Draw circles without using a geometry shader, layer offset broken

This commit is contained in:
2025-11-20 21:29:21 +00:00
parent 5c5d9ef0e3
commit 4e7bd4831d
7 changed files with 55 additions and 24 deletions
+1 -1
View File
@@ -1,8 +1,8 @@
#version 450 core
layout (location = 0) in vec4 pos;
layout (location = 1) in vec4 inColor;
//layout (location = 2) in vec4 inTexCoord;
layout (location = 2) in vec3 inTexCoord;
layout (location = 0) uniform int layoff;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
out vec4 vColor;
out vec3 vTexCoord;