Add new weapons
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@@ -41,7 +41,6 @@ wallEff dt wl = case dt of
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pSparkCol = brightX 100 1.5 white
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lSparkCol = V4 20 (-5) 0 1
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damageBlockWith :: DamageType -> Block -> Block
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damageBlockWith dt = case dt of
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Piercing dam _ _ _ -> blHPs %~ reduceHead dam
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