Draw circles without using a geometry shader, layer offset broken
This commit is contained in:
@@ -3,6 +3,7 @@ layout (location = 0) in vec4 pos;
|
||||
layout (location = 1) in vec4 col;
|
||||
layout (location = 2) in vec3 boxXboxYwidth;
|
||||
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
|
||||
layout (location = 0) uniform int layoff;
|
||||
out vec4 vCol;
|
||||
out vec3 vPos;
|
||||
out vec3 vparams;
|
||||
|
||||
Reference in New Issue
Block a user