Allow grenades to stick to creatures
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@@ -24,9 +24,8 @@ import RandomHelp
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updateProjectile :: Projectile -> World -> World
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updateProjectile pj w =
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( cWorld . lWorld . projectiles . ix (pj ^. pjID)
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%~ decTimMvVel
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)
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(cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjTimer -~ 1)
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. pjMovement pj
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. shellCollisionCheck
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pj
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$ foldl' (flip $ upProjectile pj) w (_pjUpdates pj)
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@@ -99,24 +98,36 @@ shellCollisionCheck pj w
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-- bouncing in some way
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tryShellBounce :: (Point2, Either Creature Wall) -> Projectile -> World -> World
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tryShellBounce (p, Right wl) pj w
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| Just GStuckCreature{} <- pj ^? pjType . gnHitEffect = w
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| Just GStuckWall{} <- pj ^? pjType . gnHitEffect = w
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| Just GStick <- pj ^? pjType . gnHitEffect =
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w & cWorld . lWorld . projectiles . ix (_pjID pj) . pjType .~ Grenade
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(GStuckWall (wl ^. wlID))
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjUpdates %~ delete ApplyGravityPU
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& soundOriginIDsAt (ShellSound (pj ^. pjID)) [slapS, slap1S] (pj ^. pjPos)
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| Just GStick <- pj ^? pjType . gnHitEffect = w
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjType
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.~ Grenade (GStuckWall (wl ^. wlStructure))
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjUpdates %~ delete ApplyGravityPU
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& soundOriginIDsAt (ShellSound (pj ^. pjID)) [slapS, slap1S] (pj ^. pjPos)
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| Just x <- pj ^? pjType . gnHitEffect . bounceTolerance =
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if abs (dotV (pj ^. pjVel) (vNormal hitline)) < x
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then
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w
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then w
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjVel
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%~ reflectIn
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hitline
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%~ reflectIn hitline
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjPos .~ p
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& soundStart (ShellSound (pj ^. pjID)) (pj ^. pjPos) click1S Nothing
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else explodeShell pj w
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where
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hitline = normalizeV $ uncurry (-) $ _wlLine wl
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tryShellBounce (p, Left cr) pj w
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| Just GStuckCreature{} <- pj ^? pjType . gnHitEffect = w
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| Just GStuckWall{} <- pj ^? pjType . gnHitEffect = w
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| Just GStick <- pj ^? pjType . gnHitEffect = w
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjType
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.~ Grenade
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(GStuckCreature
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(cr ^. crID)
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(rotateV (- cr ^. crDir) (p - cr ^. crPos))
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(pj ^. pjDir - cr ^. crDir)
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)
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjUpdates %~ delete ApplyGravityPU
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& soundOriginIDsAt (ShellSound (pj ^. pjID)) [slapS, slap1S] (pj ^. pjPos)
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tryShellBounce _ pj w = explodeShell pj w
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destroyProjectile :: Maybe (NewInt ItmInt) -> Int -> World -> World
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@@ -189,15 +200,22 @@ pjRemoteSetDirection ph pj w = case ph of
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where
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lw = w ^. cWorld . lWorld
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decTimMvVel :: Projectile -> Projectile
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decTimMvVel pj
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| Just GStuckWall{} <- pj ^? pjType . gnHitEffect = pj & pjTimer -~ 1
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pjMovement :: Projectile -> World -> World
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pjMovement pj w
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| Just GStuckWall{} <- pj ^? pjType . gnHitEffect = w
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| Just (GStuckCreature crid p d) <- pj ^? pjType . gnHitEffect = fromMaybe w $ do
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cpos <- w ^? cWorld . lWorld . creatures . ix crid . crPos
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cdir <- w ^? cWorld . lWorld . creatures . ix crid . crDir
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return $
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w & cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjPos
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.~ cpos + rotateV cdir p
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjDir
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.~ d + cdir
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| otherwise =
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pj
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& pjSpin *~ 0.99
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& pjTimer -~ 1
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& pjPos +~ _pjVel pj
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& pjDir +~ _pjSpin pj
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w
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjSpin *~ 0.99
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjPos +~ _pjVel pj
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjDir +~ _pjSpin pj
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explodeShell ::
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Projectile ->
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