Add analysing machine
This commit is contained in:
@@ -10,7 +10,7 @@ import Control.Monad
|
||||
import Control.Lens
|
||||
import Text.Read (readMaybe)
|
||||
import Data.List --(isPrefixOf, isInfixOf, intercalate)
|
||||
import Data.Maybe (fromJust)
|
||||
import Data.Maybe
|
||||
import LensHelp
|
||||
--import qualified Debug.Trace
|
||||
--import Graphics.Rendering.OpenGL.GL.Shaders (validateProgram)
|
||||
@@ -28,11 +28,11 @@ applyTerminalString "LOADTEST" = (uvWorld . creatures . ix 0 . crInv .~ testInve
|
||||
applyTerminalString "LM" = applyTerminalString "LOADME"
|
||||
applyTerminalString "LT" = applyTerminalString "LOADTEST"
|
||||
applyTerminalString ('s': 'e': 't': '_': 'h': 'p': ' ': hp)
|
||||
| (readMaybe hp :: Maybe Int) == Nothing = id
|
||||
| isNothing (readMaybe hp :: Maybe Int) = id
|
||||
| otherwise = uvWorld . creatures . ix 0 . crHP .~ read hp
|
||||
applyTerminalString ('s': 'e': 't': '_': 'i': 'n': 'v': 'c': 'a': 'p': ' ': n)
|
||||
| (readMaybe n :: Maybe Int) == Nothing = id
|
||||
| otherwise = (uvWorld . creatures . ix 0 . crInvCapacity .~ read n)
|
||||
| isNothing (readMaybe n :: Maybe Int) = id
|
||||
| otherwise = uvWorld . creatures . ix 0 . crInvCapacity .~ read n
|
||||
applyTerminalString ('s': 'e': 't': ' ': var)
|
||||
| var /= [] = applySetTerminalString var
|
||||
| otherwise = id
|
||||
@@ -61,7 +61,7 @@ applySetTerminalString var = case key' of
|
||||
where
|
||||
(key, val) = getSplitString var
|
||||
val' = readMaybe val :: Maybe Float
|
||||
key' = if val' == Nothing then "" else key
|
||||
key' = if isNothing val' then "" else key
|
||||
|
||||
autoCompleteTerminal :: String -> String -> Universe -> IO (Maybe Universe)
|
||||
autoCompleteTerminal s _ = return .
|
||||
@@ -73,10 +73,17 @@ autoCompleteTerminal s _ = return .
|
||||
_ -> filter (isInfixOf val) (validTerminalCommands key)
|
||||
-- basic autocomplete if single option available (or as far as possible)
|
||||
input_str = case (key, val) of
|
||||
(_, "") -> if length command_options == 1 then ">" ++ head command_options ++ " " else ">" ++ longestCommonPrefix command_options
|
||||
_ -> if length command_options == 1 then ">" ++ key ++ " " ++ head command_options ++ " " else if null command_options then s else ">" ++ key ++ " " ++ longestCommonPrefix command_options
|
||||
|
||||
command_options' = if length command_options > 0 && head command_options == key then validTerminalCommands key else command_options
|
||||
(_, "") -> if length command_options == 1
|
||||
then ">" ++ head command_options ++ " "
|
||||
else ">" ++ longestCommonPrefix command_options
|
||||
_ -> if length command_options == 1
|
||||
then ">" ++ key ++ " " ++ head command_options ++ " "
|
||||
else if null command_options
|
||||
then s
|
||||
else ">" ++ key ++ " " ++ longestCommonPrefix command_options
|
||||
command_options' = if not (null command_options) && head command_options == key
|
||||
then validTerminalCommands key
|
||||
else command_options
|
||||
|
||||
--val' = Debug.Trace.trace key tail val
|
||||
valid_commands = "Options: " ++ intercalate ", " command_options'
|
||||
|
||||
+2
-1
@@ -36,7 +36,8 @@ import System.Random
|
||||
initialAnoTree :: RandomGen g => Tree [Annotation g]
|
||||
initialAnoTree = padSucWithDoors $ treeFromTrunk
|
||||
[[AnoApplyInt 0 startRoom]
|
||||
, [SpecificRoom $ fmap (return . UseAll) $ tanksRoom [] []]
|
||||
, [AnoApplyInt 100 healthTest]
|
||||
, [SpecificRoom $ (return . UseAll) <$> tanksRoom [] []]
|
||||
, [PassthroughLockKeyLists 2 lockRoomKeyItems itemRooms]
|
||||
, [SpecificRoom randomChallenges]
|
||||
, [AnoApplyInt 1 lasSensorTurretTest]
|
||||
|
||||
@@ -21,7 +21,7 @@ import qualified Data.IntMap.Strict as IM
|
||||
generateWorldFromSeed :: Int -> IO World
|
||||
generateWorldFromSeed i = do
|
||||
(roomList,bounds) <- layoutLevelFromSeed 0 i
|
||||
return $ saveLevelStartSlot $ (_gWorld $ generateLevelFromRoomList roomList
|
||||
return $ saveLevelStartSlot $ _gWorld (generateLevelFromRoomList roomList
|
||||
initialWorld{_randGen=mkStdGen i})
|
||||
& roomClipping .~ bounds
|
||||
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
module Dodge.Placement.Instance.Analyser where
|
||||
import Dodge.LevelGen.Data
|
||||
import Dodge.PlacementSpot
|
||||
import Dodge.Data
|
||||
import Dodge.Base.You
|
||||
import Dodge.Default
|
||||
import Dodge.Tree
|
||||
import Dodge.RoomLink
|
||||
import Dodge.Room.Door
|
||||
import Dodge.Room.Corridor
|
||||
import Dodge.Room.Link
|
||||
import Dodge.Room.Ngon
|
||||
--import Dodge.Room.Procedural
|
||||
import Dodge.Room.Foreground
|
||||
--import Dodge.Room.RoadBlock
|
||||
import Dodge.Placement.Instance
|
||||
import Dodge.Default.Room
|
||||
--import Dodge.Item.Weapon.BulletGuns
|
||||
--import Dodge.Item.Weapon.Utility
|
||||
--import Dodge.LevelGen.Data
|
||||
--import Geometry.Data
|
||||
import Geometry
|
||||
--import Padding
|
||||
import Color
|
||||
import Shape
|
||||
import ShapePicture
|
||||
import LensHelp
|
||||
import Dodge.RandomHelp
|
||||
|
||||
import qualified Data.Set as S
|
||||
import Data.Maybe
|
||||
import Data.Tree
|
||||
import Control.Monad.State
|
||||
import System.Random
|
||||
|
||||
analyser :: PlacementSpot
|
||||
-> PlacementSpot
|
||||
-> (Machine -> World -> World)
|
||||
-> Placement
|
||||
analyser pslight psmc upf = extTrigLitPos pslight $ \tp ->
|
||||
Just $ spNoID psmc
|
||||
$ PutMachine aquamarine (reverse $ square 10) defaultMachine
|
||||
{ _mcDraw = const $ noPic $ colorSH aquamarine (upperPrismPoly 25 (square 10))
|
||||
, _mcUpdate = \mc -> (triggers . ix (fromJust $ _plMID tp) .~ const (_mcSensorToggle mc))
|
||||
. upf mc
|
||||
}
|
||||
|
||||
testYourHealth :: Int -> Machine -> World -> World
|
||||
testYourHealth hp mc w
|
||||
| _crHP ycr >= hp && dist (_crPos ycr) (_mcPos mc) < 40
|
||||
= w & machines . ix (_mcID mc) . mcSensorToggle .~ True
|
||||
| otherwise = w
|
||||
where
|
||||
ycr = you w
|
||||
@@ -12,6 +12,7 @@ import Dodge.Room.Ngon
|
||||
import Dodge.Room.Foreground
|
||||
--import Dodge.Room.RoadBlock
|
||||
import Dodge.Placement.Instance
|
||||
import Dodge.Placement.Instance.Analyser
|
||||
import Dodge.Default.Room
|
||||
--import Dodge.Item.Weapon.BulletGuns
|
||||
--import Dodge.Item.Weapon.Utility
|
||||
@@ -69,6 +70,32 @@ lightSensByDoor outplid rm = rm
|
||||
covershape = rectNSEW 10 (-10) 20 (-20)
|
||||
sensorshift (p,a) = (p +.+ rotateV a (V2 60 (-20)), a)
|
||||
|
||||
healthAnalyserByDoor :: Int -> Room -> Room
|
||||
healthAnalyserByDoor outplid rm = rm
|
||||
& rmPmnts .++~
|
||||
[ psPt atFstLnkOut $ PutShape $ colorSH yellow
|
||||
$ barPP 1.5 (V3 20 (-1) 0) (V3 20 (-1) 80)
|
||||
, heightWallPS (atNthLnkOutShiftInward 1 100) 30 covershape
|
||||
, heightWallPS (atFstLnkOutShiftInward 100) 30 covershape
|
||||
]
|
||||
& rmOutPmnt .~
|
||||
[OutPlacement
|
||||
(analyser
|
||||
(atFstLnkOutShiftBy (\(p,a) -> (p +.+ rotateV a (V2 18.5 (-2.5)), a)))
|
||||
(atFstLnkOutShiftBy sensorshift)
|
||||
(testYourHealth 1100)
|
||||
)
|
||||
outplid]
|
||||
where
|
||||
covershape = rectNSEW 10 (-10) 20 (-20)
|
||||
sensorshift (p,a) = (p +.+ rotateV a (V2 60 (-20)), a)
|
||||
|
||||
healthTest :: RandomGen g => Int -> State g (SubCompTree Room)
|
||||
healthTest n = do
|
||||
cenroom <- shuffleLinks $ healthAnalyserByDoor n $ roomNgon 8 200
|
||||
let doorroom = triggerDoorRoom n
|
||||
return $ treeFromPost [PassDown door,PassDown cenroom,PassDown doorroom] (UseAll door)
|
||||
|
||||
lasSensorTurretTest :: RandomGen g => Int -> State g (SubCompTree Room)
|
||||
lasSensorTurretTest n = do
|
||||
cenroom <- shuffleLinks $ lightSensInsideDoor n cenLasTur
|
||||
|
||||
@@ -81,9 +81,7 @@ randomLightPositions rm = do
|
||||
xs <- shuffle [0.._numLinkEW rmtype]
|
||||
ys <- shuffle [0.._numLinkNS rmtype]
|
||||
let n = max (length xs) (length ys)
|
||||
return $ zip
|
||||
(take n $ xs ++ xs)
|
||||
(take n $ ys ++ ys)
|
||||
return $ take n $ zip (xs ++ xs) (ys ++ ys)
|
||||
|
||||
intsToPos :: Room -> (Int,Int) -> Point2
|
||||
intsToPos rm (x,y) = V2
|
||||
|
||||
@@ -35,7 +35,7 @@ makeLenses ''PosRooms
|
||||
|
||||
positionRoomsFromTree :: Tree RoomInt -> IO (Maybe PosRooms)
|
||||
positionRoomsFromTree (Node (r,i) ts) = printColumnTitles
|
||||
>> fmap (fmap (prRooms %~ (map $ first createUnusedLinkPos)))
|
||||
>> fmap (fmap (prRooms %~ map (first createUnusedLinkPos)))
|
||||
(posRms (PosRooms (map pointsToPoly $ _rmBound r') []) (r',i) (zipCount ts) Empty)
|
||||
where
|
||||
r' = r & rmMID ?~ 0
|
||||
|
||||
Reference in New Issue
Block a user