Partial fix to level generation
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@@ -68,7 +68,7 @@ wallsFromTree t =
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. divideWalls
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. assignKeys
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. foldr cutWalls [] -- $ map (map (g . roundPoint2))
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. map (map roundPoint2)
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-- . map (map roundPoint2)
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$ (concatMap _rmPolys $ flatten t)
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where
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assignKeys = IM.fromList . zip [0..] . zipWith f [0..]
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@@ -51,7 +51,7 @@ cutWalls' qs walls =
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nub
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. filter (not.wallIsZeroLength)
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. fuseWallsWith zs
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. createPolyWalls rs
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. addPolyWalls rs
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-- . removeWallsInPolygon ps
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-- . filter (not.wallIsZeroLength)
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-- . fuseWallsWith zs
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@@ -65,7 +65,7 @@ cutWalls' qs walls =
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-- split walls that intersect with the polygon into two
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-- (possibly three if the wall extends across the polygon)
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-- remove any created walls that are inside the polygon
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-- draw the required new walls along the polygon boundary
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-- create the required new walls along the polygon boundary
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-- fuse wall endpoints that end up close to each or to polygon intersection points
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-- remove any walls that ended up zero length after fusing
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-- remove any duplicate walls
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@@ -77,7 +77,7 @@ cutWallsWithPoints :: [Point2] -> [WallP] -> ([Point2], [WallP] )
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cutWallsWithPoints (p:ps) ws = foldr f ([],ws) (zip (p:ps) (ps++[p]))
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where
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f (p1,p2) (as,ws') =
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( as ++ cutWallsPoints p1 p2 ws'
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( nub $ as ++ cutWallsPoints p1 p2 ws'
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, concatMap (cutWall p1 p2) ws'
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)
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@@ -86,20 +86,19 @@ cutWallsPoints :: Point2 -> Point2 -> [WallP] -> [Point2]
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--cutWallsPoints p1 p2 ws = mapMaybe (\(x:y:_) -> intersectExtendedSegSeg p1 p2 x y)
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cutWallsPoints p1 p2 ws = mapMaybe (uncurry $ myIntersectSegSeg p1 p2) ws
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-- given a segment and a wall, adds a cut point to the wall if it intersects the
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-- segment
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-- given a segment and a wall, split the wall into two if it crosses the segment
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cutWall :: Point2 -> Point2 -> WallP -> [WallP]
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cutWall p1 p2 (x,y) = case myIntersectSegSeg p1 p2 x y of
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Nothing -> [(x,y)]
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Just cp -> [(x,cp),(cp,y)]
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createPolyWalls :: [Point2] -> [WallP] -> [WallP]
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createPolyWalls (q:qs) walls = foldr createPolyWall walls (zip (q:qs) (qs++[q]))
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addPolyWalls :: [Point2] -> [WallP] -> [WallP]
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addPolyWalls (q:qs) walls = foldr addPolyWall walls (zip (q:qs) (qs++[q]))
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-- adds a wall if there is not already a wall on the clockwise normal to this wall
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-- such that this existing wall faces towards the new wall
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createPolyWall :: WallP -> [WallP] -> [WallP]
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createPolyWall (p1,p2) walls =
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addPolyWall :: WallP -> [WallP] -> [WallP]
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addPolyWall (p1,p2) walls =
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case maybeW of Just (x,y) -> if isLHS x y p3
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then walls
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else (p1,p2) : walls
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@@ -101,7 +101,6 @@ safeNormalizeV !(0,0) = (0,0)
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safeNormalizeV !p = normalizeV p
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-- tests whether a point is on the LHS of a line
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-- this has been called somewhere with l1 == l2
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isLHS :: Point2 -> Point2 -> Point2 -> Bool
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{-# INLINE isLHS #-}
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isLHS' :: (Float, Float) -> (Float, Float) -> Point2 -> Bool
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