Draw circles without using a geometry shader, layer offset broken
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@@ -1,8 +1,8 @@
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#version 450 core
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layout (location = 0) in vec4 pos;
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layout (location = 1) in vec4 inColor;
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//layout (location = 2) in vec4 inTexCoord;
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layout (location = 2) in vec3 inTexCoord;
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layout (location = 0) uniform int layoff;
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layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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out vec4 vColor;
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out vec3 vTexCoord;
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