Move closer to removing all geom shaders

This commit is contained in:
2025-11-20 17:45:15 +00:00
parent d28e3bef6c
commit 5c5d9ef0e3
7 changed files with 38 additions and 15 deletions
+21
View File
@@ -0,0 +1,21 @@
#version 450 core
layout(early_fragment_tests) in;
layout (std140, binding = 1) uniform TheLight { vec4 lightPos; vec4 lumRad; };
layout (binding = 0) uniform sampler2D screenTexture;
layout (binding = 1) uniform sampler2D normals;
in vec2 vTexPos;
out vec4 fColor;
float rad = lumRad.a;
void main() {
vec3 pos = texture(screenTexture, vTexPos).xyz;
vec3 distVec = pos - lightPos.xyz;
float dist = dot(distVec, distVec);
vec3 norm = texture(normals, vTexPos).xyz;
float y1 = dot(norm, distVec);
float y2 = float(y1 > 0 ? 1 : 0.1);
//bool t = pos.z > lightPos.z && norm.z > 0;
//float y2 = float(y1 > 0 || t ? 1 : 0.1);
float x = 1 - (pow(dist / rad,4));
vec3 c = y2* x * lumRad.rgb;
fColor = vec4(c, 0);
}
+8
View File
@@ -0,0 +1,8 @@
#version 450 core
layout (std140, binding = 2) uniform PosTex { vec4 posTex[6]; };
out vec2 vTexPos;
void main()
{
gl_Position = vec4(posTex[gl_VertexID].xy,0,1);
vTexPos = posTex[gl_VertexID].zw;
}
-1
View File
@@ -10,6 +10,5 @@ void main()
{
gl_Position = theMat * pos;
vColor = inColor;
//vTexCoord = inTexCoord.xyz;
vTexCoord = inTexCoord;
}
-2
View File
@@ -122,7 +122,6 @@ preloadRender = do
putStrLn "Setup full screen shaders"
alphadivideshader <- makeSourcedShader "texture2D/alphaDivide" [vert, frag]
fsShad <- makeSourcedShader "texture/simple" [vert, frag]
-- transcompshader <- makeSourcedShader "fullscreen/transparencyComp" [vert, frag]
bloomBlurShad <- makeSourcedShader "texture/bloomBlur" [vert, frag]
lightingTextureShad <- makeSourcedShader "lighting/texture" [vert, frag]
lightingCloudShad <- makeSourcedShader "lighting/cloud" [vert, frag]
@@ -185,7 +184,6 @@ preloadRender = do
, _windowPullShader = winpull
, _pullWallShader = wallpull
, _fullscreenShader = fsShad
-- , _transparencyCompShader = transcompshader
, _alphaDivideShader = alphadivideshader
, _lightingTextureShader = lightingTextureShad
, _lightingCloudShader = lightingCloudShad
+3 -5
View File
@@ -125,16 +125,14 @@ setupVertexAttribPointer vao loc va = do
where
loc' = fromIntegral loc
makeShaderProgram ::
String ->
[(GLenum, BS.ByteString)] -> -- list of shaders
IO GLuint
makeShaderProgram :: String -> [(GLenum, BS.ByteString)] -> IO GLuint
makeShaderProgram str srcs = do
theprog <- glCreateProgram
shaders <- mapM (compileAndCheckShader str) srcs
mapM_ (glAttachShader theprog) shaders
glLinkProgram theprog
checkErrorGL (str ++ " linking ") glGetProgramiv glGetProgramInfoLog theprog GL_LINK_STATUS
checkErrorGL
(str ++ " linking ") glGetProgramiv glGetProgramInfoLog theprog GL_LINK_STATUS
mapM_ (glDetachShader theprog) shaders
mapM_ glDeleteShader shaders
return theprog
+4 -5
View File
@@ -499,11 +499,10 @@ pokeLayVerx vbos counts vx = do
pokeStride :: ShadNum -> Int
{-# INLINE pokeStride #-}
pokeStride PolyShad = 7 + 1
--pokeStride TextShad = 11
pokeStride TextShad = 10 + 2
pokeStride ArcShad = 10 + 2
pokeStride EllShad = 7 + 1
pokeStride PolyShad = 8
pokeStride TextShad = 12
pokeStride ArcShad = 12
pokeStride EllShad = 8
poke34 :: Ptr Float -> Point3 -> Point4 -> IO ()
{-# INLINE poke34 #-}
+2 -2
View File
@@ -4379,8 +4379,8 @@ pointerYourSelectedItem src/Dodge/Item/Location.hs 26;" f
pointsToPoly src/Geometry/ConvexPoly.hs 35;" f
poisonSPic src/Dodge/Creature/Update.hs 125;" f
poisonSprayer src/Dodge/Item/Held/SprayGuns.hs 17;" f
poke34 src/Shader/Poke.hs 508;" f
pokeArrayOff src/Shader/Poke.hs 520;" f
poke34 src/Shader/Poke.hs 507;" f
pokeArrayOff src/Shader/Poke.hs 519;" f
pokeBox src/Shader/Poke.hs 228;" f
pokeBoxSurface src/Shader/Poke.hs 261;" f
pokeChasm src/Shader/Poke/Floor.hs 25;" f