Cleanup, add spark to bullet turret hit
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@@ -5,7 +5,7 @@ import Geometry
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import Control.Lens
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wlDustAt :: Wall -> Point2 -> World -> World
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wlDustAt wl p = smokeCloudAt dustcol 20 200 1 (addZ 20 p)
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wlDustAt wl = smokeCloudAt dustcol 20 200 1 . addZ 20
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where
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dustcol = _wlColor wl & _4 .~ 1
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