More hlinting
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@@ -30,7 +30,8 @@ icosohedronFaces = map orderFace $
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negThd (x,y,z) = (x,y,negate z)
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rotTrip (x,y,z) = (z,x,y)
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gr = (1 + sqrt 5) / 2 :: Float
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orderFace ps = undefined orderAround3 ps
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--orderFace ps = undefined orderAround3 ps
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orderFace = undefined orderAround3
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-- | Assuming that this works, note that it relies heavily on the ordering of
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-- faces adjacent to a vertex (clockwise around the vertex)
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