Add analysing machine

This commit is contained in:
2022-03-21 09:14:32 +00:00
parent 13e8ea85d2
commit 51cc04799d
7 changed files with 102 additions and 15 deletions
+16 -9
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@@ -10,7 +10,7 @@ import Control.Monad
import Control.Lens
import Text.Read (readMaybe)
import Data.List --(isPrefixOf, isInfixOf, intercalate)
import Data.Maybe (fromJust)
import Data.Maybe
import LensHelp
--import qualified Debug.Trace
--import Graphics.Rendering.OpenGL.GL.Shaders (validateProgram)
@@ -28,11 +28,11 @@ applyTerminalString "LOADTEST" = (uvWorld . creatures . ix 0 . crInv .~ testInve
applyTerminalString "LM" = applyTerminalString "LOADME"
applyTerminalString "LT" = applyTerminalString "LOADTEST"
applyTerminalString ('s': 'e': 't': '_': 'h': 'p': ' ': hp)
| (readMaybe hp :: Maybe Int) == Nothing = id
| isNothing (readMaybe hp :: Maybe Int) = id
| otherwise = uvWorld . creatures . ix 0 . crHP .~ read hp
applyTerminalString ('s': 'e': 't': '_': 'i': 'n': 'v': 'c': 'a': 'p': ' ': n)
| (readMaybe n :: Maybe Int) == Nothing = id
| otherwise = (uvWorld . creatures . ix 0 . crInvCapacity .~ read n)
| isNothing (readMaybe n :: Maybe Int) = id
| otherwise = uvWorld . creatures . ix 0 . crInvCapacity .~ read n
applyTerminalString ('s': 'e': 't': ' ': var)
| var /= [] = applySetTerminalString var
| otherwise = id
@@ -61,7 +61,7 @@ applySetTerminalString var = case key' of
where
(key, val) = getSplitString var
val' = readMaybe val :: Maybe Float
key' = if val' == Nothing then "" else key
key' = if isNothing val' then "" else key
autoCompleteTerminal :: String -> String -> Universe -> IO (Maybe Universe)
autoCompleteTerminal s _ = return .
@@ -73,10 +73,17 @@ autoCompleteTerminal s _ = return .
_ -> filter (isInfixOf val) (validTerminalCommands key)
-- basic autocomplete if single option available (or as far as possible)
input_str = case (key, val) of
(_, "") -> if length command_options == 1 then ">" ++ head command_options ++ " " else ">" ++ longestCommonPrefix command_options
_ -> if length command_options == 1 then ">" ++ key ++ " " ++ head command_options ++ " " else if null command_options then s else ">" ++ key ++ " " ++ longestCommonPrefix command_options
command_options' = if length command_options > 0 && head command_options == key then validTerminalCommands key else command_options
(_, "") -> if length command_options == 1
then ">" ++ head command_options ++ " "
else ">" ++ longestCommonPrefix command_options
_ -> if length command_options == 1
then ">" ++ key ++ " " ++ head command_options ++ " "
else if null command_options
then s
else ">" ++ key ++ " " ++ longestCommonPrefix command_options
command_options' = if not (null command_options) && head command_options == key
then validTerminalCommands key
else command_options
--val' = Debug.Trace.trace key tail val
valid_commands = "Options: " ++ intercalate ", " command_options'
+2 -1
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@@ -36,7 +36,8 @@ import System.Random
initialAnoTree :: RandomGen g => Tree [Annotation g]
initialAnoTree = padSucWithDoors $ treeFromTrunk
[[AnoApplyInt 0 startRoom]
, [SpecificRoom $ fmap (return . UseAll) $ tanksRoom [] []]
, [AnoApplyInt 100 healthTest]
, [SpecificRoom $ (return . UseAll) <$> tanksRoom [] []]
, [PassthroughLockKeyLists 2 lockRoomKeyItems itemRooms]
, [SpecificRoom randomChallenges]
, [AnoApplyInt 1 lasSensorTurretTest]
+1 -1
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@@ -21,7 +21,7 @@ import qualified Data.IntMap.Strict as IM
generateWorldFromSeed :: Int -> IO World
generateWorldFromSeed i = do
(roomList,bounds) <- layoutLevelFromSeed 0 i
return $ saveLevelStartSlot $ (_gWorld $ generateLevelFromRoomList roomList
return $ saveLevelStartSlot $ _gWorld (generateLevelFromRoomList roomList
initialWorld{_randGen=mkStdGen i})
& roomClipping .~ bounds
+54
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@@ -0,0 +1,54 @@
module Dodge.Placement.Instance.Analyser where
import Dodge.LevelGen.Data
import Dodge.PlacementSpot
import Dodge.Data
import Dodge.Base.You
import Dodge.Default
import Dodge.Tree
import Dodge.RoomLink
import Dodge.Room.Door
import Dodge.Room.Corridor
import Dodge.Room.Link
import Dodge.Room.Ngon
--import Dodge.Room.Procedural
import Dodge.Room.Foreground
--import Dodge.Room.RoadBlock
import Dodge.Placement.Instance
import Dodge.Default.Room
--import Dodge.Item.Weapon.BulletGuns
--import Dodge.Item.Weapon.Utility
--import Dodge.LevelGen.Data
--import Geometry.Data
import Geometry
--import Padding
import Color
import Shape
import ShapePicture
import LensHelp
import Dodge.RandomHelp
import qualified Data.Set as S
import Data.Maybe
import Data.Tree
import Control.Monad.State
import System.Random
analyser :: PlacementSpot
-> PlacementSpot
-> (Machine -> World -> World)
-> Placement
analyser pslight psmc upf = extTrigLitPos pslight $ \tp ->
Just $ spNoID psmc
$ PutMachine aquamarine (reverse $ square 10) defaultMachine
{ _mcDraw = const $ noPic $ colorSH aquamarine (upperPrismPoly 25 (square 10))
, _mcUpdate = \mc -> (triggers . ix (fromJust $ _plMID tp) .~ const (_mcSensorToggle mc))
. upf mc
}
testYourHealth :: Int -> Machine -> World -> World
testYourHealth hp mc w
| _crHP ycr >= hp && dist (_crPos ycr) (_mcPos mc) < 40
= w & machines . ix (_mcID mc) . mcSensorToggle .~ True
| otherwise = w
where
ycr = you w
+27
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@@ -12,6 +12,7 @@ import Dodge.Room.Ngon
import Dodge.Room.Foreground
--import Dodge.Room.RoadBlock
import Dodge.Placement.Instance
import Dodge.Placement.Instance.Analyser
import Dodge.Default.Room
--import Dodge.Item.Weapon.BulletGuns
--import Dodge.Item.Weapon.Utility
@@ -69,6 +70,32 @@ lightSensByDoor outplid rm = rm
covershape = rectNSEW 10 (-10) 20 (-20)
sensorshift (p,a) = (p +.+ rotateV a (V2 60 (-20)), a)
healthAnalyserByDoor :: Int -> Room -> Room
healthAnalyserByDoor outplid rm = rm
& rmPmnts .++~
[ psPt atFstLnkOut $ PutShape $ colorSH yellow
$ barPP 1.5 (V3 20 (-1) 0) (V3 20 (-1) 80)
, heightWallPS (atNthLnkOutShiftInward 1 100) 30 covershape
, heightWallPS (atFstLnkOutShiftInward 100) 30 covershape
]
& rmOutPmnt .~
[OutPlacement
(analyser
(atFstLnkOutShiftBy (\(p,a) -> (p +.+ rotateV a (V2 18.5 (-2.5)), a)))
(atFstLnkOutShiftBy sensorshift)
(testYourHealth 1100)
)
outplid]
where
covershape = rectNSEW 10 (-10) 20 (-20)
sensorshift (p,a) = (p +.+ rotateV a (V2 60 (-20)), a)
healthTest :: RandomGen g => Int -> State g (SubCompTree Room)
healthTest n = do
cenroom <- shuffleLinks $ healthAnalyserByDoor n $ roomNgon 8 200
let doorroom = triggerDoorRoom n
return $ treeFromPost [PassDown door,PassDown cenroom,PassDown doorroom] (UseAll door)
lasSensorTurretTest :: RandomGen g => Int -> State g (SubCompTree Room)
lasSensorTurretTest n = do
cenroom <- shuffleLinks $ lightSensInsideDoor n cenLasTur
+1 -3
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@@ -81,9 +81,7 @@ randomLightPositions rm = do
xs <- shuffle [0.._numLinkEW rmtype]
ys <- shuffle [0.._numLinkNS rmtype]
let n = max (length xs) (length ys)
return $ zip
(take n $ xs ++ xs)
(take n $ ys ++ ys)
return $ take n $ zip (xs ++ xs) (ys ++ ys)
intsToPos :: Room -> (Int,Int) -> Point2
intsToPos rm (x,y) = V2
+1 -1
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@@ -35,7 +35,7 @@ makeLenses ''PosRooms
positionRoomsFromTree :: Tree RoomInt -> IO (Maybe PosRooms)
positionRoomsFromTree (Node (r,i) ts) = printColumnTitles
>> fmap (fmap (prRooms %~ (map $ first createUnusedLinkPos)))
>> fmap (fmap (prRooms %~ map (first createUnusedLinkPos)))
(posRms (PosRooms (map pointsToPoly $ _rmBound r') []) (r',i) (zipCount ts) Empty)
where
r' = r & rmMID ?~ 0