShat4S = SoundID 14
|
||||
glassShat3S :: SoundID
|
||||
glassShat3S = SoundID 13
|
||||
glassShat3S = SoundID 15
|
||||
tap2S :: SoundID
|
||||
tap2S = SoundID 14
|
||||
tap2S = SoundID 16
|
||||
impact2S :: SoundID
|
||||
impact2S = SoundID 15
|
||||
impact2S = SoundID 17
|
||||
tone440sawtoothS :: SoundID
|
||||
tone440sawtoothS = SoundID 16
|
||||
tone440sawtoothS = SoundID 18
|
||||
reloadS :: SoundID
|
||||
reloadS = SoundID 17
|
||||
reloadS = SoundID 19
|
||||
twoStepS :: SoundID
|
||||
twoStepS = SoundID 18
|
||||
twoStepS = SoundID 20
|
||||
fireS :: SoundID
|
||||
fireS = SoundID 19
|
||||
fireS = SoundID 21
|
||||
foamSprayFadeOutS :: SoundID
|
||||
foamSprayFadeOutS = SoundID 20
|
||||
foamSprayFadeOutS = SoundID 22
|
||||
explosionS :: SoundID
|
||||
explosionS = SoundID 21
|
||||
explosionS = SoundID 23
|
||||
tapQuietS :: SoundID
|
||||
tapQuietS = SoundID 22
|
||||
tapQuietS = SoundID 24
|
||||
autoGunS :: SoundID
|
||||
autoGunS = SoundID 23
|
||||
autoGunS = SoundID 25
|
||||
glassShat1S :: SoundID
|
||||
glassShat1S = SoundID 24
|
||||
glassShat1S = SoundID 26
|
||||
foot3S :: SoundID
|
||||
foot3S = SoundID 25
|
||||
foot3S = SoundID 27
|
||||
healS :: SoundID
|
||||
healS = SoundID 26
|
||||
healS = SoundID 28
|
||||
twoStep1S :: SoundID
|
||||
twoStep1S = SoundID 27
|
||||
twoStep1S = SoundID 29
|
||||
click1S :: SoundID
|
||||
click1S = SoundID 28
|
||||
click1S = SoundID 30
|
||||
tap4S :: SoundID
|
||||
tap4S = SoundID 29
|
||||
tap4S = SoundID 31
|
||||
tinitusS :: SoundID
|
||||
tinitusS = SoundID 30
|
||||
tinitusS = SoundID 32
|
||||
tap3S :: SoundID
|
||||
tap3S = SoundID 31
|
||||
tap3S = SoundID 33
|
||||
impact3S :: SoundID
|
||||
impact3S = SoundID 32
|
||||
impact3S = SoundID 34
|
||||
smallGlass1S :: SoundID
|
||||
smallGlass1S = SoundID 33
|
||||
smallGlass1S = SoundID 35
|
||||
tap1S :: SoundID
|
||||
tap1S = SoundID 34
|
||||
tap1S = SoundID 36
|
||||
hit1S :: SoundID
|
||||
hit1S = SoundID 35
|
||||
hit1S = SoundID 37
|
||||
slideDoorS :: SoundID
|
||||
slideDoorS = SoundID 36
|
||||
slideDoorS = SoundID 38
|
||||
impact1S :: SoundID
|
||||
impact1S = SoundID 37
|
||||
impact1S = SoundID 39
|
||||
knifeS :: SoundID
|
||||
knifeS = SoundID 38
|
||||
knifeS = SoundID 40
|
||||
elecCrackleS :: SoundID
|
||||
elecCrackleS = SoundID 39
|
||||
elecCrackleS = SoundID 41
|
||||
smallGlass3S :: SoundID
|
||||
smallGlass3S = SoundID 40
|
||||
smallGlass3S = SoundID 42
|
||||
whiteNoiseFadeInS :: SoundID
|
||||
whiteNoiseFadeInS = SoundID 41
|
||||
whiteNoiseFadeInS = SoundID 43
|
||||
reload1S :: SoundID
|
||||
reload1S = SoundID 42
|
||||
reload1S = SoundID 44
|
||||
computerBeepingS :: SoundID
|
||||
computerBeepingS = SoundID 43
|
||||
computerBeepingS = SoundID 45
|
||||
seagullChatter1S :: SoundID
|
||||
seagullChatter1S = SoundID 44
|
||||
seagullChatter1S = SoundID 46
|
||||
miniS :: SoundID
|
||||
miniS = SoundID 45
|
||||
miniS = SoundID 47
|
||||
crankSlowS :: SoundID
|
||||
crankSlowS = SoundID 46
|
||||
crankSlowS = SoundID 48
|
||||
fireLoudS :: SoundID
|
||||
fireLoudS = SoundID 47
|
||||
fireLoudS = SoundID 49
|
||||
mini1S :: SoundID
|
||||
mini1S = SoundID 48
|
||||
mini1S = SoundID 50
|
||||
whiteNoiseFadeOutS :: SoundID
|
||||
whiteNoiseFadeOutS = SoundID 49
|
||||
whiteNoiseFadeOutS = SoundID 51
|
||||
sineRaisePitchTwoSecS :: SoundID
|
||||
sineRaisePitchTwoSecS = SoundID 50
|
||||
sineRaisePitchTwoSecS = SoundID 52
|
||||
tone440S :: SoundID
|
||||
tone440S = SoundID 51
|
||||
tone440S = SoundID 53
|
||||
foamSprayLoopS :: SoundID
|
||||
foamSprayLoopS = SoundID 52
|
||||
foamSprayLoopS = SoundID 54
|
||||
pickUpS :: SoundID
|
||||
pickUpS = SoundID 53
|
||||
pickUpS = SoundID 55
|
||||
hitS :: SoundID
|
||||
hitS = SoundID 54
|
||||
hitS = SoundID 56
|
||||
missileLaunchS :: SoundID
|
||||
missileLaunchS = SoundID 55
|
||||
missileLaunchS = SoundID 57
|
||||
fridgeHumS :: SoundID
|
||||
fridgeHumS = SoundID 56
|
||||
fridgeHumS = SoundID 58
|
||||
shotgunS :: SoundID
|
||||
shotgunS = SoundID 57
|
||||
shotgunS = SoundID 59
|
||||
foot1S :: SoundID
|
||||
foot1S = SoundID 58
|
||||
foot1S = SoundID 60
|
||||
bangEchoS :: SoundID
|
||||
bangEchoS = SoundID 59
|
||||
bangEchoS = SoundID 61
|
||||
teleS :: SoundID
|
||||
teleS = SoundID 60
|
||||
teleS = SoundID 62
|
||||
foot2S :: SoundID
|
||||
foot2S = SoundID 61
|
||||
foot2S = SoundID 63
|
||||
oldMachineBootS :: SoundID
|
||||
oldMachineBootS = SoundID 62
|
||||
oldMachineBootS = SoundID 64
|
||||
bangS :: SoundID
|
||||
bangS = SoundID 63
|
||||
bangS = SoundID 65
|
||||
seagullChatterS :: SoundID
|
||||
seagullChatterS = SoundID 64
|
||||
seagullChatterS = SoundID 66
|
||||
impact4S :: SoundID
|
||||
impact4S = SoundID 65
|
||||
impact4S = SoundID 67
|
||||
|
||||
Reference in New Issue
Block a user