Cleanup, add spark to bullet turret hit

This commit is contained in:
2022-02-13 17:51:15 +00:00
parent 40f1d987cb
commit 4f0f8cb4c2
7 changed files with 25 additions and 29 deletions
+2 -2
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@@ -11,11 +11,11 @@ import Dodge.Wall.Dust
import Dodge.Particle.Spark
import Geometry
import Color
import LensHelp
import Control.Lens
damageWall :: DamageType -> Wall -> World -> World
damageWall dt wl = case _wlStructure wl of
MachinePart mcid -> machines . ix mcid . mcDamage %~ (dt :)
MachinePart mcid -> wallEff dt wl . (machines . ix mcid . mcDamage .:~ dt)
BlockPart blid -> wallEff dt wl . (blocks . ix blid %~ damageBlockWith dt)
CreaturePart crid f -> f dt wl crid
_ -> wallEff dt wl
+1 -1
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@@ -5,7 +5,7 @@ import Geometry
import Control.Lens
wlDustAt :: Wall -> Point2 -> World -> World
wlDustAt wl p = smokeCloudAt dustcol 20 200 1 (addZ 20 p)
wlDustAt wl = smokeCloudAt dustcol 20 200 1 . addZ 20
where
dustcol = _wlColor wl & _4 .~ 1
+1 -1
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@@ -10,7 +10,7 @@ import Data.Foldable
zoneOfWall :: Wall -> [(Int,Int)]
zoneOfWall wl
| uncurry dist wlline <= 2*zoneSize = [zoneOfPoint $ uncurry pHalf wlline ]
| uncurry dist wlline <= 2*zoneSize = [zoneOfPoint $ uncurry pHalf wlline ]
| otherwise = map zoneOfPoint $ uncurry (divideLine zoneSize) wlline
where
wlline = _wlLine wl
+12 -13
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@@ -11,8 +11,9 @@ import Dodge.Data
import Dodge.Base
import Geometry.Data
import Picture
import LensHelp
import Control.Lens
--import Control.Lens
import System.Random
makeCloudAt
@@ -23,18 +24,16 @@ makeCloudAt
-> Point3 -- start position
-> World
-> World
makeCloudAt drawFunc rad t alt p = clouds %~ (theCloud :)
where
theCloud = Cloud
{ _clPos = p
, _clVel = V3 0 0 0
, _clPict = drawFunc
, _clRad = rad
, _clAlt = alt
, _clTimer = t
, _clType = SmokeCloud
, _clEffect = const id
}
makeCloudAt drawFunc rad t alt p = clouds .:~ Cloud
{ _clPos = p
, _clVel = V3 0 0 0
, _clPict = drawFunc
, _clRad = rad
, _clAlt = alt
, _clTimer = t
, _clType = SmokeCloud
, _clEffect = const id
}
smokeCloudAt
:: Color
+2 -4
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@@ -34,9 +34,8 @@ makePoisonExplosionAt
-> World
makePoisonExplosionAt p w
= soundMultiFrom [Explosion 0,Explosion 1] p bangS Nothing
$ foldr (makeGasCloud p) w vels
where
vels = replicateM 25 (randInCirc 2) & evalState $ _randGen w
$ foldr (makeGasCloud p) w
$ replicateM 25 (randInCirc 2) & evalState $ _randGen w
-- just change the number after replicateM to get more or less clouds
-- suggested change: use random positions, offset from p, rather than velocities
-- so, p +.+ randomOffset
@@ -93,4 +92,3 @@ makeExplosionAt p w
newFs = zipWith5 mF fPs zs (fmap (3 *.*) fVs') sizes times
addFlames w' = foldr ($) w' newFs
pushAgainstWalls q = maybe q (uncurry (+.+)) $ reflectPointWalls p q $ wallsNearPoint q w
+1 -2
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@@ -1,8 +1,7 @@
{- Helper functions for particles. -}
module Dodge.WorldEvent.HelperParticle
( ptSimpleTime
)
where
) where
import Dodge.Data
{- A simple timer update for particles. -}
+6 -6
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@@ -43,7 +43,7 @@ killBulletUpdate :: World -> Particle -> (World,Maybe Particle)
killBulletUpdate w pt
| _ptTimer pt <= 0 = (w,Nothing)
| otherwise = (w
,Just $ pt & ptTimer -~ 1
, Just $ pt & ptTimer -~ 1
& ptTrail %~ (\(x:xs) -> x:x:xs)
)
@@ -55,11 +55,11 @@ penWalls
-> World
-> (World, Maybe Particle)
penWalls crEff wlEff pt hitThings w = case hitThings of
[] -> ( w, mvPt pt)
((p,Left cr):_) -> (crEff pt p cr w, destroyAt p pt)
((p,Right wl):hs) | _wlFireThrough wl
-> first (wlEff pt p wl) $ penWalls crEff wlEff pt hs w
((p,Right wl):_) -> (wlEff pt p wl w, destroyAt p pt)
[] -> ( w, mvPt pt)
((p,Left cr):_) -> (crEff pt p cr w, destroyAt p pt)
((p,Right wl):hs) | _wlFireThrough wl
-> first (wlEff pt p wl) $ penWalls crEff wlEff pt hs w
((p,Right wl):_) -> (wlEff pt p wl w, destroyAt p pt)
doFlameDam :: Int -> Particle -> Point2 -> Creature -> World -> World
doFlameDam amount pt p cr = creatures . ix (_crID cr) . crState . crDamage .:~